But better hardware is needed for games to advance and to do graphical things that weren't possible on older hardware.If hardware capabilities totally froze and stagnated and never changed ever again from this point I wouldn't care. I'm completely turned off by the pursuit of more and more powerful systems.
That's the point though, I don't care about those new graphical things anymore. I could be interested in new gameplay possibilities that absolutely needed new hardware. Though if you could get the same gameplay on current hardware if you just tone down the visuals then I'd be fine with that.But better hardware is needed for games to advance and to do graphical things that weren't possible on older hardware.
GameCube controller still sucks ass
Oh, that I definitely can't comment on. I only played Vanilla which was crap.I meant with the expansion not the vanilla version.
The expansion turned the game from mediocre to good.
I don't know if it's controversial, or even if people know the developer.
Kairosoft (Game Dev Story, Ninja Village, etc.) is one of the best game makers out there. Its mobile titles have hooked me more than a lot of traditional triple-A console releases.
Ok, that's fine, I see what you mean now.That's the point though, I don't care about those new graphical things anymore. I could be interested in new gameplay possibilities that absolutely needed new hardware. Though if you could get the same gameplay on current hardware if you just tone down the visuals then I'd be fine with that.
Yep, hell I play N64 games with my Gamecube controller on an actual N64 as well and it makes such a difference playing FPSs.I liked it better than the abomination that was the N64 controller.
Wonderful 101's control and camera ruin what could be a fantastic character action game.
Should be 3rd person with switchable weapons mapped to a single/two buttons.
I liked it better than the abomination that was the N64 controller.
It annoys me how much gamers are unwilling to try new things. Whenever someone comes up with a new controller, it seems to be immediately bashed without people even trying it. All they apparently want is the same controller and the same games being made for the last 20 years, and seeing how derivative most AAA games are these days, the lack of innovation is starting to hurt the industry.
Say whatever you want about the Wii or Wii U, but at least Nintendo is trying something different. And for what it's worth, I really liked using the Wiimote and Gamepad. Hell, if the Kinect actually worked, it would've been great to use. Can't say anything about the Steam Controller or VR as I haven't used them yet, but it's great to see many new ways to play in the future, and I hope devs keep trying to innovate with controller functionality in the future.
(And yes, if you couldn't tell already, this is a response to the NX Controller thread. Although the leak is most definitely fake, I think it's a neat idea to use haptic buttons to create your own button layout as it opens using the controller up to genres that usually wouldn't work well on consoles).
People that aren't interested in fighting games in a "git gud" sense shouldn't be allowed to determine if a fighting game is good or not. I agree with that article that said that people that don't like SF5 value quantity over quality. I would be willing to bet that everyone complaining about SF5's lack of content wouldn't even be playing that content today if it was available in the beginning. They'd be done with it a week or two in the game's life and would be playing something else now.
I should have specified. I LOVE Sanghelios. It is the best location I have seen since 2.
Ryouji Gunblade said:I mainly gripe about the mutliplayer maps looking either prefabricated as hell, or the Forerunner structures looking bland and overly patterned.
What you propose would make it impossible to instantly use any weapon you want whenever you want (and also make it impossible to use the multi-unite morphs, which are a huge part of the game).
Certainly.
Do you think that if that 30 hour RPG were published on every device from here on out in some fashion that it would be looked at as the perfect game by everyone and would be played seriously by large groups of people? Would this still be true in several decades? A century? Two centuries?
First off, no because that game has a lot more going for it than sorting blocks so it has far more to take into account.
Also it seems we have a different definition of what a perfect game is.
For me it shouldn't be about how popular it is after so and so many years like you at least come across thinking.
I agree with this. People on this forum say we shouldn't be afraid to show our hobby in public, but the truth is I'm less interested in escaping judgement and more concerned with avoiding other "gamers."i love video games more than anything
but
most people who like them as much as me are embarrassing as fuck
so it's like i'm in teh closet about the fact that i buy game boy games and know what Hatoful Boyfriend is
Sleeping Dogs is a more fun game than the Witcher 3.
1. It respects my time. I can jump into the game and have fun within 2 minutes. The Witcher 3 is by design dialogue heavy with a lot of exposition for minimal gameplay. It also takes a long time to get places because it is a big wild world.
Sections of a quest definitely don't take too long. However, I don't find the small sections to be a satisfying bite. Ride a horse, have some dialogue, and earn a tiny bit of gold or xp or maybe get something to craft into something to craft into something you can use five levels later.Your other points definitely have merit to them, but IMO The Witcher 3 absolutely respects your time once you're past the introductory couple of hours (1% of the experience).
i love video games more than anything
but
most people who like them as much as me are embarrassing as fuck
so it's like i'm in teh closet about the fact that i buy game boy games and know what Hatoful Boyfriend is
Sections of a quest definitely don't take too long. However, I don't find the small sections to be a satisfying bite. Ride a horse, have some dialogue, and earn a tiny bit of gold or xp or maybe get something to craft into something to craft into something you can use five levels later.
If I have an hour to kill, I get the wow factor of riding into a village, but if I have 20 minutes, it is all map and minimap focused to conplete the next objective.
It's totally a function of my situation. Outside of the combat and travel the Witcher does seem more robust then Sleeping Dogs, but I'm not in a position for that stuff to be fun.
Would you have preferred BJ to be more like Serious Sam or Duke Nukem? I didn't mind The serious tone, given this was a situation where the Nazi's took over. But even looking back at Return to Castle Wolfenstein, that's how it's been.
As a shooter, I found it to be the big dumb fun game you felt it wasn't. Dual wielding, no need for ADS, and some badass weapons, with great gunplay.
I dunno, I had fun with it. Have you tried The Old Blood? Maybe that's a bit less serious?
The modern Tomb Raider games are complete trash.
They're the most derivative video games in the medium at the moment. I simply cannot understand why people like these games. They're the culmination of pretty much all modern video gaming cliches, but done poorly.
Michael Bay of video gaming to put it simply.
I feel exactly the same
The thread about MGSV's story made me think of this one:
MGSV's gameplay isn't nearly all that it's cracked up to be.
The XCOM shooter that was revealed in 2010 looked amazing and twisted, but was ruined by the whining of overbearing X-COM fans.
No i'm saying it's very important all by itself.I don't see what that has to do with it. Are you saying variation in gameplay within a single game is of greater importance than, well, virtually any other consideration?
I don't think I can agree with this. There are multiple games over 10 years old which has unique entertaining gameplay which no other game have stolen said idea from (and if it have, then it's rather loosely). I'd also say that (I hate this term) AAA and AA games released during DC/XBOX/GC/PS2 era had more creativity to them than they do now where there's too much focus on making it cinematic and stuff. Don't think those type of games are really making an effort to superseding many of the quirks from back then.What that means is that while most people are going to define perfection as being something that has "perfect" graphics, or a "perfect" story, or a "perfect" multiplayer community, or a "perfect" amount of gameplay variation (or combinations of those aspects), I think these aspects are inevitably superseded by another game down the line, and serious play diminishes over time as the overall player base moves on to better looking, better written games with more active mutliplayer communities and more varied gameplay.
I don't think any game is 100% perfect. The reason I said what I said is because Tetris is often on this forum used as an antidote to that argument and is widely accepted for being such which is why my opinion belongs in this thread.So what is your current pick for perfect game? What about this game makes it perfect?
I agree with this. People on this forum say we shouldn't be afraid to show our hobby in public, but the truth is I'm less interested in escaping judgement and more concerned with avoiding other "gamers."
That isn't true of just games though. Fans of other things can be cringy as hell.
That was the yawning void of apathy, rather. Many decried sales underperformances are better attributed to that rather than controversy (which is by turn less noticed to cause the opposite).
I'm with youThe thread about MGSV's story made me think of this one:
MGSV's gameplay isn't nearly all that it's cracked up to be.
The modern Tomb Raider games are complete trash.
They're the most derivative video games in the medium at the moment. I simply cannot understand why people like these games. They're the culmination of pretty much all modern video gaming cliches, but done poorly.
Michael Bay of video gaming to put it simply.
The thread about MGSV's story made me think of this one:
MGSV's gameplay isn't nearly all that it's cracked up to be.
Persona 4 would have been a great game if you took out all of the RPG and dungeon crawling elements (aside from the social link system).
and I'm even a huge JRPG fan
While I love this game as it's one of my fav NES games, Ninja Gaiden 1's difficulty is overrated! I beat it without dying last year for a youtube playthrough and didn't even have any issues with 6-2 in that run, which many say is the hardest section ever in a game.
The thread about MGSV's story made me think of this one:
MGSV's gameplay isn't nearly all that it's cracked up to be.
Are we talking about the same thing? I don't mean the psuedo-tactical third person shooter that it eventually became, I mean the first-person shooter that inherited more than a few creepy queues from BioShock.