It still has that learning curve that practically every major fighting game has but this one is indeed easier to learn. Highly recommend it, just know that there are currently some issues with the online portion of the game. Your mileage may vary.Just saw SFV is $36 on cdkeys right now... I was planning on waiting a couple months but I might go ahead and pick it up at that price.
Never been super into fighting games but I hear this one is easy to get into.
Just saw SFV is $36 on cdkeys right now... I was planning on waiting a couple months but I might go ahead and pick it up at that price.
Never been super into fighting games but I hear this one is easy to get into.
Unlikely such SP concessions (fight a bunch of people and see cutscene, yay?) actually entice casuals to buy a $60 game and learn how to perform SRK. Showing my friends the diff between MK and HK was enough for them to NOPE out.
I wonder if SF is like Dark Souls, devoid of casual market and content to subsist (to okay sales) on genre fans.
This will certainly be an interesting year for anyone that players fighters.Unlikely such SP concessions (fight a bunch of people and see cutscene, yay?) actually entice casuals to buy a $60 game and learn how to perform SRK. Showing my friends the diff between MK and HK was enough for them to NOPE out.
I wonder if SF is like Dark Souls, devoid of casual market and content to subsist (to okay sales) on genre fans.
EVO and fighting game LTDs have until now had nothing to do with one another. If you want to talk about streaming popularity, tournament longevity and audience retention then you are free to talk about that with other posters, but my argument was simply about game sales and tournament having little effect upon them. I'm not talking about anything else.
Then the sales increase will rightly come from casuals seeing content that excites them, not tournament streams showing them that they'll forever be scrubs.
True, but fighting games carry a legacy of 20+ years. All SF games had an arcade mode and SFV is seen as a transgression of that legacy.It's understandable that there is a backlash, but I more or less agree with Capcom that the future of the genre is "esport". It's all about finding that balance between having the casual support so you can earn your money back and make profits and competitive support / longevity that Capcom enjoy. Best of both world right now is Smash Brothers, since it's selling 10 + million copies per game which permit a healthy competitive scene.
Thanks,We've had like 20 years to get used to Ryu/Ken matches, so here's the skinny
Hadoken is ass, jump over that shit and fuck em up
Make em Shoryuken, then full punish when they miss that shit
Keep kicking them in the dick
YOU WIN!
Dissect the combo and do it in parts until you can get it consistently. Do sLP xx MK Tatsu until you're comfortable with the cancel window then add the extra sLP afterwards.
You'll have an easier time learning cancels with a normal that has a longer animation if you aren't too comfortable pulling off specials yet.
Try cr. MK or cr. HP
Just saw SFV is $36 on cdkeys right now... I was planning on waiting a couple months but I might go ahead and pick it up at that price.
Never been super into fighting games but I hear this one is easy to get into.
Damn, I'm so ass...This is definitely the easiest Street Fighter to get proficient in. It's very quick if you just go in the lab with a character for like, 15-20 mins.
Fuck this I'm going back to a jumping Ryu cunt. Have not won in 37 fights now and I am quickly losing patience with the game. Casual games too might I add, not risking my 1900LP until I can actually play the game again.
It was a pretty good game marred by some terrible decisions. But I think the biggest problem was that it wasn't fun to watch. This made it drop out of streams, and thus out of FGC mindshare fairly quickly. It's still pretty early in SF5's lifespan, but from what I watched I don't think it shares this problem.
What killed SFxT for me personally was the use of the best auto-block gems in ranked mode. I know they eventually toned them down, but I still can't believe they didn't put any limits on that thing. Ranked mode? Sure! A-rank? Go ahead and use it. Nothing was more frustrating then seeing a good Dhalsim player with that fucking thing.
You are "risking" nothing. You can't buy anything with LP and if you think your LP is currently too high, let it drop to where it belongs. Not playing ranked because of that is silly and doesn't make any sense.
This is what I envision as the future for Street Fighter, as it doesn't have much at it's core to entice the casual market. The vanilla version of IV sold well because of the nostalgia, but beyond that it was only the hardcore crowd that bought the revision. I don't think it's very hard to play, but it's got a reputation of being technical and having tough online competition.
How do I Mika?
Get that. Now it's the best time to enter even with the online problems some people encounter. (For me it's been pretty great tbh, longest I've waited for a ranked match was like 5 minutes.)
Regarding Capcom: if SFV fails I don't see another SF coming. Game is getting trashed on Amazon due to the lack of modes and that's justified. But as long as people want fighting games this game will sell. SF is THE fighting game after all.
Steam tells me I've played this game for 24h now (including some time sitting on the menu though).
How many hours have you played so far guys?
You got to 1900 LP with a jumping Ryu and can't win with other characters? I have such a hard time believing that. What are you playing as now?Fuck this I'm going back to a jumping Ryu cunt. Have not won in 37 fights now and I am quickly losing patience with the game. Casual games too might I add, not risking my 1900LP until I can actually play the game again.
Thanks,
I learned a idea on how to deal with Hadokens after many close losses.
but Shoryukens I don't know what to do without EX and when I'm on the ground it's game over.
Damn, I'm so ass...
You bait it out and then block
Then you kill them
Here, I'll help. Choose Ken.
Do MK + HK. Then do any special in the goddamn world. Surprise! They all work.
Then do Crouching MP + Forward MP + HP. Then do any special. SUPPLIES!
this is how I feel. I hate that my favorite genre is fighting games, story, and racing. I'm 1 out of 3 here. Freaking open world and shooters still in bro first mode. What did Battlefront do with like a MP only release? Only sold a gazillion copies lol...I agree but it doesn't validate unintelligent comments/reviews typical of the gaming community. You got drive-by shitposting and you got drive-by shitreviewing.
There should be a forced checkbox on steam reviews prefaced with "I didn't read or research anything about this game prior to purchasing but I expected different at launch because I am an idiot." then problem solved. Yes some reviews/complaints are warranted with some features they feel are missing, but most are blatant backlashes at the game and in no shape are a 'review'.
I wouldn't dream of blind-buying an FPS/MMO title then complaining in reviews and on forums about an empty game and first day/week stability issues. Meanwhile there were thousands of hours of beta footage, forum discussions and press releases that revealed what the state of the game at launch would be along with a clear update plan for the future. I would be embarrassed to post a review.
I'm probably expecting too much from the average person.
Capcom, I'll pray for you. Should have just given this to Sony to publish and did the MK treatment.
You got to 1900 LP with a jumping Ryu and can't win with other characters? I have such a hard time believing that. What are you playing as now?
edit: Also your attitude towards LP is weird. It's just a way to rank you against same skilled players, you might actually make it worse for yourself.
This is too reasonable man...Capcom would have had far more success if SFV launched before MKX, it's too easy to compare the games now and the value proposition for more casual played is low, and they are the ones writing all the online reviews. Either that, or they should have asked Sony to publish, put more people on the project and increase the budget so the March/April/June updates were apart of this initial base game.I think this is where Capcom sees the future of fighting games, as well.
This past week on NeoGAF has been odd. I've always got the impression here that GAF generally thinks the AAA homogenization of games was generally bad for the industry and that games that live and died on launch sales only serves to generate games that are more bland and more safe in order to capture as many sales as possible. Essentially there's indie games and big budget games now, the "AA" game that thrived during the PS2 era all but gone.
Which is why I love the idea of a game whose business model is to generate sales over time. They don't have to cater to the biggest audience possible, including people who actually don't even like that style of game in general but are lured in with enough bells and whistles to throw down $60 before they ultimately sell it back in a month. Frankly, I think it would be better for gamers if a variety of games and business models were viable.
I would take the standard of 20% - 30% as what digital sales would be. Anything more would be shocking.Speaking of which any word on download sales?
I already decided on mika.Here, I'll help. Choose Ken.
Do MK + HK. Then do any special in the goddamn world. Surprise! They all work.
Then do Crouching MP + Forward MP + HP. Then do any special. SUPPLIES!
If only I could see the future.I honestly just have the feeling that next year we are gonna laugh at all these people who thought this game was gonna bomb while some people get butt hurt over the fact that C. Viper will be apart of the season 2 dlc
I already decided on mika.
Here's what I'm struggling with, getting in safe, what's punishable for both players, setups, neutral game, remembering combos/execution of combos, hit confirming, cancelling, AA, and everything else. I don't think fighting games are for me.
If only I could see the future.
Yep. That's why I'm only playing ranked. Getting bodied by a 2000 LP in casual isn't fun for anyone. That's why match making exists.
I already decided on mika.
Here's what I'm struggling with: getting in safe, what's punishable for both players, setups, neutral game, remembering combos/execution of combos, hit confirming, cancelling, AA, and everything else. I don't think fighting games are for me.
Unlikely such SP concessions (fight a bunch of people and see cutscene, yay?) actually entice casuals to buy a $60 game and learn how to perform SRK. Showing my friends the diff between MK and HK was enough for them to NOPE out.
I wonder if SF is like Dark Souls, devoid of casual market and content to subsist (to okay sales) on genre fans.
Is there a general consensus on a tier list of characters in terms of difficulty to play? I've been playing Ryu since launch but am thinking about eventually switch to Nash, but I hear he's one of the harder characters to play well.
Just saw SFV is $36 on cdkeys right now... I was planning on waiting a couple months but I might go ahead and pick it up at that price.
Never been super into fighting games but I hear this one is easy to get into.
Tackle one thing at a time and have fun, don't treat it like work.
It's important to remember that a lot of that stuff becomes second nature soon enough and easily carries over to other fighting games as well.
Definitely over thinking it. I've watched some videos but can't really apply anything in them to the game. It just sucks knowing that you'll only be able to do one basic combo and when it works you'll have no understanding as to why it did.You're overcomplicating it. Start from the beginning. What's Mika good at? Throwing fools.
So start from there.
FANG is probably the hardest character to play.
Nash, Cammy and Ken are probably the easiest characters to play.
Interesting! This is the opposite of what I've heard from other places on the internet. Maybe I'll spend some time in training room and try to start learning Nash tonight.
Had three people rage quit on me in a row. Seriously. That needs some fixing asap.
Definitely over thinking it. I've watched some videos but can't really apply anything in them to the game. It just sucks knowing that you'll only be able to do one basic combo and when it works you'll have no understanding as to why it did.
I really doubt it will.
UK was 80 (I think this included PC and PS4)
Japan was 41
So that's 121k. That doesn't include the US, which is probably going to be around 80.
So that's pacing 201k just about for physical. If we do the whole digital inclusion thing, that's 10 percent I think, so 20,100.
221,000 overall possibly. Maybe more if steam wasn't actually included.
How they will hit 2 million by March is anyone's guess, but it's not a complete bomba.
That's not entirely true, but there are a large portion of people who haven't made the switch from PS3 to PS4.