Star Citizen Alpha 2.0 | The 'Verse Awakens

They have talked a tiny bit about 4th wave ships. No dates or prices yet.

A smaller 2 man mining ship(was officially brought up on friday), The Buccaneer a pirate interceptor, the Prowler another pirate/boarding craft, and The Polaris a corvette battle ship (smaller than Javelin/idris)

Anything else I am missing?

The interesting part of this (to me at least) is that it's an RSI ship. RSI to my knowledge hadn't really gotten a military contract outside of their super cap ships and carriers. Given this thing is supposedly smaller than a Carrack, it's by no means in that family of ships and would be their first - and thus a "new" ship historically speaking vs one of the aging ships like the Idris... Unless they retcon the lore, which is always possible.

It'll be interesting to see what they price it at. Given the smaller size, and most likely singular focus (combat) vs something stupidly modular like the Endeavor, I don't see it being extremely expensive. Assuming it isn't outlandishly priced, it could very well become the go-to ship for mid-tier group play. It'd be a bit too unwieldy for efficient solo play, but far easier to crew and field than an Idris or Javelin. It'd plug the hole in the combat side of things in that respect. Right now we jump from the Retaliator and Constellation - ships without any real staying power - to the massive Idris. Sure there's the Carrack between them, but that's not really a ship designed for combat - certainly not something you'd want to bring to the front lines.

All that said, concept aside, I can't say I expect it in game any time soon. They have lots of large ships on their plates right now and each of them takes far more effort to complete than the smaller craft.
 
I'm really curious to see what Zane Bien and his group of HUD designers / programmers are doing at F42. I guess they're concentrating on S42 ships, as it should be.

I remember when John Likens of Iron Man 3 HUDs fame was a thing. Absolutely sensational.
 
I'm really curious to see what Zane Bien and his group of HUD designers / programmers are doing at F42. I guess they're concentrating on S42 ships, as it should be.

I remember when John Likens of Iron Man 3 HUDs fame was a thing. Absolutely sensational.

They recently (how recent I dunno) did the previz for the reliant, so they aren't doing sq42 ships exclusively (unless the reliant is also featured in that game).
 
tzOfGQq.gif
 
The Khartu is the sexiest ship in SC, no contest. The only thing ruining it right now are the guns. Need some Xi'an firepower to compliment its design. I can't wait for it to be flight ready - and I'm not even currently actively playing lol.

I tried to get on a few times this weekend but it was a mess. Found some old fixes that I might try and see if it helps for the loading for ever issue. I might just take a break myself until 2.3 PTU goes up.
 
I tried to get on a few times this weekend but it was a mess. Found some old fixes that I might try and see if it helps for the loading for ever issue. I might just take a break myself until 2.3 PTU goes up.

In my case the not playing isn't due to the buggy nature of the PU, but the unfinished state of my means of controlling the game. I want to refrain from having any real muscle memory setting in with my current HOTAS. The delegation of functions on my custom throttle will be entirely different in regards to what button does what and where said button is located. Having to do a complete remapping of my non-dominant arm will set me back more than simply not playing now.

That and not being able to play SC (outside of hangar trips) serves as an incentive for me to get the project done instead of having it sit on the backburner forever. An incentive that I need as right now as I'm currently in a "consumption" mood than a "creation" one. (The desire to spend my free time in creative endeavors fluctuates from month to month.)
 
glad to see I'm not the only experiencing the forever loading screen trying to get into Crusader.

I only got in once since the update and it was a mess.
 
I'm intensely debating upgrading my Freelancer MAX for a Xi'an scout. They're completely different functions so it's quite hard to decide. Both have a strong appeal, I'll get the other in game whenever that's possible. Just deciding how I want to start at launch.
 
I'm intensely debating upgrading my Freelancer MAX for a Xi'an scout. They're completely different functions so it's quite hard to decide. Both have a strong appeal, I'll get the other in game whenever that's possible. Just deciding how I want to start at launch.

Just buy the $10 CCU then hold off until it is flight ready. Worst case if you don't like it melt it and buy your Freelancer back.

Depending on PU game mechanics the Freelancer MAX might make in game money a lot faster and safer. Hopefully the Xi'An Scout gets an update to hard points/shields. Right now it is about $50-75 too much for what you get. ( I own one) Comparing it to a Sabre or Super Hornet it is the Hangar Queen for sure.
 
Just buy the $10 CCU then hold off until it is flight ready. Worst case if you don't like it melt it and buy your Freelancer back.

Depending on PU game mechanics the Freelancer MAX might make in game money a lot faster and safer. Hopefully the Xi'An Scout gets an update to hard points/shields. Right now it is about $50-75 too much for what you get. ( I own one) Comparing it to a Sabre or Super Hornet it is the Hangar Queen for sure.

I don't think it needs more weapons. The main purpose of the ship is to be a scout. The focus should be capitalizing on the unique thrusters and providing a ship that's absurdly quick and nimble by current standards. Having a low signature and good sensors would also play into the scout role. Combat is secondary. That should be something you do as a last resort, and perhaps only just enough to give adequate leeway to escape.

That said, I don't see it being a great bargain when compared to other options. Nor does it need to be. It's an alien ship and you could easily imagine it commanding a premium due to the exotic nature of it. Just like there's plenty of fancy cars these days that do the same. So yeah, it's a bit of a hangar queen in that respect. You don't own one because its a great value, but because of the prestige. It isn't a starter ship. It's something for those that already have more practical ships that want a fancy toy.

So to Seventy's original dilemma: keep the Freelancer. Buy the Khartu in game. There's no way you're going to effectively make money with only a Khartu. The only solo role it can even begin to play is combat, and there's far better options out there for that from a cost efficiency standpoint.
 
Thanks for the responses. I'll keep the Freelancer,plus it's multicrew with a sizeable interior which is a big draw to this game. But damn these shown ships all look so good!
 
What the Khartu-al was originally listed and sold at was a 2 person ship that was the "bane of the UEE" and listed a the Xi'An light fighter. It also had 6 hard points: 2x S4, and 4x S2.

https://robertsspaceindustries.com/comm-link/transmission/13396-Star-Citizen-#

Even in a video with the guys programming the ship about 2 weeks before 2.2 PTU dropped they said it was a 2 seat and they were working on the load outs with 2 x S3 and 2 x S2.

They have not updated the ship pages in months but they did do a stealth update to the Xi'An 2.2 release to live:

Focus:
Light Fighter
Length:
10 meters
Mass:
15,308 Kg
Max Crew:
1 person*
Cargo Capacity:
0

They did leave 2 sets of hardpoints in there though, so there is hope.

What we got is not very close. It may be very agile but so is the M50 with a much smaller hit box, missiles, and $50 cheaper price. Or a $90 Gladius for that matter. So unless they are hiding some super amazing scanners in place of where the 2nd seat use to be to make it a scout. I am hoping for a S2 Hard point to go along with the S3. The view from the window is not good but I will hold judgment on it once it is in flight mode.
 
What the Khartu-al was originally listed and sold at was a 2 person ship that was the "bane of the UEE" and listed a the Xi'An light fighter. It also had 4 hard points: 2x S4, and 4x S2.

https://robertsspaceindustries.com/comm-link/transmission/13396-Star-Citizen-#

Even in a video with the guys programming the ship about 2 weeks before 2.2 PTU dropped they said it was a 2 seat and they were working on the load outs with 2 x S3 and 2 x S2.

They have not updated the ship pages in months but they did do a stealth update to the Xi'An 2.2 release to live:

Focus:
Light Fighter
Length:
10 meters
Mass:
15,308 Kg
Max Crew:
1 person*
Cargo Capacity:
0

They did leave 2 sets of hardpoints in there though, so there is hope.

What we got is not very close. It may be very agile but so is the M50 with a much smaller hit box and $50 cheaper price. Or a $90 Gladius for that matter. So unless they are hiding some super amazing scanners in place of where the 2nd seat use to be to make it a scout. I am hoping for a S2 Hard point to go along with the S3. The view from the window is not good but I will hold judgment on it once it is in flight mode.
Was and is are two different things. There's no use debating on past info. Ships change throughout the concept phase, and we have to adapt our mindsets to what things are currently instead of getting hung up on what they were. Heck, the Idris was once a frigate half its current size. For that matter though, the scout never had more than the two hard points that it currently has in any of the initial artwork. Well, at least any of the artwork people would recognize. It had a bunch of initial design concepts that were nothing like what we know of today.

As for the agility, I think you're underestimating what a ship with no manuevering thrusters and totally gimballed engines is capable of. It would be able to effectively strafe in any direction at full speed without attitude adjustiments. Then there's the possibility of the cockpit having inertial dampening of sorts. We already know the seat can rotate in the bubble in one direction. If it can rotate on the other axis, it would allow the ship to lessen redout/blackout by keeping the orientation of the pilot a bit more in line with the direction of acceleration. Here's a quote from CR in the initial stages of the Khartu:

Chris Roberts said:
Perhaps we move the cockpit to the center of mass, make it a sphere (think Hamster bubble) that allows the pilot to change his orientation as the ship changes configuration. This would also create the least amount of Gs on the pilot during radical maneuvering.

Here's a few more snippets from JP:
Pilot and copilot seats always orient to the proper axis as the ship reconfigures itself for different modes. [In subsequent development the copilot seat was removed and the pilot seat shifted to a more central location in the craft.]

The center fuselage can rotate 180 degrees, allowing the ship to stop and turn on a dime, for fast getaways. this allows the ship to reverse directional flight almost instantaneously.
 
I hope it lives up to some of what CR said, making it a Giant Gimbal of a ship with very little chance to blackout. We also have lost the multiple flight modes. Now only having flight and landing transformations. However on the last RVT they did say they were still going to be working on in-flight mode changes so that is good news for both the Reliant and the Xi"An.
 
I hope it lives up to some of what CR said, making it a Giant Gimbal of a ship with very little chance to blackout. We also have lost the multiple flight modes. Now only having flight and landing transformations. However on the last RVT they did say they were still going to be working on in-flight mode changes so that is good news for both the Reliant and the Xi"An.

If it isn't the most agile ship by a large margin - with the ability to actually use that agility, then they'll have failed. Regardless of its supposed role, the biggest technical draw of the ship has always been those gimballed thrusters. It's the one thing that truly sets it apart from the human ships and could provide it with a completely different dynamic in combat / evasion. If they get it right, in the hands of a skilled pilot it could theoretically dance around and harass all but the smallest and fastest human ships. Or more appropriate to its role - be able to zig-zag an escape out of the fray without getting hit.

Here's to hoping they don't fail. I'd rather not have a beautiful but completely useless/redundant ship.
 
I would not want to get hit with this:
un4B2L9.jpg

I'm assuming the main body there is the sabot armature, but why the hell would it have a 4400mA label on it? An armature isn't going to supply power as it simply acts as an electrical bridge between the rails. It isn't a reference to power handling capacity either as any railgun firing a round of that size is sure as fuck going to be passing more than 4.4 amps through it. 4.4 million amps maybe. =P

Somebody has to go talk to the artists throwing mA/mAh on things and let them know that the m stands for milli. As in 1/1000. First the multitool with a shitty NiCd (not even NiMH?!) battery with less capacity than a modern smartphone, and now this. All the detail in the world is no good if the detail destroys immersion with WTF moments.
 
I'm assuming the main body there is the sabot armature, but why the hell would it have a 4400mA label on it? An armature isn't going to supply power as it simply acts as an electrical bridge between the rails. It isn't a reference to power handling capacity either as any railgun firing a round of that size is sure as fuck going to be passing more than 4.4 amps through it. 4.4 million amps maybe. =P

Somebody has to go talk to the artists throwing mA/mAh on things and let them know that the m stands for milli. As in 1/1000. First the multitool with a shitty NiCd (not even NiMH?!) battery with less capacity than a modern smartphone, and now this. All the detail in the world is no good if the detail destroys immersion with WTF moments.

Maybe they put a port on the back so you can use the discarded sabots as battery extenders for that poor multitool.
 
Somebody has to go talk to the artists throwing mA/mAh on things and let them know that the m stands for milli. As in 1/1000. First the multitool with a shitty NiCd (not even NiMH?!) battery with less capacity than a modern smartphone, and now this. All the detail in the world is no good if the detail destroys immersion with WTF moments.

You're a subscriber, use your perks. I've been on this train ever since they put an LCD on a gun.

"Why does all the concept art stick bullshit labels that don't make sense in the context of the device being shown?"

Also "Why does the FPS map look like it came out of a 1960 research lab?", that place has cathode tube oscilloscopes, something that isn't even used any more in modern devices.
 
Maybe they put a port on the back so you can use the discarded sabots as battery extenders for that poor multitool.
I know you're not being the least bit serious, but I feel the need to point out that we still wouldn't have an idea of it's ability to charge something going.by that label - assuming it's an output measurement in the first place. It could provide 4.4 amps for a second and be out, and at who knows what voltage. (To those unfamiliar with electricity: 4400mA is just a measure of current. Capacity measurements throw a time on the end of that - typically hours - to indicate they can supply the given current for that long of a period of time. Ultimately this has to be considered along with the voltage to get a true power capacity.)

You're a subscriber, use your perks. I've been on this train ever since they put an LCD on a gun.

"Why does all the concept art stick bullshit labels that don't make sense in the context of the device being shown?"

Also "Why does the FPS map look like it came out of a 1960 research lab?", that place has cathode tube oscilloscopes, something that isn't even used any more in modern devices.

Yep, nitpicks I've had as well. CRTs in the future? I could forgive that for something imagined back in the day, but now when they're already considered relics of the past? This is Star Citizen, not the Alien universe. Might as well pack some slide rules and pocket protectors into our armor. Actually, scratch that, a slide rule could conceivably have some use.

As for the subscriber bit, I highly doubt any of the 10FT* episodes would touch on the topic, nor do I think the people in charge visit the subscriber forum any more than the general ones. I'd say it's probably more of an issue council thing, but that'd be fast track to nowhere because, lets face it, we're the minority that nitpicks about things like this. The vast majority couldn't care less, or don't understand any of it to begin with.

4400mA ought to be enough for anybody.
At least make it 6400mA. ;)
 
I know you're not being the least bit serious, but I feel the need to point out that we still wouldn't have an idea of it's ability to charge something going.by that label - assuming it's an output measurement in the first place. It could provide 4.4 amps for a second and be out, and at who knows what voltage. (To those unfamiliar with electricity: 4400mA is just a measure of current. Capacity measurements throw a time on the end of that - typically hours - to indicate they can supply the given current for that long of a period of time. Ultimately this has to be considered along with the voltage to get a true power capacity.)

Today in bizarro sci-fi land: their batteries are carbon nanotube supercapacitors that can handle current being delivered at 4400 mA, yet due to (implausible) scarcity, they're used in tiny amounts so the mAh shown on the multitool is accurate.

At least make it 6400mA. ;)

"640 MJ ought to be enough for anybody"
- capital ship railgun slogan
 
How is it running?

I will try it out tonight after I get home from work. Glad they fixed all the bugs on the 300 Series.

Same old same old.
----

Man I wish they would fix the bugs that happen with SMAAT2x, otherwise, the image quality is stunning (native 1080p images below).

Default SC AA (SMAA1x) @ 1080p
starcitizen_2016_03_1gbu2y.png


User.cfg tweaked AA (SMAAT2x with 8XSGTSAA) @ 1080p
starcitizen_2016_03_1vuu9t.png


Default SC AA (SMAA1x) @ 2160p (linear downsample)
starcitizen_2016_03_1xpuxp.png
 
I switched Internet providers this week, going from 6 megabit Internet to 15 and it's going to cost less money! Downloaded Star Citizen (hadn't gotten a patch since 2.0) in about four hours! That's a hell of a lot better than before when it took at least 12 hours, and usually longer because the download would crap out multiple times, requiring me to babysit it or risk it not downloading anything for hours.

But then my girlfriend had my computer defrag itself, which took hourrrrrs, so I couldn't play last night =( Maybe tonight, though.
 
I switched Internet providers this week, going from 6 megabit Internet to 15 and it's going to cost less money! Downloaded Star Citizen (hadn't gotten a patch since 2.0) in about four hours! That's a hell of a lot better than before when it took at least 12 hours, and usually longer because the download would crap out multiple times, requiring me to babysit it or risk it not downloading anything for hours.

But then my girlfriend had my computer defrag itself, which took hourrrrrs, so I couldn't play last night =( Maybe tonight, though.

Defrag? Still running spinning platters for a system / game drive?
 
Not where I live.
To be fair, you don't need a 500 gig drive for gaming. One half that size is plenty if you don't keep lots of games on rotation - even if you have bandwidth caps. Just archive up what you're not playing to a traditional HDD and then swap out and restore when you want to play again.
 
To be fair, you don't need a 500 gig drive for gaming. One half that size is plenty if you don't keep lots of games on rotation - even if you have bandwidth caps. Just archive up what you're not playing to a traditional HDD and then swap out and restore when you want to play again.

True true, I grabbed 3 120GB Evo 850s when they were on sale. 1 is my OS drive, and I set the other two up as a RAID 0 stripe. Have and older 80GB Intel SSD as my swap drive, and a 2TB HDD for less demanding games.
 
Top Bottom