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Street Fighter V |OT2| Another Fight Isn't Coming Your Way!

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Interesting to see my bad matchups. I blame a good bunch of my losses to gimmicks though :c
 
Spent a few minutes compiling the top 500 players win rate matches via http://sfv.fightinggame.community/
and made a rough tier list based on it here

To understand this, I pretty much made a list of winRates and excel'd them for all character matchups. I then summed matchup points to get a tier list and ordered it in descending Tier order starting with the highest, working my way down. It's based off the 10 point scale matchup, although I'm off by 0.1 on the 10 point scale, because of rounding which is happening behind the scenes on the community website. (For example, Dhalsim vs Birdie is a 5.5-4.4 matchup in Dhalsim's favor, 5.5+4.4 = 9.9 not 10 like it's supposed to be) So you can look up matchups based on your character VS another, based on the top 500.

I'm sure it's better than Eventhubs' tier list (popularity contest/current flavor of the month) as this is based on actual online matches and results. The problem is, there is never enough data AND the popularity of characters skews the results (Sim is not popular, but there a few very good Sim players beating everyone and Ryu I can say is not bottom tier, but because everyone is using him and losing with him, it makes his winRate low.) so as always take with a grain of salt. I can say for sure, the popularity of the top 500 characters can't be wrong with Ryu/Nash being most popular and Fang/Zangief at the bottom.
 
Sim, Vega and Zangief have always been rarely used characters. All SFV proves is that even making them top tier won't change that fact.

Vega probably isn't top tier. He's a mostly defensive character with below average anti airs, no invincible move and a v-reversal that doesn't help him escape corner pressure. sMP is a dominant footsie tool and he has the best walk speed in the game, but he's not oppressive.
 
People's winrates are making me sad :(

I really need to get in the lab and work on punishes for Ken's Tatsus, I swear people get away with murder after them on me for some reason.
 
[QUOTE="God's Beard!";197242781]Vega probably isn't top tier. He's a mostly defensive character with below average anti airs, no invincible move and a v-reversal that doesn't help him escape corner pressure. sMP is a dominant footsie tool and he has the best walk speed in the game, but he's not oppressive.[/QUOTE]
Yeah, he's definitely not top tier, but he is pretty objectively speaking and online he will probably be top tier because mediocre players have a rough time with his constant zipping around. It would be hard to simplify the character more than they have already with the quarter circle motion changes too.
 
Whatever happens I just hope Capcom sticks to there guns and not nerf cbsracters so much but buff them. No one is broken seemingly, whoever is weak just needs buff tweaks.

Nice starting point though, I'd say atm, it feels like you can win with everyone with the hardest being Zangief.
 
You guys are bad Karin's. Ex qcb p is an amazing AA, qcb k travels far and compliments combos, qcf b xx p will pass through projectiles and launch, which can lead into a EX qcb p for good damage.

But you know,
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is rather tempting as well.

EX Ressenha (the uppercut) is a good anti-air, but s.hp is a terrific anti-air against all characters except Bison and you get a mix-up after it, so I wouldn't use the meter that way. At weird angles I don't think st.hp would work, I'd almost prefer to command dash underneath them than use the bar.

EX Orochi (the shoulder) is neccessary for damage and positioning. It's one bar. Once you have the corner, I would rather build her CA.

Her CA gives you access to like 350-400 damage with any hit. It's definitely worth it to save bar at times.
 
Finally got my name in after all the 502 errors. I'm 51% with Karin and 63% with Rashid, but all those Rashid wins were at launch when nobody knew what they were doing, especially me.

I'm 12-2 against Ken, haha

I guess this only counts ranked because I did a whole mess of casuals with Mika and Zangief and there are no records there.
 
I'm probaby the only Karin that doesn't hoard my meter, if I get a launcher I'm spending my shit. She's like dudley in that if she wants to she can extend and go for dizzies pretty quickly.
 
EX Ressenha (the uppercut) is a good anti-air, but s.hp is a terrific anti-air against all characters except Bison and you get a mix-up after it, so I wouldn't use the meter that way. At weird angles I don't think st.hp would work, I'd almost prefer to command dash underneath them than use the bar.

EX Orochi (the shoulder) is neccessary for damage and positioning. It's one bar. Once you have the corner, I would rather build her CA.

Her CA gives you access to like 350-400 damage with any hit. It's definitely worth it to save bar at times.

I have absolutely no luck with sHP as an anti-air, I may need someone to show me how to use it.

I agree that using her CA is not a wasted effort, but saying the EX attacks are useless just isn't true.
 
[QUOTE="God's Beard!";197242781]Vega probably isn't top tier. He's a mostly defensive character with below average anti airs, no invincible move and a v-reversal that doesn't help him escape corner pressure. sMP is a dominant footsie tool and he has the best walk speed in the game, but he's not oppressive.[/QUOTE]

Vega is so fast with so much spacing though, also v-trigger into super? Yes please.
 
I have absolutely no luck with sHP as an anti-air, I may need someone to show me how to use it.

I agree that using her CA is not a wasted effort, but saying the EX attacks are useless just isn't true.

Agreed.

Ressenha and Orochi are two of the best EX moves in SF5.
 
I have a question for you: are you trying to zone the Karin with your Sonic Booms or are you trying to go in? If you're zoning and they're getting in with her Ressenha or V-Skill, then you're being too predictable and need to work on the fireball meta game. If you're rushing down and it's not working, you just have to know when to block and what pokes work against her MK or HK. Nash has some very good pokes and a solid AA game, try to force her to come at you and AA and try to get something going. Or just go nuts on them and try to force them to reversal with her EX Ressenhad and block and punish it.

I think the problem is I don't really know what my gameplan is at all against her. She just fuckin scares me man I have no real idea why. I feel like most of my matches against Karin consist of just blocking and hoping she throws out something punishable (which isn't often). Not throwing fireballs. Not using my pokes. Nothing It's just like all in my head. She's the only character that does that to me. I just feel really scared of her options.
 
Vega might not be in top 4 but I think he's in the top half of the cast

He's got great pokes, some solid rushdown, and a really good V Trigger

Granted, GB is right that his AA game kinda sucks and it can be a struggle to get out of the corner
 
Karin's options for dealing with fireballs aren't very good, but Nash's booms weirdly compliment her. LK boom has recovery, so she can jump it. HK boom has start-up, so she can ressenha on reaction.
 
I'm probaby the only Karin that doesn't hoard my meter, if I get a launcher I'm spending my shit. She's like dudley in that if she wants to she can extend and go for dizzies pretty quickly.
What are you spending it on then? EX uppercut in the corner for damage ok, but what else?

You guys are bad Karin's. Ex qcb p is an amazing AA, qcb k travels far and compliments combos, qcf b xx p will pass through projectiles and launch, which can lead into a EX qcb p for good damage.
St.HP loses to all sorts of jump-ins...
 
Is EX Ressensha the aerial twirl thing? It feels way too weak to be worth the meter and I feel like it has a small hitbox.

It's literally one of the best reversals in the game. 5 frame start-up with invincibility.

The only thing keeping it worse than, say, Shoryuken is the vertical hitbox. They can bait it out with a good neutral jump and get a CC combo in.
 
Spent a few minutes compiling the top 500 players win rate matches via http://sfv.fightinggame.community/
and made a rough tier list based on it here

To understand this, I pretty much made a list of winRates and excel'd them for all character matchups. I then summed matchup points to get a tier list and ordered it in descending Tier order starting with the highest, working my way down. It's based off the 10 point scale matchup, although I'm off by 0.1 on the 10 point scale, because of rounding which is happening behind the scenes on the community website. (For example, Dhalsim vs Birdie is a 5.5-4.4 matchup in Dhalsim's favor, 5.5+4.4 = 9.9 not 10 like it's supposed to be) So you can look up matchups based on your character VS another, based on the top 500.

I'm sure it's better than Eventhubs' tier list (popularity contest/current flavor of the month) as this is based on actual online matches and results. The problem is, there is never enough data AND the popularity of characters skews the results (Sim is not popular, but there a few very good Sim players beating everyone and Ryu I can say is not bottom tier, but because everyone is using him and losing with him, it makes his winRate low.) so as always take with a grain of salt. I can say for sure, the popularity of the top 500 characters can't be wrong with Ryu/Nash being most popular and Fang/Zangief at the bottom.
I'm not sure why the site doesn't just crawl all current players and instead relies on people basically asking for information in order for it to populate its datasets. Who even made this?
 
Is EX Ressensha the aerial twirl thing? It feels way too weak to be worth the meter and I feel like it has a small hitbox.

Yeah EX is Ressenha is Kohken(sp?) its a great anti air very useful. Some of the characters jump in arcs are too awkward for Karin's regular anti-airs.
 
Pls stop matching me with players at 2x my LP total. Being completely shut down by Vega's F+HP makes me feel salty as fuck. What do I do against it with Gief?

Side note: I just noticed that there's a reflection of the fighters in the waterfall on the New Zealand stage.

Whiff punish or stick a normal out to beat it before it becomes active. Also if he's close enough you can actually spd his recline because his hitbox is extended. But he won't be that close most of the time. Parry didn't get me much when I tried either.
 
Karin's options for dealing with fireballs aren't very good, but Nash's booms weirdly compliment her. LK boom has recovery, so she can jump it. HK boom has start-up, so she can ressenha on reaction.

I never feel like I can get any solid fireball game going on her with Nash. Probably one of the reasons she scares me.
 
Sim, Vega and Zangief have always been rarely used characters. All SFV proves is that even making them top tier won't change that fact.

If you screw up with Sim's gameplan at all, it's really hard to extract yourself. Compare that to someone with an invincible reversal option, and they all seem far more attractive.
 
What are you spending it on then? EX uppercut in the corner for damage ok, but what else?


St.HP loses to all sorts of jump-ins...

In the corner for one bar you can do ex upper after double tenko's. For 2 you can do qcb lk followed by ex tenko, ex upper. Midscreen I don't do 1 bar's really. For 2 after tenko I do qcb lk, ex tenko, ex orochi. They aren't the easiest thing to do though so you gotta lab em up.

Easier 2 bar in the corner is tenko launcher, ex tenko, ex upper. Easier 2 bar midscreen after tenko is ex tenko, ex shoulder also. Think you lose out maybe 30 damage but still get good stun.
 
It's literally one of the best reversals in the game. 5 frame start-up with invincibility.

The only thing keeping it worse than, say, Shoryuken is the vertical hitbox. They can bait it out with a good neutral jump and get a CC combo in.
You can low profile it. Birdie's diving headbutt is a fantastic answer to try and bait it.
 
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