No Man's Sky pre-orders start March 3rd, $59.99

This game has every right to be priced as a "full price title" as any other game in that price range.

Whether or not that price for games in general is too much is debatable, but I can't see why No Man's Sky should be more ashamed then any other title.
 
This game has every right to be priced as a "full price title" as any other game in that price range.

Whether or not that price for games in general is too much is debatable, but I can't see why No Man's Sky should be more ashamed then any other title.

But but but it's an indie game so it has to be cheap right?
 
Wasn't there an information release a couple weeks ago? What happened with that?

No, the info release is supposed to happen some time this week. Sony had a preview event last week where it was playable to the press. We should get that info either today or tomorrow since the pre-order was dated for 3/3.
 
Hmm, 70 euros is too rich for my blood. I'll wait until it's on sale. I've said I wasn't going to buy games at that ridiculous price point save rare exceptions and I'm sticking to it. This would've been day one at like 40 to 50 euros easily.
 
Does this game not have enough content for $60?
We don't know yet. We won't know until the reviews hit. And it's not just about a glut of content. Far Cry Primal has loads of content, but most of it is shit, and the game isn't worth $60. No Man's Sky has made a lot of promises, but to call it one way or another based on trailers and limited press demos is very premature.
 
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2016


You are within your rights not to be interested in the game...but you have probably had just enough time to gather some info. There has even been some good information presented in this very thread.
Is it worth $60? Should be an easy call. If not, wait for reviews/impressions and decide, there really isn't a lot of time pressure on this.

You'd think 2 years would be enough time for someone to learn something... Apparently not.
 
It's too bad they don't appear to have ramped up the multiplayer any. I couldn't care at all about first discovering things for some book. If you can't play this with friends, I don't understand the appeal at all. Procedurally generated single-player exploration game. What a concept
 
Does this game not have enough content for $60?

Maybe they should buy some licences from NASA so it can be the official space exploration game for 2016 and then push out yearly updates or DLC like most other games.

That should be a fun concept. "Space-DLC", based on recent scientific findings ^_^. I wouldnt mind flying around in that stuff.

http://planetquest.jpl.nasa.gov/exoplanettravelbureau

Kepler_16b_screen_small.jpg


Too bad (for the science-factor) that NMS is quite stylised and doesnt feature realistic sized planets and systems and stuff.
 
Does this game not have enough content for $60?

Maybe they should buy some licences from NASA so it can be the official space exploration game for 2016 and then push out yearly updates or DLC like most other games.

Does Minecraft?

How about Ark? The Forest? Super Meat Boy has around the same amount of levels as Rayman, should that be $60?

People were just complaining about multiplayer only games not being worth the price of a full game even though those has virtually unlimited replayability.
 
Does Minecraft?

How about Ark? The Forest? Super Meat Boy has around the same amount of levels as Rayman, should that be $60?

People were just complaining about multiplayer only games not being worth the price of a full game even though those has virtually unlimited replayability.

I think a lot of people would have been happy with a $60 cost on Minecraft if it was originally that price. Not the early versions, but the issue I have is why people think that big studios instantly make expensive games and when a smaller studio that have been working their arse off try charging the same all of a sudden there is outrage.
 
Is NMS info coming out today?. I have someone on my facebook thats writes for a games magazine in Minnesota? He said 4 embargos were up today.
 
In this thread people are telling everyone else how a game isn't worth $60 because it's not the game they think it should be as if they are the unimpeachable appraiser of gaming. Here's a thought if the game doesn't appeal to you maybe it was made with a completely different audience in mind. Shocker I know but it's true.

Anyone complaining that an immersive space exploration game that is creating worlds , solar systems, and galaxies on an unprecedented scale doesn't have cinematics, NPCs, and drop in drop out coop are not actually interested in a space exploration game. They're really interested in one of the other myriad of bog standard game releases available.

If you think a game is not fun without fully voiced narrative, side quests or content tick boxes then clearly you don't want this game. Clearly you are not interested in what it's trying to do. That does not make its aims any less impressive or meaningful for the people to whom the game does appeal. So, do everyone a favor and stop insisting that every game that doesn't appeal to your specific interests is somehow less inherently valuable to everyone else. I promise life will go on even if every game released doesn't cater to your own specific demands and interests.
 
Food $200
Data $150
Rent $800
No Man's Sky $3,600
Utility $150
someone who is good at the economy please help me budget this. my family is dying
 
Anyone complaining that an immersive space exploration game that is creating worlds , solar systems, and galaxies on an unprecedented scale doesn't have cinematics, NPCs, and drop in drop out coop are not actually interested in a space exploration game their respective interested in one of the other myriad of bog standard game releases available.

Wouldn't be the first game that confuses size with fun. I've played Elite 2 and Elder Scrolls: Daggerfall 20 years ago, big numbers don't impress me anymore.
 
Wouldn't be the first game that confuses size with fun. I've played Elite 2 and Elder Scrolls: Daggerfall 20 years ago, big numbers don't impress me anymore.

Be that as it may, but if you don't understand why this game has to be basically infinitely large you don't understand what it's trying to achieve. Its very core concept demands it. A single solar system of 10-or-so carefully designed planets (although they would still have to be largely procedural, of course) would make this a very different game from the one HG want to make.
 
2014


2015




2016


You are within your rights not to be interested in the game...but you have probably had just enough time to gather some info. There has even been some good information presented in this very thread.
Is it worth $60? Should be an easy call. If not, wait for reviews/impressions and decide, there really isn't a lot of time pressure on this.

Did you really go through two years' worth of posts from the dude to make your point?
 
I can't think of any other consumer group that actively supports higher prices on the products they buy.

I mean, do you get to the till and demand to pay more for your groceries? After all, groceries are hard to produce and If you don't buy them you'll starve to death. So really that there tin of beans must be worth at least a couple of hundred notes regardless of what it cost to produce. Yes?

Some gamers are like a business persons wet dream. There's no wonder software companies treat their customers like dogshit. They'll literally accept any amount of shit to get their fix.
 
Did you really go through two years' worth of posts from the dude to make your point?

Of course! Not like you can just do a simple google search that would take seconds.

I can't think of any other consumer group that actively supports higher prices on the products they buy.

I mean, do you get to the till and demand to pay more for your groceries? After all, groceries are hard to produce and If you don't buy them you'll starve to death. So really that there tin of beans must be worth at least a couple of hundred notes regardless of what it cost to produce. Yes?

Some gamers are like a business persons wet dream. There's no wonder software companies treat their customers like dogshit. They'll literally accept any amount of shit to get their fix.

Maybe depends how old you are?

I grew up with some of the greatest video game makers in history. We got incredible games like the early Ultima series. Hours and hours of time was spent exploring the most amazing worlds ever created. I enjoyed that time as you can imagine.

Those companies? Pretty much all out of business now. So it is easy to be selfish and wish that everything was dirt cheap, but personally I'm happy to support people making great games that I want to play. The alternative is micro-transactions and mobile companion apps and all sorts of bullshit that gets in the way of the classic 1) make great game 2) sell great game model.

That isn't to say NMS is worth $60. I have no idea yet and I have my doubts based on my personal game preferences. But it might be worth $60 and I really fucking hope it is. If so, I'll give it to them day 1.
 
Why does indie=cheap to some people? The price should reflect what you get, not the way it was made.
 
Why does indie=cheap to some people? The price should reflect what you get, not the way it was made.

After buying lots of inide games in my life, it's because most indie = cheap quality. I don't really see cheap quality in No Man's Sky though.
 
After buying lots of inide games in my life, it's because most indie = cheap quality. I don't really see cheap quality in No Man's Sky though.

That kind of proves my point, though.
 
Maybe not a huge surprise, I'll just do the sensible thing and wait for reviews and lets plays.

Think I need to see some one sit down and play a couple of hours of continuous play to see what it actually is (and not what the hypemonsters have convinced themselves it is.)
 
I think a lot of people would have been happy with a $60 cost on Minecraft if it was originally that price. Not the early versions, but the issue I have is why people think that big studios instantly make expensive games and when a smaller studio that have been working their arse off try charging the same all of a sudden there is outrage.

probably because they don't have the same overhead to account for.

Why does indie=cheap to some people? The price should reflect what you get, not the way it was made.

value is a subjective thing but people could make strong arguments for games costing upwards of $100 with that mindset.


if more indie games start costing $60, it'll be a quick downfall of this indie scene everyone loves.
 
I can't think of any other consumer group that actively supports higher prices on the products they buy.

I mean, do you get to the till and demand to pay more for your groceries? After all, groceries are hard to produce and If you don't buy them you'll starve to death. So really that there tin of beans must be worth at least a couple of hundred notes regardless of what it cost to produce. Yes?

Some gamers are like a business persons wet dream. There's no wonder software companies treat their customers like dogshit. They'll literally accept any amount of shit to get their fix.

I think you are confused.

No one wants higher video game prices, hell we'd all love No Mans Sky and GTA VI to be $5 each.

But what we are saying is you have to leave it to devs (including indies like Hello Games) to place their worth and value into a project and give it to the market.
If consumers don't like the price, then the market will respond accordingly with low sales.

The rampant decrying of online folks at a small dev studio daring to price their game above $20 is crazy, if you're not into it you don't have to buy it and can wait for a lower price.
Let them place their own value on their hard work which is increasingly important for tiny indie devs with years of hard graft behind them.
 
I think you are confused.

No one wants higher video game prices, hell we'd all love No Mans Sky and GTA VI to be $5 each.

But what we are saying is you have to leave it to devs (including indies like Hello Games) to place their worth and value into a project and give it to the market.
If consumers don't like the price, then the market will respond accordingly with low sales.

The rampant decrying of online folks at a small dev studio daring to price their game above $20 is crazy, if you're not into it you don't have to buy it and can wait for a lower price.
Let them place their own value on their hard work which is increasingly important for tiny indie devs with years of hard graft behind them.

they will also complain, like people are doing now.
 
Sorry reread his post. 8 articles from 3 embargos hitting today.

That sounds even more meaty. 8 articles from 3 embargos. That's yesterdays level of craziness. (All the MS stuff) You sure here was writing about today and not yesterday? :o
 
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