Street Fighter V |OT2| Another Fight Isn't Coming Your Way!

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Got server disconnected on my last match of (easy) survival. Could be worse i guess :P

Hey Trickster, what's your CFN id? Looking for vids to improve my scrubby Mika.

It's "Scwasp", though I'm about to head off for work

cr. HP all day, you can immediately poke after with her light attacks and convert to some of her combos. You can also throw in her normal and command grabs when the opponent is scared to press a button.

c.hp doesn't get you past fireballs though. And in order for them to be scared to press a button, I need to actually give them a reason to be scared, which I can't see how to do against good Ryu's :/
 
Survival is so easy with FANG. I can be aggressive as I want with the CPU's. Lol



Not Ranked
Rookie
Bronze, Super Bronze, Ultra Bronze
Silver, Super Silver, Ultra Silver
Gold, Super Gold, Ultra Gold
Platinum
???
Grandmaster
Warlord
Hero

Edit: Well there you go. I was missing a whole lot more. xP

“Rookie”
“Bronze”
“Super Bronze”
“Ultra Bronze”
“Silver”
“Super Silver”
“Ultra Silver”
“Gold”
“Super Gold”
“Ultra Gold”
“Platinum”
“Super Platinum”
“Ultra Platinum”
“Diamond”
“Super Diamond”
“Ultra Diamond”
“Master”
“Grand Master”
“Ultimate Grand Master”
“Warlord”
“Hero”
Thanks you guys.
 
Not always. There are certain specials where if you use the hard punch or hard kick versions for example, they wont successfully connect after your normals due to their long startup and the fact that your opponent recovers before the move comes out. Assuming you are cancelling into it properly, try doing the special using a lighter strength version.

Is there a list of the certain specials for say, Karin? I have a really hard time understanding a lot of the notation on some of the websites.

I am basically trying to do this with Karin: https://www.youtube.com/watch?v=m4sMFVs1PkE

Except when I do the combo listed for Karin (cr.MP s.MP xx qcb+LP) my qcb+lp special moves gets blocked. This happens to me in many of my matches because I guess the term is that its "unsafe on block" and then I eat an EX uppercut for a billion damage everytime its blocked.

So I am trying to practice the combo in a way to confirm that I am doing 1. the right buttons, 2. the timing, and 3. how to test other combos to see if they are safe.
 
Whenever someone throws a fireball at me, 1st thing I do is remember trying to play a grappler in sf4, grin ear to ear , then punish the shit out of it with necalli. Christ I lovE This new world of street fighter!
 
If someone is chucking plasma, u just cut a promo, right? Put fear in em.

Mika's v-skill is the worst in the game, is just completely garbage. In theory it's a nice to to force fireball spammers to come to you, but in reality a fireball spammer just keeps spamming and you're left with the potential for a command grab that deals a bit of extra dmg, if you can get close enough to do it, which, if you could you wouldn't have bothered doing the v-skill in the first place :/
 
Doing better today with Mika. Got the combos down and things are slowing down for me with her. Still afraid to use the critical art to end matches because I'm more scared of the rage quit before the animation finishes lol.
 
Mika's v-skill is the worst in the game, is just completely garbage. In theory it's a nice to to force fireball spammers to come to you, but in reality a fireball spammer just keeps spamming and you're left with the potential for a command grab that deals a bit of extra dmg, if you can get close enough to do it, which, if you could you wouldn't have bothered doing the v-skill in the first place :/

I started noticing this too when I was messing around with Mika earlier. I heard they also nerfed the boost it gave her back in the beta, which is interesting.

Still, the mind game aspect to it is pretty huge, and even if someone keeps spamming fireballs you can get an extra long charge since it'll absorb one of them. At that point, it's just a matter of dodging fireballs/getting in for damage.
 
Except when I do the combo listed for Karin (cr.MP s.MP xx qcb+LP) my qcb+lp special moves gets blocked. This happens to me in many of my matches because I guess the term is that its "unsafe on block" and then I eat an EX uppercut for a billion damage everytime its blocked.

Hmm, I just did it. Not sure whats going on. My only thought is maybe you're not cancelling s.MP into qcb+LP properly. Try inputting qcb motion at the same time that the s.MP hits then immediately press LP.
 
Mika's v-skill is the worst in the game, is just completely garbage. In theory it's a nice to to force fireball spammers to come to you, but in reality a fireball spammer just keeps spamming and you're left with the potential for a command grab that deals a bit of extra dmg, if you can get close enough to do it, which, if you could you wouldn't have bothered doing the v-skill in the first place :/

It was way better when the mic bouncer further. They nerfed the range on the mic and now it's just garbage.

I've seen Fuudo tap the V-skill when he stuns the opponent and then combo into CA. Increases damage of CA supposedly.
 
I started noticing this too when I was messing around with Mika earlier. I heard they also nerfed the boost it gave her back in the beta, which is interesting.

Still, the mind game aspect to it is pretty huge, and even if someone keeps spamming fireballs you can get an extra long charge since it'll absorb one of them. At that point, it's just a matter of dodging fireballs/getting in for damage.

Look at what the damage boost actually is next time you have the chance. For whatever "extra long charge" is you can get in a realistic scenario, the damage boost to throws is pathetically laughable. It's the most pointless thing ever for what Mika has to go through to get it.

If you keep charging it, you're in danger of getting tagged by a second fireball or the opponent's approach because of its long recovery, and the mic is a bad projectile.

The only use for the V Skill is to accumulate the gauge, which it does a fairly good job of, with the fireball absorption and everything. It's still a very dangerous move to spam for that purpose, so it's barely ever used except for when a Mika is feeling tricky and does it on an opponent's wakeup or something so they rush in and get hit by the mic. Doing it for the throw boost certainly isn't the point anymore after they nerfed it into oblivion.
 
Hmm, I just did it. Not sure whats going on. My only thought is maybe you're not cancelling s.MP into qcb+LP properly. Try inputting qcb motion at the same time that the s.MP hits then immediately press LP.

Thanks for the response. I thought the qcb+LP came after the s.MP animation, it sounds like there is only supposed to be 1 punch and then the special, right?

I will try again tomorrow.
 
One day I will get the Hard Survival Mika colors and my opponent's eyes will shine at the sight of my super rare exclusive alt colors. One day.
 
Gief is a really really tough character to play. I'm going to stick with him though. I've never put time into Gief in any other SF but I really like him in V. I am very very slowly improving.
 
...did I just lose to a Laura because I couldn't get a c.lk out after blocking a combo, while Laura did a dash into throw?...wut...???
 
Thanks for the response. I thought the qcb+LP came after the s.MP animation, it sounds like there is only supposed to be 1 punch and then the special, right?

I will try again tomorrow.

Nah you can link cr.Mp into s.Mp then cancel into special. But I'd probably recommend just keep doing s.MP xx qcb.LP until you can get it to connect consistently.
 
Gief is a really really tough character to play. I'm going to stick with him though. I've never put time into Gief in any other SF but I really like him in V. I am very very slowly improving.

Gief demands tons of patience bc of his limited mobility tbh.

I've had most success with the Iron Curtain Approach.

Score a jump in. Or hit them on the ground with a normal. Whether you hit them or not, push them to the corner with normals. If you're actually hitting them with these normals, great. If they're blocked, doesn't matter. When they try to approach you, stop them with his long buttons. When they jump, anti-air. Keep pushing. Eventually they'll either die from running into your buttons, get swatted out of the air with anti-airs (which you can mix up the followup as they hit the ground with command grab or normals or nothing), or they'll be pushed to the corner.

From there, rain hell on them with normals and walk up command grabs, make reads on their knockdown for crush counters into grabs, stay solid, pass through stray buttons with ex running grab, and never ever let them pass.

When it works it's great to be a tank rolling over your enemies. When it doesn't work, it sucks though.
 
Nah you can link cr.Mp into s.Mp then cancel into special. But I'd probably recommend just keep doing s.MP xx qcb.LP until you can get it to connect consistently.

Thanks for the response. What does the xx notation mean in the above combo? I've been assuming it means do the following as fast as possible.
 
I started noticing this too when I was messing around with Mika earlier. I heard they also nerfed the boost it gave her back in the beta, which is interesting.

Still, the mind game aspect to it is pretty huge, and even if someone keeps spamming fireballs you can get an extra long charge since it'll absorb one of them. At that point, it's just a matter of dodging fireballs/getting in for damage.

Nah, at most you are getting the level 1 buff from absorbing one fireball (even at full screen). No way she gets past level 1 without the opponent jobbing or absolutely flawless timing off a dizzy (even then, it would be cutting it close). And the damage boost is negligible. I mean, if you really wanted to get to level 2, I suppose you could land the f+mp, f+mp and do a v-skill as they're tumbling, but that's giving up guaranteed damage for non-guaranteed damage. In other words, dumb.
 
"How do you suggest I get in melee range of a Ryu you shoryukens every jumpin, zones me with fireballs and parry->punishes my fireball bypass move that's normally safe?"

Neutral jump fireballs and walk forward, gradually gaining space instead of jumping forward.

Walk, walk, walk. It'll take time, but you'll get to a space where they'll be more hesitant to throw fireballs. OR, they'll get antsy and start getting aggressive.

Or if they're stupid you can just chill out and jump their fireballs at distance until they get fed up and try to come after you.
 
Damn, got matched against 6 players with 2000LP and more in a row after I was at 1400 again. Every single one was close, but I also lost them all lol.

Also finally finished Normal survival with Karin. Opponents are extremely weak against sweeps. For the last opponents I went in with cross-ups and big combos after I got a sweep, worked out well.

And where are the rage quitters at? Not a single one the whole day. They are either sick of it or are now a point range far beyond mine.
 
Mika's v-skill is the worst in the game, is just completely garbage. In theory it's a nice to to force fireball spammers to come to you, but in reality a fireball spammer just keeps spamming and you're left with the potential for a command grab that deals a bit of extra dmg, if you can get close enough to do it, which, if you could you wouldn't have bothered doing the v-skill in the first place :/

No lies here. It's a trolling tool and nothing more. You will never get more than the initial damage boost in a match. I wish they would make it so that it continually charged the V-Gauge rather than having to wait 3-4 seconds for like a quarter of a bar.
 
[QUOTE="God's Beard!";196467299]Infinite V-Trigger Nash mirrors is the new Rose Ball.[/QUOTE]
What's an Infinite V-Trigger Nash mirror? Can someone explain this?
 
I'm liking Bison a lot more than I thought, even after the nerfs. Inferno is a great combo ender and HK scissors is a great poke from afar. EX ball is awesome for pulling trapping shenanigans, but I need to play more with it (pun intended).

Devil's reverse is a great spacing tool, too.

And I've scared some people (yes, they were not very good but feels awesome anyway) by spamming dash and grab. You can tell they got really surprised.

Now I want to learn Fang for the lulz and find another char for the rotation of mains: now rolling Bison, Vega, hopefully Fang and I need a fourth. Suggestions? I'm thinking Nash. Or maybe I just go to Ryu because I have the Hot Ryu costume lol
 
I'm liking Bison a lot more than I thought, even after the nerfs. Inferno is a great combo ender and HK scissors is a great poke from afar. EX ball is awesome for pulling trapping shenanigans, but I need to play more with it (pun intended).

Devil's reverse is a great spacing tool, too.

And I've scared some people (yes, they were not very good but feels awesome anyway) by spamming dash and grab. You can tell they got really surprised.

Now I want to learn Fang for the lulz and find another char for the rotation of mains: now rolling Bison, Vega, hopefully Fang and I need a fourth. Suggestions? I'm thinking Nash. Or maybe I just go to Ryu because I have the Hot Ryu costume lol

My favorite thing to do online when you can sort of sense the confusion or fear from an opponent is a lk > kneepress, cr.mk kneepress loop until the opponent finds a way out. The axe (df hp) is also a great way to poke in and combos into cr.mp kneepress/inferno. I still slip and try to anti-air with hk or cr.lk cr.lk kneepress sometimes though. It's hard to break years of SFIV autopilot. I'm trying to pickup Necalli too and I'll probably just roll with those 2 until Alex and Balrog release.
 
I don't know why, but it feels like I'm having a much easier time dealing with people who press too many buttons in this game compared to IV. Patience seem to pay off more now.
 
I don't know why, but it feels like I'm having a much easier time dealing with people who press too many buttons in this game compared to IV. Patience seem to pay off more now.

Two things, the priority normal system and the crush counter system.

Priority system means medium buttons will beat light buttons, and heavy buttons will beat medium/light buttons. Which means that in situations where there might have been a trade in IV, leads to an advantage for the bigger button presser.

And you're probably also getting better at the game which helps too.
 
Whelp, fell from ultra bronze to near rookie today, went on a tilt that just wouldn't stop till the very end. By the end I'm sure a Ken who just dragon punches over and over could have beat me. Oh well, tomorrow is a new day.
 
Priority system means medium buttons will beat light buttons, and heavy buttons will beat medium/light buttons. Which means that in situations where there might have been a trade in IV, leads to an advantage for the bigger button presser.
I'm pretty sure that doesn't actually exist!? Where is that from?
 
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