NX Controller Rumor [Up5: Original was fake, and thus this is too]

Status
Not open for further replies.
Will never use a controller without face buttons but I'm sure they'll have an alternative available, it just sucks that people will have to buy that instead of it being the default option in the box. I tried playing PS1 games on my phone and it's horrible, I need to feel the impact my actions make with the buttons, it's very awkward controlling characters just with touch.
 
So you want to have to stop moving to select items? Or click a button before you can click another button to do something?
You kind of need to stop to select items from most games. You have a few pre select ones on the right side.
They could slow down time to not pause the action which is something they can already do
 
Either fake or a prototype they're not gonna realise in the way it is pictured, I just don't see them leaving out physical buttons, it's one of the bigger reasons why gaming on your phone is shit.
 
Figured this would be a good exercise. Made a quick UI animation concept:

LwdiSnM.gif



  • Contextual actions/buttons
  • Click down on left analog stick for weapon wheel
Hear it with sound for that extra OOMPH.

So we've reached the "acceptance" stage of grief?
 
I think it looks most like a home button, but you're probably correct. No matter what, a console's power button can't be digital, it just wouldn't work for obvious reasons.

Maybe a home and power button incorporated in to one? As in, press it when it is off and it turns on the console to the home menu, and when the console it on it just opens the home menu. To turn the console off, there would be a power option within the menu, or you can press power on the box that connects to the tv.

Looking closer at the pictures, the thing on the bottom does seems to be more a button than a camera.
 
I think there is one fundamental challenge that this proposed controller presents. Maybe it was addressed in this mammoth thread, but i'm not aware of it.

How are you supposed to look at a television and intuitively interact with screen outlined buttons. Even with haptic technology, it just doesn't suffice a physical presence. Especially if button placement and arrangement is programmable. I just don't understand how it would work, especially for casual or novice players.

This is why I hope some of these rumors are wrong of confused and this is the handheld. I'm a lot more skeptical of this idea for consoles.
 
Think about the shape of your eye and how it influences your natural field of vision. Think about the traditional shape of a 16:9 display and how often you actually look at the corners or even the sides of the screen apart from when the UI demands it.
Having UI elements in the corners makes the most sense so it doesn't obscure any of the action going on in the central area of the screen. This makes no sense.
How much of that screen could you actually touch while keeping the controller gripped in both hands?
How much of that screen could you accidentally touch? When using analog sticks your thumbs can often touch the joypad itself if moving to extreme positions, this design just seems to make this more likely to happen.
 
Too big of a change for their target audience in the console market and it is not going to fly. Hell, even the Wii U gamepad was still a regular controller that played great and that failed. This is so backwards it's like they doubled down instead of learning from the mistake.

Here is the thing that Nintendo needs to realize. People just love their games... that's it! The Wii is over and nobody gives a damn about fucked up control schemes anymore. Their desire to create lightning in a bottle with some gimmicky controller takes away from what people ultimately want from them.

Because, thanks to Sony and MS being boring as shit, a lot of gamers have settled into a comfort zone they're not keen on moving out of. Just look at all the people begging for a 'normal' controller. Here's the thing, though, hardware makers experimenting with gamepads has been a thing for most of the industry's existence, it's only recently that Sony decided that the dualshock was "good enough", and MS followed their lead. Because they decided to be boring like that.

Nintendo has been making new and unique controllers since the NES. Hell, the Wii U Gamepad is literally the only non-peripheral 'dualshock' setup they've made, it's literally just a dualshock with a screen in the middle. Hell, it's even pretty comfortable.

What "people ultimately want from them" is stagnation, and that's the last thing I want from Nintendo. I am utterly sick of the dualshock 'standard', and I can't wait for someone to take a sledgehammer to it, whether it be Nintendo or Valve (and Valve's crazy controller is pretty fucking awesome). You can say "if it's not broken, don't fix it", but the dualshock format is actually pretty broken in some ways, and that's not stopping people from complaining about other things from being "samey", why aren't we doing the same thing about controllers?
 
So you want to have to stop moving to select items? Or click a button before you can click another button to do something?

but... don't you have to... anyway? I mean your thumb is either on right thumb stick.. or a button. not both. likewise your thumb is either on left thumbstick, or making a selection on d-pad.. not both.

What button looks like this? I don't think any buttons have any random "depth" to their circles. Also, why is it black and not white?

actually looks VERY similar to the power and TV buttons on the Wii U gamepad.
 
Figured this would be a good exercise. Made a quick UI animation concept:

LwdiSnM.gif
But......... it's not a handheld right? All you will see on screen is some dumb map stuff again and nothing else as long as its not a remote play. And we are supposed to look at tv and not at controller this fact and that there is no traditional buttons that you can feel with your fingertips. This is insane.

Burn this shit with fire Nintendo. Please, enough of this gimmicky bullshit.

Oval screen and hands covering parts of screen space......LMAO. Even PS Vita(original) is not comfortable for my hands i can't even imagine holding this oval trash for more than 10 minutes.
 
In b4 NX's handheld's name is "Mary" and NX's console is "Mii" and this whole naming convention turns out to be an elaborate way for a Nintendo employee to ask his significant other to marry him. "Wii U Mary Mii?" This will happen. You wait and see. I work for a future uncle at Nintendo from the future.
 
Having UI elements in the corners makes the most sense so it doesn't obscure any of the action going on in the central area of the screen. This makes no sense.

I'm not saying "move the UI out of the corners of the screen." Even this controller design has out-of-the-way spots to put the traditional UI (specifically, in the "corners" above each of the sticks).

My comment is more about whether you need the corners of the display to extend beyond the shape of the oblong screen we're seeing on this controller template? That is, do you get anything valuable out of the additional screen corner space that you'd get if this screen were a larger 16:9 display? Are your eyes really going to use the corners of such a screen, or do you just expect those corners to be there because "that's how it's always been"?

How much of that screen could you accidentally touch? When using analog sticks your thumbs can often touch the joypad itself if moving to extreme positions, this design just seems to make this more likely to happen.

With good touch UI design, this shouldn't be an issue.
 
Figured this would be a good exercise. Made a quick UI animation concept:

LwdiSnM.gif



  • Contextual actions/buttons
  • Click down on left analog stick for weapon wheel
Hear it with sound for that extra OOMPH.

This actually refreshed my memory. Remember back in January that Indie Dev BPlusGames leaked out he had NX dev kits and was making PuzzleBox for NX. Here's a link:
https://www.facebook.com/BplusGames/posts/991794830891175?comment_id=99181942088871

In that link, he says the following:
Not possible cause this game is made for NX but modified to be released on Steam earlier cause sadly I'm not able to wait til NX and need to release this game soon. But the Steam-Version will see some Updates and grow, grow and grow AND you can create Levels to use in several modes and share them with NX players too!!

If we look at the Steam page for PuzzleBox here, you can see the method of control he uses.

It's a similar concept as the wheel putting the colors around the sticks. He says this game is designed for the NX, so it wouldn't be a stretch to imagine he's taking the same concept used for the NX (customizable screen around the analog sticks to give control to players to select the color used) and slapping it in his modified PC version. He also mentions the NX's control allows for 8 colors instead of 4, which would make sense as he can put 4 colors around both sticks.

I definitely think this lends credence toward this leak as it would allow this same level of control as seen here. At the very least, I would expect something similar with regards to having a screen surrounding the sticks with the ability for developer customization.
 
What button looks like this?
I don't think you need a camera for most games, and to take the occasional mugshot, or to have video chat, you can just reposition the controller or turn it upside down, since it has a symmetric shape. And if needs be, then the less flattering angle will have to do. Not ideal, but an acceptable trade-off for what a camera means on a console controller.

Re: your previous posts.
 
If the sticks also act as buttons, I'd expect them to be press able as opposed to clickable

I was thinking that the buttons are on the sides of the control stick, plus the click button, so A B X Y buttons are pressed by pushing the control stick a certain direction. As far as pressing 2 buttons at once, not sure how you would be able to hold down a run button and then hit the jump button. Maybe by moving diagonally, so basically both buttons are pressed at the same time.
 
But......... it's not a handheld right? All you will see on screen is some dumb map stuff again and nothing else as long as its not a remote play. And we are supposed to look at tv and not at controller this fact and that there is no traditional buttons that you can feel with your fingertips. This is insane.

Burn this shit in fire Nintendo. Please, enough of this gimmicky bullshit.

Oval screen and hands covering parts of screen space......LMAO. Even PS Vita(original) is not comfortable for my hands i can't even imagine holding this oval trash for more than 10 minutes.
Well, there is a possibility that the controller is also Nintendo's next-gen portable system. There is also theories of Nintendo using tech for 3D touch and for buttons to 'rise up' from the touch screen for it to feel like buttons.
 
Because, thanks to Sony and MS being boring as shit, a lot of gamers have settled into a comfort zone they're not keen on moving out of. Just look at all the people begging for a 'normal' controller. Here's the thing, though, hardware makers experimenting with gamepads has been a thing for most of the industry's existence, it's only recently that Sony decided that the dualshock was "good enough", and MS followed their lead. Because they decided to be boring like that.

Nintendo has been making new and unique controllers since the NES. Hell, the Wii U Gamepad is literally the only non-peripheral 'dualshock' setup they've made, it's literally just a dualshock with a screen in the middle. Hell, it's even pretty comfortable.

What "people ultimately want from them" is stagnation, and that's the last thing I want from Nintendo. I am utterly sick of the dualshock 'standard', and I can't wait for someone to take a sledgehammer to it, whether it be Nintendo or Valve (and Valve's crazy controller is pretty fucking awesome). You can say "if it's not broken, don't fix it", but the dualshock format is actually pretty broken in some ways, and that's not stopping people from complaining about other things from being "samey", why aren't we doing the same thing about controllers?

You make it seem like the only way for Nintendo to innovative is through gimmicky controllers.

Some people don't want Nintendo to stagnate. They just wish the innovations were in gameplay. Like not making 4 NSMB games in a relatively short time frame.
 
but... don't you have to... anyway? I mean your thumb is either on right thumb stick.. or a button. not both. likewise your thumb is either on left thumbstick, or making a selection on d-pad.. not both.



actually looks VERY similar to the power and TV buttons on the Wii U gamepad.

No it doesn't. This looks more like a lens.

g0TxmSS.png

dSuUjgg.png
 
I think there is one fundamental challenge that this proposed controller presents. Maybe it was addressed in this mammoth thread, but i'm not aware of it.

How are you supposed to look at a television and intuitively interact with screen outlined buttons. Even with haptic technology, it just doesn't suffice a physical presence. Especially if button placement and arrangement is programmable. I just don't understand how it would work, especially for casual or novice players.

It's not rocket science.

The scrolling triggers are essentially 3 buttons in one per trigger, traditional controllers have 2 triggers each side. The scrollable triggers "could" basically replace 2 face buttons on their own (so they don't need 4 seperate digital buttons).

I think what would work best is if you'd arange 3 buttons to the left, right and obove the right stick (or left right and down).
 
Because, thanks to Sony and MS being boring as shit, a lot of gamers have settled into a comfort zone they're not keen on moving out of. Just look at all the people begging for a 'normal' controller. Here's the thing, though, hardware makers experimenting with gamepads has been a thing for most of the industry's existence, it's only recently that Sony decided that the dualshock was "good enough", and MS followed their lead. Because they decided to be boring like that.

Nintendo has been making new and unique controllers since the NES. Hell, the Wii U Gamepad is literally the only non-peripheral 'dualshock' setup they've made, it's literally just a dualshock with a screen in the middle. Hell, it's even pretty comfortable.

What "people ultimately want from them" is stagnation, and that's the last thing I want from Nintendo. I am utterly sick of the dualshock 'standard', and I can't wait for someone to take a sledgehammer to it, whether it be Nintendo or Valve (and Valve's crazy controller is pretty fucking awesome). You can say "if it's not broken, don't fix it", but the dualshock format is actually pretty broken in some ways, and that's not stopping people from complaining about other things from being "samey", why aren't we doing the same thing about controllers?

Can't we be advocating for a different type of new controller? I'm not asking for stagnation. I just think this controller in particular looks dumb. Other Nintendo experiments have been cool in my book.
 
Figured this would be a good exercise. Made a quick UI animation concept:

LwdiSnM.gif



  • Contextual actions/buttons
  • Click down on left analog stick for weapon wheel
Hear it with sound for that extra OOMPH.

Yeah, that looks great. I've been saying that that right stick would make a great A button when recreating the Gamecube controller layout. In all honesty, I'd probably nix the off-screen play and use the bottom screen for inventory management or game stats.

I even thought about having a thin green circle pop up around the right stick to symbolize the A button. I started creating a vector example of how it could look with Mario Kart last night, but I may change that up to an animated example like yours. Good stuff!
 
Some people don't want Nintendo to stagnate. They just wish the innovations were in gameplay. Like not making 4 NSMB games in a relatively short time frame.

4 NSMB games in 7 years (2006, 2009, 2012. 2012) was pretty tame compared to the NES era.

SMB - 1985
SMB2JP - 1986
SMB2USA - 1988
SMB3 - 1988
SML - 1989
SMW - 1990
SML2 - 1992
 
I think as a handheld it would be fine (with improvement to the final design to make it more comfortable in the hand). but as a controller with touch screen buttons its a terrible idea.
 
Status
Not open for further replies.
Top Bottom