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Street Fighter V |OT2| Another Fight Isn't Coming Your Way!

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Multiplayer-based Trophies/Achievements will always be the bane of the players. It makes people play the game in ways that aren't good for everyone, and it just ruins it.

USF4's 'From C to Shining C' was ATROCIOUS. I had to grind that FOR A MONTH with another player and it was...nightmarish.

Also Killzone 2's Top 1% Trophy. Just...BWRSGDADFGAFADGDFGAVAAF
 
I'm pretty sure he has a fifth CC (his down forward HP overhead).

It does CC. If you have good timing you can inch forward afterward and get a pretty good combo out of it as well. Necalli is fine. His meaties are really, REALLY good, his DP is solid even though it can be low profiled, his buttons are great once you're in the optimal range. Bison might have better pressure and frame traps, but I think Necalli offsets that to an extent with his above average mixup ability. At any rate I certainly don't think he's bottom.
 
Are you sure it's Tenko and not Orochi? Orochi is decent at getting in and -2 vs. Tenko's -10 on block so I don't see why they'd bother with Tenko unless they're hoping to catch you not blocking so they can't juggle.

If it is Tenko, just mash whatever Reversal you have if you have one.

I'm pretty sure it's Tenko. And yeah I was mashing for reversal, nope. Still managed to beat the Karin but I just thought it was weird that I couldn't punish it against two different Karin players.
 
I'm pretty sure it's Tenko. And yeah I was mashing for reversal, nope. Still managed to beat the Karin but I just thought it was weird that I couldn't punish it against two different Karin players.

Online Karins definitely do Tenko way more than they do Orochi. In my experience most of 'em aren't very good at hit-confirming into it so they often end their string with it rather ending with st.mp.
 
Whoa, are they retroactively punishing RQs? I wonder if they're looking at the recordings people are sending, or if they can actually see RQs in a players history.

It's probably a combination of both but it would be nice if they unveil how they are accomplishing the task of attending to rage-quitters.

Wolfkrone has ALWAYS been a rage quitter, dude was doing it through SF 4 too.
Really? Since SF4? That's very disappointing to hear.
 
It's probably a combination of both but it would be nice if they unveil how they are accomplishing the task of attending to rage-quitters.


Really? Since SF4? That's very disappointing to hear.

It doesn't make any sense either, he's a good player who really doesn't need to do it. Guess he just gets too salty and pulls anyway.
 
hope so altho they probably got their shitty trophy
Steamworks has the option to remove achievements from a player's profile, so they could take those achievements away from people on the PC version if they really wanted. Probably not an option on PS4, though.
 
Haven't heard anything official from Capcom but the Topic creator provided a picture of the Quitter's CFN profile that showed him having 500 LP, he apparently used to have about 6000+ LP.

A rage-quitting Ryu player who goes by the name KingAuron was claiming that the same happened to them, over at the SRK rage-quitting thread. But now it looks like all their posts have been deleted now, so you can only see people quoting their messages.
 
It's probably a combination of both but it would be nice if they unveil how they are accomplishing the task of attending to rage-quitters.


Really? Since SF4? That's very disappointing to hear.

Yeah he ragequit from me several times in 4. I remember one time I checked his disconnect % and it was like 10 lol.

When you don't figure out quick enough that Makoto f.hp target combo beats all of Viper's dumb wakeup shit, guess the next best option is to just quit out.
 
Hate to break this to ya - i've been specializing in Necalli since before launch, and have come to the decision that Necalli is, by far, the worst character in the game.

As to your question, his only 'real' combo that starts off lights would a counter hit cr.lp->cr.mk->bf lp charge.

Now, into detail why Necalli is the worst character in the game. Let's talk about his Crush Counter buttons for a moment. Two of them, Cr. HP & st.Hp, will ALWAYS knock the opponent into an aerial spin on hit, and the only thing Necalli can follow this up with is either super, a stomp, or st.hk. Most other characters can get actual combos & even get some wake up setups off of a crush counter. Necalli? Stomp, if you weren't that far out.

What about st.hk? Thats a crush counter right? Yeah, sure. Its a great normal for Necalli. The problem is both in how far back it pushes the opponent out, and its start-up time is so long, it will get stuft if you try to throw it in near-close/medium-close range footsies. Optimally, you'll be in a medium-close range when you land it, allowing you to walk up st.hp into his bnb (st.hp->mk stomp->cr.mp->bf.lp charge) but thats only really going to work if you were at the appropriate range. See, most of Necalli's normals push your opponent out a tremendous amount.

Most characters get to throw out 3-4 cr.lp or cr.lk block strings, starting from near-close range, to push an opponent out of close range. Necalli gets 2, if that. None of Necalli's lights are fast enough to actual beat a spamming lp or lk on block, so if you even think about hitting a button, you just gave your opponent a free counter. Necalli even has a cr.mk that has some of the longest startup for what is ideally meant to be a fast & long range poke that doesn't really lead into anything, which it doesn't for Necalli.

See, Necalli doesn't actually get a whole lot off of his footsies. He doesn't get good positioning. He doesn't get good setups. He gets 'some' good damage, depending on two things: 1. did you counter hit on his cr.mp/st.mp/cr.mk? 2. Do you have a fast enough reaction to switch your lk.stomp to mk.stomp? At higher levels of play, stomp is super unsafe. Its intimidating for new players or lower ranks, especially because of how much block stun you have to eat, but unless you know it, its actually super unsafe in its mk/hk iterations. The only reason you'd wanna use the lk version is because it is guaranteed to combo off of cr.mp/cr.mk without needing a counter hit, but you don't get to follow-up after it hits, plus it has way fewer frames of recovery, meaning you might just eat a jab or lk instead of a mp or mk instead.

So, two of Necalli's better footsies, st.hp/cr.hp, are basically nerfed by ensuring you cannot get a full combo off a counter hit. If you're a Necalli player, and try using that button, you'll see that when you use st.hp/cr.hp, it actually lands a lot. Its a solid button. Good luck turning it into anything meaningful though, unlike the rest of the cast and their hp buttons.

But Necalli has a dive kick! He's the only character in the game with a dive kick that isn't a special! Yeah, that dive-kick is ass. So, it not only stalls you in the air, which, depending on your opponent, is giving them even more time to anti-air you, BUT, you don't even get anything off of it. Even on counter hit! The most you can get from a down.HK aerial dive kick is 2 jabs into ex. stomps. Compare that to any of his other jump ins, even jumping mk, which gives him st.mk, or either of his other jumping heavies, which give him st.hp, and you can see why you'd never wanna use the dive kick for a jump in.

What about Super Saiyan Necalli? The best thing about v-trigger Necalli is that you can now combo cr.mp->mk.stomp on a clean hit (normally, this has to be a counter hit). This, in conjunction with the huge buff Necalli gets to his dash distance & speed, makes his v-trigger form actually quite scary to deal with. You dash in & either command grab or cr.mp->mk.stomp (you can even do two rotations of that before you push your opponent out in v-trgger) to keep up his pressure. Necalli's already useless v-skill even gets a buff on his recovery frames during trigger. I mean, its still 'mostly' useless, you just might not get as punished for daring to use it.

Honestly, as a Necalli player, I would GLADLY eat a 15-20% flat damage nerf across the board if it meant removing the design handcuffs that are currently plaguing the character. Necalli & his kit actually have a lot in common with Bison (both characters specials & normals are very frame-trapy). However, Bison outclasses Necalli in every imaginable way. If you're a Necalli player, I highly recommend looking into the boss of Shadowloo. Not only do you get a character that has frame traps, but none of the kit handcuffs, AND you still get to retain the insane damage Necalli dishes out.

Really good write up.

Slightly bummed reading it, but these were things I could see myself right out the gate. I was wondering if there was something I was "missing" as far as the character goes that made PR Rog such a monster with him.

I'll still mess with him until Alex hits. I'm playing most of the cast to get experienced with them so when my main arrives I can feel comfortable on what the rest of the cast is capable of in that bronze/lower silver league type of player hands.

I'm curious, what is the best version/s of Necalli's shoryukens? I am wondering if MP is still the most invincible one to use on his wake up if you know your opponent is going to hit buttons, or if it's not like Ken/Ryu's in that regard.
 
Really good write up.

Slightly bummed reading it, but these were things I could see myself right out the gate. I was wondering if there was something I was "missing" as far as the character goes that made PR Rog such a monster with him.

I'll still mess with him until Alex hits. I'm playing most of the cast to get experienced with them so when my main arrives I can feel comfortable on what the rest of the cast is capable of in that bronze/lower silver league type of player hands.

I'm curious, what is the best version/s of Necalli's shoryukens? I am wondering if MP is still the most invincible one to use on his wake up if you know your opponent is going to hit buttons, or if it's not like Ken/Ryu's in that regard.

HP DP is the one with the invincibility. Also, dunno if you read my reply to Sneakers, but I don't think Necalli is as bad as he's making him out to be. No reason to discount him just yet.
 
So Capcom is manually punishing Rage Quitters?

That's...pretty pathetic. I know it's something, but man that's...wow.


I need some BnB combos for Karin and Mika, pls.
 
So Capcom is manually punishing Rage Quitters?

That's...pretty pathetic. I know it's something, but man that's...wow.

Well, that was pretty much what they said they were going to do, until they got a more permanent solution in place:
We are working on a permanent solution to this problem, though we don’t have an exact date to share with you at the moment. That said, we are going to take direct action starting next week to punish those players who are abusing the system.

http://www.capcom-unity.com/haunts/blog/2016/02/26/sfv-post-launch-status-update-vol-5
 
Ucchedavāda;197130688 said:
A rage-quitting Ryu player who goes by the name KingAuron was claiming that the same happened to them, over at the SRK rage-quitting thread. But now it looks like all their posts have been deleted now, so you can only see people quoting their messages.

Interesting.Well, I guess it's almost safe to say that this is how Capcom chooses to punish rage quitters, although I don't feel it's enough. lol.

Yeah he ragequit from me several times in 4. I remember one time I checked his disconnect % and it was like 10 lol.

When you don't figure out quick enough that Makoto f.hp target combo beats all of Viper's dumb wakeup shit, guess the next best option is to just quit out.

Wow! He's usually appears all meek and humble when he wins or loses at tournaments, never would've crossed my mind he's an habitual online quitter. Damn.
 
So I've been playing with laura and I'm pretty upset about how few combos she has, and I'm terrible at knowing when to throw, help.
Watching a good Laura in action might help you out: https://youtu.be/I1MMRiUobTQ

Check 8:50, 1:17:00, and 1:37:15 for Mister Crimson's Laura dismantling his opponents.

Really, knowing when to throw is all about your own ability to read what the opponent is thinking and/or your ability to condition the opponent into acting a certain way you want them to. Typically, you want go for throws in situations you're confident your opponent will just sit there and block. Which is why tick throwing, making someone block a quick small attack like a standing LP or jumping LK to (which only cause small amounts of blockstun/block animation) and then almost immediately going for a throw, is a popular method for landing a grab (command or regular).

Edit: incidentally, if you want a flashier more combo heavy character, then experiment with Ken, Karin, and Rashid. Or even Bison and Ryu.
 
Seeing a ragequiter i met in ranked in a casual match actually makes my blood boil lol. It's like you are ruining ranked for people and are now trying to ruin casual. Just stay away.
 
I don't even need to see VRyu's Laura to assume he's top level. The dude's Makoto was literally insane, and he might have been the most underexposed player in all of SFIV. I think the guy's location really hurt in regard to being more known.
 
HP DP is the one with the invincibility. Also, dunno if you read my reply to Sneakers, but I don't think Necalli is as bad as he's making him out to be. No reason to discount him just yet.

Great. I was using MP and getting no mileage. EX is a great off me. I will start using HP if I know they are a buttons monster on my wake up.

Necalli's V-Trigger is the reason I agree with you that he isn't as bad as people are making it sound. His comeback potential is through the roof, and how his footsies game changes in V-Trigger is scary.

So many times I've been able to get in that sweet spot range to do a dash or double dash into a command grab in the blink of an eye. It reminds me of Abel in that regard.

Either way I want to keep playing with him because he's, in my opinion, very low demanding to garner a win on the offense side, and is forcing me to learn my defense more as other players go banana's so I can find the holes in strings.
 
USF4's 'From C to Shining C' was ATROCIOUS. I had to grind that FOR A MONTH with another player and it was...nightmarish.
At least with that trophy, you couldn't necessarily lose progress. You only start losing points once you hit C rank, so all you needed to do was get victories and eventually the trophy would pop, regardless of how many losses you took. Extremely time-consuming yes, but achievable.

I did that damn trophy (twice) and the biggest problem I have with it is that it should be a gold instead of a silver.

Meanwhile Gold league in SFV might as well be Shangri-La.
Also Killzone 2's Top 1% Trophy. Just...BWRSGDADFGAFADGDFGAVAAF
Now that one I ain't touching with a 10 foot pole.
 
so bronze will be even MORE full of RQers now because of the deranks? great :P
 
Great. I was using MP and getting no mileage. EX is a great off me. I will start using HP if I know they are a buttons monster on my wake up.

Necalli's V-Trigger is the reason I agree with you that he isn't as bad as people are making it sound. His comeback potential is through the roof, and how his footsies game changes in V-Trigger is scary.

So many times I've been able to get in that sweet spot range to do a dash or double dash into a command grab in the blink of an eye. It reminds me of Abel in that regard.

Either way I want to keep playing with him because he's, in my opinion, very low demanding to garner a win on the offense side, and is forcing me to learn my defense more as other players go banana's so I can find the holes in strings.

Necalli's v-trigger is the only good thing about him. You just have to trade 2/3rds of your health bar to get to it. At that point, one good combo will kill you. Also, thanks to how much knock back his moves have when he's not in v-trigger, you're most likely not going to get a full-damage combo off of his activation if you start with anything other than st.hp/cr.hp. But, it better be a clean st.hp/cr.hp, otherwise you're v-activating on an opponent twirling in the air, waiting to be stomped.

I do have an idea though. I've spent some time thinking about it, and I have a strategy for Necalli that I want to try & formulate. I just have to confirm something before I start trying to put this together.
 
At least with that trophy, you couldn't necessarily lose progress. You only start losing points once you hit C rank, so all you needed to do was get victories and eventually the trophy would pop, regardless of how many losses you took. Extremely time-consuming yes, but achievable.

I did that damn trophy (twice) and the biggest problem I have with it is that it should be a gold instead of a silver.

Meanwhile Gold league in SFV might as well be Shangri-La.
Now that one I ain't touching with a 10 foot pole.

I think they took Killzone 2 offline, so you can't get it nymore.

I got it...after grinding for 24 hours in a 48 hour period. At least it wasn't Warhawk levels of hell.
 
still surprises me they didn't implement the SFIV RQ penalties into SFV considering they wanted to focus on online matches at launch.
 
Vryu is definitely my favourite Laura player to watch right now.

Crimson is probably 2nd but I need to see more footage of him, hopefully he travels a lot this year to try make it in for December.
 
I was just thinking about fight money and how much 50 FM is actually worth, and so I did the following math:

- A character is 100000 FM or $6
- therefore, 100000/6 = 16666.7 FM is 1 dollar
- Divide by 100 to discover 166.67 is a cent

Divide the 50 FM to 166.67, every match won is around 0.3 of a cent. Why do I even go to work?
 
I was just thinking about fight money and how much 50 FM is actually worth, and so I did the following math:

- A character is 100000 FM or $6
- therefore, 100000/6 = 16666.7 FM is 1 dollar
- Divide by 100 to discover 166.67 is a cent

Divide the 50 FM to 166.67, every match won is around 0.3 of a cent. Why do I even go to work?

For life money.

MY LIFE MONEEEEEEEY!
 
I was just thinking about fight money and how much 50 FM is actually worth, and so I did the following math:

- A character is 100000 FM or $6
- therefore, 100000/6 = 16666.7 FM is 1 dollar
- Divide by 100 to discover 166.67 is a cent

Divide the 50 FM to 166.67, every match won is around 0.3 of a cent. Why do I even go to work?

Congrats, now you see why Capcom's "we want players to feel engaged with our content thereby they unlock things for free to continue to engage with the game" is bullshit.
 
Interesting.Well, I guess it's almost safe to say that this is how Capcom chooses to punish rage quitters, although I don't feel it's enough. lol.



Wow! He's usually appears all meek and humble when he wins or loses at tournaments, never would've crossed my mind he's an habitual online quitter. Damn.

Peach lol

Forst time heating it like that.
 
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