Kotaku: Sony is working on a ‘PS4.5; briefing devs on plans for a more powerful PS4

I just don't agree with this incremental upgrade nonsense (if true anyways). It needs to be on handhelds/PCs and stay there.

I suppose it will come down to the frequency of the incremental upgrades.

1 refresh every 3-4 years seems acceptable, so long as the launch vanilla model is continually supported.
 
my main problem with consoles in general is the not the ability to play my old games on a new system { out side of Nintendo so far }. as long as I can play my old games on the new system. I would be more than happy to purchase an updated PS4 or PS5 or PS6 regardless of the price.

I mean, I just recently purchased a 980ti alone and that is worth almost 2 PS4s.

with all pleasure. bring me the new updated ps4. I will sell mine and get the updated one with couple of hundred dollars more.
 
So in other words you agree with me despite your rude response. How was I off the mark when this was the point. More and more complex games to test and yet more versions to test.

Your post came off as somehow thinking that keeping at the same level of hardware is going to keep the bugs at bay. The hardware is the least of their concerns and when you look at the PC games on steam, PC gamers with a multitude of different hardware and even OS systems, they're good as long as the dev stays on top of things. That's why I pointed out your post as bullshit.

I was rude though. I apologize. I'm a bit more aggressive in this thread than I normally am. Some of the things I'm seeing being posted are making me ornery. Definitely no excuse for my tone though.
 
If this would be the reason a ps5 gets pushed back, im against it! If not i have no problem with that, but i would prefer that the new horsepower would be spend on 1080p and 60 frames with good anti aliasing! Im sick of all that cheap FXAA most games are using! Thats far more important than 4k!

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Yeah, uh, you do realize that once something can reliably do 4k, it's well past the point of being able to do 1080/60 with AA, right?
 
I suppose it will come down to the frequency of the incremental upgrades.

1 refresh every 3-4 years seems acceptable, so long as the launch vanilla model is continually supported.

That doesnt seem too bad IMO. I always felt like the whole "we're going for 10 yrs" was always a bit much. But I'm worried they'll do the 1-2 year mobile style refresh.

That's overkill.
 
Great question. Probably the same as a PC running at 30fps and another PC running at 60fps playing online together.

Except in that case, the lower end PC player can tweak his settings to get better performance...

You see where I'm going with this?
 
It's an extremely ridiculous assertion. I don't get why this has so much traction, especially since something that would actually be capable of that would almost certainly push the manufacturing costs into profit-loss territory and would be against Sony's current mandate of not selling units at a loss anymore. It makes absolutely no sense logistically or financially.

Get out of here with this sound logic and reasoning. It has no place here.
 
In my view It'll be new hardware - not an upgrade. Games won't be 4K native, though it will offer 4K upscale and 4K Bluray capability. Existing PS4 will be sold alongside the 4K model.

Your investment in PS4 is safe, people. After three years, I'm looking forward to selling the old box, upgrading to something that still runs current PS4 games, and continues to connect to the large communities playing exisiting online titles. Butthurt over this is unjustified.
 
That doesnt seem too bad IMO. I always felt like the whole "we're going for 10 yrs" was always a bit much. But I'm worried they'll do the 1-2 year mobile style refresh.

That's overkill.

Agreed, if they go with the mobile approach, then there will be an inevitable backlash.

If this rumour is true, then console gaming is heading for uncharted waters.

E3 can't come soon enough, we need answers to so many crucial questions.
 
Except in that case, the lower end PC player can tweak his settings to get better performance...

You see where I'm going with this?

Absolutely. If both Microsoft and Sony pushes the idea of upgradable hardware, developers will have to provide options to tone down visuals to get 60fps or bump up the visuals to get 30fps, whatever option the gamers may like. Essentially making each console like a PC. Probably make it easier than PC and have a "high performance" option, which will automatically change visuals to bring the game's performance on par with PS4K. I believe some games already have this option. TLOU is one of the games that come to my mind.

However, this may not be as easy as it sounds and may provide scenarios where folks won't be happy with the options they may get.
 
PC gaming is incredibly simple now. You can even download an app (GeForce Experience) that will do it for you and you essentially have a console experience.

"Driver updates!" PS4 system updates.
"How will I know which settings to pick?" GeForce Experience optimise button will get you 40fps+. Lock it at 30fps and boom, console experience.

Cool, so if I run it now it'll get rid of the stuttering I'm currently having in FFXIII? Will Rise of the Tomb Raider perform consistently throughout the various areas of the game (including the more open areas that seemingly cut the framerate in half)? Is there really nothing I could change that'd give me a better looking game whilst still performing well?

These things are always factors for PC games. It's possible to limit them to an extent by simply lowballing the settings (tho that's not helping in FFXIII's case), but it's never tailored specifically for my specific PC with it's chimera of old and new parts... and the only way to know where the threshold is, is to actually encounter the performance issues. I'd rather play on a console with a fixed spec, where the developer of the game has done that for me throughout the entirety of the game, so that my first (and likely only) experience with each part of the game is as consistent as can be.
 
No its not. I dont want to fiddle. I used to be into it but its not worth the hassle to me anymore.

Also, $400 console does not equal a $600+ video card.
Driver updates are about as much work as PS4 system updates and you can use GeForce Experience to optimise and launch games so you don't have to fiddle with settings.

and you could just buy a $400 video card.
 
I call this BS. Sony would do like sega and shoot themselves in the foot like the genesis CD

This move would both counter whatever Nintendo releases and bolster their own VR ambitions.

There's a strong business based argument for this move.

How they position this to customers, though? ╮(╯▽╰)╭
 
I don't know what to think about this.
On the one hand, I want this to be just a rumor. On the other hand I think this is going to happen eventually.
 
So pretty much like DSi/n3DS?

If this is true, I'll likely get one. GameStop will most likely have a trade in deal for old PS4s.
 
Cool, so if I run it now it'll get rid of the stuttering I'm currently having in FFXIII? Will Rise of the Tomb Raider perform consistently throughout the various areas of the game (including the more open areas that seemingly cut the framerate in half)? Is there really nothing I could change that'd give me a better looking game whilst still performing well?

These things are always factors for PC games. It's possible to limit them to an extent by simply lowballing the settings (tho that's not helping in FFXIII's case), but it's never tailored specifically for my specific PC with it's chimera of old and new parts... and the only way to know where the threshold is, is to actually encounter the performance issues. I'd rather play on a console with a fixed spec, where the developer of the game has done that for me throughout the entirety of the game, so that my first (and likely only) experience with each part of the game is as consistent as can be.
Both games you listed have performance problems on consoles as well. FFXIII regularly drops into the low twenties and lower during many battles, and Rise of the Tomb Raider chugs in the open areas as well on Xbox One.

You can just put the settings at something that gets you an average of 40fps in the most stressful area, lock it at 30fps and call it a day.
 
Driver updates are about as much work as PS4 system updates and you can use GeForce Experience to optimise and launch games so you don't have to fiddle with settings.

and you could just buy a $400 video card.

Lol, dude drop the subject.

Those folks aren't interested; the benefits of PC gaming are not universal and are highly subjective, depending on the individual.
 
Lol, dude drop the subject.

Those folks aren't interested; the benefits of PC gaming are not universal and are highly subjective, depending on the individual.
I'm not trying to convert people as some kind of platform warrior - I'm trying to point out that there is literally a product for people who want a 2 year upgrade cycle that doesn't involve the completely un-console idea of a "superPS4".
 
As of right now, this doesn't really make sense to me. As much as they would kill for a CPU/GPU boost and 4K rez, under what reason would Sony want to simply alienate current owners like that?

Maybe it is me, but I would expect some backlash over that since the improvement would be rather substantial to hit 4K. But if this was planing for a launch 2 years down the line... I am sort of expecting it.
 
If this is true, WTF Sony? You were doing so well as it is. Who came up with that asinine idea?

Time for a #NOPS4.5 tag campaign? Everybody tweet Yoshida.

Why? I want this!

An updated, more powerful console every 3-4 years is great IMO. If the games are built that people on the earlier gen units can still play with the games living up to the quality of their particular consoles, then why not? It gives console users some of the advantages that PC users enjoy in being able to keep up with tech advancement faster than the traditional 6-7 years of a normal console generation.

It does make me wonder though... if this is all true then what is the refresh period of PSVR going to be like? I'm not expecting a new PSVR the following year of course, but it is basically its own platform. I was expecting PSVR 2.0 to come with the PS5 and 3.0 with the PS6, but could the VR headsets get a much faster release cycle to keep up with tech advancements as well?

Very excited to see what may come of all this.

As for those who are not excited by this, there's not much to get angry over. PS4 owners will still get to play all the games they were going to play as if this never existed. It's just that there would be options for those who want more.
 
Parity is out the window with this.

Parity went out of the window with cross-platform online play anyway.

Both games you listed have performance problems on consoles as well. FFXIII regularly drops into the low twenties and lower during many battles, and Rise of the Tomb Raider chugs in the open areas as well on Xbox One.

You can just put the settings at something that gets you an average of 40fps in the most stressful area, lock it at 30fps and call it a day.

But there's no way for me to know the most stressful area! I learn that through the course of the game.

Sure console games often have performance issues as well.. but with PC gaming it becomes something that is on me to rectify. If FFXIII on console had the stutter I'm getting on PC, I'd probably return it (it doesn't, I played it through on PS3 initially... I rebought on PC because I thought with a 970 it'd look/run super nice...). On the PC I exit the game, start googling, try all the various "fixes" people suggest, loading into the same area of the game constantly to see if it's worked. Even when a game's running flawlessly, I never know if that's simply because I've set the graphics lower than my setup should be able to handle them... and it's not simply a case of turning the up until it croaks, because as I said... there's no way for me to know what the most demanding areas of a game are ahead of time. That's something the developers would know for sure though... so I'd rather they set that shit up for me instead.
 
As for those who are not excited by this, there's not much to get angry over. PS4 owners will still get to play all the games they were going to play as if this never existed. It's just that there would be options for those who want more.
There's already an option for those who want more, and you can pay as much as you want to get as much performance as you like to boot.

Look at the games released on PS4 atm and how many of them have SIGNIFICANT bugs or performance problems already. Now imagine those same developers who barely have time to optimise for one platform suddenly have to optimise for two platforms, one of which is significantly more powerful than the other. Do you think they're going to spend time optimising the old PS4 as best they could or just drop the settings til it looks shitty but runs fine and call it a day?
 
No its not. I dont want to fiddle. I used to be into it but its not worth the hassle to me anymore.

All I ever do is hit the play button in Steam. The last time I had to fiddle with anything was a couple years ago when I wanted to play a game that came out around 15 years or so ago and it literally took less than 5 minutes to get it working and the instructions were right there on steam forums. I've been playing games on PC since the 90's and fiddling to get shit to work is not a thing anymore 99.9% of the time.
 
Maybe it is me, but I would expect some backlash over that

How dare they come out with a 4K Bravia when I only only just purchased the 1080P version three years ago! :roll eyes: The original model will still get all the love (it has the base.) 4K model is for enthusiasts. Horses for courses.
 
Oh my..maybe I'm buying another console after all.

Been saying that it's a shame this gen is so underpowered, this would make things more interesting.
 
There's already an option for those who want more, and you can pay as much as you want to get as much performance as you like to boot.

Look at the games released on PS4 atm and how many of them have SIGNIFICANT bugs or performance problems already. Now imagine those same developers who barely have time to optimise for one platform suddenly have to optimise for two platforms, one of which is significantly more powerful than the other. Do you think they're going to spend time optimising the old PS4 as best they could or just drop the settings til it looks shitty but runs fine and call it a day?

They wouldn't have to optimize for two platforms.
 
As a market leader, you need to continue being the leader and the innovator. They're releasing a brand new product in October that realistically is on a hardware that's lacking.

My prediction, Microsoft's next hardware is going to comply with the minimum specs of Oculus Rift.

Well looking at all the positive previews and all the software that's currently being developed for the current PS4, I would say developers feel it's fine. PSVR is not the same as Oculous and does things differently. And a closed platform is something you can specifically engineer, and program for the hardware to be used in a more efficient way.
Why are there so many titles? I don't here developers crying about compute power. I also see developers not to happy from what patrick kelp talked about to here there was going to be something else they would have to scale their game/engine for.

In theory it seems like it should work, but consoles are not phones or yearly iterations, that people spend 59.99 on monthly or more for games. And phones for the most part when it comes to apps most of them depending if the OS is ancient will run, and therewont be any difference. My remote desktop app on my old 4.1.2 android sony looks and runs the same way on my new Android 5.1, there are no advantages. I bought a newer phone because my older one was dying.

These are not getting bogged down, if they are, it's on the developers. If they can seriously program for PS3 which was a nightmare, they can get their engines to run on PS4/XBOX.
We should have them strive higher. Japanese development outside of a couple of titles, I'v rarely had to have them download a giant 5-8gb patch to work. Gravity rush, resident evil revelations 2 complete, kiwami, dragon quest hereos. Just worked out the box not installing giant patches.

So if Japan can get their shit together in terms of programming and optimization of their engines so can't the rest of the development world.

No need to refresh at 2-3 years in a generation. If it's close to the end like 2018 and beyond and they want to continue making games, since PS5 will be same to similar architecture, then a refresh to keep people interested in a cheaper older console works. But not so soon in a generation.
If they had issues with VR, then they could have put it on the back burner, until later. ANd seeing as no one has said anything about hurdles developing PS VR games on PS4 interms of performance, and seeing reactions from devs Patrick talked to, I call this is unneeded and a bad decision for the long run.
 
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