Leave everyone the same, only buff gief
Leave everyone the same, only buff gief
Cammy needs buffs, not nerfs. Hooligan can be jabbed or grabbed very easily. It's not safe at all.
If you do all of the Single Player Stuff, you get 1,088,150 Fight Money.
i dont think she needs either really. shes really well balanced. really good footsie tools, good pressure, good damage and some ok shenanigans.
its pretty weird how good they got the balance for the whole cast tbh.
Damn, it is a struggle to get out of Gold. That's all I can say. Here's my thoughts regarding balance changes having made it to Gold status, played the shit out of the cracked Beta's, and playing against a huge variety of characters. I don't know if anyone will give a shit but it might be interesting:
NERFS
Chun and Cammy lose their annoyingly good 3 frame Jabs. Why do these characters have 3 frame Jabs when throws have 5 frame startup? What possible reason is there for these characters to have such a big advantage?
Cammy's Hooligan slide (doing Hooligan and not hitting a button) being unsafe on block. Maybe EX remains safe.
Dhalsim's Yoga Flame being made more unsafe on block. He's the only character with a fireball that's safe on block unless you have super. Why?
Chun's EX Lightning Legs being made more unsafe on block. Why is it safe unless you have super? This move is so amazingly good right now, it has multiple ways to confirm into, it lets her in, and if you block it this still allows her to dictate the match and possibly throw you or do Hungetzun or something.
Karin's Tenko possibly being made more unsafe on block. Just a personal pet peeve; this move seems to be safe online for some reason. I know how to punish it, I know I can punish it, but for some reason online it's hard to punish it on block. I think it's -4 right now on block, so where's the harm in adding a few extra negative frames so it's not as abusable online?
Take away the juggle ability of Ken's V-Skill Kick. Why if he hits you out of the air with his V-Skill running Kick can he then juggle into his SRK? Another personal pet peeve, but it's just dumb and it's dumb-looking.
BUFFS
Buff Necalli's dive kick. Give him the ability to do dive kick from a neutral jump. Possibly make his HK a faster poke but at the sacrifice of him not being able to Crush Counter with it. Necalli has a really hard time going in and he needs a little help there.
Fang. Oh boy, this guy might need to be completely overhauled. Buff the amount of meter he gains and make his Nishikyu safe on hit at least.
Buff Mika's V-Skill. Reduce the recovery it has and instead of it buffing her grab damage, why not have it increase her V-Meter or Critical Art Meter? Just reducing the horrible recovery it has would be a big step. Possibly buff either her crossup by giving it a bigger hitbox or increasing the range on her 6MK back to what it was in Beta 2.
Buff Vega's V-Skill. It's pretty much worthless, it makes more sense to just jump over a fireball rather than dodge it. I don't know what exactly could be done to improve it. My thought is that maybe it changes depending on what stance he has? Claw-less form would be used as a better poke but the claw version can be held longer and work as a real dodge.
Necalli's HK is his only crush counter though, since HP juggles. I'm good with it honestly, but what if lp disc's guidance was even(or close enough) on block? Just that would be enough. I'd like a better cg, but he doesn't really need it.
Necalli's HK is his only crush counter though, since HP juggles. I'm good with it honestly, but what if lp disc's guidance was even(or close enough) on block? Just that would be enough. I'd like a better cg, but he doesn't really need it.
This definitely has to be the most balanced street fighter on launch to date. No one feels bad, gimmicks are much less oppressive, (but that could be a side effect of the game being new) playing neutral and choosing your moments is really effective in this.its pretty weird how good they got the balance for the whole cast tbh.
I still think you're really underselling Necalli dude. 5 CC moves isn't bad, even if most of them juggle. You just need to learn when to use which. Also, I may be wrong, but isn't discs guidance relatively safe if you hit it at max distance? It seems to be for me if I hit them with just the tip. Still, it not being safe seems balanced since otherwise I feel like the move would be insanely good.
I still think you're really underselling Necalli dude. 5 CC moves isn't bad, even if most of them juggle. You just need to learn when to use which. Also, I may be wrong, but isn't discs guidance relatively safe if you hit it at max distance? It seems to be for me if I hit them with just the tip. Still, it not being safe seems balanced since otherwise I feel like the move would be insanely good.
Damn, it is a struggle to get out of Gold. That's all I can say. Here's my thoughts regarding balance changes having made it to Gold status, played the shit out of the cracked Beta's, and playing against a huge variety of characters. I don't know if anyone will give a shit but it might be interesting:
NERFS
Chun and Cammy lose their annoyingly good 3 frame Jabs. Why do these characters have 3 frame Jabs when throws have 5 frame startup? What possible reason is there for these characters to have such a big advantage?
Cammy's Hooligan slide (doing Hooligan and not hitting a button) being unsafe on block. Maybe EX remains safe.
Dhalsim's Yoga Flame being made more unsafe on block. He's the only character with a fireball that's safe on block unless you have super. Why?
Chun's EX Lightning Legs being made more unsafe on block. Why is it safe unless you have super? This move is so amazingly good right now, it has multiple ways to confirm into, it lets her in, and if you block it this still allows her to dictate the match and possibly throw you or do Hungetzun or something.
Karin's Tenko possibly being made more unsafe on block. Just a personal pet peeve; this move seems to be safe online for some reason. I know how to punish it, I know I can punish it, but for some reason online it's hard to punish it on block. I think it's -4 right now on block, so where's the harm in adding a few extra negative frames so it's not as abusable online?
Take away the juggle ability of Ken's V-Skill Kick. Why if he hits you out of the air with his V-Skill running Kick can he then juggle into his SRK? Another personal pet peeve, but it's just dumb and it's dumb-looking.
BUFFS
Buff Necalli's dive kick. Give him the ability to do dive kick from a neutral jump. Possibly make his HK a faster poke but at the sacrifice of him not being able to Crush Counter with it. Necalli has a really hard time going in and he needs a little help there.
Fang. Oh boy, this guy might need to be completely overhauled. Buff the amount of meter he gains and make his Nishikyu safe on hit at least.
Buff Mika's V-Skill. Reduce the recovery it has and instead of it buffing her grab damage, why not have it increase her V-Meter or Critical Art Meter? Just reducing the horrible recovery it has would be a big step. Possibly buff either her crossup by giving it a bigger hitbox or increasing the range on her 6MK back to what it was in Beta 2.
Buff Vega's V-Skill. It's pretty much worthless, it makes more sense to just jump over a fireball rather than dodge it. I don't know what exactly could be done to improve it. My thought is that maybe it changes depending on what stance he has? Claw-less form would be used as a better poke but the claw version can be held longer and work as a real dodge.
Modes SF5 needs:
- Traditional Arcade Mode w/Ending Cinematic
- Fight Money Matches (FT3/5)
- Goofy Mode where you can have Special Settings like things sped up/slowed down/shit set on fire
- No 30fps Demons in the Stage Background Mode
- 'What If?' Story Mode
- Tournament Mode
The Disc (his only charge move) is incredibly unsafe on block and that applies to every version of it at any range. One advantage it does have is that it can hit people out of the air so it can be used to catch dudes who neutral jump.
Ok every Zangief player I face cheeses the spinning piledriver. Is there any tips for that besides throw escape?
Ok every Zangief player I face cheeses the spinning piledriver. Is there any tips for that besides throw escape?
Thanks. There is so much strategy I don't know about this game.You can't throw break a command throw, which is what spinning piledriver is. If you expect one, jump, walk back or backdash. You have to predict it though; it is not at all reactable (unless you can visibly see their character fidgeting around as they do the motion lol).
No he's right, at it's full range, the attacks fast enough to hit are too far away to land in time.
In practice mode, I could block a ken dp.
Go back to yesterday in this thread; I gave a detailed write up as to why Necalli is by far the worst character in the game right now. I've tried running a few new strats with him, and I'm even more convinced of this. Disc's guidance, a charge move intended for him to get in, pales in comparison to Bison's Scissor kicks. His pokes don't even lead to that much damage, unless you get a counter hit. His startup frames on his stomp is high enough to be jabbed out of, something another inside high pressure character doesn't have to deal with (Bison). And, his vskill is mostly useless, since you don't recover anywhere near fast enough to punish a jump-in. And his crush counters outside of st.hk are a joke, since they don't lead to any damage.
Other characters have way more tools than Necalli and some have just as much damage too while also having that versatility.
Go back to yesterday in this thread; I gave a detailed write up as to why Necalli is by far the worst character in the game right now. I've tried running a few new strats with him, and I'm even more convinced of this. Disc's guidance, a charge move intended for him to get in, pales in comparison to Bison's Scissor kicks. His pokes don't even lead to that much damage, unless you get a counter hit. His startup frames on his stomp is high enough to be jabbed out of, something another inside high pressure character doesn't have to deal with (Bison). And, his vskill is mostly useless, since you don't recover anywhere near fast enough to punish a jump-in. And his crush counters outside of st.hk are a joke, since they don't lead to any damage.
Other characters have way more tools than Necalli and some have just as much damage too while also having that versatility.
Oh yeah! Disc's guidance is also not only one of the few ex moves in the game that is unsafe on block, but it also manages to be the only move where the ex version is actually WORSE at what the move is intended to do, which is mainly to give you a way in as a long distance punish, apparently.
Not to mention that Birdie's EX Bullhead (QCF+Punch) is safe-ish and allows him to get in for free.
What? I responded to your first write up, but I'll have another go. Disc's guidance is good for getting in, but obviously you can't/shouldn't be spamming it from full screen. There's a reason it has projectile invincibility, so have to either make a read or react to a fireball, and with that in mind, it's a fantastic tool and I'm not sure why you expect it to just be a free "get in" move.
As for stomp, why would you ever throw one out raw? LK and MK versions are decent for pressure after a blocked normal, and on hit MK stomp can lead to decent damage and knockdown. HK can be good for quick damage after a hit with a heavy move, and can be followed up with EX stomp or HP DP for more damage.
I talked about the V-Skill earlier before too, but it's insanely useful in the right circumstances. Why the heck would you use it when they're close enough to jump in on you anyway? You could say the same thing about fireballs since they're also easy to punish when used up close. Also, 5 CC moves means he's got an answer for multiple situations, and the damage you can get off of them isn't bad considering he's got so many.
Once again, I don't claim to be an expert on the game or even Necalli, but I think it's silly to claim he's bad or the worst character in the game.
Cammy has pretty shitty move priority.
Go back to yesterday in this thread; I gave a detailed write up as to why Necalli is by far the worst character in the game right now. I've tried running a few new strats with him, and I'm even more convinced of this. Disc's guidance, a charge move intended for him to get in, pales in comparison to Bison's Scissor kicks. His pokes don't even lead to that much damage, unless you get a counter hit. His startup frames on his stomp is high enough to be jabbed out of, something another inside high pressure character doesn't have to deal with (Bison). And, his vskill is mostly useless, since you don't recover anywhere near fast enough to punish a jump-in. And his crush counters outside of st.hk are a joke, since they don't lead to any damage.
Other characters have way more tools than Necalli and some have just as much damage too while also having that versatility.
I'm on ps4... Sofinding your post is needle in hay stack territory, sorry. That said, yeah stomps a combo extender, not a raw attack. Necalli is built to push a character into the corner and murder them. Disc's guidance, ex stomp, ex throw, all these moves seem underwhelming on their own but when you consider his gameplan and the ungodly corner push on all these moves... It starts coming together.
The official tier list from that tracking site by winrate:
Dhalsim 58%
M. Bison 56%
Birdie 55%
F.A.N.G 54%
Nash 53%
Necalli 52%
Vega 52%
Rashid 51%
Chun-Li 50%
Karin 49%
Laura 49%
Cammy 47%
R. Mika 47%
Zangief 47%
Ryu 44%
Ken 43%
You can end those discussions now
The official tier list from that tracking site by winrate:
Dhalsim 58%
M. Bison 56%
Birdie 55%
F.A.N.G 54%
Nash 53%
Necalli 52%
Vega 52%
Rashid 51%
Chun-Li 50%
Karin 49%
Laura 49%
Cammy 47%
R. Mika 47%
Zangief 47%
Ryu 44%
Ken 43%
You can end those discussions now
It's officialHow does that end any discussions at all?
It's official
『Inaba Resident』;197313061 said:I honestly feel like nothing really needs to be changed right now in terms of character balance
except for birdie cr.mp. shit is dumb
IndeedAnybody saying to buff Necalli needs to be banished from the Earth.
Time for Mika and Karin buffs.The official tier list from that tracking site by winrate:
Dhalsim 58%
M. Bison 56%
Birdie 55%
F.A.N.G 54%
Nash 53%
Necalli 52%
Vega 52%
Rashid 51%
Chun-Li 50%
Karin 49%
Laura 49%
Cammy 47%
R. Mika 47%
Zangief 47%
Ryu 44%
Ken 43%
You can end those discussions now
『Inaba Resident』;197313061 said:I honestly feel like nothing really needs to be changed right now in terms of character balance
except for birdie cr.mp. shit is dumb
It's official
What's wrong with birdies cr.mp?