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Stardew Valley |OT| Resting Under a Harvest Moon [Up: now on PS4]

The default speed is so slow, the "you get a horse eventually" is no excuse. I don't always want to use the horse when I need to get somewhere fast. That mod (sprint) is essential imo.

if you want to do it it's fine, but the mod in this case doesn't do much for me because you're essentially cutting an aspect of the game that was made as such for specific reasons. If you can run so fast you don't ever need to work to get the horse, then what's the point of ever getting the horse or getting items to make you walk/run faster.
 
This game is addictive, been playing it for hours!

I really hope it one day comes to the Vita or Nintendos next gen hand-held.
 
I can't find a reliable source of coal. I'd like to upgrade my tools and make a few bee-houses, and while I have plenty of copper ore I have no coal left to smelt them with.
Are there any floors where coal drops reliably? I've unlocked up to floor 35 so far if that matters.
 
I'm constantly low on hay. I have 10 animals, and even with putting "starters" down I haven't gained hay in all of spring year 2. Is there a way to get it to grow faster? I cleared out a couple areas, but the hay doesn't spread very fast.
 
I can't find a reliable source of coal. I'd like to upgrade my tools and make a few bee-houses, and while I have plenty of copper ore I have no coal left to smelt them with.
Are there any floors where coal drops reliably? I've unlocked up to floor 35 so far if that matters.

There's an enemy that drops coal a lot in the 40-80 range.

There's also an item you can craft that turns wood into coal, can't remember when you get it though. But I'm still in fall of year 1 so not far in. I've never had to use it though.
 
if you want to do it it's fine, but the mod in this case doesn't do much for me because you're essentially cutting an aspect of the game that was made as such for specific reasons. If you can run so fast you don't ever need to work to get the horse, then what's the point of ever getting the horse or getting items to make you walk/run faster.

Because the horse will make you even faster if you use the mod. All the mod does is up the baseline sprinting speed a bit. I can still walk if I want and I am just as excited to get my horse.

The mod → Pokemon running shoes
The horse → Pokemon bike

It really doesn't invalidate the horses in any way.
 
I can't find a reliable source of coal. I'd like to upgrade my tools and make a few bee-houses, and while I have plenty of copper ore I have no coal left to smelt them with.
Are there any floors where coal drops reliably? I've unlocked up to floor 35 so far if that matters.

40-60 floors, when the mines are ice, you'll encounter the little black ball monsters. They drop coal frequently.

Other than that, you can craft a wood burning station that turns 20 pcs of wood into 1 pc of coal.

EDIT: beaten, lol
 
40-60 floors, when the mines are ice, you'll encounter the little black ball monsters. They drop coal frequently.

Other than that, you can craft a wood burning station that turns 20 pcs of wood into 1 pc of coal.

EDIT: beaten, lol

Doesn't that seem like bad value tho? That's a lot of wood for one coal. I'd have to clear cut my land to process all my backlogged ore :s
 
I'm constantly low on hay. I have 10 animals, and even with putting "starters" down I haven't gained hay in all of spring year 2. Is there a way to get it to grow faster? I cleared out a couple areas, but the hay doesn't spread very fast.

The way grass grows in this game is just not viable. I haven't touched the grass since the beginning of Spring year 2, and now it's ALL OVER my farm. If I were to cut it down I could probably fill out two Silos.

The issue here is that if I also had animals, even 8 of them, that hay would last me maybe a season or two at most before I would have to start worrying about getting new hay.

So now here lies the issue. Either ConcernedApe needs to once again up the rate of growth of grass so by the end of a season it has completely filled out your free space in the farm, or the more viable option lower the price of hay to like 10g.

That way for like 5000g you could fill out two Silos. Animals you should be worrying about whether you can keep them happy. You shouldn't have to keep worrying whether you can afford buying the food for them.
 
I'm okay with the normal run speed. It's probably my console-thinking that I won't be using any mods.(I'll only use the new portraits).

The way grass grows in this game is just not viable. I haven't touched the grass since the beginning of Spring year 2, and now it's ALL OVER my farm. If I were to cut it down I could probably fill out two Silos.

The issue here is that if I also had animals, even 8 of them, that hay would last me maybe a season or two at most before I would have to start worrying about getting new hay.

So now here lies the issue. Either ConcernedApe needs to once again up the rate of growth of grass so by the end of a season it has completely filled out your free space in the farm, or the more viable option lower the price of hay to like 10g.

That way for like 5000g you could fill out two Silos. Animals you should be worrying about whether you can keep them happy. You shouldn't have to keep worrying whether you can afford buying the food for them.

8 animals need 224 hay in one season. A silo fits 240 hay. I currently have 8 animals and 2 full silos. I plan to get 4 cows in the upcoming winter. I'm curious to see how things will go in spring.
 
The way grass grows in this game is just not viable. I haven't touched the grass since the beginning of Spring year 2, and now it's ALL OVER my farm. If I were to cut it down I could probably fill out two Silos.

The issue here is that if I also had animals, even 8 of them, that hay would last me maybe a season or two at most before I would have to start worrying about getting new hay.

So now here lies the issue. Either ConcernedApe needs to once again up the rate of growth of grass so by the end of a season it has completely filled out your free space in the farm, or the more viable option lower the price of hay to like 10g.

That way for like 5000g you could fill out two Silos. Animals you should be worrying about whether you can keep them happy. You shouldn't have to keep worrying whether you can afford buying the food for them.


Ah so it's not just me. I clear cut a bunch of land, put down 20 starters all over AND put some in my "pens" for the animals...but I can't see that lasting very long.
 
Doesn't that seem like bad value tho? That's a lot of wood for one coal. I'd have to clear cut my land to process all my backlogged ore :s

Very bad value. Its only really useful if you need an emergency piece of coal or two.

Grinding out those ball monsters is probably the best way to get coal.
 
I don't know how you get problems with grass/hay, I have 5 animals in my coop, 4 in my barn, and they just eat grass in their pens, I never even have to use hay.
 
I'm not using any speed mod, and honestly i don't think i ever would really. It's not that this is an ignored aspect of design, quite the opposite actually, the speed has been tweaked by updates (i.e. diagonal speed, which might have originally been a bad calculation for all i know) and it has remained generally as impactful as it was when the game was originally released. As i see it any further early game increase would really impact the balance of a game which puts so much focus on planning things ahead and accepting that you can't ever do everything. Even with later game upgrades
horse perhaps, i don't have one and i'm not planning on it, but the warps/minecarts especially
, it's notable that the game still wants some aspects of its world to remain distant.

I don't know, i feel very strongly about wanting authored experiences but perhaps people have come to it thinking of the game as something of a Minecraft, or Terraria, or, uh, i don't know those kinds of games, which are designed with empowerment in mind, something that's not quite true of this game.
 
What happens when you run out of grass though? It's a broken system and plenty have complained.

I don't run out of grass? I don't understand. Animals feed themselves and grass respawn fast enough. My enclosures aren't even that big, but if I upped the number of animals I have, I'd just make a bigger pen and maybe buy a few more starters for once.
 
Hay is used in winter and days when it rains, and that's enough imo

Yup. It's not a problem at all. Let the grass grow a bit first before you let your animals out, and when there is a lot of grass you cut some so that you can get more hay + more grass. Rinse and repeat.
 
Hay is used in winter and days when it rains, and that's enough imo

Yup. It's not a problem at all. Let the grass grow a bit first before you let your animals out, and when there is a lot of grass you cut some so that you can get more hay + more grass. Rinse and repeat.

I guess my underlying issue is that animals are downright an investment not worth having. Crops and wine/juice make you so much money with little to no time investment every single day once you have sprinklers. You don't have to worry about their happiness and food source.

If you could butcher animals and sell their meat for loads of money I'd consider it, but even a fully 5 star happy animal you only sell for like a very small gain.
 
Just buy coal, it's much less of a headache. Obviously not an option early game, but if you're planting a lot of crops you should have enough cash to blow by late summer on stuff like coal.
 
This game is addictive, been playing it for hours!

I really hope it one day comes to the Vita or Nintendos next gen hand-held.

Not happening since it's a one-man team, but maybe if a major corp (nintendo, sony) help the guy push it on console
 
I disagree. Animals produce stuff every day and never cost a thing after first investment and require just 30 seconds in you day for petting or milking. You have to buy seeds on a regular basis and wait days with virtually no revenue. And take a fuck lot of time to water until you get sprinklers.

It's just a different method of income. I was thinking about restarting and focusing mainly on animal produce rather than crops and see how it goes.
I have my doubts regarding the initial building price on top of the animal price though, maybe that could be changed.
 
I disagree. Animals produce stuff every day and never cost a thing after first investment and require just 30 seconds in you day for petting or milking. You have to buy seeds on a regular basis and wait days with virtually no revenue. And take a fuck lot of time to water until you get sprinklers.

It's just a different method of income. I was thinking about restarting and focusing mainly on animal produce rather than crops and see how it goes.
I have my doubts regarding the initial building price on top of the animal price though, maybe that could be changed.

You do NOT have to buy seeds everyday when most of the best crops are those that keep giving after the first day, starfruit aside. Berries netted me 30K every few days.

And with Star fruit it takes it like half of the season to grow, so you plant it once and then come back. Once you have the fruit you can also put the time investment into barrels to get the wine and make assloads of cash.

Spring is arguably the only season you have to constantly keep planting every few days with potatoes, but after a year or two you could just focus on the seeds that keep giving instead.

Animals on the other hand, to make their items worthwhile you need to transform the milk and eggs into cheese and mayo, which the gold star versions give you like 200g-ish each one. It's time going to pet the animals and putting the items into the machines that could be spent mining instead.

Crops and juices give you more money, period.

As to sprinklers, as long as you're spending time in the mines and reach the 80s, then sprinklers are easy as fuck to get because ore is fairly frequent to find. I have so much ore now I still haven't processed because I'm lazy.
 
There's an enemy that drops coal a lot in the 40-80 range.

There's also an item you can craft that turns wood into coal, can't remember when you get it though. But I'm still in fall of year 1 so not far in. I've never had to use it though.

40-60 floors, when the mines are ice, you'll encounter the little black ball monsters. They drop coal frequently.

Other than that, you can craft a wood burning station that turns 20 pcs of wood into 1 pc of coal.

EDIT: beaten, lol

Thanks, I'll push on in the mines then :)

Just buy coal, it's much less of a headache. Obviously not an option early game, but if you're planting a lot of crops you should have enough cash to blow by late summer on stuff like coal.

I'm only in the first week of summer, so money is a bit tight yet. That will be a good idea later on though, thanks!
 
Man this game is crack. I've just started a few hours ago (so far I'm in Spring 16 Year 1), and I am having so much fun just exploring the world. I just spent most of my money on a larger bag and on Strawberry Seeds (which I will plant in Year 2), so I am trying to recuperate my funds. Will focus on that first before expanding my farm/cleaning all the weeds and the stumps in there.

I am actually hoping for a 2DS/3DS port because this game is soooo perfect with it.
 
You do NOT have to buy seeds everyday when most of the best crops are those that keep giving after the first day, starfruit aside. Berries netted me 30K every few days.

And with Star fruit it takes it like half of the season to grow, so you plant it once and then come back. Once you have the fruit you can also put the time investment into barrels to get the wine and make assloads of cash.

Spring is arguably the only season you have to constantly keep planting every few days with potatoes, but after a year or two you could just focus on the seeds that keep giving instead.

Animals on the other hand, to make their items worthwhile you need to transform the milk and eggs into cheese and mayo, which the gold star versions give you like 200g-ish each one. It's time going to pet the animals and putting the items into the machines that could be spent mining instead.

Crops and juices give you more money, period.

As to sprinklers, as long as you're spending time in the mines and reach the 80s, then sprinklers are easy as fuck to get because ore is fairly frequent to find. I have so much ore now I still haven't processed because I'm lazy.

You don't listen. Animals don't give more money, they give less, but more frequently. That's it. Of course crops give more money in the end.

I take not even an in game hour to do my animal chores and they give me more than 1300g per day, and I have very few of them. Especially compared to my hundred of crops.

It's not necessarily one or the other, and your arguments are based on year 2, and by then you should have many sprinklers and the game is mostly over since money and time aren't an issue anymore.
 
I hate to be that guy, but have they talked about this potentially being released on any consoles?

It's a "maybe".

Unless a small team offers to port it for him, I don't think the dev will have time to port anytime soon + put out patches + balance.
 
And what I'm saying is that there's no reason to have animals because you'll have so much money from crops that a small constant supply of a 1kish is pointless and that space could theoretically be used for more crops. And even then it isn't necessary.

Maybe year 1 you could make the argument that the steady supply of 1k gold each day could be useful. But for me it's just a complete waste of space. I'm saying animals aren't worth the investment when compared to other means of getting money.

Could you have it? Sure. But it's superfluous to what the other methods give you, especially since other methods also have the benefit of upping your personal skills.
 
And what I'm saying is that there's no reason to have animals because you'll have so much money from crops that a small constant supply of a 1kish is pointless and that space could theoretically be used for more crops. And even then it isn't necessary.

Maybe year 1 you could make the argument that the steady supply of 1k gold each day could be useful. But for me it's just a complete waste of space. I'm saying animals aren't worth the investment when compared to other means of getting money.

Could you have it? Sure. But it's superfluous to what the other methods give you, especially since other methods also have the benefit of upping your personal skills.

By that logic making anything other than bluberries or cranberries would be a waste of space. That's technically true but that's not the point. Also, again, winter and stuff (I know you can still grow forage yes).
I don't get why you're so hell bent against animals in this game, you're always complaining about it. They're really useful in year 1 and are needed for community center and npc quests, same as everything else. Also a necessary gold sink for later stages.That's basically it. They don't have to be the best endgame money making option, same as potatoes.

There is a whole system of fishing and traps that don't result in mad money either but that's not a big deal, it's useful while waiting for crops to yield.
 
By that logic making anything other than bluberries or cranberries would be a waste of space. That's technically true but that's not the point. Also, again, winter and stuff (I know you can still grow forage yes).
I don't get why you're so hell bent against animals in this game, you're always complaining about it. They're really useful in year 1 and are needed for community center and npc quests, same as everything else. Also a necessary gold sink for later stages.That's basically it. They don't have to be the best endgame money making option, same as potatoes.

There is a whole system of fishing and traps that don't result in mad money either but that's not a big deal, it's useful while waiting for crops to yield.

I'm 'hell bent against animals' because it seemed like an aspect of the game that could have been expanded more.

http://community.playstarbound.com/threads/stardew-valley-launch-q-a.106707/

Dev cut off butchering from the game, which could have been an interesting aspect. He didn't give a reason but I really hope it wasn't because it was mean to the cute animals as it could have added depth and cool resource managing for animals to decide whether you should keep one or butcher it while keeping the baby alive until it's old enough to butcher, etc.... Before the grass update the grass didn't grow fast enough to make them viable, so I guess that's another aspect that colored my view of them negatively admittedly.

I just see animals as not worth it when fishing can net you much more money per day once you bring up the skill. Mining gives you the resources to do better in other aspects of the game and crops are your primary income.

The most I'd argue for animals is to use what they give you for making food and to finish off the community center which requires animal resources in one section.
 
Uh, i don't think any game of this kind has ever had a meat economy and i think it's pretty obvious why that's the case. Blood doesn't mix with the pastoral idyll thematic. And i'm glad that's the case.

Also all you guys care about is fucking money goddamn.
 
Uh, i don't think any game of this kind has ever had a meat economy and i think it's pretty obvious why that's the case. Blood doesn't mix with the pastoral idyll thematic. And i'm glad that's the case.

Also all you guys care about is fucking money goddamn.

I did put money as my favorite thing in the beginning...
 
I'm halfway through winter and all i have is three chickens at the moment, with about 30k. My farm is ~10% the size of all available space and everything else is wilderness as it should be. My chickens are happy, i have five hearts or more with at least half the villagers, my wife is happy, two bundles complete and halfway through the museum. And most importantly i'm not stressing at all!
 
I'm halfway through winter and all i have is three chickens at the moment, with about 30k. My farm is ~10% the size of all available space and everything else is wilderness as it should be. My chickens are happy, i have five hearts or more with at least half the villagers, my wife is happy, two bundles complete and halfway through the museum. And most importantly i'm not stressing at all!

That's not my way! I still don't have five hearts even with one human, but it doesn't mean I'm antisocial, it's just that there is no time for that...
And compared to me, you are bloody rich!
 
Linus is my bro at 9 hearts. He keeps giving me awesome recipes.

Meanwhile, Shane at 5 hearts pawns off things he doesn't want to me. What a bro!
 
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