Raise the flame shield: Your "controversial" gaming opinion.

I never and have never understood the fascination with RE4, nor the hype it received as one of the best games ever during the few years following it's release. It's alright, that's about it.

Horror is not a popular genre
Resident Evil is/was a popular series

Remove the horror from it, inject a bunch of dudebro action and escort quests and you've got a game that the general masses will love.
 
Oh yeah, another one.

- Third-person free camera is not the ideal scheme for every RPG and Action game.
- Pre Rendering is now maybe obsolete, but fixed camera angles in RPGs should be more common than they are.
- The developer has no obligation to allow first person exploration if it doesn't hinder gameplay.

- Please. RPGs. Give me back speech bubbles if there's no voice acting in the cutscene. When there's paragraphs and paragraphs to sift through at a time, my eyes can really get tired always going to the same spot on the screen, and you're missing alot of dynamic things to do with the text as well.

- Speaking of which, Voice Acting should not be required, I hate that this is a requirement of gaming now. The best most amazing voice acting will never, ever trump the voice in my brain.
 
Wolfenstein the New Order was a mediocre FPS that took itself way too seriously, and should've been a big dumb fun shooter. Also it screwed up the last couple of levels as the last boss should've been with the London Monolith on the moon. The games finale should have been on the moon!

Agreed. Tons of lost potential there. That home base was a chore.
 
That's where I firmly believe you are wrong. For SHOOTERS, aim should be steady, yes. But ME was supposed to be an RPG, and ME1 successfully was. You create a character, that character doesn't have any experience, and you start building him. Teach him how to shoot a gun, he will learn how to shoot a gun. Teach him how to shoot a rifle, he will learn how to shoot a rifle. And so on. That's what an RPG is about. Character building. That's why ME1 had so much replay value, unlike its successors. You could play through ME1 a dozen times and it wouldn't get boring. But ME3 will feel the same no matter what class you choose, because every class-specific move will exist in another class, too, just repainted (with some rare exceptions).

Shepard is an N7 operative before the first game even starts. That makes him the elite of the elite already. He doesn't need the player to teach him "how to shoot a gun." We aren't talking about Harry Mason from Silent Hill missing pistol shots because he's a schoolteacher.

Mass Effect 3's classes play the same and class-specific moves are repainted into other classes? I'm curious what you're thinking of here. Where is Vanguard's Biotic Charge or Nova in another class? Where is Sentinel's Tech Armor? Where is Engineer's combat drone? Where is Infiltrator's stealth mode? This isn't even getting into how much of a huge improvement the weapon system received in ME2 and ME3, where guns aren't merely better in a boring "this one has 2 more attack power" inventory fill-a-thon kind of way, but rather in the way that every gun is viable depending on your playstyle and the feel of the weapon. Admittedly, ME2 streamlined both guns and build progression too much, both things that ME3 fixed. Really, ME3 Multiplayer devastates any comparison between ME3 and ME1, because the class and build variety is just so much better.

Mass Effect 1 is the least replayable ME1 to me. The majority of your playtime is slogging through boring terrain for collectibles, and the combat doesn't feature the dynamically evolving builds of even ME2, let alone ME3 (Typical ME1 build choice includes incremental increases in some stat or another. Typical ME2/3 build choice: this as a stronger single-target that does extra damage vs. armor, or evolve it into an AOE power with a 3 meter radius). I played it twice: once on PC for teh graphix and once on PS1 so I could import my save into ME2. I have no desire to replay it.
 
To be fair, Anime has always been that easily distinguishable to some degree, but it's only been fairly recently that it's gotten this bad. The settings are the same, characters are the same, are sexualized in the same shallow ways, look the same, emote the same, sound the same, talk the same, you get it. And it goes deeper than that, because even the gameplay and content are the same. In my last post, i gave plenty of examples of that severely veer off course in order to conform to the current fads of Japanese otaku culture, for no other reason than "they buy it". And the niche is so specific and so well defined that it becomes immediately obvious when it starts to happens. The writing changes, the tone changes, the designs change, the advertising changes, the selling points change, until the series is no longer recognizable from what initially set it apart.
Coincidentally I saw this on YouTube last night from Digibro: Anime Is Getting Lazy With Its Meta

And, like the vid says, in fairness, some of the stupid meta tropes and themes that plague anime are actually present in old shows. The problem is that so much of this modern otakufied shit (games and anime) just read like a bland checklist of that stuff:


  • "Beach Episode?" Check
  • Bath house walk-in scene? Check
  • Imouto (And/or oneesan)? Check
  • Stupidly young cast? Check
  • Oblivious MC? Check
  • Boob-fall? Check
  • Hot springs? Check
  • Underwear flashes? Check
  • Tsundure? Check
And as with any tropes, it's not that the tropes themselves are necessarily bad. The use of them is bad. I don't dislike Awakening because it had one of those things in particular. I dislike it because it fails to do absolutely anything interesting with them at all. It's the same regurgitated shit over and over and over again to pander to the same lowest common denominator of exploitable whales.
Well duh, very simplistic games which have been released on pretty much every single console ever and is easily accessible on the internet is of course gonna be played more than my favorite 30 hour RPG which has only ever been released on the GameCube.
This should tell you something about the staying power and enduring legacy of Tetris.
 
Ugh, your hatred against ME1 is so controversial >_<

Good job for staying on-topic :P

I was on topic. :/ I was responding to what you felt was a controversial view.

I mean, the belief that Mass Effect 1 is much worse than 2 and 3 (which is what I believe. still a good game, though!) is pretty controversial.
 
VR will go the way of Kinect, PS Move ect. and will die soon after. Outside of PSVR there are only expensive devices for the biggest enthusiasts. The biggest money lies in the casual market though. Developers and publishers will decide to abandon VR and keep on developing "traditional" games. Most games that will release on VR will be glorified tech-demos. I know this opinion is not popular on Neogaf lol, but it's what I think will happen. Maybe it will be the future of gaming, but I don't see high chances in that
 
The Xbox brand us gamers(eh?) knew and loved has been pretty much dead since 2010

I didn't grow up with Nintendo...Smash aside Nintendo games are a bunch of rubbish....Love Nintendo? Get a NES/SNES and play those games because other than the rare exception you aren't missing anything worthwhile

I mostly game on PS4 and Steam....those platforms aren't that good....just isn't any real competition esp with Steam...Games for WIN...I MEAN Xbox live for windows should be great for the industry as a whole in the long run (gonna have a rough ass start tho)
 
Games developed in Japan almost always have worse graphics or worse controls and worse gameplay than games developed in other countries.

When I owned a Sony console the few Sony developed games I bought never seems worth their praise (eyes GoW) and I don't think I ever finished a Sony game.

I hardly ever bought games from the likes of, Konami, Capcom, Namco or Square because I always came away disappointed when I did.
 
Games developed in Japan almost always have worse graphics or worse controls and worse gameplay than games developed in other countries.

When I owned a Sony console the few Sony developed games I bought never seems worth their praise (eyes GoW) and I don't think I ever finished a Sony game.

I hardly ever bought games from the likes of, Konami, Capcom, Namco or Square because I always came away disappointed when I did.

I get the worse graphics, but worse conttols and gameplay? I'd say that they are way better at doing raw gameplay, the problem is how they handhold players and make shit too complicated at times.

At least you didn't mention music, in which Japan destroy everyone.
 
Games developed in Japan almost always have worse graphics or worse controls and worse gameplay than games developed in other countries.

When I owned a Sony console the few Sony developed games I bought never seems worth their praise (eyes GoW) and I don't think I ever finished a Sony game.

I hardly ever bought games from the likes of, Konami, Capcom, Namco or Square because I always came away disappointed when I did.

I pretty much agree with this (but would also expand and say the music is normally terrible too), but if a decent game comes out that I care about from a Japanese dev (ie. Dead Rising, Gran Turismo), I won't hold a bias against them over their country.


The one main thing I've always noticed and don't understand about Japanese games is that they use Serif fonts a LOT more often than their Western counterparts.

I still think DR3's UI looks like a placeholder because of how badly the fonts fit:
2383093-gameplay_deadrising3_xbone_01_20131118.jpg


Anyone know why it's such a common thing?
 
The Witcher 3 is overrated

New Vegas is still better than Bethesda's Fallout games combined

I do not like all the new changes and features for Mirror's Edge Catalyst (feels like EA's doing moreso than DICE)

Dark Souls 2 ruined the Souls Franchise (which is why I'm somewhat worried about Bloodborne 2)

Spec Ops: The Line needs a complete mechanic/gameplay overhaul in order for more people to take it seriously (that or a sequel)

Yukiko is best girl, Marie was shoe horned to P4's lore (forced canon)
 
Wolfenstein the New Order was a mediocre FPS that took itself way too seriously, and should've been a big dumb fun shooter. Also it screwed up the last couple of levels as the last boss should've been with the London Monolith on the moon. The games finale should have been on the moon!

Let me get this straight; The WWII shooter with Nazi's on the moon, giant robot dogs, and a protagonist waking from a coma after 20yrs with no physical degradation took itself too seriously?

Hoo boy, we've got a live one.
 
Not sure if this is controversial, but I'll throw it in why not.

Dragon's Lair is nothing but a novelty, it's nothing but a game trial and error and nothing more than that. The animated FMVs are what go people interested in it, not the horrid gameplay.
 
Let me get this straight; The WWII shooter with Nazi's on the moon, giant robot dogs, and a protagonist waking from a coma after 20yrs with no physical degradation took itself too seriously?

Hoo boy, we've got a live one.

It could always get crazier! But seriously, you don't think there was a tone of seriousness in the dialogue and characters?
 
It could always get crazier! But seriously, you don't think there was a tone of seriousness in the dialogue and characters?
It could be serious at times. In fact, some of BJ's inner monologues were actually pretty moving.

But I don't think it ever took itself too seriously. I mean this is a game that literally has BJ speak the words: "Fuck you, moon."

If you want to see WWII games that took themselves too seriously, look pretty much anywhere else.
New Vegas is still better than Bethesda's Fallout games combined

Yukiko is best girl, Marie was shoe horned to P4's lore (forced canon)
I don't think either of these are controversial really (calling Yukiko the best might be, but not the 2nd part of the claim).
 
Games developed in Japan almost always have worse graphics or worse controls and worse gameplay than games developed in other countries.

There's another side to this.

Raw, technical graphical fidelity? Yeah, Japan gets shat on.

Rewarding animation quality and art direction? Japan all the way.

Responsive movement and physics that mesh well with the game mechanics? No contest, Japan wins again.

Japanese action games have always felt significantly better to me than western ones. I guess it probably has something to do with games being inspired by their anime of the era, which was a bit more extreme than stuff from the west at the time.

It could be seen in Western vs. Japanese RPGs as well. Japanese combat systems in RPGs were typically really flashy and effect heavy, and attacks were very rewarding. Western RPGs (even today) kind of struggle in that department, with the majority of the reward being in the gameplay systems themselves and scope of RPG elements. This alone is why I couldn't get into any of the Elder Scrolls game, and games like Dragon Age and Mass Effect seemed boring looking.
 
Well duh, very simplistic games which have been released on pretty much every single console ever and is easily accessible on the internet is of course gonna be played more than my favorite 30 hour RPG which has only ever been released on the GameCube.

Certainly.

Do you think that if that 30 hour RPG were published on every device from here on out in some fashion that it would be looked at as the perfect game by everyone and would be played seriously by large groups of people? Would this still be true in several decades? A century? Two centuries?
 
Ocarina of Time feels just like the most generic Zelda experience possible if you play the other games in the series before it.

Popular first post =p

I don't care for Ocarina, really. I think the 3DS OoT and MM would have benefited greatly from a revamped combat system. Playing those two after WW and TP is just... boring when it comes to combat.

For some controversy:

I love Fi.

I find Rayman 3: Hoodlom Havoc to be the most fun Rayman game. The variety of armors is awesome and the humor is great.

Speaking of Rayman, I find the Murphy levels in Rayman Legends very fun as well.
 
I hate 3D Mario other than 3D land and world. I want Nintendo to focus on 2D Mario games entirely.

I'm pretty indifferent torwards 3D Zelda.. OOT and Twilight Princes did nothing for me. MM is ok at best, WW had a charming art style but not much else.
Skyward Sword was alright I guess. The combat was pretty good and I like how much of the overworld felt like its own dungeon but Fi needs to die.

I don't like Xcom. I'm a huge fan of the original game and every time I'm playing either of the two XCom's I want to be playing X-com instead.

RE4 is when the Resident Evil series went to shit.
 
It annoys me how much gamers are unwilling to try new things. Whenever someone comes up with a new controller, it seems to be immediately bashed without people even trying it. All they apparently want is the same controller and the same games being made for the last 20 years, and seeing how derivative most AAA games are these days, the lack of innovation is starting to hurt the industry.

Say whatever you want about the Wii or Wii U, but at least Nintendo is trying something different. And for what it's worth, I really liked using the Wiimote and Gamepad. Hell, if the Kinect actually worked, it would've been great to use. Can't say anything about the Steam Controller or VR as I haven't used them yet, but it's great to see many new ways to play in the future, and I hope devs keep trying to innovate with controller functionality in the future.

(And yes, if you couldn't tell already, this is a response to the NX Controller thread. Although the leak is most definitely fake, I think it's a neat idea to use haptic buttons to create your own button layout as it opens using the controller up to genres that usually wouldn't work well on consoles).
 
People that aren't interested in fighting games in a "git gud" sense shouldn't be allowed to determine if a fighting game is good or not. I agree with that article that said that people that don't like SF5 value quantity over quality. I would be willing to bet that everyone complaining about SF5's lack of content wouldn't even be playing that content today if it was available in the beginning. They'd be done with it a week or two in the game's life and would be playing something else now.
 
Let me get this straight; The WWII shooter with Nazi's on the moon, giant robot dogs, and a protagonist waking from a coma after 20yrs with no physical degradation took itself too seriously?

Hoo boy, we've got a live one.

Hell yes it did, and one correction the game had one mission in WWII the rest of the game took place in the 60s with proto future weapons so I wouldn't call this a WWII shooter like previous entries. My take on it though.

Through the entire story with the story notes from BJs girlfriend killing nazies by sleeping with them and getting an abortion, the horror of the concentration camps, not to mention BJs twisted psyche through his innner monologues, the death of your friend or the soldier at the beginning of the game, the conversations with the resistance about the futility of their efforts etc. All of this was delivered very seriously which is why I thought the game would be more tongue in cheek. I was very wrong and I found it strange given what you said nazies on the moon, robot dogs, the crazy Jewish scientist among other things the game took itself way too seriously.
 
I don't know if it's controversial, or even if people know the developer.

Kairosoft (Game Dev Story, Ninja Village, etc.) is one of the best game makers out there. Its mobile titles have hooked me more than a lot of traditional triple-A console releases.
 
I am sick and tired of VR and it hasn't even started yet. Well, actually, I'm tired of people talking about and hyping VR. The technology itself is cool and all.

On that same note, and ignoring all objective advantages and disadavantages of each system, for me the PSVR isn't as "consumer-friendly" as most people make it out to be since I'm already deep in the PC ecosystem. I much rather pay $600 for a peripheral for my system than $700 to enter Sony's. Even the Vive's $800 proposition seems a better deal (since you get more stuff) than the PSVR in my case.
 
Hell yes it did, and one correction the game had one mission in WWII the rest of the game took place in the 60s with proto future weapons so I wouldn't call this a WWII shooter like previous entries. My take on it though.

Through the entire story with the story notes from BJs girlfriend killing nazies by sleeping with them and getting an abortion, the horror of the concentration camps, not to mention BJs twisted psyche through his innner monologues, the death of your friend or the soldier at the beginning of the game, the conversations with the resistance about the futility of their efforts etc. All of this was delivered very seriously which is why I thought the game would be more tongue in cheek. I was very wrong and I found it strange given what you said nazies on the moon, robot dogs, the crazy Jewish scientist among other things the game took itself way too seriously.

Would you have preferred BJ to be more like Serious Sam or Duke Nukem? I didn't mind The serious tone, given this was a situation where the Nazi's took over. But even looking back at Return to Castle Wolfenstein, that's how it's been.

As a shooter, I found it to be the big dumb fun game you felt it wasn't. Dual wielding, no need for ADS, and some badass weapons, with great gunplay.

I dunno, I had fun with it. Have you tried The Old Blood? Maybe that's a bit less serious?
 
The original Xbox controller (the 'Duke' as some people call it) is still the best Xbox controller Microsoft have designed.
 
Bethesda's Elder Scrolls and Fallout games are all janky messes that aren't worth playing. They're all terrible. Having said that, despite some of the Bethesda jank that's in the Obsidian developed Fallout: New Vegas, its a game that is actually well made and worth playing.

Metal Gear Solid 5 is proof that when a Japanese development team is given the time and money to make something great it will always be better than something from a Western development team.
 
If hardware capabilities totally froze and stagnated and never changed ever again from this point I wouldn't care. I'm completely turned off by the pursuit of more and more powerful systems.
 
They treat their side characters poorly though. See: Buck's team.

Edit: Their general art direction is worse than Bungie's too. Opinion, of course.

Halo 5's story in general is a mess when it comes to characterization. There was absolutely no way that it could've made Blue Team and Fireteam Osiris feel like anything more than bodies with voices, considering all eight of them were playable. When you had four of them running around in each mission, there was no room for character development for any of them. It was a stupid, stupid move.

The level design in 5, on the other hand, is top-notch. If you set aside the crummy story and just play those levels, those are some of the biggest, most complex battlefields ever featured in the franchise, and they're fantastic to run around in with three other friends.
 
Halo 5's story in general is a mess when it comes to characterization. There was absolutely no way that it could've made Blue Team and Fireteam Osiris feel like anything more than bodies with voices, considering all eight of them were playable. When you had four of them running around in each mission, there was no room for character development for any of them. It was a stupid, stupid move.

The level design in 5, on the other hand, is top-notch. If you set aside the crummy story and just play those levels, those are some of the biggest, most complex battlefields ever featured in the franchise, and they're fantastic to run around in with three other friends.
I should have specified. I LOVE Sanghelios. It is the best location I have seen since 2.

I mainly gripe about the mutliplayer maps looking either prefabricated as hell, or the Forerunner structures looking bland and overly patterned.
 
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