No Man's Sky pre-orders start March 3rd, $59.99

I was tempted to pre order this but after looking into gameplay videos it looks like I'll get a bit bored of the game after a few hours. I'll probably just rent it and buy it on black friday for a discount. I hope the game sells well, I can only imagine all the hard work Sean and his team have put in over the past few years.

Is the retail release coming out the same time as the digital, or is that something we don't know yet?
 
This is marketing. Game engines don't have time for that kind of micromanagement. In practice there will be a skybox with a color overlay assigned to it, and while the color is surely based on a formula appropriate to that planet, there's no way the engine is calculating how the light would hit your eyes differently based on volumetric particles present in the atmosphere depending on where you're standing etc.

I'm not saying it won't look pretty or won't be varied enough to be interesting or anything like that. :)

Ah, so Sean Murray is explicitly lying to us about his game and we are all being duped. Now I see.
 
I don't have any issues with the price point as I don't buy games at launch/full price (barring very rare exceptions). I'm also usually skeptical of games that are reliant on procedural generation, so it will depend on how compelling the seeds are. It would also be interesting to see how people feel about the controls, what kind of depth there is to the game systems and how they're interconnected, how quickly the main game loops get repetitive, if there's some sort of payoff that you build towards using your resources (since I'm not crazy about resource collection in open worlds anymore), and so on.
 
This is marketing. Game engines don't have time for that kind of micromanagement. In practice there will be a skybox with a color overlay assigned to it, and while the color is surely based on a formula appropriate to that planet, there's no way the engine is calculating how the light would hit your eyes differently based on volumetric particles present in the atmosphere depending on where you're standing etc.

I'm not saying it won't look pretty or won't be varied enough to be interesting or anything like that. :)


There's no sky boxes, that's like benefit number one from the system they're using. You see a planet or star in the sky you can go there.

No assets exist at all for the universe. No sky boxes, no templates, no dinosaur 3D models, nothing.
 
There's no sky boxes, that's like benefit number one from the system they're using. You see a planet or star in the sky you can go there.

No assets exist at all for the universe. No sky boxes, no templates, no dinosaur 3D models, nothing.

Well they have a ton of art assets. Their generation just works from those assets to create new things.
 
Ah, so Sean Murray is explicitly lying to us about his game and we are all being duped. Now I see.
The guy is just saying that the engine isn't actually applying the physics that happen between light waves and particles. The game simply replicates this effect without applying the actual inner-operations. Much like if a game had a dynamic population system, the game isn't replicating the act of conceiving, carrying and delivering a baby along with raising it. A set of logic is just used to replicate the result of a fluctuating population based on parameters that matter.
 
Well they have a ton of art assets. Their generation just works from those assets to create new things.

The computer has a mathematical formula which it inserts different inputs into and reproduces different outputs.

You wouldnt say Adobe Illustrator has a load of shapes stored in it as assets. It has a mathematical formula for a shape and is given inputs by the operator and formulates outputs which it then displays as visuals we can see.
 
Here is my opinion on the whole think.

First I want to state that I never really was interested in this game. I would have bought it if it's 40 and was getting good reviews like the witness which I also didn't like. Now this game has every right to ask for 60 dollars and a lot of hard core fans will buy it. Now I don't think the general public will, and if they do their might be a lot of backlash if it's as shawol as it looks. If it's 40 you negate some of the backlash why well because it's not a "full priced game" to the general public. This is going to get marketed hard by Sony and I fear their is going to be a lot of backlash from the general population. Personally I would release it for 30-40 that way I wouldn't get as much back lash and sell more copies.

Buuuttt if it's out on psVR well I'm their day one so if that makes me a hypocrite so be it :)
 
The guy is just saying that the engine isn't actually applying the physics that happen between light waves and particles. The game simply replicates this effect without applying the actual inner-operations. Much like if a game had a dynamic population system, the game isn't replicating the act of conceiving, carrying and delivering a baby along with raising it. A set of logic is just used to replicate the result of a fluctuating population based on parameters that matter.

That's not "just" what he's saying. He said that he can "guarantee" us that the engine doesn't do what More_Badass says in this post, when Sean has told us that it does work that way.

The computer has a mathematical formula which it inserts different inputs into and reproduces different outputs.

You wouldnt say Adobe Illustrator has a load of shapes stored in it as assets. It has a mathematical formula for a shape and is given inputs by the operator and formulates outputs which it then displays as visuals we can see.

https://youtu.be/qcS_Odn7JFM?t=810

They have art assets.
 
Here is my opinion on the whole think.

First I want to state that I never really was interested in this game. I would have bought it if it's 40 and was getting good reviews like the witness which I also didn't like. Now this game has every right to ask for 60 dollars and a lot of hard core fans will buy it. Now I don't think the general public will, and if they do their might be a lot of backlash if it's as shawol as it looks. If it's 40 you negate some of the backlash why well because it's not a "full priced game" to the general public. This is going to get marketed hard by Sony and I fear their is going to be a lot of backlash from the general population. Personally I would release it for 30-40 that way I wouldn't get as much back lash and sell more copies.

Buuuttt if it's out on psVR well I'm their day one so if that makes me a hypocrite so be it :)
Thing is, general public doesn't think like that. If they see a $60 game saying it has an entire universe to explore and fight in, they're not going to be looking online and saying, "oh, it's an indie game or whatnot". It's going to be a full priced game alongside other full priced games so, to the average person, it's a full priced game.
 
Thing is, general public doesn't think like that. If they say a $60 game saying it has an entire universe to explore and fight in, they're not going to be looking online and saying, "oh, it's an indie game or whatnot". It's going to be a full priced game alongside other full priced games so, to the average person, it's a full priced game.
Ya I get what your aging and your most likely right that's why I said it might have a lot of backlash because the moment to moment gameplay doesn't seem as exciting as most big budget games. If that makes sense...
 
Here is my opinion on the whole think.

First I want to state that I never really was interested in this game. I would have bought it if it's 40 and was getting good reviews like the witness which I also didn't like. Now this game has every right to ask for 60 dollars and a lot of hard core fans will buy it. Now I don't think the general public will, and if they do their might be a lot of backlash if it's as shawol as it looks. If it's 40 you negate some of the backlash why well because it's not a "full priced game" to the general public. This is going to get marketed hard by Sony and I fear their is going to be a lot of backlash from the general population. Personally I would release it for 30-40 that way I wouldn't get as much back lash and sell more copies.

Buuuttt if it's out on psVR well I'm their day one so if that makes me a hypocrite so be it :)

'As shallow as it looks'

What, like a CoD or AssCreed game? They aren't exactly dripping in deep gameplay, are they?

Nice high production values tho, worked on by 00s of staffers, so that's what makes them worth $60, right?
 
'As shallow as it looks'

What, like a CoD or AssCreed game? They aren't exactly dripping in deep gameplay, are they?

Nice high production values tho, worked on by 00s of staffers, so that's what makes them worth $60, right?
I shouldn't have used shallow that was a bad word choice. What I mean is the gameplay on a second to second bases doesn't look as exciting as well cod or asscreed. I hope I'm wrong because I would love nothing more then to see a 15 man team make a great game and bank along with it. I can just see it getting a lot of backlash from the general public and tarnishing the reputation of hello games.
 
I shouldn't have used shallow that was a bad word choice. What I mean is the gameplay on a second to second bases doesn't look as exciting as well cod or asscreed. I hope I'm wrong because I would love nothing more then to see a 15 man team make a great game and bank along with it. I can just see it getting a lot of backlash from the general public and tarnishing the reputation of hello games.

I see what you mean, and yeah I think if people are going in thinking every planet will have dinosaurs they'll be disappointed.

If they go into it - as I am- thinking its basically Elite, probably less so.
 
I shouldn't have used shallow that was a bad word choice. What I mean is the gameplay on a second to second bases doesn't look as exciting as well cod or asscreed.

That all depends on what you personally find to be "exciting". This is not remotely the same kind of game as the two games you mentioned, nor is is designed to appeal to that market. :)
 
Ah, so Sean Murray is explicitly lying to us about his game and we are all being duped. Now I see.
His story background of why you get light differences on planets doesn't conflict with the fact that the game engine itself doesn't track all that info to render the result. Settle down. No one is calling him a liar.
 
His story background of why you get light differences on planets doesn't conflict with the fact that the game engine itself doesn't track all that info to render the result. Settle down. No one is calling him a liar.
Hey, maybe Murray solved the whole light particle/wave confusion in quantum mechanics and applied it to the game?
 
His story background of why you get light differences on planets doesn't conflict with the fact that the game engine itself doesn't track all that info to render the result. Settle down. No one is calling him a liar.

Except he was.

In interviews, they've said the generation goes as far as the shape of leaves on trees. They even redesigned the periodic table so planet atmospheres would diffract light at different wavelengths and thus have different colored skies.

This is along the lines of what they've said about the game.

This is marketing. Game engines don't have time for that kind of micromanagement. In practice there will be a skybox with a color overlay assigned to it, and while the color is surely based on a formula appropriate to that planet, there's no way the engine is calculating how the light would hit your eyes differently based on volumetric particles present in the atmosphere depending on where you're standing etc.

I'm not saying it won't look pretty or won't be varied enough to be interesting or anything like that. :)

UncleSporky initially dismisses it with "this is marketing". Anything else that UncleSporky was saying that goes beyond what More_Badass said in his post weren't claims being made in the first place.
 
https://youtu.be/ZVl1Hmth3HE?t=1m43s

I'll just keep posting this, I guess. :)

Except he was.



This is along the lines of what they've said about the game.



UncleSporky initially dismisses it with "this is marketing". Anything else that UncleSporky was saying that goes beyond what More_Badass said in his post weren't claims being made in the first place.
The comment by Murray is in the context of just saying the engine algorithm basically randomly ticks a box on how visually humid a world is and what kind of humid of the varieties they programmed. He never literally claims that the engine is adjusting light wavelength to travel through inidividual moisture particles in order to color the sky. He is stating the logic behind how the visual randomization can vary when moving to a new imaginary atmosphere.

Two World's didn't contradict or claim Murray lied and y'all would get slated in a court of law for poor interpretation skills.
 
The comment by Murray is in the context of just saying the engine algorithm basically randomly ticks a box on how visually humid a world is and what kind of humid of the varieties they programmed. He never literally claims that the engine is adjusting light wavelength to travel through moisture particles in order to color the sky. He is stating the logic behind how the visual randomization can vary when moving to a new imaginary atmosphere.

Two World's didn't contradict or claim Murray lied and y'all would get slated in a court of law for poor interpretation skills.

UncleSporky strawmanned that particle physics scenario right out of his butt in his claim that Murray lied, and Two Worlds was defending or unnecessarily explaining it. Perhaps you should go back and examine the evidence again.

And FFS, it's not RANDOM!
:)
 
Comparing NMS to Call of Duty and Assassins Creed, and basing price how how much action there is. Never thought id see the day.
 
The comment by Murray is in the context of just saying the engine algorithm basically randomly ticks a box on how visually humid a world is and what kind of humid of the varieties they programmed. He never literally claims that the engine is adjusting light wavelength to travel through inidividual moisture particles in order to color the sky. He is stating the logic behind how the visual randomization can vary when moving to a new imaginary atmosphere.

Two World's didn't contradict or claim Murray lied and y'all would get slated in a court of law for poor interpretation skills.

I never said Two Worlds claimed Murray lied. Don't know how you got that wrong. Ironic that you're sitting here trying to insult my "interpretation" skills. They also have made the claim that they adjust the way particles diffract light off of wavelenghts.

http://www.theatlantic.com/technology/archive/2016/02/artificial-universe-no-mans-sky/463308/

The team programmed some of the physics for aesthetic reasons. For instance, Duncan insisted on permitting moons to orbit closer to their planets than Newtonian physics would allow. When he desired the possibility of green skies, the team had to redesign the periodic table to create atmospheric particles that would diffract light at just the right wavelength.

They have their own stylized physics engine for the game. It doesn't work exactly how it does in real life of course, no one was claiming that. (that's more directed towards Two World's comment) And no one was claiming that it's literally detecting every little particle (or volumetric particles) and processing all of that and turning it into different colored light. Like River said, that was a strawman that UncleSporky randomly brought out. And I don't know for sure if it works that way or not, but I don't really care either way. No one except sporky was trying to go more indepth with it.
 
I mean it's fine to say you won't support a game at a certain price.
That's your entitlement.

But this thread is showing me that R* should price GTA VI and Read Dead 2 at $200 for the base game according to certain criteria.
 
I'm still not sure if this game will deliver and be really worth buying at that price. I'll probably wait to see what ppl say. Nevertheless I hope that there'll be a psyhical release.
 
If you add PS4 into the mix who knows where it's at, although Blow said the difference between both platforms wasn't significant. Personally I loved the Witness and it was worth the money, but it doesn't seem like some major success story to me.

For instance Firewatch is at 218k just on Steam (according to SteamSpy), at half the price it's still higher revenue on PC.

That's good for Firewatch, but it doesn't necessarily paint a worse picture for the Witness.

The Witness sold to, and is selling to, people willing to buy it at 60usd. When it gets a price cut, it should keep the revenue flow to some degree. The only customers it lost at that point in time when the price is reduced, are the ones who only prefer "current" games fresh out of the oven but wouldn't give the witness 60usd. The number of those may not be insignificant, but then again the extra revenue from selling the game at a double price than expected shouldn't be insignificant either.
 
Wasn't as confident as GAF was about its success before and I'm definitely not now.

$60 is shocking. I was thinking $30-40 was going to be it. Would have been the perfect price point for those already interested, for those only slightly interested and for those that just heard about it to take the plunge


Let's be real, people would be pissed if minecraft or terreria was $60.
 
I want this game to be as polished as possible. Some animations in the last trailers looks stiff. I hope this can be super polished to not break the illusion it's a bunch of systems and variable sliders changing things slightly.
 
Plase tell me this is meant to be sarcasm. You cant be serious

This kind of summation is just embarrassing on many levels.

If you're seen something I haven't, please enlighten me. There are planets, you fly between them. There's life on them and some robots.

Tell me the names of the planets, the characters, the story (if any), how does trading work? Currency? How do you fly the ships? Can you buy armadas? Can you create clans? What sorts of quests do you have on the planets? What type of planets can I go to (Just like earth with weird graphics or are there gaseous ones), tribbles?

Wasn't as confident as GAF was about its success before and I'm definitely not now.

$60 is shocking. I was thinking $30-40 was going to be it. Would have been the perfect price point for those already interested, for those only slightly interested and for those that just heard about it to take the plunge


Let's be real, people would be pissed if minecraft or terreria was $60.

Yeah for a game like this to be worth 60 it has to really nail a living, breathing, world with enormous variety, story, adventures characters etc.
 
Don't get me wrong, it looks really fun and I'm very interested to see what it's actually like, but that price tag is pretty stiff. That and the fact that I don't own a PS4, but now there's two games I want to play for the system instead of just one. I hope it's a timed exclusive.
 
Still puzzles me why people think this game shouldn't/doesn't deserve the price tag. I've seen some shocking games come out that price themselves at this, people are happy to spend this on a rehashed FIFA/COD engine each year, yet a game that's been years in development and seems to be pushing boundaries in console based exploration isn't worthy?

This game looks like it could be amazing and if they also announce VR then I can see myself losing a lot of time!
 
Game looks pretty legit. Unless somehow people want to devalue what this game brings and label it indie.

That's because the game is indie trash and should be on PS+ at launch./s

If you're seen something I haven't, please enlighten me. There are planets, you fly between them. There's life on them and some robots.

Tell me the names of the planets, the characters, the story (if any), how does trading work? Currency? How do you fly the ships? Can you buy armadas? Can you create clans? What sorts of quests do you have on the planets? What type of planets can I go to (Just like earth with weird graphics or are there gaseous ones), tribbles?

Yeah for a game like this to be worth 60 it has to really nail a living, breathing, world with enormous variety, story, adventures characters etc.

There is a nice detailed write up on the previous page about mechanics and game systems.
Take a look, though by the sounds of it you are projecting your own idea of how the game should be.
 
2014
I think it's simple. The realisation of No Man's Skys concept in people's heads, is massive, creative, engaging and exciting. However, nothing shown to date really meets that. We have an interesting aesthetic, nice sound and warping to and from space - that's really it.

It's all empty promises so far.

2015
A game this ambitious is bound to disappoint. I mean look at Destiny.

That is why I'm extremely skeptical of this game's ability to deliver a truly interesting and expansive world full of eternal exploration.

2016
If you're seen something I haven't, please enlighten me. There are planets, you fly between them. There's life on them and some robots.

You are within your rights not to be interested in the game...but you have probably had just enough time to gather some info. There has even been some good information presented in this very thread.
Is it worth $60? Should be an easy call. If not, wait for reviews/impressions and decide, there really isn't a lot of time pressure on this.
 
Top Bottom