The next RYSE.
I do feel like Remedy has really improved from Alan Wake to Quantum Break. I liked Alan Wake, but it became quite repetitive at points due to the very samey scenery. You were always making your way towards specific locales but the journey there was often very long and drawn out.The next Uncharted 2. Impressive action, set pieces, crazy story, and gunplay. Pushes the system to its limit while using all kinds of Black Magic to create the crazy special effects and scenes you take part in.
There we go.
Now I've excited myself more. Haha
Last big GIF from me (for now):
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I do feel like Remedy has really improved from Alan Wake to Quantum Break. I liked Alan Wake, but it became quite repetitive at points due to the very samey scenery. You were always making your way towards specific locales but the journey there was often very long and drawn out.
In comparison, based on what I've played, Quantum Break feels crafted with each area being carefully tuned for the player. Every combat scenario feels unique and these encounters are broken up by alternative gameplay bits or story beats. I never felt that same feeling I got from Alan Wake where it just drags on.
I would love to listen to a podcast with top Naughty Dog and Remedy guys talking about their respective games. The insight would be quite fascinating.
What instigated the strong distate in the console?This looks pretty damn amazing. Still never going to touch an xbox but it's good to see them get a great looking game.
In working on a large analysis now. Yes, they do some insane stuff with time manipulation. I cannot imagine how much work it must have taken. That scene at the end of the Gamescom demo? Yeah, they do that stuff fairly often in very different ways. It's very impressive.
I don't know
this looks so pretty to me
Those red circles stands out the most
love it.
What are the red circles supposed to be, something from the helicopter?
I like how the objects react to gunfire:
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The rotor blades have red lights on the tips So its like akira light trails frozen in time.
What instigated the strong distate in the console?
I do feel like Remedy has really improved from Alan Wake to Quantum Break. I liked Alan Wake, but it became quite repetitive at points due to the very samey scenery. You were always making your way towards specific locales but the journey there was often very long and drawn out.
In comparison, based on what I've played, Quantum Break feels crafted with each area being carefully tuned for the player. Every combat scenario feels unique and these encounters are broken up by alternative gameplay bits or story beats. I never felt that same feeling I got from Alan Wake where it just drags on.
I would love to listen to a podcast with top Naughty Dog and Remedy guys talking about their respective games. The insight would be quite fascinating.
Have you seen photos taken from traffic with long exposure time? So it results to lights leaving "trail" to picture. Just like in that scene when time is stopped/slowed down.Not sure that makes sense physically but looks cool. Then again I am sure much of this game does not make sense physically, as with all time travel games. Oh well.
Damn you GAF, now I can't unsee the missing shell casings.![]()
I'm going to shoot everything in this game.
EVERYTHING
Damn you GAF, now I can't unsee the missing shell casings.![]()
Or apparent lack of slide movement, or reload lol. It can be a bit wonky
Have you seen photos taken from traffic with long exposure time? So it results to lights leaving "trail" to picture. Just like in that scene when time is stopped/slowed down.
Yeah, but that is due to exposure time, If time just stopped there would not be any exposure artifacts. Not saying anything is wrong with the game. It looks more stylish this way an the game looks great.
Damn you GAF, now I can't unsee the missing shell casings.![]()
That makes no sense in that scene though. Those light streaks imitate long exposure, but in that case everything that moves would leave streaks just as long including every other object and person in the scene. For just some lights to leave streaks is a style choice alone.Have you seen photos taken from traffic with long exposure time? So it results to lights leaving "trail" to picture. Just like in that scene when time is stopped/slowed down.
If time was stopped there wouldn't be any light...period. Be kind of a boring game, just running around in the dark.
Of course it's style choice, it's just that there is very good reason why there are those streaks for example..
That makes no sense in that scene though. Those light streaks imitate long exposure, but in that case everything that moves would leave streaks just as long including every other object and person in the scene. For just some lights to leave streaks is a style choice alone.
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Partly understandable. You didn't like their direction. The "won't touch it" is I think too extreme.You know THAT E3 announcement, it's what caused my switch from 360 to go back into Sony's ecosystem. Maybe if the supposed upgrades to consoles are corrrect I'll wait a bit before I jump back in.
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I can't help but lol at the red colored propane tanks strategically placed around enemies in this game. My only other main gripe is the look of the main character, he looks too much like a guy who should be singing and dancing with NSYNC instead of running around shooting automatic weapons.
Game looks great.
Sadly i don't plan on buying an xbox one and i don't see myself buying a windows 10 store game any time soon.
I don't like the choice of actor at all. The previous guy was fine, shame they changed him.
Game looks great.
Sadly i don't plan on buying an xbox one and i don't see myself buying a windows 10 store game any time soon.
I don't like the choice of actor at all. The previous guy was fine, shame they changed him.
I'm hesitant to support UWP/W10 store. I feel like I got burned by Gears already so I may just go for the XB1 version.
If you get Xbox ver you get the PC ver also for free.
Only with digital preorder*