You can mix potions that make you walk faster.The default speed is so slow, the "you get a horse eventually" is no excuse. I don't always want to use the horse when I need to get somewhere fast. That mod (sprint) is essential imo.
You can mix potions that make you walk faster.The default speed is so slow, the "you get a horse eventually" is no excuse. I don't always want to use the horse when I need to get somewhere fast. That mod (sprint) is essential imo.
The default speed is so slow, the "you get a horse eventually" is no excuse. I don't always want to use the horse when I need to get somewhere fast. That mod (sprint) is essential imo.
I can't find a reliable source of coal. I'd like to upgrade my tools and make a few bee-houses, and while I have plenty of copper ore I have no coal left to smelt them with.
Are there any floors where coal drops reliably? I've unlocked up to floor 35 so far if that matters.
if you want to do it it's fine, but the mod in this case doesn't do much for me because you're essentially cutting an aspect of the game that was made as such for specific reasons. If you can run so fast you don't ever need to work to get the horse, then what's the point of ever getting the horse or getting items to make you walk/run faster.
I can't find a reliable source of coal. I'd like to upgrade my tools and make a few bee-houses, and while I have plenty of copper ore I have no coal left to smelt them with.
Are there any floors where coal drops reliably? I've unlocked up to floor 35 so far if that matters.
40-60 floors, when the mines are ice, you'll encounter the little black ball monsters. They drop coal frequently.
Other than that, you can craft a wood burning station that turns 20 pcs of wood into 1 pc of coal.
EDIT: beaten, lol
I'm constantly low on hay. I have 10 animals, and even with putting "starters" down I haven't gained hay in all of spring year 2. Is there a way to get it to grow faster? I cleared out a couple areas, but the hay doesn't spread very fast.
The way grass grows in this game is just not viable. I haven't touched the grass since the beginning of Spring year 2, and now it's ALL OVER my farm. If I were to cut it down I could probably fill out two Silos.
The issue here is that if I also had animals, even 8 of them, that hay would last me maybe a season or two at most before I would have to start worrying about getting new hay.
So now here lies the issue. Either ConcernedApe needs to once again up the rate of growth of grass so by the end of a season it has completely filled out your free space in the farm, or the more viable option lower the price of hay to like 10g.
That way for like 5000g you could fill out two Silos. Animals you should be worrying about whether you can keep them happy. You shouldn't have to keep worrying whether you can afford buying the food for them.
The way grass grows in this game is just not viable. I haven't touched the grass since the beginning of Spring year 2, and now it's ALL OVER my farm. If I were to cut it down I could probably fill out two Silos.
The issue here is that if I also had animals, even 8 of them, that hay would last me maybe a season or two at most before I would have to start worrying about getting new hay.
So now here lies the issue. Either ConcernedApe needs to once again up the rate of growth of grass so by the end of a season it has completely filled out your free space in the farm, or the more viable option lower the price of hay to like 10g.
That way for like 5000g you could fill out two Silos. Animals you should be worrying about whether you can keep them happy. You shouldn't have to keep worrying whether you can afford buying the food for them.
Doesn't that seem like bad value tho? That's a lot of wood for one coal. I'd have to clear cut my land to process all my backlogged ore :s
I don't know how you get problems with grass/hay, I have 5 animals in my coop, 4 in my barn, and they just eat grass in their pens, I never even have to use hay.
What happens when you run out of grass though? It's a broken system and plenty have complained.
What happens when you run out of grass though? It's a broken system and plenty have complained.
You don't. It grows faster than they can eat. Unless you have like 20 animals.
If that's the case then the hay system is made useless because hay is meant to be crowd control for grass growing like crazy and the proper food for these farm animals.
Hay is used in winter and days when it rains, and that's enough imo
Hay is used in winter and days when it rains, and that's enough imo
Yup. It's not a problem at all. Let the grass grow a bit first before you let your animals out, and when there is a lot of grass you cut some so that you can get more hay + more grass. Rinse and repeat.
This game is addictive, been playing it for hours!
I really hope it one day comes to the Vita or Nintendos next gen hand-held.
I disagree. Animals produce stuff every day and never cost a thing after first investment and require just 30 seconds in you day for petting or milking. You have to buy seeds on a regular basis and wait days with virtually no revenue. And take a fuck lot of time to water until you get sprinklers.
It's just a different method of income. I was thinking about restarting and focusing mainly on animal produce rather than crops and see how it goes.
I have my doubts regarding the initial building price on top of the animal price though, maybe that could be changed.
There's an enemy that drops coal a lot in the 40-80 range.
There's also an item you can craft that turns wood into coal, can't remember when you get it though. But I'm still in fall of year 1 so not far in. I've never had to use it though.
40-60 floors, when the mines are ice, you'll encounter the little black ball monsters. They drop coal frequently.
Other than that, you can craft a wood burning station that turns 20 pcs of wood into 1 pc of coal.
EDIT: beaten, lol
Just buy coal, it's much less of a headache. Obviously not an option early game, but if you're planting a lot of crops you should have enough cash to blow by late summer on stuff like coal.
You do NOT have to buy seeds everyday when most of the best crops are those that keep giving after the first day, starfruit aside. Berries netted me 30K every few days.
And with Star fruit it takes it like half of the season to grow, so you plant it once and then come back. Once you have the fruit you can also put the time investment into barrels to get the wine and make assloads of cash.
Spring is arguably the only season you have to constantly keep planting every few days with potatoes, but after a year or two you could just focus on the seeds that keep giving instead.
Animals on the other hand, to make their items worthwhile you need to transform the milk and eggs into cheese and mayo, which the gold star versions give you like 200g-ish each one. It's time going to pet the animals and putting the items into the machines that could be spent mining instead.
Crops and juices give you more money, period.
As to sprinklers, as long as you're spending time in the mines and reach the 80s, then sprinklers are easy as fuck to get because ore is fairly frequent to find. I have so much ore now I still haven't processed because I'm lazy.
I hate to be that guy, but have they talked about this potentially being released on any consoles?
And what I'm saying is that there's no reason to have animals because you'll have so much money from crops that a small constant supply of a 1kish is pointless and that space could theoretically be used for more crops. And even then it isn't necessary.
Maybe year 1 you could make the argument that the steady supply of 1k gold each day could be useful. But for me it's just a complete waste of space. I'm saying animals aren't worth the investment when compared to other means of getting money.
Could you have it? Sure. But it's superfluous to what the other methods give you, especially since other methods also have the benefit of upping your personal skills.
By that logic making anything other than bluberries or cranberries would be a waste of space. That's technically true but that's not the point. Also, again, winter and stuff (I know you can still grow forage yes).
I don't get why you're so hell bent against animals in this game, you're always complaining about it. They're really useful in year 1 and are needed for community center and npc quests, same as everything else. Also a necessary gold sink for later stages.That's basically it. They don't have to be the best endgame money making option, same as potatoes.
There is a whole system of fishing and traps that don't result in mad money either but that's not a big deal, it's useful while waiting for crops to yield.
hope it wasn't because it was mean to the cute animals
Selling, butchering. Same thing different name.
Uh, i don't think any game of this kind has ever had a meat economy and i think it's pretty obvious why that's the case. Blood doesn't mix with the pastoral idyll thematic. And i'm glad that's the case.
Also all you guys care about is fucking money goddamn.
Money makes the world go round babyUh, i don't think any game of this kind has ever had a meat economy and i think it's pretty obvious why that's the case. Blood doesn't mix with the pastoral idyll thematic. And i'm glad that's the case.
Also all you guys care about is fucking money goddamn.
Money makes the world go round baby
I'm halfway through winter and all i have is three chickens at the moment, with about 30k. My farm is ~10% the size of all available space and everything else is wilderness as it should be. My chickens are happy, i have five hearts or more with at least half the villagers, my wife is happy, two bundles complete and halfway through the museum. And most importantly i'm not stressing at all!