Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

I'm still hoping to see some animations soon, interested to see how this looks in full motion. Hopefully with the shader nailed down we get that in the next few months, even if it's just animation tests.

And bring on the monsters! Need to see more of what we will be knocking off for that sweet xp and item drops.
 
Fuck some of you need to stop the obsession with small breast. Just. Let. The. Artist. Do the fucking job.

Every bloodstained thread has this small breast fetish people complain about breast size. Jesus.
Because there's only two sized of boobs right? Comically huge and small?

Don't be so obtuse. I don't think anyone is seriously here suggesting small boobs, much less because of a fetish. We're criticizing that these massive breasts look ridiculous and a small reduction could go a long way. Especially when you compare her with her concept art where she had proportionally sized boobage and stained glass almost on her shoulders and not on the mammary!
 
Some women in real life have big boobs. In fact, lots of them do. I don't know why this is always brought up.
No real life woman can hold a low cut corset in place as Miriam does, nor do they have torpedo shaped colossal natural tits.

Yes, women can have big boobs, but Miriam's just silly and not at all like in real life.
 
I think the breast size works fine for her overall proportions.

Like, compare her to the first result that came up when I google 'anime girl full body': http://img00.deviantart.net/3cba/i/...ako___pose_1__sketch__by_piichimi-d835u5f.jpg

Miriam is just thicker, she has bigger thighs, wider waist, a bigger butt etc, if she was that standard stick figure anime girl with the massive tits, then yeah, they'd stand out, but I feel her overall figure works fairly well.

Now, whether you think the skirt is too short or the top is too low-cut, that's another story :p
 
I just want to say I only bring up the boobs because every time they release an update they get more and more ridiculous. This was the first time we've seen her model rotate, and from the side those torpedoes jut right out.

The design is just a little silly. Plus her knees and fingers are weird.

Personally, I kinda feel that the people who don't have a problem with her massive torpedo tits pouring out over her impossibly low-cut corset are the ones that are a little weird. The design is wack.
It just looks odd. And yeah, it's honestly super jarring comparing Miriam to superb designs like Shanoa. But of course if you think like this, you're either a prude or a small breasts fetishist, lol.
 
I think the breast size works fine for her overall proportions.

Like, compare her to the first result that came up when I google 'anime girl full body': http://img00.deviantart.net/3cba/i/...ako___pose_1__sketch__by_piichimi-d835u5f.jpg

Miriam is just thicker, she has bigger thighs, wider waist, a bigger butt etc, if she was that standard stick figure anime girl with the massive tits, then yeah, they'd stand out, but I feel her overall figure works fairly well.

Now, whether you think the skirt is too short or the top is too low-cut, that's another story :p
You do have a point. And as for her dress I have no issue with the skirt. Yes it's short and whatnot but she won't be flaunting her panties because she's wearing shorts/bloomers so that's okay. The impossibly low cut corset that should be showing nipple on the other hand? That's dumb.
 
I think the breast size works fine for her overall proportions.

Like, compare her to the first result that came up when I google 'anime girl full body': http://img00.deviantart.net/3cba/i/...ako___pose_1__sketch__by_piichimi-d835u5f.jpg

Miriam is just thicker, she has bigger thighs, wider waist, a bigger butt etc, if she was that standard stick figure anime girl with the massive tits, then yeah, they'd stand out, but I feel her overall figure works fairly well.

Now, whether you think the skirt is too short or the top is too low-cut, that's another story :p

I think the person in your image is also like 12.
 
You do have a point. And as for her dress I have no issue with the skirt. Yes it's short and whatnot but she won't be flaunting her panties because she's wearing shorts/bloomers so that's okay. The impossibly low cut corset that should be showing nipple on the other hand? That's dumb.

Yeah I don't mind the skirt either, and they need to show some skin to show the stained glass stuff off. Like if you look at the concept art on the first page, one has her powering up or something and her entire legs are covered in it.
The top could be a bit higher, but I don't have a big problem with it if it stays as is.

I think the person in your image is also like 12.

Eh, as I said it was the first result, it just shows off what 'standard' modern anime looks like. They're all stick figures with legs 5cm across.
 
See, I'd be okay with a revealing outfit if her massive breasts at least made sense. But pretending nipples don't exist only so you can make her borderline topless is a very stupid design decision.
 
Yeah but popping in regularly just to talk shit after everyone gets it starts to become trolling...

Like...at least get something new to say I guess? I dunno.

They mentioned 2 more updates on the way in the patreon post. I'm hoping we get those pretty soon. Really hope we start to see monsters soon.

People post basically the opposite of what he's saying after every update, I don't really see the harm in him staring his opinion in the same way.

I mean personally, I disagree with him entirely, but if he's not happy with how it's turning out I don't see why he should be singled out just because his opinion is a negative one.

Fuck some of you need to stop the obsession with small breast. Just. Let. The. Artist. Do the fucking job.

Every bloodstained thread has this small breast fetish people complain about breast size. Jesus.

Yeah, I like small breasts as much as the next guy, but I'm not going to act like it's a problem just because she's not being sized to my personal tastes.

I'm not going to complain if they make her smaller either though.
 
People post basically the opposite of what he's saying after every update, I don't really see the harm in him staring his opinion in the same way.

I mean personally, I disagree with him entirely, but if he's not happy with how it's turning out I don't see why he should be singled out just because his opinion is a negative one.

I guess I dunno. I mean....even the boob conversation is starting to circle the drain here on both sides kinda. Who am I to say though. I'm no cop.

I wanna see her swing a sword animation and then I'll be happy.
 
I guess I dunno. I mean....even the boob conversation is starting to circle the drain here on both sides kinda. Who am I to say though. I'm no cop.

I wanna see her swing a sword animation and then I'll be happy.

He's just stating his opinion, it's not like he's instigating or derailing the thread.

Anyway I am happy with the speed of the updates but I would also really like to see more stuff and info on the game. It would be cool if we could see gameplay through a sample room with enemies or they let us know who they cast for the VAs (I'm more interested in the Japanese ones personally).
 
See, I'd be okay with a revealing outfit if her massive breasts at least made sense. But pretending nipples don't exist only so you can make her borderline topless is a very stupid design decision.

my assumption is it's large so you can see the tattoo from the distance you actually play from. Granted, most of the art also has her quite stacked.

And I don't think nippage is actually a problem here, as they raised her hemline a bit to match the artwork after the december update. It's still low, but not Lulu or such low.
 
Can we just have a boob discussion thread for this game and a thread for everything else?

I mean, I love boobs as much as the next guy but this discussion is going round in circles and getting in the way of discussing, you know, the actual game.

I'm a backer, I'm eager for this game, and I am tired of being subjected to the same inane argument every time I come into this thread. There's threads on other forums for the game that don't centre on the breasts, so why does this one?

I mean I would understand if iga went full on senran kagura with Miriam, but he hasn't!
 
I'm a backer, I'm eager for this game, and I am tired of being subjected to the same inane argument every time I come into this thread. There's threads on other forums for the game that don't centre on the breasts, so why does this one?

I think people on GAF have more of a preference for small breasts than other forums.
 
I like to think of us as a more mature crowd.

Where on earth does that come into this? I'm a grown adult with a job, my own house and a child. I would consider myself mature. And yet, shockingly, I have no issue with Miriam's design!

Not only that but it seems that the discussion here, complete with drive by posts and instances of "well *I* don't like it, so sod everyone else!" is at times the complete opposite of mature.

Not to mention the fact that preference on breast size has absolutely nothing to do with maturity in any way!
 
Where on earth does that come into this? I'm a grown adult with a job, my own house and a child. I would consider myself mature. And yet, shockingly, I have no issue with Miriam's design!

This goes back to what I was saying, you don't have a preference or as strong of a preference for smaller breasts as a lot of the other posters.

I mean I personally have a pretty big preference for them, but I don't think it's that big of a deal, but I guess others feel more strongly about it than I do.
 
This goes back to what I was saying, you don't have a preference or as strong of a preference for smaller breasts as a lot of the other posters.

I mean I personally have a pretty big preference for them, but I don't think it's that big of a deal, but I guess others feel more strongly about it than I do.

Well regardless, it's ruining any chance of meaningful discussion of the game itself. Its just...sad.
 
Well regardless, it's ruining any chance of meaningful discussion of the game itself. Its just...sad.

Yeah, I don't quite get why it's such a big talking point. I'd prefer them smaller too but she always looked reasonably busty in the concept art so I just accept it and honestly I think she looks fine.

When there is nothing to talk about, just get the boob talk going :P

We literally just got an update, but yeah I suppose there wasn't a lot of meat on it.
 
Yeah, I don't quite get why it's such a big talking point. I'd prefer them smaller too but she always looked reasonably busty in the concept art so I just accept it and honestly I think she looks fine.



We literally just got an update, but yeah I suppose there wasn't a lot of meat on it.

Yeah I know, it is weird though, all Castlevania heroines had a normal boob size, I wonder why IGA went this way now, Shanoa or even Charlotte regarding CV were perfectly fine.
 
Awesome, another update! I think it is funny how I think their have been at least a couple of updates that are released after their month (for example this one is the "February update") but no biggie!

I'm glad the character shader I voted for won, though I wish we got background shader 1. I think that background shader 1 looks good and otherworldly with it's purple shades but the foreground objects seem to have a spotlight shown on them that looks totally out of place in my opinion. It also seems like ambient occlusion is missing compared to shader 1.

Still! It looks to be shaping up very well, and I can't wait for them to show the game off again, hopefully there is something planned for E3 or some other game show this year, but perhaps that'd be too early.

One thing I have to admit is that I hope they commission more music to show things off to, I'm a little bit tired of the two tracks they have used thus far and hope they can make some more and/or remaster the tracks now that they have a budget. I imagine they will sound even better when they invest the money, but I understand that they probably don't want to rush out new music because the soundtrack's production probably will rely heavily on what has been completed on the game, so they will probably have to wait until around a year before the game's release before they can get serious about investing in orchestration and composition. I just want to hear what Michiru Yamane and Ippo Yamada can come up with and produce on the music budget they now have.

I wonder what'll happen to the Wii U and Vita versions? They already seemed like ports chained to doomed platforms in 2015 (platforms I think are awesome btw), but now in 2016 it seems that the Wii U is going to be replaced within the year and the Vita has no successor likely. Even if the Wii U version is changed to an NX version via a poll once we all know what the NX is exactly, they are still chained to the Vita. As much as I love it, I'd like for the likely NX portable version to be a priority over it, but it really just comes down to processing power and bottle-necking potential in the console versions. I wouldn't be at all surprised for the NX portable to be even a little below Vita performance, but I guess we'll see. (I basically just hope people won't be mad if they switch over platforms to increase the minimum processing power available for the project, and I hope they are bold enough to do it if there is no future for Wii U and Vita, as much as I'd love to play this on mine.)

Also, I think Miriam's design is just as cool as it has always been. It does look like they upped the breast size a bit, but as long as it doesn't get bigger (that would be getting a bit excessive) than I'm cool with it. I really think for us to get a complete judgement of her design we need to see her moving, in action, emoting and speaking lines. Her expression in-game has been a little bit blank so far, let's hope they can give her the look of determination she's got going in art like this:

pxU3qpw.png

Can't wait for more news. I wonder what the other two updates will be on, I really hope for a good trailer to come this year, hopefully in the next 6 months. Something with voice-acting, more music, gameplay, cutscenes (not really long ones, I thought I'd mention in case anyone wanted to point that out) etc. Mostly I just want to see all of the characters moving, fighting and speaking with good character animation.

Lastly I'd like to say that I'd be fine if this game came out in 2018, better to let it develop for a nice long 3 years before releasing it. I'd like the bigger stretch-goal features to be included at launch but I'd also be okay with them saving the majority of work on those for post-release. I'd expect them to be done after 1 and a half years after tops though.

Edit:

Also I was pleasantly surprised by the crystal rose crest on her back being turned into a 3D one, really makes it stand out! Can't wait to see them potentially make new armor or outfits, perhaps something a little less revealing as an alternative? A design with a cloak would be cool.
 
Let's get some meaningful discussion on the donuts. Or perhaps the half of the update devoted to cosplay and fanart.

Or, I dunno, how about actual speculation and ideas that Iga may aim for? Any features of older igavania games that may be welcome to return? Discussion of anything apart from breasts?
 
Or, I dunno, how about actual speculation and ideas that Iga may aim for? Any features of older igavania games that may be welcome to return? Discussion of anything apart from breasts?

There's nothing new to base this on. You're in a 250 page long thread. The discussion was had, and in far greater detail than any talk of boobs.
 
Yeah I know, it is weird though, all Castlevania heroines had a normal boob size, I wonder why IGA went this way now, Shanoa or even Charlotte regarding CV were perfectly fine.

Diversity?

Awesome, another update! I think it is funny how I think their have been at least a couple of updates that are released after their month (for example this one is the "February update") but no biggie!

I'm glad the character shader I voted for won, though I wish we got background shader 1. I think that background shader 1 looks good and otherworldly with it's purple shades but the foreground objects seem to have a spotlight shown on them that looks totally out of place in my opinion. It also seems like ambient occlusion is missing compared to shader 1.

[...]

I wonder what'll happen to the Wii U and Vita versions? They already seemed like ports chained to doomed platforms in 2015 (platforms I think are awesome btw), but now in 2016 it seems that the Wii U is going to be replaced within the year and the Vita has no successor likely. Even if the Wii U version is changed to an NX version via a poll once we all know what the NX is exactly, they are still chained to the Vita. As much as I love it, I'd like for the likely NX portable version to be a priority over it, but it really just comes down to processing power and bottle-necking potential in the console versions. I wouldn't be at all surprised for the NX portable to be even a little below Vita performance, but I guess we'll see. (I basically just hope people won't be mad if they switch over platforms to increase the minimum processing power available for the project, and I hope they are bold enough to do it if there is no future for Wii U and Vita, as much as I'd love to play this on mine.)

I'm honestly happy with the shader choice, shader 1 looked a bit bland to me and 3 fits the character better IMO at least.

I don't think there's any reason to worry about the legacy platforms, they were backed and paid for so I think they'll get thier release regardless of what shape they are in when the game is done. If the NX is out when or near the point the game ships I could see it getting a port after though.

Some would say there was too much meat on it.

Touché.
 
Can people please remember that this is a model that will be two inches high on your tv? It has to be exaggerated or features will just blend together.
 
I'd honestly not noticed her having particularly large breasts, looking at her design again, I still don't get how anyone can have a problem with it.

There's plenty of women with that build in reality, my fiancée for one, who does infact get rather pissed off when people bring up large breasts as an inherently negative thing for women in any form of entertainment to have.

There's also nothing wrong with displaying cleavage, especially in a monsters and magic, completely detached from reality fantasy setting. Women do choose to wear low cut tops in reality, it's not some patriarchal, society wide oppressive brain washing, it's just that humans like to look attractive, whether that's how we dress, wear our hair, wear make up or keep in shape, vanity and a preference for seeing attractive people is perfectly normal behaviour.

Now, saying that, I would prefer a wider variety of body shapes and character designs in games generally, especially when it comes to the depiction of women, but anyone objecting to or getting offended by this is either looking to get upset or is just acting like their personal preference and opinions on how women should look and dress is more important than anyone else's.
 
Diversity?



I'm honestly happy with the shader choice, shader 1 looked a bit bland to me and 3 fits the character better IMO at least.

I don't think there's any reason to worry about the legacy platforms, they were backed and paid for so I think they'll get thier release regardless of what shape they are in when the game is done. If the NX is out when or near the point the game ships I could see it getting a port after though.



Touché.

Sure, it would be boring to always have the same heroine which looks always the same from the body shape of point. I do not complain though, I think Miriam will get several tweaks before the game is complete anyway.

@Benzychenz
Never wrote or even said that. Not sure where you're assumption comes from. But this topic seems to be a touchy one anyway. I'm fine with either size.
 
Oh boy, here comes the "stop shaming real-life women with large breasts who choose to wear cleavage!" strawman in a discussion about a fictional female warrior's design. Just what we needed.
 
Shaders, colors, and art direction look fantastic. Really liking shader and background 3.

I definitely however side with some of the earlier posters that I feel Miriam's garb looks impractical for per proportions. I would appreciate something more respectful for a leading lady. I understand that this is going for a stylized look, but as a married man, I'm really not comfortable playing games like street fighter V, with women sexualized to an extreme, and as a long time IGA-vania fan, i'm really hoping that this game does not head in that direction.

In the comments section of the new update, there are others voicing similar opinions. Ben Judd (IGA's agent and translator) recently posted in response to some of the concerns:

"Folks,
Thanks for all the great feedback. Just wanted to say that the team really appreciates the passion but is even happier when the backers can agree to disagree in a friendly manner. The game is still very much in mid-development which means you'll see some things that initially you may not like or agree with but give it time... Seeing the character in motion or actually control the character in game may change your minds. For now, the takeaway shouldn't be which shader won or lost... it should be that IGA is ALWAYS listening to his army of the night... (Oh, and 2 dozen donuts is A LOT OF SUGAR!)"


Hopefully his response isn't only addressing the shader discussions, but Miriam's appearance as well.

*Looks at comments*
*Sees most people like/are fine with what they see*
*See a few posts compare it to Sengan Kagura as well as your post which I assume is making a comparison to the likes of Rainbow Mika, Laura, Cammy*
*Sighs and rolls eyes a bit*

To be clear I respect that people have different opinions - different people have different tastes and tolerances. I get that you can't please everybody. I just find it a bit hard to take equivalences to PS1-era Lara Croft, Sengan Kagura or Rainbow Mika/Laura seriously. To use a common real-world example: I can understand and emphasize if someone has a phobia of vermin severe enough that seeing a cockroach or a singular mouse can induce a freakout. That doesn't mean I have to agree that said cockroach or mouse is actually a problem.

@Everyone: I dunno, I think I just really dislike the insinuation that a large bust is inherently problematic, that there must clearly be a "nefarious" reason for why it exists, that it is somehow inherently disrespectful to either the character or player, the over/mis-use of the term "oversexualization" (which I don't disagree is a real issue in the industry),etc. If suspension of disbelief is the big concern, I can understand how that is important. I've certainly criticized games where I thought a particular design was incongruent with the themes of the game, the characterization of the particular character, was too "fantastical" for a game that was supposed to be grounded, etc. I can't tell others to feel differently, I just sincerely don't think this is an issue with this particular character/game here - the design and proportions seem completely justified narratively and per gameplay/visibility necessities. The concerns about a wardrobe malfunction seem a bit overdramatic (but again I can't control how others feel). As an aside, as awesome as Shanoa (back-less dress that she somehow keeps on her and never trips over while wearing her high heels) or Alucard (how is that dude not just a puddle of sweat or explode into flames - I get hot just looking at him) or Soma (full fur pimp coat) are as designs, they aren't "practical". Whether it was during the time the series took inspiration from Western Fiction or Japanese Manga, I feel more designs fall under impractical than practical or "fit for adventuring" (as subjective as that is) over the course of the Castlevania series (of which this game is an extension of).

Again, I don't mean to disrespect anyone's opinion or those who hold similar ones. I just strongly disagree and I'm voicing my opinion just as you are.

Or, I dunno, how about actual speculation and ideas that Iga may aim for? Any features of older igavania games that may be welcome to return? Discussion of anything apart from breasts?

Well I guess this user just took a vacation but I don't think a topic change is a bad idea.

What are people hoping/expecting out of the design of the castle? Any sorts of types of areas you are expecting/wanting to see? Which games in the Igavanai branch of the Castlevania series had the best castle and why? Do you think Bloodstained should take inspiration from that and how? Did anyone remember the design-able room you had in Harmony of Dissonance? Is there any interest in seeing that back again (I feel like I remember the Kickstarter mentioning Gebel raising the castle in part for Miriam)?
 
Is there any time frame when we will see the first prototype footage of actual gameplay?
A bit larger concern to me personally than the exact shader they use.
(But not as important as the main characters breast size, of course,)
Getting this to feel like the old 2D Castlevanias in term of animation fluidity would be quite a feat. The PSP game, which is my only frame of reference for 3D side-scrolling Castlevania, looked quite stilted in its animation, would be nice if they could do better with Bloodstained.
 
Is there any time frame when we will see the first prototype footage of actual gameplay?
A bit larger concern to me personally than the exact shader they use.
(But not as important as the main characters breast size, of course,)
Getting this to feel like the old 2D Castlevanias in term of animation fluidity would be quite a feat. The PSP game, which is my only frame of reference for 3D side-scrolling Castlevania, looked quite stilted in its animation, would be nice if they could do better with Bloodstained.

Well there was this video from June of last year, and since it's been over 8 months since then, it's a given it's improved significantly since then.

This video is before the inclusion of the recent shaders and other graphical touches discussed about.

https://www.youtube.com/watch?v=TU-NF6SJxps
 
So i come in this thread for the first time in a good while. I see everyone is talking about boobs. I go see the main character's latest pic...it's really not that bad, like at all. At that point it's more of the outfit than anything. And even then I personally don't think it's that bad at all. However everyone is entitled to their own opinions.
 
Diversity?

Most would dismiss this outright, but it is possible. More likely in my opinion is just the artist's (Yuji Natsume's) own input on her design, I don't think they are trying to specifically pander to anyone, I think her bust size just happened to end up that way. It's hard to say whether it really changed from the original art considering how inconsistent some of the earliest art was.

I'm honestly happy with the shader choice, shader 1 looked a bit bland to me and 3 fits the character better IMO at least.

Yeah, I agree that character shader 3 fits the character better (it also just sported a lot more shading and texture detail), but I feel like background shader 1 has a more realistic color and shading technique. Again, the biggest issue I have with background shader 3 is simply the foreground objects' spotlight effect, since they lack ambient occlusion and seem very unnaturally bright. Of course this could easily be fixed later or not affect really anywhere else in the castle so whatever. I do hope they can manage to bring a little more of character shader 1's reactivity to ambient light into character shader 3 though.

I'm glad they can move on with development though regardless of if they make any small tweaks.

I don't think there's any reason to worry about the legacy platforms, they were backed and paid for so I think they'll get thier release regardless of what shape they are in when the game is done. If the NX is out when or near the point the game ships I could see it getting a port after though.

Personally, I'm saying I don't mind them leaving them to move on to more powerful platforms if they come around, but I understand completely how others could take issue with that outcome. I'm just wondering how they will handle getting the game to run on Vita in the first place, it has had some ports with the right intentions but just not enough power (Borderlands 2 Vita ran pretty bad, got a big update when memory was freed for the system, but it still has some issues). Still, this is a game that arguably doesn't need huge power to just function as it should be fairly simple to run the core of the game, so perhaps there is no issue and Vita won't be a bottle-neck because they'll just use home console hardware power to make the game prettier, instead of needing to simplify the game in order to make it run on a portable.
 
Well there was this video from June of last year, and since it's been over 8 months since then, it's a given it's improved significantly since then.

This video is before the inclusion of the recent shaders and other graphical touches discussed about.

https://www.youtube.com/watch?v=TU-NF6SJxps

I do remember that, but the animation there looks super placeholder-y, which should of course not be a surprise. They were super transparent and open about everything so far, so I am expecting some new footage in the next months, once they start going into full on production.
 
Sure, it would be boring to always have the same heroine which looks always the same from the body shape of point. I do not complain though, I think Miriam will get several tweaks before the game is complete anyway.

@Benzychenz
Never wrote or even said that. Not sure where you're assumption comes from. But this topic seems to be a touchy one anyway. I'm fine with either size.

Yeah. I have a preference for more modest proportions, but I think as long as she looks proportional and not out of whack I personally think she's fine.

And yeah I doubt that will be the final model for her, this is a pretty fan focused project and even the decision to replace the male lead with a female was done on the perception that the fans would prefer it that way. If the majority of feedback says she's too busty she'll probably get taken down a bit.

Personally I like Johannes' design and would have liked it if he were lead, but I like Miriam too. I am hoping Johannes is a secondary playable character though (like Richter, Maxim, Joachim, Julius, Albus etc). I think he could have some really cool Alchemy attacks.
 
Yeah. I have a preference for more modest proportions, but I think as long as she looks proportional and not out of whack I personally think she's fine.

And yeah I doubt that will be the final model for her, this is a pretty fan focused project and even the decision to replace the male lead with a female was done on the perception that the fans would prefer it that way. If the majority of feedback says she's too busty she'll probably get taken down a bit.

Personally I like Johannes' design and would have liked it if he were lead, but I like Miriam too. I am hoping Johannes is a secondary playable character though (like Richter, Maxim, Joachim, Julius, Albus etc). I think he could have some really cool Alchemy attacks.

Yes, exactly, she will get tweaked before the final game will be shipped sure of that. I think so too, IGA is listening to his fans, and is adding stuff and switching stuff around so fans are getting the game they deserve.
I'm sure he will be playable, I would think it will be the same like in CV that you have to enter his name after you've finished story mode, or you can chose which character you want to play as, or even in 2P mode.
 
A) I certainly agree that Background Shader #1 was the better of the two options but Shader #3 isn't worse enough for me to be upset.

B)
Johannes is pretty boring visually IMO. I want a "real" whip character but he doesn't do much for me. Also he's clearly
the real main villian. I'm calling it now :P
 
Most would dismiss this outright, but it is possible. More likely in my opinion is just the artist's (Yuji Natsume's) own input on her design, I don't think they are trying to specifically pander to anyone, I think her bust size just happened to end up that way. It's hard to say whether it really changed from the original art considering how inconsistent some of the earliest art was.

Yeah, I agree that character shader 3 fits the character better (it also just sported a lot more shading and texture detail), but I feel like background shader 1 has a more realistic color and shading technique. Again, the biggest issue I have with background shader 3 is simply the foreground objects' spotlight effect, since they lack ambient occlusion and seem very unnaturally bright. Of course this could easily be fixed later or not affect really anywhere else in the castle so whatever. I do hope they can manage to bring a little more of character shader 1's reactivity to ambient light into character shader 3 though.

I'm glad they can move on with development though regardless of if they make any small tweaks.

Personally, I'm saying I don't mind them leaving them to move on to more powerful platforms if they come around, but I understand completely how others could take issue with that outcome. I'm just wondering how they will handle getting the game to run on Vita in the first place, it has had some ports with the right intentions but just not enough power (Borderlands 2 Vita ran pretty bad, got a big update when memory was freed for the system, but it still has some issues). Still, this is a game that arguably doesn't need huge power to just function as it should be fairly simple to run the core of the game, so perhaps there is no issue and Vita won't be a bottle-neck because they'll just use home console hardware power to make the game prettier, instead of needing to simplify the game in order to make it run on a portable.

Yeah, I was put under the impression that they are aiming to make Miriam a string female lead because they veiw that as being what people want. If people are viewing her as being over sexualized (which I don't personally agree with, but I'm not discounting the opinion) I at least don't think that's the intention.

I don't have any given stake in the WiiU or Vita ports, I own a WiiU and a Vita TV buy neither platform are something I am aiming to play this on. However they took people's money on the statement they'd come to these platforms so it would be pretty wrong to can them IMO.

As far as the Vita port goes Armature will be porting the engine and they have a good track record with the platform. That along with the game not exactly being cutting edge (and honestly the Vita has some good tech for a portable) I think it's in good hands and should turn out well.
 
Personally, I'm saying I don't mind them leaving them to move on to more powerful platforms if they come around, but I understand completely how others could take issue with that outcome. I'm just wondering how they will handle getting the game to run on Vita in the first place, it has had some ports with the right intentions but just not enough power (Borderlands 2 Vita ran pretty bad, got a big update when memory was freed for the system, but it still has some issues). Still, this is a game that arguably doesn't need huge power to just function as it should be fairly simple to run the core of the game, so perhaps there is no issue and Vita won't be a bottle-neck because they'll just use home console hardware power to make the game prettier, instead of needing to simplify the game in order to make it run on a portable.

I somewhat addressed this in the previous page, but I guess it was missed.

Armature Studios are the devs handling the Wii U and Vita version, and the main studio at Inti Creates is handling the PS4, XB1, and PC version.

Being a port, It's likely that Armatures version will be somewhat different than the main development platform versions that IGA's team is doing. So there will be minimal overlap if any at all. Certainly not in a fashion that would detrimentally affect the main dev platform.

Basically Armature was on their own to get Unreal 4 running on the Wii U and Vita and apparently they accomplished this based on a recent posting on their official website.

I think we are at a point it doesn't really matter much whether the Wii U version is shifted for the NX, as that would be Armature decision to do that as they handling the Wii U port anyways.

There will naturally be some takeaway though, seeing as the game is using Unreal 4 as a base, an engine which neither the Wii U or Vita are supported from Epic. Basically Armature is taking a bit of risk by doing their own porting of the engine to those platforms.
 
Can people please remember that this is a model that will be two inches high on your tv? It has to be exaggerated or features will just blend together.

This is a good point that I think is definitely a reason for the somewhat exaggerated proportions (compared to the average breast size).

@Everyone: (...)

This is another good post imo.

I would truly prefer her to look a closer to this art:

She looks so cute here, I love her badass expressions and ones like these.


Compare with a similar angle in the new video and the difference can be seen quite clearly, however in some other early art she looked like this:


So I'm not really sure if her bust size was increased or if it was just inconsistent early on.

I think that it's possible that the reasoning for the larger than average size was simply about making her features stand out more as a small character during gameplay but I'm not sure.

I think her chest could be sized down a little, but I don't think her design is compromised by her current bust size, and I think it is a cool design regardless. I understand how others can have a bigger problem with it but I do also wish discussion was less centered on it. The biggest issue I have is when people dismiss the character design just because of the chest size, like her bust is preventing her design from looking cool or being worth taking seriously.
 
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