Street Fighter V |OT2| Another Fight Isn't Coming Your Way!

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Just saw SFV is $36 on cdkeys right now... I was planning on waiting a couple months but I might go ahead and pick it up at that price.
Never been super into fighting games but I hear this one is easy to get into.
 
Just saw SFV is $36 on cdkeys right now... I was planning on waiting a couple months but I might go ahead and pick it up at that price.
Never been super into fighting games but I hear this one is easy to get into.
It still has that learning curve that practically every major fighting game has but this one is indeed easier to learn. Highly recommend it, just know that there are currently some issues with the online portion of the game. Your mileage may vary.
 
Just saw SFV is $36 on cdkeys right now... I was planning on waiting a couple months but I might go ahead and pick it up at that price.
Never been super into fighting games but I hear this one is easy to get into.

It's not tough at all to get a grip on. If you really are that new you'll get your butt kicked no question. We all are tbh lol. That said there are great resources to learn the game and you can start from scratch with good habits.
 
Unlikely such SP concessions (fight a bunch of people and see cutscene, yay?) actually entice casuals to buy a $60 game and learn how to perform SRK. Showing my friends the diff between MK and HK was enough for them to NOPE out.

I wonder if SF is like Dark Souls, devoid of casual market and content to subsist (to okay sales) on genre fans.

This is what I envision as the future for Street Fighter, as it doesn't have much at it's core to entice the casual market. The vanilla version of IV sold well because of the nostalgia, but beyond that it was only the hardcore crowd that bought the revision. I don't think it's very hard to play, but it's got a reputation of being technical and having tough online competition.
 
Unlikely such SP concessions (fight a bunch of people and see cutscene, yay?) actually entice casuals to buy a $60 game and learn how to perform SRK. Showing my friends the diff between MK and HK was enough for them to NOPE out.

I wonder if SF is like Dark Souls, devoid of casual market and content to subsist (to okay sales) on genre fans.
This will certainly be an interesting year for anyone that players fighters.
 
This is definitely the easiest Street Fighter to get proficient in. It's very quick if you just go in the lab with a character for like, 15-20 mins.
 
EVO and fighting game LTDs have until now had nothing to do with one another. If you want to talk about streaming popularity, tournament longevity and audience retention then you are free to talk about that with other posters, but my argument was simply about game sales and tournament having little effect upon them. I'm not talking about anything else.

Then the sales increase will rightly come from casuals seeing content that excites them, not tournament streams showing them that they'll forever be scrubs.

I think you're downplaying the importance of the competitive community, which the tournaments are a facet of. The hardcore community that streams tournaments are important for attracting new players. Capcom certainly thinks so considering that they focused on that community in national TV ads, which was unthinkable a few years ago. ESPN thinks so as they're now covering fighting games on their website, which was considered unthinkable a few years ago.

No, Evo itself isn't saving anything but all of the casual and competitive communities are interconnected. The tournaments and streamers are advertising to casuals which, in turn, may get a percentage of them to pick up the game. I can't imagine that Evo itself will have no impact on sales of the game.
 
True, but fighting games carry a legacy of 20+ years. All SF games had an arcade mode and SFV is seen as a transgression of that legacy. :p It's understandable that there is a backlash, but I more or less agree with Capcom that the future of the genre is "esport". It's all about finding that balance between having the casual support so you can earn your money back and make profits and competitive support / longevity that Capcom enjoy. Best of both world right now is Smash Brothers, since it's selling 10 + million copies per game which permit a healthy competitive scene.

I agree but it doesn't validate unintelligent comments/reviews typical of the gaming community. You got drive-by shitposting and you got drive-by shitreviewing.

There should be a forced checkbox on steam reviews prefaced with "I didn't read or research anything about this game prior to purchasing but I expected different at launch because I am an idiot." then problem solved. Yes some reviews/complaints are warranted with some features they feel are missing, but most are blatant backlashes at the game and in no shape are a 'review'.

I wouldn't dream of blind-buying an FPS/MMO title then complaining in reviews and on forums about an empty game and first day/week stability issues. Meanwhile there were thousands of hours of beta footage, forum discussions and press releases that revealed what the state of the game at launch would be along with a clear update plan for the future. I would be embarrassed to post a review.

I'm probably expecting too much from the average person.
 
Guys, I have a secret. My internet has been down for 2 days, so I've been
using wifi tethering on my phone to play casual matches.

Forgive me. My internet should be fixed today. Sorry to anyone I played over the last 2 days.
 
Fuck this I'm going back to a jumping Ryu cunt. Have not won in 37 fights now and I am quickly losing patience with the game. Casual games too might I add, not risking my 1900LP until I can actually play the game again.
 
Just saw SFV is $36 on cdkeys right now... I was planning on waiting a couple months but I might go ahead and pick it up at that price.
Never been super into fighting games but I hear this one is easy to get into.

Get that. Now it's the best time to enter even with the online problems some people encounter. (For me it's been pretty great tbh, longest I've waited for a ranked match was like 5 minutes.)

Regarding Capcom: if SFV fails I don't see another SF coming. Game is getting trashed on Amazon due to the lack of modes and that's justified. But as long as people want fighting games this game will sell. SF is THE fighting game after all.

Steam tells me I've played this game for 24h now (including some time sitting on the menu though).

How many hours have you played so far guys?
 
Fuck this I'm going back to a jumping Ryu cunt. Have not won in 37 fights now and I am quickly losing patience with the game. Casual games too might I add, not risking my 1900LP until I can actually play the game again.

You are "risking" nothing. You can't buy anything with LP and if you think your LP is currently too high, let it drop to where it belongs. Not playing ranked because of that is silly and doesn't make any sense.
 
It was a pretty good game marred by some terrible decisions. But I think the biggest problem was that it wasn't fun to watch. This made it drop out of streams, and thus out of FGC mindshare fairly quickly. It's still pretty early in SF5's lifespan, but from what I watched I don't think it shares this problem.

What killed SFxT for me personally was the use of the best auto-block gems in ranked mode. I know they eventually toned them down, but I still can't believe they didn't put any limits on that thing. Ranked mode? Sure! A-rank? Go ahead and use it. Nothing was more frustrating then seeing a good Dhalsim player with that fucking thing.

I'm hoping those who spectate primarily can learn to enjoy the neutral game. I can't get a read on how most see SFV yet, at least not until the aura of a new game wears off, but it's definitely a more honest game and that's something a casual audience might find dull?

I played cross tekken offline exclusively, pretty much, so I missed out on a lot of the bullshit around it. As much as I liked it, that game is a good reminder that the Street Fighter brand isn't infallible. Capcom needs to get this ship right fast.
 
You are "risking" nothing. You can't buy anything with LP and if you think your LP is currently too high, let it drop to where it belongs. Not playing ranked because of that is silly and doesn't make any sense.

Yep. That's why I'm only playing ranked. Getting bodied by a 2000 LP in casual isn't fun for anyone. That's why match making exists.
 
This is what I envision as the future for Street Fighter, as it doesn't have much at it's core to entice the casual market. The vanilla version of IV sold well because of the nostalgia, but beyond that it was only the hardcore crowd that bought the revision. I don't think it's very hard to play, but it's got a reputation of being technical and having tough online competition.

I think this is where Capcom sees the future of fighting games, as well.

This past week on NeoGAF has been odd. I've always got the impression here that GAF generally thinks the AAA homogenization of games was generally bad for the industry and that games that live and died on launch sales only serves to generate games that are more bland and more safe in order to capture as many sales as possible. Essentially there's indie games and big budget games now, the "AA" game that thrived during the PS2 era all but gone.

Which is why I love the idea of a game whose business model is to generate sales over time. They don't have to cater to the biggest audience possible, including people who actually don't even like that style of game in general but are lured in with enough bells and whistles to throw down $60 before they ultimately sell it back in a month. Frankly, I think it would be better for gamers if a variety of games and business models were viable.
 
SF5 is pretty fun to watch because you'll get some pretty ridiculous combos quite often, which was something you didn't see in SF4 a lot.
 
Get that. Now it's the best time to enter even with the online problems some people encounter. (For me it's been pretty great tbh, longest I've waited for a ranked match was like 5 minutes.)

Regarding Capcom: if SFV fails I don't see another SF coming. Game is getting trashed on Amazon due to the lack of modes and that's justified. But as long as people want fighting games this game will sell. SF is THE fighting game after all.

Steam tells me I've played this game for 24h now (including some time sitting on the menu though).

How many hours have you played so far guys?

I haven't gotten a chance to really sit down with the game, been mostly watching some friends play and YouTube videos. I probably have like 3 hours logged bc the Division beta and Dying Light have been taking up all my time.

From what I've seen tho, this game has legs, and I don't think everyone sees that. People are complaining about lack of modes when a legit ass foundation is there.. Modes will come later. I can see someone who isn't super into fighting games being disappointed tho.

That being said, nobody remembers what an actual garbage fighting game looks like?
At least we don't have another SFxT on our hands 😂️
 
Early sales reports mean nothing - It just means we get more practise before they remarket/rerelease/fix the game and we'll be a step ahead
 
Fuck this I'm going back to a jumping Ryu cunt. Have not won in 37 fights now and I am quickly losing patience with the game. Casual games too might I add, not risking my 1900LP until I can actually play the game again.
You got to 1900 LP with a jumping Ryu and can't win with other characters? I have such a hard time believing that. What are you playing as now?

edit: Also your attitude towards LP is weird. It's just a way to rank you against same skilled players, you might actually make it worse for yourself.
 
I'm pretty sure I fought thread creator Robotpants last night in ranked.

If so, please be aware, I'm much better than that! Game was so lagged out... Your Zangief was moving faster than Fuerte from SFIV! D:

You bait it out and then block

Then you kill them


Here, I'll help. Choose Ken.

Do MK + HK. Then do any special in the goddamn world. Surprise! They all work.

Then do Crouching MP + Forward MP + HP. Then do any special. SUPPLIES!

Hahahahahaha haha... Oh man...
Every time I'm on a losing streak and just about when I'm ready to put the game down, SFV feeds me a dirty Ken player... And I absolutely crush them... (Using Karin of course)...
 
Ahhh what a relief, finally let go of reading all pages. And spend more time in the game.

Reizou, I have seen your messages on Steam, I'll get back to you as soon as I find time to play online.
 
I agree but it doesn't validate unintelligent comments/reviews typical of the gaming community. You got drive-by shitposting and you got drive-by shitreviewing.

There should be a forced checkbox on steam reviews prefaced with "I didn't read or research anything about this game prior to purchasing but I expected different at launch because I am an idiot." then problem solved. Yes some reviews/complaints are warranted with some features they feel are missing, but most are blatant backlashes at the game and in no shape are a 'review'.

I wouldn't dream of blind-buying an FPS/MMO title then complaining in reviews and on forums about an empty game and first day/week stability issues. Meanwhile there were thousands of hours of beta footage, forum discussions and press releases that revealed what the state of the game at launch would be along with a clear update plan for the future. I would be embarrassed to post a review.

I'm probably expecting too much from the average person.
this is how I feel. I hate that my favorite genre is fighting games, story, and racing. I'm 1 out of 3 here. Freaking open world and shooters still in bro first mode. What did Battlefront do with like a MP only release? Only sold a gazillion copies lol...

Capcom, I'll pray for you. Should have just given this to Sony to publish and did the MK treatment. Such a shame, if someone would make a 100 million dollar SF game it might blow up just like MK did. Series is ripe with characters and lore that appeals to everyone. Meh, hopefully it gets turned around and it indeed does go on to be very successful. Crappy launch that's for sure.
 
Capcom, I'll pray for you. Should have just given this to Sony to publish and did the MK treatment.

MK had an absolute dogshit PC release, and it's to the point where they aren't even bringing new DLC to it now

Capcom, not so much. Day and date, it works well. That'll be the key for longevity.
 
You got to 1900 LP with a jumping Ryu and can't win with other characters? I have such a hard time believing that. What are you playing as now?

edit: Also your attitude towards LP is weird. It's just a way to rank you against same skilled players, you might actually make it worse for yourself.

No I got to 1900 with Bison, but the past 3 days I've just lost all ability to play this game. Everyone I face is rushdown aggressive. Not used to it at all. Idk I think I need to just spend hours playing training or something. I just want that gold trophy for gold league then I couldn't care less how many I win or lose. Downside to being a trophy whore D:
 
If there's lag in a match, does both players experience that or is it just one of them? I've had matches where the opponent just teleports around and I can't seem to do anything but the other player is connecting everything and kicking my ass without any hassle. I've also had matches that ran fine for me but it kind of felt like the other player couldn't respond like he/she should.

I admit that I've "RQ:ed" once. Not to save LPs (I just have a measly 600 so whatever) but because of the pure frustration of someone teleporting around beating my ass without me being able to do anything. Especially since I had some great very close matches before and just got my first +3 win streak.
 
I think this is where Capcom sees the future of fighting games, as well.

This past week on NeoGAF has been odd. I've always got the impression here that GAF generally thinks the AAA homogenization of games was generally bad for the industry and that games that live and died on launch sales only serves to generate games that are more bland and more safe in order to capture as many sales as possible. Essentially there's indie games and big budget games now, the "AA" game that thrived during the PS2 era all but gone.

Which is why I love the idea of a game whose business model is to generate sales over time. They don't have to cater to the biggest audience possible, including people who actually don't even like that style of game in general but are lured in with enough bells and whistles to throw down $60 before they ultimately sell it back in a month. Frankly, I think it would be better for gamers if a variety of games and business models were viable.
This is too reasonable man...Capcom would have had far more success if SFV launched before MKX, it's too easy to compare the games now and the value proposition for more casual played is low, and they are the ones writing all the online reviews. Either that, or they should have asked Sony to publish, put more people on the project and increase the budget so the March/April/June updates were apart of this initial base game.

Or they should have released at $40 online and retail later. Same thing happens with The Order unfortunately. I'm hoping all this worry is moot come June though, and after 2.5 million sold and a successful outstanding Evo, casuals come back to get owned and then trade it in s month late.
 
I honestly just have the feeling that next year we are gonna laugh at all these people who thought this game was gonna bomb while some people get butt hurt over the fact that C. Viper will be apart of the season 2 dlc
 
Here, I'll help. Choose Ken.

Do MK + HK. Then do any special in the goddamn world. Surprise! They all work.

Then do Crouching MP + Forward MP + HP. Then do any special. SUPPLIES!
I already decided on mika.

Here's what I'm struggling with: getting in safe, what's punishable for both players, setups, neutral game, remembering combos/execution of combos, hit confirming, cancelling, AA, and everything else. I don't think fighting games are for me.
 
I already decided on mika.

Here's what I'm struggling with, getting in safe, what's punishable for both players, setups, neutral game, remembering combos/execution of combos, hit confirming, cancelling, AA, and everything else. I don't think fighting games are for me.

You're overcomplicating it. Start from the beginning. What's Mika good at? Throwing fools.

So start from there.

If only I could see the future.

I'm from the future.

You're screwed
 
Yep. That's why I'm only playing ranked. Getting bodied by a 2000 LP in casual isn't fun for anyone. That's why match making exists.

I just have it search in both casual and ranked. I'm a noob, so my LP had never been above like 160 something. But I still tend to get harder opponents in ranked than casual the past couple of days. All but one of my casual matches last night were total noobies that I beat easily.

So it's just a mixed bag. The more experienced people tend to be in ranked, and they haven't all ranked out of rookie/bronze yet with the game being new and the servers being pretty shoddy before Monday's maintenance playtime over the past weekend. But casual you can run into anyone, so you can hit some bad mismatches there. But it seems more balanced out if your new as it seems to be getting to be mostly other newer players who don't want to move to ranked yet.

I couldn't care less about LP, so I just have it search both modes as that gets me in matches the fastest. Plus it's nice to get some confidence back by winning a casual match easily after getting bodied in some ranked matches.
 
I already decided on mika.

Here's what I'm struggling with: getting in safe, what's punishable for both players, setups, neutral game, remembering combos/execution of combos, hit confirming, cancelling, AA, and everything else. I don't think fighting games are for me.

Tackle one thing at a time and have fun, don't treat it like work.

It's important to remember that a lot of that stuff becomes second nature soon enough and easily carries over to other fighting games as well.
 
Unlikely such SP concessions (fight a bunch of people and see cutscene, yay?) actually entice casuals to buy a $60 game and learn how to perform SRK. Showing my friends the diff between MK and HK was enough for them to NOPE out.

I wonder if SF is like Dark Souls, devoid of casual market and content to subsist (to okay sales) on genre fans.

Yes, I think many people here are taking the wrong cues from the success of Mortal Kombat X. Yes, the game has performed above expectations and sold 5 + million copies to date. You look at the game and the amount of single player content offered and you would think that this is what SF would need, but it's more deeply rooted than that.

MK X simply has more to offer casuals from the tone of the game to it's gameplay which isn't very technical (and the funny thing is FGC GAF barely give a fuck about MK X). The fatalities and over the top violence is a big draw, along with the single player content. SF could have more content, but it wouldn't be enough to entice casuals to purchase it and fool around with it imo. Heck, Alpha 3 had plenty of single player content and managed to sell 1 million copies on the playstation. Tekken 3 easily outsold it at the time as it sold 8 or 9 time more? Even so, Tekken popularity has also fallen off on consoles and 3D FG in general are struggling. In fact, It's a big challenge for nearly every FG makers to capture the casual audience outside of Nintendo and NRS.
 
Is there a general consensus on a tier list of characters in terms of difficulty to play? I've been playing Ryu since launch but am thinking about eventually switch to Nash, but I hear he's one of the harder characters to play well.
 
Is there a general consensus on a tier list of characters in terms of difficulty to play? I've been playing Ryu since launch but am thinking about eventually switch to Nash, but I hear he's one of the harder characters to play well.

FANG is probably the hardest character to play.

Nash, Cammy and Ken are probably the easiest characters to play.
 
Just saw SFV is $36 on cdkeys right now... I was planning on waiting a couple months but I might go ahead and pick it up at that price.
Never been super into fighting games but I hear this one is easy to get into.

I was really, really bad at SF4. I never managed to learn how to FADC, or even basic combos. I pretty much just hit a lot of buttons and used dumb gimmicks, rarely with any success. V feels totally different. I don't even have that much time to play and I already feel like I'm fundamentally better at the game.

Getting into a fighting game on release is great. Everyone is learning. No matter which character you find yourself leaning towards, you're guaranteed to find people that are in the same position you are in: starting from the bottom, learning the basics. If you're struggling with something, it should be easy to find people going through the same thing. There's lots of information being shared.

I buy most fighting games and never really take the time to get good at them. I may play them a lot, but I never really grind it out in training mode and focus on actually improving. SFV is the first time I've thought that maybe I can do more than just mash out special movies and hope for the best. Last night I played against a friend I've been playing SF with for years, and he couldn't believe it when I actually started throwing in some target combos and playing like I had a brain. It's a great feeling.

I'd recommend SFV to anyone wanting to get into fighting games. As long as you're cool with it being very light on content at the moment, it's an amazing game.

Fuck survival mode to unlock colors, though. Fuck that to death.
 
Tackle one thing at a time and have fun, don't treat it like work.

It's important to remember that a lot of that stuff becomes second nature soon enough and easily carries over to other fighting games as well.

You're overcomplicating it. Start from the beginning. What's Mika good at? Throwing fools.

So start from there.
Definitely over thinking it. I've watched some videos but can't really apply anything in them to the game. It just sucks knowing that you'll only be able to do one basic combo and when it works you'll have no understanding as to why it did.
 
FANG is probably the hardest character to play.

Nash, Cammy and Ken are probably the easiest characters to play.

Interesting! This is the opposite of what I've heard from other places on the internet. Maybe I'll spend some time in training room and try to start learning Nash tonight.
 
Are we aloud to make a SFV NeoGaf meet up thread? I think it would be a great idea, since we have a big community, and we are all getting fed up with the Rage Quitters.

Not sure if it's against any NeoGaf rules to make such a thread.
 
Definitely over thinking it. I've watched some videos but can't really apply anything in them to the game. It just sucks knowing that you'll only be able to do one basic combo and when it works you'll have no understanding as to why it did.

Focus on the basics first, no need to look at high level matches yet. Just have fun playing against the CPU to get used to the game. Mess around in training mode.

Get accustomed to the movement, see what pokes you like, learn one or two basic combos etc. Just take it easy.
 
I really doubt it will.

UK was 80 (I think this included PC and PS4)
Japan was 41

So that's 121k. That doesn't include the US, which is probably going to be around 80.

So that's pacing 201k just about for physical. If we do the whole digital inclusion thing, that's 10 percent I think, so 20,100.

221,000 overall possibly. Maybe more if steam wasn't actually included.

How they will hit 2 million by March is anyone's guess, but it's not a complete bomba.



That's not entirely true, but there are a large portion of people who haven't made the switch from PS3 to PS4.

I know I'm late, maybe someone already posted this sentiment, but this post is insane.

There is no way on god's green earth that the US will sell the same amount of copies as the UK. UK is like 60 million people, US is what, 320 milion?

Consider: UK sales are physical only.
UK is NOT all of Europe.
You didn't account for Steam's units sold.
USA will definitely outsell UK at least 5:1.

Napkin math: Let's say 80k units in UK, counting digital (seems conservative but alright). That's 400k in the US. Let's say the rest of Europe sold about 100k units. We're looking at at least 500k-600k units sold this Month.

That's fine. Capcom released an unfinished game, they knew it, and so did everyone else. What matters is: the foundation is incredible. Word of mouth and an online scene will keep this game alive, content updates will keep it in the news, and it will have a long tail. Also, it will have a cash shop next month. Also, I'm pretty sure Sony footed a bunch of the money, and this was made on a smaller team than SF4 (I could be wrong on that one).

There is really no cause for alarm. Not yet, anyway.
 
Lol, can't win at all right now, rip ripr rip

Meeting all the Ryu and Karin players currently playing, just getting raped by pokes, fireballs and shoryukens
 
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