Street Fighter V |OT2| Another Fight Isn't Coming Your Way!

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Baleoce

Member
I feel like it would be nice if you could set training mode to remember the last known setup. Maybe an on/off switch. Or some presets. Lazy I know, but still.
 
My ghetto Karin match-ups:

Good:
Rashid
Laura
Zangief
Nash
FANG

Even or close:
Mika
Chun
Cammy
Vega
Necalli
Birdie
Dhalsim

Bad:
Ryu
Ken
Bison

I'd put Mika in the Good category, she really has no answers for Karin's buttons in the mid-range and is probably Karin's single best matchup IMO. She's forced to jump to get in and that's not good for her.

I'd probably also put Bison, Ken and Ryu all in the neutral section. Bison has no reversal other than V-reversal, mediocre AA and his normals are slower than Karin's, anytime Karin gets in Bison is forced to go defensive and has to guess to get out. Ryu's an exercise in patience, you can react to fireballs to punish them and force him to play in close where you can bully with your buttons a bit more, same with Ken. Ken's got better mobility but at the same time he can be punished more often doing random runs.

I'd move Chun down to Bad along with Claw. Both completely shut down Karin's buttons at the ranges she wants to be in. Karin is forced to guess in both matchups to get in. Claw struggles more once you're in than Chun does though. I think Chun is Karin's worst matchup, she basically does everything Karin wants to do better and at longer range.
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
I'd put Mika in the Good category, she really has no answers for Karin's buttons in the mid-range and is probably Karin's single best matchup IMO.

Literally the only Karins that bother me are the ones that use her V-Trigger well, and at least some of that is just due to unfamiliarity.
 

ElTopo

Banned
I'd put Mika in the Good category, she really has no answers for Karin's buttons in the mid-range and is probably Karin's single best matchup IMO. She's forced to jump to get in and that's not good for her.

Mika is forced to jump in against a lot of characters. That's her main problem. Same with Necalli.
 
Why Nash? why don't you allow me passage past stage 28 of survival?
Or maybe I should blame the game for always giving me low health as an option after facing they guy who will surely piledrive you upon a blocked attack.
 
If he performs it from a stand-still, it's punishable. If he performs it out of a run, he bounces away further and is typically safe.

Pay attention to his movement. If he starts running at you be ready to stick out something that will stop him in his tracks or try to jump and come down on top of him instead of just blocking him or something.

If he ever does the stationary version against Mika you can go straight into an f.MP throw combo after blocking it.
Actually if you do the HK version at full screen it becomes pretty safe, to the point that kens EX dp whiffs on reversal.
 

Rektash

Member
Zangief is literally a 10-0 matchup for my Mika. I have no clue how to approach him as he always seems to be coming out on top. Can't keep him out permanently. As soon as he is in, he only needs to guess right twice and you are done.

Any tips? Loosing to every Zangief that has half your LP is frustrating to the max.
 

LakeEarth

Member
[QUOTE="God's Beard!";197366171]Some basic info about Necalli since I see a lot of confusion about him and how you're supposed to be playing:

Necalli is a very straightforward, heavily reactive character. He has some of the best movement speed in the game, the best anti air ...[/QUOTE]
Thanks for this information, but you never say what this anti-air is. You mention standing jab, but that couldn't be what you meant. Is it his SRK?
 
Thanks for this information, but you never say what this anti-air is. You mention standing jab, but that couldn't be what you meant. Is it his SRK?

Necalli's st.HP is one of his better AA's too, it also has crush counter properties which is really nice as well, since I'm pretty sure you get a juggle off it.
 
Thanks for this information, but you never say what this anti-air is. You mention standing jab, but that couldn't be what you meant. Is it his SRK?

HP srk has a great angle and a ton of invincibility. EX is even better, 3 frame startup and just as much invincibility while traveling faster.
 

qcf x2

Member
Zangief is literally a 10-0 matchup for my Mika. I have no clue how to approach him as he always seems to be coming out on top. Can't keep him out permanently. As soon as he is in, he only needs to guess right two and you are done.

Any tips?

I'm 0-1 in that matchup so I can't say for sure, but my advice would be play lame, since that's what they're gonna do. If he gives up and jumps, your cr mp should work if you don't trust the WAP. Try to get meter quick and punish pokes with ex peach. Then run for the hills.
 

Mature

Member
Having kind of a weird issue... I'm logged into SFV, but it's a player name that's not me. It says my Favorite Character is Ryu, but whenever I get into a ranked match it uses Chun (who I play). And in the matches screen it even says my proper name next to my wins and losses. Anyone heard of something like this happening?
 
Having kind of a weird issue... I'm logged into SFV, but it's a player name that's not me. It says my Favorite Character is Ryu, but whenever I get into a ranked match it uses Chun (who I play). And in the matches screen it even says my proper name next to my wins and losses. Anyone heard of something like this happening?

Capcom's servers are crapping themselves. Again.
 

Producer

Member
Was having trouble landing Chuns optimal bnb online, opted to go for L SBK instead of medium version and im much more consistant. Same damage as H Legs but more stun and better positioning.
 
I really miss Honda's neutral jump fierce punch. Are there any neutral jump normals in SFV that allow you to slightly move while in the air? Boxer had one too.
 
I find that I lose more to the random as fuck people as opposed to the more standard matches which bugs me. Last night I went on a nice streak from 1100 to 1600 though, only lost once during it after a set with my friend. I'm starting to just play Birdie just defensively and having people hang themselves while I body them with normals. I'm winning way more doing way less, lol.

Same. I still have habits from when i played Honda of holding down-back, but when I started to play Birdie like I used to play Honda, things kind of clicked for me.
 
Why Nash? why don't you allow me passage past stage 28 of survival?
Or maybe I should blame the game for always giving me low health as an option after facing they guy who will surely piledrive you upon a blocked attack.
After several normal playthroughs with characters that aren't my mains I find that getting close to the CPU is a must. Once you close in you just need to make them block a crouching light normal. Then you have to use a crouching medium normal that will let you combo into a special. A combination of this, grabs (very good against characters with no DP like Bison and Nash) and overheads will do the trick. Bison, Zangief, Nash and Birdie at high levels are the worst because of their health and random high damage combos out of nowhere, but you have to make them play your game. I advise you to prioritize the health bar once you are at level 25 or over. Attack+2/3 are understandable options only if you have 70% health or more imo. Also, don't every try to go in on Bison in the neutral once you reach level 30 (or level 50). Wait for scissor kicks so you can punish it and then you can start temporary shenanigans, but back off immediately the moment he blocks. The only time a mindreading CPU is unsafe is after an unsafe move. At all other times you may as well be boxing with a professional boxer.
 
Decited to stop playing with the ds4stick and use the dpad instead, hopefully will make execution easier and lower risks for jumping by accident. Hope it dont take to long to adapt.

Trying to change my not be to agressive and impatient, feels like im losing loads of games becouse of it.
 

Wallach

Member
Thanks for this information, but you never say what this anti-air is. You mention standing jab, but that couldn't be what you meant. Is it his SRK?

Standing jab is actually a pretty decent anti-air normal. The hitbox is actually slight disjointed vertically so it is a bit higher than his hurtbox (plus it is very fast and easier to time). Crouching fierce is okay but the hitbox is not disjointed, and is 9 frames with 3 active so your timing needs to be pretty precise (and will still lose to a grip of jump in normals).

For the most part I would stick to reacting with Raging Light (HP or EX) and using standing jab if you feel you are reacting late to the jump. Otherwise block or dash forward if you're dealing with a cross up.
 
Having kind of a weird issue... I'm logged into SFV, but it's a player name that's not me. It says my Favorite Character is Ryu, but whenever I get into a ranked match it uses Chun (who I play). And in the matches screen it even says my proper name next to my wins and losses. Anyone heard of something like this happening?

You are not the first to report this. If you can, maybe screenshot it and tweet at Capcom?
 
Decited to stop playing with the ds4stick and use the dpad instead, hopefully will make execution easier and lower risks for jumping by accident. Hope it dont take to long to adapt.

Trying to change my not be to agressive and impatient, feels like im losing loads of games becouse of it.

Is the d pad considered better if you're using the regular out of the box controller for this game?
 

Baleoce

Member
Has anybody else experienced the bug on PC where in training mode, if you restart it, sometimes it doubles up on the audio, and it's out of sync with itself? And the only way to correct it then is to back out of training mode.
 
BTW have any of you guys ran into weird cases where players just seem to do the same thing over and over even if they're getting punished for it

I played against a Zangief last night who was at like 900 LP and all he did was jumping HK towards me

I got a perfect in the second round because I countered it every single time

And he didn't disconnect when he lost so it wasn't like he was trying to cheese his way to a high rank

I actually think this could have been me :)
 
Is the d pad considered better if you're using the regular out of the box controller for this game?

Not sure, its probably just a learning habit and self preferance, but it feels like using the ds4 analogue stick makes me do loads of mistakes becouse it seems to be very sensitive over how to do movements.

The ds4 dpad atleast feels like its not possible to do as much misclicks, but it doesnt feel to nice using it with the thumb.

I think most of us poor scrubs without fightstick are using the dpad but not sure.
 

Wallach

Member
Pfft, Necalli's V-Trigger CA has got the be the most satisfying one in the game if it kills.

Yeah, his normal CA is only okay (the grab & slam against the wall is the best part) but his VT CA is real crunchy.

I also really like Vega's CA. Love how that CA starts up, it looks cool as fuck in a combo when he smacks the opponent mid-air as he crosses to the other side before the flash happens. Nice camera work too.
 

Kilrogg

paid requisite penance
Not sure, its probably just a learning habit and self preferance, but it feels like using the ds4 analogue stick makes me do loads of mistakes becouse it seems to be very sensitive over how to do movements.

The ds4 dpad atleast feels like its not possible to do as much misclicks, but it doesnt feel to nice using it with the thumb.

I think most of us poor scrubs without fightstick are using the dpad but not sure.

I can't think of a single reason to use an analog stick, no matter how good, over a d-pad for a 2D fighting game.
 
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