NX Controller Rumor [Up5: Original was fake, and thus this is too]

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Surely your thumbs/thumbsticks obscure parts of the game?
Platforms, traps, items, enemies... it would be a huge design oversight. I just don't think this is the final design.

7Obk7dw.png

It's kinda been discussed a couple times but the idea is that the center of the screen between thumbs makes up what would be the "normal" available screen space. The extra which extends to the edges is just that - extra visibility creating something of a peripheral vision space. Much like your actual peripheral vision, you don't get a complete and perfect image or perception of what is there.
 
Why do people not realize that developers will simply not put essential information on potentially obscured areas?

Where else do they put it then?
It's not like this mock up has the real estate to be too choosy!
If you were playing an FPS style game the sticks would block up too much of the screen for it to be properly playable!

It's kinda been discussed a couple times but the idea is that the center of the screen between thumbs makes up what would be the "normal" available screen space. The extra which extends to the edges is just that - extra visibility creating something of a peripheral vision space. Much like your actual peripheral vision, you don't get a complete and perfect image or perception of what is there.

Thanks for that! :)
This thread moves so fast that it is hard to take it all in.
It will be interesting to see how this all pans out in the final design!
 
Why does nobody consider bottom buttons? Like with the XBone elite controller?

It would work fantastic with the shape it has, I think!

It's a nice idea. I also like the premise of the Steam Controller (having those two buttons on the inside of the handles) and I assume that it can be applied on the NX in a limited range (like moving A and B as well as parts of the dpad to the handles). Why limited? Well, in my opinion it might cause some ergonomic issues if you strain certain fingers too much. The middle finger is used to being used/bend a lot, the ring finger isn't quite independent or flexible as the others though.
 
I don't understand why people keep talking about obscuring the game with your hands when this most likely would be (if real) for button placement and secondary functions, not gameplay.
 
Why do people not realize that developers will simply not put essential information on potentially obscured areas?
How the hell would devs stop that if you can move the camera around or scroll around the level? I don't think you've thought this through.
 
I don't understand why people keep talking about obscuring the game with your hands when this most likely would be (if real) for button placement and secondary functions, not gameplay.

Lack of imagination.

How the hell would devs stop that if you can move the camera around or scroll around the level? I don't think you've thought this through.

You move the camera until what is interesting for you is between the sticks. Like you would do it anyhow. Not rocket science.
 
The weirdest part about this, if it turns out to be true, is that (gimmicky programmable buttons aside), it's really just doubling down on the Wii U approach, which was a colossal failure. It makes almost no sense at all so perhaps there's more to it than meets the eye.
 
gaffers think that nintendo are trying to introduce the idea of a touchscreen to their target audience, while the the truth is they're trying to introduce their target audience to the idea of thumbsticks.
 
Surely your thumbs/thumbsticks obscure parts of the game?
Platforms, traps, items, enemies... it would be a huge design oversight. I just don't think this is the final design.
XqsDK3X.png

(If this is the controller) I highly doubt a game designer would put any vital info under the one portion of the screen which might be obscured. The main area of the screen is easily 16:9 and unobscured, so all important info can stay right there. All a game ported from a traditional console needs to do is:

a) run with a larger FOV so you see more peripheral area (think how you can increase FOV in many PC games)

and/or b) Move any HUD items to the peripheral area leaving a nice clean view.

Any context sensitive buttons will just appear next to the sticks, which is also in this additional peripheral area.
 
The latter isn't hyperbolic, in fact it's quite likely.
It is? Because you don't like what you see in pictures, still not confirmed as either real or fake, showing nothing but the front of a device with a black screen?

That's like ... the mother of all jumping to conclusions.

There's no picture of the back, where buttons or additional input options might be.
There's no picture of the device running anything. (The white one was deemed more fake than real due to the weird on-screen stuff)

There's basically nothing, but 3 pictures and 152 pages of speculation, "confirming", "denying", jumping to conclusions, overreactions ... and a massive amount of trees and Ninjas.
 
It's kinda been discussed a couple times but the idea is that the center of the screen between thumbs makes up what would be the "normal" available screen space. The extra which extends to the edges is just that - extra visibility creating something of a peripheral vision space. Much like your actual peripheral vision, you don't get a complete and perfect image or perception of what is there.

Who cares

How is this better, fun, practical

Cant wait to see Nintendo try to spin this as anything I would find compelling
 
How the hell would devs stop that if you can move the camera around or scroll around the level? I don't think you've thought this through.

That logic is exactly the same for any 3D game where the environment extends beyond the screen's limits. Are you complaining when an enemy appears from the out-of-frame portion of your screen? That's exactly the same thing here. You'll keep moving the camera around and what's under your thumb isn't going to stay fucking hidden under there for all of gaming eternity.

What I think hasn't been thought through is just how conservative and close minded conventional gamers actually are. I'm glad some companies are still willing to take a bloody chance despite the audience they're facing.
 
So many people are failing to get this, it's kind of mind-boggling. "Buttons are so 2005" or whatever these children are spouting. This stuff is fundamental. I'm all for evolving input devices (I am a peripheral nut), but you have to do it practically. Haptic on-screen buttons and morphing UIs are neat on paper, but in the real world they are just not practical at all. Especially for the one device that needs to be standard (control).

"Man, it sure would be cool if when I drove to work the steering wheel was where the radio is and the gas pedal was near the door lock. But when I drive to a restaurant I'd like the gas pedal to be where the brake is and the steering wheel to be in the glove box. You know, just because it can . Isn't that cool that it can? Total input customization!" Nevermind you're having to re-learn driving every time you go to a different place, and get into accidents all the time because you're having to look down at where the pedals/wheels/etc. are this time.

Who cares

How is this better, fun, practical

Cant wait to see Nintendo try to spin this as anything I would find compelling

Software buttons don't make sense if you want play pc/ps4/xbox games.

But what if Nintendo Nintendo wants to offer IOS game experiences? After all they are a mainstream / kid company after all.
 
I mean this already looks like it simplifies things so much that you might as well call it a mobile gaming device now. : /

Yeah, may as well take a static photo of a device which isn't switched on and in use and which none of us has ever held or tested and draw all your conclusions about how it's interface may work from that. It's how I do all my shopping anyhow ;)
 
That logic is exactly the same for any 3D game where the environment extends beyond the screen's limits. Are you complaining when an enemy appears for the out-of-frame portion of your screen? That's exactly the same thing here. You'll keep moving the camera around and what's under your thumb" isn't going to stay fucking hidden under there for all of gaming eternity.

What I think hasn't been thought through is just how conservative and close minded conventional gamers actually are. I'm glad some companies are still willing to take a bloody chance despite the audience they're facing.

This isnt a Wii Remote moment

People understand this tech. It already exists. Much like the backlash to the fucking WiiU tablet

Its up to Nintendo to sell whatever idea is the driving force behind these design decisions

The backlash is obvious and justified until proven otherwise
 
It's kinda been discussed a couple times but the idea is that the center of the screen between thumbs makes up what would be the "normal" available screen space. The extra which extends to the edges is just that - extra visibility creating something of a peripheral vision space. Much like your actual peripheral vision, you don't get a complete and perfect image or perception of what is there.

This. I posted a pic days ago how it would be used in a actual NX game and possible VC:

6FwVFvB.jpg
 
I don't understand why people keep talking about obscuring the game with your hands when this most likely would be (if real) for button placement and secondary functions, not gameplay.

Please. Put this in the title or the OP or something. I can't believe I'm back a day later and the same ridiculous conversation is taking place.
 
(If this is the controller) I highly doubt a game designer would put any vital info under the one portion of the screen which might be obscured. The main area of the screen is easily 16:9 and unobscured, so all important info can stay right there. All a game ported from a traditional console needs to do is:

a) run with a larger FOV so you see more peripheral area (think how you can increase FOV in many PC games)

and/or b) Move any HUD items to the peripheral area leaving a nice clean view.

Any context sensitive buttons will just appear next to the sticks, which is also in this additional peripheral area.

Yeah I can now see where you (and others) are coming from!
I'm actually getting pretty excited to see how this pans out!
 
This isnt a Wii Remote moment

People understand this tech. It already exists. Much like the backlash to the fucking WiiU tablet

Its up to Nintendo to sell whatever idea is the driving force behind these design decisions

The backlash is obvious and justified until proven otherwise

"Everything that is new is wrong until proven otherwise" well that's exactly what's wrong with your approach then.

The tech? What tech? We still have no fucking idea what the leaked object does / how it works.

It's up to Nintendo to sell it, on that we agree, but I don't understand how and why gamers should be so bloody adamant it's a failure in the making before Nintendo even starts trying to sell the concept to them. It's like saying "I'll never ditch my trusty physical keyboard on my phone, it's unpractical and unergonomic"...oh wait.

This isn't a Wii Remote moment, it's a "something is different, let's burn it to the ground" moment and it's depressing.
 
"Everything that is new is wrong until proven otherwise" well that's exactly what's wrong with your approach then.

The tech? What tech? We still have no fucking idea what the leaked object does / how it works.

It's up to Nintendo to sell it, on that we agree, but I don't understand how and why gamer should be so bloody adamant it's a failure in the making before Nintendo even starts trying to sell the concept to them. It's like saying "I'll never ditch my trusty physical keyboard on my phone, it's unpractical and unergonomic"...oh wait.

This isn't a Wii Remote moment, it's a "something is different, let's burn it to the ground" moment and it's depressing.

Its not different

Its an ipad with sticks
 
"Traditional" controller layout is on the back side. Flip it for remote play with sticks + touch buttons. Boom.

I don't know if you're being serious but that kind of set up would be so uncomfortable to hold. Also this leak looks too thin to have all that going on.
 
Why do people not realize that developers will simply not put essential information on potentially obscured areas?

It's not even a developer choice usually; platform owners have 'safe areas' to accomodate things like TV overscan, and putting things like UI elements outside of the safe area will cause a title to fail cert
 
Its not different

Its an ipad with sticks

You're absolutely right, it's not different, it's exactly like an iPad!
....except with sticks.
....except it's linked to a console.
....except it's got a very different shape and ergonomics.
....except it's a dedicated gaming device made by a company kinda experienced in that field.

Really the same deal, yup.
 
You're absolutely right, it's not different, it's exactly like an iPad!
....except with sticks.
....except it's linked to a console.
....except it's got a very different shape and ergonomics.
....except it's a dedicated gaming device made by a company kinda experienced in that field.

Really the same deal, yup.

Its like we already forgot the WiiU happened
 
I think haptic buttons could work well on a handheld, but I'm not convinced they'd be as good as normal physical buttons on a controller where your eyes are watching a TV.

If this is real, which I'm not yet convinced it is, then why is the camera and IR sensor on the bottomn? That seems stupid and not like a mistake Nintendo would make since they've got it right on every piece of hardware since the NDS. Unless it's not a camera and IR. In which case, what is it?
 
Why do people not realize that developers will simply not put essential information on potentially obscured areas?

And the design isn't finalized. they could make the controller bigger at end of development phase so who knows.

Cant wait to see if leak is real or not?
 
Why do people not realize that developers will simply not put essential information on potentially obscured areas?

There is a dominant school of thought that is not willing to sacrifice any image information. You will not counteract this point of view. There is virtually no argument you can make in the defense of obscuring information on screen. Saying the information is not crucial is pretty much saying it's pointless, and then you're arguing that it's good or reasonable to have pointless information on screen.

If the information isn't valuable, it should not be on screen at all.

If it the information on screen isn't valuable, then it shouldn't be there to begin with.

This is true in every visual medium and is a basic building block of visual design. Photography, cinematography, and gaming.

What developer would think "hmmm... what information should we put on the edges of the screen that literally doesn't matter at all?" How could they even do that? It would have to be a static frame - some kind of blinder on the left and right.

You don't add things that don't matter. Design that encourages doing this is just not good design. It's at odds with the entire visual philosophy.

Nintendo has a lot to prove with this design.
 


why would two different sourced "fakes" have the exact same dimensions
doubt they're sharing CAD files in some attempt to gain notoriety or attention
i'm leaning on #teamreal

Are the measurements in this pic legit? I would be pretty damn happy if this thing is basically a little wider than the U Pro controller and they add handles.

I have a Vita, haven't turned it on in a year or so, but I remember it being pretty comfortable. Way more comfortable than the 3DS. If it had handles it would have been even better. #TeamHandlesPlease

Edit: But! I suppose a reason to not have handles is so it can function as a WiiMote as well, which would be cool. So #TeamOptionalHandlesAttachement please. As if I needed anymore Nintendo plastic lying around...
 
Who cares

How is this better, fun, practical

Cant wait to see Nintendo try to spin this as anything I would find compelling

I wasn't saying it is, necessarily. I'm answering the question of "OMG ur thumbs cover teh screen?!?"

But since you ask, I think the idea creates a striking effect. In that respect, yes I think a dynamic screen that replaces the usual plastic bezel encapsulating the device is better. Is it more fun? *shrug*. Same could be said about a lot of graphical improvements that have been made. Some people still have more fun on Atari or 8-bit systems than they do a PS4/XBO. Practical? I don't think the lack of buttons is practical but expanding the screen past the controls doesn't seem particularly impractical if they can keep the costs down.

It's all extra. I've never seen people get so bent out of shape over something extra.

Thanks for that! :)
This thread moves so fast that it is hard to take it all in.
It will be interesting to see how this all pans out in the final design!

That it does! I even missed this response the first time and that was only a page back.
 
Its like we already forgot the WiiU happened

Apparently not, because the WiiU hate and people's prejudice with the gamepad are going strong here. Sure, you don't have to like the gamepad handling, that's fine, just like you don't have to like the Wii Remote or the Xbox controller. It's still a new way to implement fresh ideas into gaming and I (like many others) have enjoyed the WiiU because of the gamepad (or despite).

We don't know how different this is, and even if it's not revolutionary different, iteration is the key to success. If (perceived) failure of an original concept had to mean the end of said concept for all time, we'd live in a very boring world (with far fewer planes because I don't think flying humans originally went very well, as a concept).
 
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