NX Controller Rumor [Up5: Original was fake, and thus this is too]

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Now that I look at it... the camera doesn't really look like a camera. You can't see the lens at all, it just looks straight up like acrylic or whatever material the screen is using here. And it makes zero sense to have a camera on the bottom. It won't capture your face at all, just your body, if you're ever going to use this thing for video chat. There's a reason laptops, all mobile phones, DSi, 3DS, Wii U have the camera at the top. It makes zero sense.

DSiCamerasGraphic_1225123361.jpg


It doesn't matter where the camera is.

It matters how the camera is oriented.

Wow... Look at Pokken, SMM, Yoshi's Wooly World, and tons of other 2D games on Wii U and 3DS.

To say that the DPad isn't used equally as often as the Left analogue stick is totally unfair. Its the primary input method for tons of games.

Just look at all of the indie games on these platforms. Totally DPad oriented.

I think that if Nintendo is really going for a less overwhelming controller face, the first thing they're going to do is ditch the idea of multiple primary inputs.
 
Seeing as this prototype is looking more real with each day, I will say that it definitely looks interesting. The benefits of a system like this is it would allow developers to make games for a console with a console scheme that usually isn't suited for a controller. Suppose we can have RTS games that has a full keyboard on the controller or have a special layout that will allow you to access commands easily. If it does have haptic feedback (or even better have those bubble buttons), I feel that this controller can work extremely well for any game.

It's just a shame seeing so many people already dismissing this controller without even trying it themselves. They assume that the controller will already be shit because it's different and think that Nintendo just threw in the feature for shits and giggles. They probably tested this controller for thousands of hours, working alongside their game development teams in order to create a controller that works well with their games, and hopefully they've been working alongside third parties for the same (though I highly doubt that). So I can guarantee that for whatever controller they come up with for the NX, it's going to work well for Nintendo games at least.

It just seems like most people here just want yet another PS4 with Nintendo games on it and it drives me crazy. Seeing how much the AAA industry has stagnated over the years, it drives me crazy how unwilling people are in trying new things. If it turns out that the new controller ends up being crap, that's one thing, but if you're already calling it crap based on a prototype dev kit and not trying it yourself, then you must truly be closed-minded.
 
At least the patent is much more towards using the sticks for multiple operations in combination with the context and less using the touch buttons.

The patent images make it pretty clear that tilting = movement and pushing = jump. (those symbols are not actually rendered) Plus text input. They don't show other use cases in conjunction with the context buttons.

And Figure 11 actually shows that context buttons are to be touched, not interacted with the sticks:

In the game screen 100 shown in FIG. 11(A), for example, if the item image 120 that an image of a gun is drawn is selected (touched), it is determined that the player character 102 uses a gun
 
The sticks also look very 3D printed. They look like they don't move at all, and it just looks like a plastic blob. Actually, in fact, if you look the "inner" part of the nub, you can see common 3D printing texture that looks like it wasn't sanded off.

DSiCamerasGraphic_1225123361.jpg


It doesn't matter where the camera is.

It matters how the camera is oriented.

That camera will face the user's chest. The one you posted won't.
 
I think there is one fundamental challenge that this proposed controller presents. Maybe it was addressed in this mammoth thread, but i'm not aware of it.

How are you supposed to look at a television and intuitively interact with screen outlined buttons. Even with haptic technology, it just doesn't suffice a physical presence. Especially if button placement and arrangement is programmable. I just don't understand how it would work, especially for casual or novice players.
 
But why though? Nobody really wanted the gamepad in the first place and the Wii U selling poorly reflected that. I just don't have any idea why they're basically making the same mistake again. Not to mention that the original gamepad actually had buttons and this one doesn't so it actually seems like a downgrade if anything.

Lots of people (not all people, but I'm sure plenty of) wanted the GamePad, they just didn't want a big, heavy, cheap-looking device with lo-res resistive display.
 
I'm still on team fake but I've grown attached to the oval design.

You people posting motion on it doesn't help.

It's striking.

I'm the same, an oval screen has its appeal.

I'm absolutely #teamfake because I don't see the Virtual Console working on this and I don't see the NX not having Virtual Console.
 
Wow... Look at Pokken, SMM, Yoshi's Wooly World, and tons of other 2D games on Wii U and 3DS.

To say that the DPad isn't used equally as often as the Left analogue stick is totally unfair. Its the primary input method for tons of games.

Just look at all of the indie games on these platforms. Totally DPad oriented.
All playable with an analog stick. If this is real it seems pretty likely that the analog sticks are fairly new/different since they look so strange. Again, we don't know how this is supposed to work but Nintendo wouldn't release a controller that's incompatible with their mascot franchise
 
Seeing as this prototype is looking more real with each day, I will say that it definitely looks interesting. The benefits of a system like this is it would allow developers to make games for a console with a console scheme that usually isn't suited for a controller. Suppose we can have RTS games that has a full keyboard on the controller or have a special layout that will allow you to access commands easily. If it does have haptic feedback (or even better have those bubble buttons), I feel that this controller can work extremely well for any game.

It's just a shame seeing so many people already dismissing this controller without even trying it themselves. They assume that the controller will already be shit because it's different and think that Nintendo just threw in the feature for shits and giggles. They probably tested this controller for thousands of hours, working alongside their game development teams in order to create a controller that works well with their games, and hopefully they've been working alongside third parties for the same (though I highly doubt that). So I can guarantee that for whatever controller they come up with for the NX, it's going to work well for Nintendo games at least.

It just seems like most people here just want yet another PS4 with Nintendo games on it and it drives me crazy. Seeing how much the AAA industry has stagnated over the years, it drives me crazy how unwilling people are in trying new things. If it turns out that the new controller ends up being crap, that's one thing, but if you're already calling it crap based on a prototype dev kit and not trying it yourself, then you must truly be closed-minded.

I don't want Nintendo to be like Sony or Microsoft. But I do want innovations that make sense.

Wii remote made sense. Wii U Gamepad (even if not very exciting) made sense. This thing doesn't.

I'm all for a crazy off the wall controller. But not this one in particular.
 
I think I'm falling back to team fake lol. It really bugs me they go through all this trouble to take a picture of the front and risk their career? Risk their job?

Why not take a pic of the back while laying it down? Why not turn it on? Hell what's the name of the Nintendo NX? And why does it look exactly like patents?

Also wasn't it proven the first image from a few days ago was just an exact crop from a UE4 trailer?
 
The patent images make it pretty clear that tilting = movement and pushing = jump. (those symbols are not actually rendered) Plus text input. They don't show other use cases in conjunction with the context buttons.

And Figure 11 actually shows that context buttons are to be touched, not interacted with the sticks:

I mean the context of the action, not context button. Like you touch the gun button => the character draws a gun and you fire that gun with the stick.
 
Eh, as much as I love many things Nintendo, no they don't necessarily know what they are doing all the time. The 3DS revision coming with a second analogue nub, additional shoulder buttons and the circle pad on the 3DS are proof enough for that.

Those extras are still not essential. How many games actually require camera rotation on a small screen? Also the touch pad can rotate rather easily.
 
Lots of people (not all people, but I'm sure plenty of) wanted the GamePad, they just didn't want a big, heavy, cheap-looking device with lo-res resistive display.

I don't think the common consumer knew or cared that the gamepad was low res. They just already owned tablets and didn't really care that a game's console came with a tablet. Pricetag for including that tablet didn't help. It was a very "me too" move by nintendo probably out of a flawed plan to get some people from the mobile market on their side. Which is exactly the problem with this controller.
 
I think there is one fundamental challenge that this proposed controller presents. Maybe it was addressed in this mammoth thread, but i'm not aware of it.

How are you supposed to look at a television and intuitively interact with screen outlined buttons. Even with haptic technology, it just doesn't suffice a physical presence. Especially if button placement and arrangement is programmable. I just don't understand how it would work, especially for casual or novice players.

What if the controller is the main display, and the TV is for secondary info/multiplayer?

I don't necessarily think it a good idea, but Nintendo may...
 
Loving the mockups!

Just don't think the device pictured seems to be very child-friendly. The Wii U pad could have been much thinner, smaller as well, but they simply choose to go for something that was easy to hold. Then again, a lot of kids are playing on phones and tablets. They have a similar styling.

If it is supposed to be a large screen, I'm wondering: An oval screen. Seems do-able, but with holes in it? Have we seen that before?
 
I think we can agree that it seems like the analog sticks seem to be able to replicate a button, right?
For Zelda I guess the button could be used for the sword. In TP they mapped A to a trigger alongside the normal placement and it felt pretty good, they can do the same here or map it to the left stick.
As for Final Fantasy XV, you can play the game by holding down the attack button. That's something Tabata wanted to implement so it's easier for beginners so you can map that to the touch screen or the main right stick button if they want.
 
I was sure they'd try something more traditional this gen just to be safe and get things back on track.

"On track" being a small fish in the "traditional" market dominated by more dominat competitors in that area with established ties to established 3rd parties in the market?

Why would that be a track they'd want to be on?

What if this is a phone as well?

That would put them in a market with premium phones build on years of experience ny huge companies in that area, yearly hardare release cycles and customers replacing the hardware potentially every two years or even quicker. Not necessarily with the same manufacturer's follow up product.
 
I thought that your fingers don't ever need to leave the thumb sticks. The buttons are in the thumb sticks, but the display on the controller is just like a help menu since it will all be context sensitive. To switch between using a thumb stick to move the camera and select a button, you would have to hold down a button (on the back I would guess), like a shift key. When you think about how we use a controller, we have to move our thumbs up and down from the control stick to the buttons and back again. I think this simplifies the setup so that the control stick acts as both, because you can't do both at the same time currently. I don't think you actually would press any buttons on the screen and you would always know what you were pressing because your hands would never leave the control stick. I just wonder if the control stick can actually feel like buttons or not.

This crossed my mind as well, but not with the details you have. I have no idea how this would work though unless the stick has some kind of notches for definite directions inside, or really how this would be any faster or otherwise preferable to touch buttons. Maybe holding a button or pressing a toggle really wouldn't be any more obstructive considering you're no longer moving your thumbs from stick to face buttons, I dunno.
 
The sticks also look very 3D printed. They look like they don't move at all, and it just looks like a plastic blob. Actually, in fact, if you look the "inner" part of the nub, you can see common 3D printing texture that looks like it wasn't sanded off.




That camera will face the user's chest. The one you posted won't.

Also the shadow from the NX is to sharp compared with the upper (TV?) one. This is a montage from every angle.
 
I dunno, I just turned my phone upside down and set it up to use the front-facing camera, and it looked fine to me.

I just did this with an iPhone 6 Plus, and the camera angle was very weird. It emphasized my chin, and made me look unflattering. Almost all photos of people's faces are taken with an angle pointing down on them since it makes them look better. Pointing up almost never happens in portrait photography, whether someone takes it themselves (e.g. selfie) or gets someone else to do it.
 
Now that I look at it... the camera doesn't really look like a camera. You can't see the lens at all, it just looks straight up like acrylic or whatever material the screen is using here. And it makes zero sense to have a camera on the bottom. It won't capture your face at all, just your body, if you're ever going to use this thing for video chat. There's a reason laptops, all mobile phones, DSi, 3DS, Wii U have the camera at the top. It makes zero sense.

Also if you look closely, the white prototype has a mic hole to the left of the "camera". The black one has no such hole in any of the three photos. Of course it could simply be because it's black, but you can't see any kind of hole/indentation at all.

So where did the mic go?

Yeah, I'm leaning towards Team Fake now.

could be a newer revision, so maybe the mic is now downstairs?

Me too. Otherwise I never believe those leakers. Why taking just photos of that specific angle and not a 360° shot?
Why isn't the device turned on? Whats the point of showing it when it's turned off? Was the leaker in a hurry? Doubt it...so many points just seem so weird.
And why is the leaker so silent now? Why not reveal everything at once and then piss off? No, just reveal a little bit so that no one can say if it's real or not and then never come back. Thats always a sign of the real deal. Not.

As said before, by a lot of people, the hand as well as the backside could be an indicator who leaked the Pad.
If I would be chief from, let's say, Ubisoft and I would see a picture with hands, I would control everyone of my staff who could get an NX in their hands.
Also, if you turn it on, it could be exactly the same problem, maybe even leak your own game!
As more time passes, the riskier it get's to leak something.
If I would have been the leaker, I wouldn't put my job in jeopardy, just because some people don't believe me.
 
Nintendo already confirmed the NX would be unveiled at E3 2016, so even if there's a Direct before it they wouldn't talk about it at all.

No they havent, they never said when they will show it off, only said they wont talk about until after fiscal year which ends March 31
 
I think I'm falling back to team fake lol. It really bugs me they go through all this trouble to take a picture of the front and risk their career? Risk their job?

Why not take a pic of the back while laying it down? Why not turn it on? Hell what's the name of the Nintendo NX? And why does it look exactly like patents?
Here's the back:

sticker.jpg
 
I think there is one fundamental challenge that this proposed controller presents. Maybe it was addressed in this mammoth thread, but i'm not aware of it.

How are you supposed to look at a television and intuitively interact with screen outlined buttons. Even with haptic technology, it just doesn't suffice a physical presence. Especially if button placement and arrangement is programmable. I just don't understand how it would work, especially for casual or novice players.

It's true and that was I was trying to put in words earlier this week.
Haptic feedback sounds like an expensive technology only here to pretend solving another expensive technology, the free-form display.

And I still fail to see the purpose of the free-form display. Most of the screen space isn't even visible or usable.
 
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