Herb Alpert
Banned
The latter isn't hyperbolic, in fact it's quite likely.
Ho please don't depress me even more.
I know
The latter isn't hyperbolic, in fact it's quite likely.
Didn't Miyamoto said he wasn't involved in NX development?
Surely your thumbs/thumbsticks obscure parts of the game?
Platforms, traps, items, enemies... it would be a huge design oversight. I just don't think this is the final design.
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But i like to push buttons Nintendo![]()
Ho please don't depress me even more.
I know
I don't get it.
Why do people not realize that developers will simply not put essential information on potentially obscured areas?
It's kinda been discussed a couple times but the idea is that the center of the screen between thumbs makes up what would be the "normal" available screen space. The extra which extends to the edges is just that - extra visibility creating something of a peripheral vision space. Much like your actual peripheral vision, you don't get a complete and perfect image or perception of what is there.
The controller is much bigger than that, if your thumbs are that size, you should go see a doctor.
Why does nobody consider bottom buttons? Like with the XBone elite controller?
It would work fantastic with the shape it has, I think!
How the hell would devs stop that if you can move the camera around or scroll around the level? I don't think you've thought this through.Why do people not realize that developers will simply not put essential information on potentially obscured areas?
I don't understand why people keep talking about obscuring the game with your hands when this most likely would be (if real) for button placement and secondary functions, not gameplay.
How the hell would devs stop that if you can move the camera around or scroll around the level? I don't think you've thought this through.
Surely your thumbs/thumbsticks obscure parts of the game?
Platforms, traps, items, enemies... it would be a huge design oversight. I just don't think this is the final design.
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It is? Because you don't like what you see in pictures, still not confirmed as either real or fake, showing nothing but the front of a device with a black screen?The latter isn't hyperbolic, in fact it's quite likely.
It's kinda been discussed a couple times but the idea is that the center of the screen between thumbs makes up what would be the "normal" available screen space. The extra which extends to the edges is just that - extra visibility creating something of a peripheral vision space. Much like your actual peripheral vision, you don't get a complete and perfect image or perception of what is there.
How the hell would devs stop that if you can move the camera around or scroll around the level? I don't think you've thought this through.
So many people are failing to get this, it's kind of mind-boggling. "Buttons are so 2005" or whatever these children are spouting. This stuff is fundamental. I'm all for evolving input devices (I am a peripheral nut), but you have to do it practically. Haptic on-screen buttons and morphing UIs are neat on paper, but in the real world they are just not practical at all. Especially for the one device that needs to be standard (control).
"Man, it sure would be cool if when I drove to work the steering wheel was where the radio is and the gas pedal was near the door lock. But when I drive to a restaurant I'd like the gas pedal to be where the brake is and the steering wheel to be in the glove box. You know, just because it can . Isn't that cool that it can? Total input customization!" Nevermind you're having to re-learn driving every time you go to a different place, and get into accidents all the time because you're having to look down at where the pedals/wheels/etc. are this time.
Who cares
How is this better, fun, practical
Cant wait to see Nintendo try to spin this as anything I would find compelling
Why does nobody consider bottom buttons? Like with the XBone elite controller?
It would work fantastic with the shape it has, I think!
I mean this already looks like it simplifies things so much that you might as well call it a mobile gaming device now. : /
That logic is exactly the same for any 3D game where the environment extends beyond the screen's limits. Are you complaining when an enemy appears for the out-of-frame portion of your screen? That's exactly the same thing here. You'll keep moving the camera around and what's under your thumb" isn't going to stay fucking hidden under there for all of gaming eternity.
What I think hasn't been thought through is just how conservative and close minded conventional gamers actually are. I'm glad some companies are still willing to take a bloody chance despite the audience they're facing.
It's kinda been discussed a couple times but the idea is that the center of the screen between thumbs makes up what would be the "normal" available screen space. The extra which extends to the edges is just that - extra visibility creating something of a peripheral vision space. Much like your actual peripheral vision, you don't get a complete and perfect image or perception of what is there.
I don't understand why people keep talking about obscuring the game with your hands when this most likely would be (if real) for button placement and secondary functions, not gameplay.
(If this is the controller) I highly doubt a game designer would put any vital info under the one portion of the screen which might be obscured. The main area of the screen is easily 16:9 and unobscured, so all important info can stay right there. All a game ported from a traditional console needs to do is:
a) run with a larger FOV so you see more peripheral area (think how you can increase FOV in many PC games)
and/or b) Move any HUD items to the peripheral area leaving a nice clean view.
Any context sensitive buttons will just appear next to the sticks, which is also in this additional peripheral area.
This isnt a Wii Remote moment
People understand this tech. It already exists. Much like the backlash to the fucking WiiU tablet
Its up to Nintendo to sell whatever idea is the driving force behind these design decisions
The backlash is obvious and justified until proven otherwise
Yeap. I posted a pic days ago how it would be used in a actual NX game and possible VC:
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"Traditional" controller layout is on the back side. Flip it for remote play with sticks + touch buttons. Boom.
I don't understand why people keep talking about obscuring the game with your hands when this most likely would be (if real) for button placement and secondary functions, not gameplay.
"Everything that is new is wrong until proven otherwise" well that's exactly what's wrong with your approach then.
The tech? What tech? We still have no fucking idea what the leaked object does / how it works.
It's up to Nintendo to sell it, on that we agree, but I don't understand how and why gamer should be so bloody adamant it's a failure in the making before Nintendo even starts trying to sell the concept to them. It's like saying "I'll never ditch my trusty physical keyboard on my phone, it's unpractical and unergonomic"...oh wait.
This isn't a Wii Remote moment, it's a "something is different, let's burn it to the ground" moment and it's depressing.
or this (credit goes to fourth storm for find)I'm starting to think the nubs are stuck on and are removable . Only the top part moves.
"Traditional" controller layout is on the back side. Flip it for remote play with sticks + touch buttons. Boom.
Why do people not realize that developers will simply not put essential information on potentially obscured areas?
Haha, that gif XD![]()
I think some people don't get that this would be cradled by fingers and not in their palms.
I don't know if you're being serious but that kind of set up would be so uncomfortable to hold. Also this leak looks too thin to have all that going on.
Its not different
Its an ipad with sticks
You're absolutely right, it's not different, it's exactly like an iPad!
....except with sticks.
....except it's linked to a console.
....except it's got a very different shape and ergonomics.
....except it's a dedicated gaming device made by a company kinda experienced in that field.
Really the same deal, yup.
Why do people not realize that developers will simply not put essential information on potentially obscured areas?
Why do people not realize that developers will simply not put essential information on potentially obscured areas?
Who cares
How is this better, fun, practical
Cant wait to see Nintendo try to spin this as anything I would find compelling
Thanks for that!
This thread moves so fast that it is hard to take it all in.
It will be interesting to see how this all pans out in the final design!
Its like we already forgot the WiiU happened