Games can just use the centre of the screen.
I guess this example is for VC titles.
Games can just use the centre of the screen.
You kind of need to stop to select items from most games. You have a few pre select ones on the right side.So you want to have to stop moving to select items? Or click a button before you can click another button to do something?
Aaah. Honestly never seen anything of the font other than The amiibo logo.
Odd this seems to have no system buttons, at least on the top surface, I'd expect a home button.
Figured this would be a good exercise. Made a quick UI animation concept:
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Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
So you want to have to stop moving to select items? Or click a button before you can click another button to do something?
Christ almighty, that's better than anything I thought of to post.
I definitely want back triggers/pressure pads, but home button there would be bad. Could be middle of the top edge I guess.Maybe on the back? I'm still thinking the only way to save this thing is if there are buttons on the back.
About as many hours as people's Wii U were turned on during its lifespan. So 30 or so.I wonder what the battery life will be like on the Nintendo Stewie
I think it looks most like a home button, but you're probably correct. No matter what, a console's power button can't be digital, it just wouldn't work for obvious reasons.
Maybe a home and power button incorporated in to one? As in, press it when it is off and it turns on the console to the home menu, and when the console it on it just opens the home menu. To turn the console off, there would be a power option within the menu, or you can press power on the box that connects to the tv.
About as many hours as people's Wii U were turned on during its lifespan. So 30 or so.
Figured this would be a good exercise. Made a quick UI animation concept:
![]()
Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
I think there is one fundamental challenge that this proposed controller presents. Maybe it was addressed in this mammoth thread, but i'm not aware of it.
How are you supposed to look at a television and intuitively interact with screen outlined buttons. Even with haptic technology, it just doesn't suffice a physical presence. Especially if button placement and arrangement is programmable. I just don't understand how it would work, especially for casual or novice players.
Having UI elements in the corners makes the most sense so it doesn't obscure any of the action going on in the central area of the screen. This makes no sense.Think about the shape of your eye and how it influences your natural field of vision. Think about the traditional shape of a 16:9 display and how often you actually look at the corners or even the sides of the screen apart from when the UI demands it.
How much of that screen could you accidentally touch? When using analog sticks your thumbs can often touch the joypad itself if moving to extreme positions, this design just seems to make this more likely to happen.How much of that screen could you actually touch while keeping the controller gripped in both hands?
Too big of a change for their target audience in the console market and it is not going to fly. Hell, even the Wii U gamepad was still a regular controller that played great and that failed. This is so backwards it's like they doubled down instead of learning from the mistake.
Here is the thing that Nintendo needs to realize. People just love their games... that's it! The Wii is over and nobody gives a damn about fucked up control schemes anymore. Their desire to create lightning in a bottle with some gimmicky controller takes away from what people ultimately want from them.
Or the white one was the handheld device and this black one is a controller, and you can use a headset with it.
Looking closer at the pictures, the thing on the bottom does seems to be more a button than a camera.
Cool mockup but still looks terrible from a gameplay standpoint.Figured this would be a good exercise. Made a quick UI animation concept:
![]()
Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
I definitely want back triggers/pressure pads, but home button there would be bad. Could be middle of the top edge I guess.
So you want to have to stop moving to select items? Or click a button before you can click another button to do something?
What button looks like this? I don't think any buttons have any random "depth" to their circles. Also, why is it black and not white?
But......... it's not a handheld right? All you will see on screen is some dumb map stuff again and nothing else as long as its not a remote play. And we are supposed to look at tv and not at controller this fact and that there is no traditional buttons that you can feel with your fingertips. This is insane.Figured this would be a good exercise. Made a quick UI animation concept:
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And they're going to hold Spla2n hostage so I have to buy it![]()
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Sorry
Having UI elements in the corners makes the most sense so it doesn't obscure any of the action going on in the central area of the screen. This makes no sense.
How much of that screen could you accidentally touch? When using analog sticks your thumbs can often touch the joypad itself if moving to extreme positions, this design just seems to make this more likely to happen.
This. I posted a pic days ago how it would be used in a actual NX game and possible VC:
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Figured this would be a good exercise. Made a quick UI animation concept:
![]()
Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
Not possible cause this game is made for NX but modified to be released on Steam earlier cause sadly I'm not able to wait til NX and need to release this game soon. But the Steam-Version will see some Updates and grow, grow and grow AND you can create Levels to use in several modes and share them with NX players too!!
I don't think you need a camera for most games, and to take the occasional mugshot, or to have video chat, you can just reposition the controller or turn it upside down, since it has a symmetric shape. And if needs be, then the less flattering angle will have to do. Not ideal, but an acceptable trade-off for what a camera means on a console controller.What button looks like this?
If the sticks also act as buttons, I'd expect them to be press able as opposed to clickable
Also why does the bottom of this controller look white...? It almost looks like... the top was spray/plasti painted black...
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Well, there is a possibility that the controller is also Nintendo's next-gen portable system. There is also theories of Nintendo using tech for 3D touch and for buttons to 'rise up' from the touch screen for it to feel like buttons.But......... it's not a handheld right? All you will see on screen is some dumb map stuff again and nothing else as long as its not a remote play. And we are supposed to look at tv and not at controller this fact and that there is no traditional buttons that you can feel with your fingertips. This is insane.
Burn this shit in fire Nintendo. Please, enough of this gimmicky bullshit.
Oval screen and hands covering parts of screen space......LMAO. Even PS Vita(original) is not comfortable for my hands i can't even imagine holding this oval trash for more than 10 minutes.
Also why does the bottom of this controller look white...? It almost looks like... the top was spray/plasti painted black...
Because, thanks to Sony and MS being boring as shit, a lot of gamers have settled into a comfort zone they're not keen on moving out of. Just look at all the people begging for a 'normal' controller. Here's the thing, though, hardware makers experimenting with gamepads has been a thing for most of the industry's existence, it's only recently that Sony decided that the dualshock was "good enough", and MS followed their lead. Because they decided to be boring like that.
Nintendo has been making new and unique controllers since the NES. Hell, the Wii U Gamepad is literally the only non-peripheral 'dualshock' setup they've made, it's literally just a dualshock with a screen in the middle. Hell, it's even pretty comfortable.
What "people ultimately want from them" is stagnation, and that's the last thing I want from Nintendo. I am utterly sick of the dualshock 'standard', and I can't wait for someone to take a sledgehammer to it, whether it be Nintendo or Valve (and Valve's crazy controller is pretty fucking awesome). You can say "if it's not broken, don't fix it", but the dualshock format is actually pretty broken in some ways, and that's not stopping people from complaining about other things from being "samey", why aren't we doing the same thing about controllers?
but... don't you have to... anyway? I mean your thumb is either on right thumb stick.. or a button. not both. likewise your thumb is either on left thumbstick, or making a selection on d-pad.. not both.
actually looks VERY similar to the power and TV buttons on the Wii U gamepad.
Kyle Bosman was right.
I think there is one fundamental challenge that this proposed controller presents. Maybe it was addressed in this mammoth thread, but i'm not aware of it.
How are you supposed to look at a television and intuitively interact with screen outlined buttons. Even with haptic technology, it just doesn't suffice a physical presence. Especially if button placement and arrangement is programmable. I just don't understand how it would work, especially for casual or novice players.
it doesn't?
Because, thanks to Sony and MS being boring as shit, a lot of gamers have settled into a comfort zone they're not keen on moving out of. Just look at all the people begging for a 'normal' controller. Here's the thing, though, hardware makers experimenting with gamepads has been a thing for most of the industry's existence, it's only recently that Sony decided that the dualshock was "good enough", and MS followed their lead. Because they decided to be boring like that.
Nintendo has been making new and unique controllers since the NES. Hell, the Wii U Gamepad is literally the only non-peripheral 'dualshock' setup they've made, it's literally just a dualshock with a screen in the middle. Hell, it's even pretty comfortable.
What "people ultimately want from them" is stagnation, and that's the last thing I want from Nintendo. I am utterly sick of the dualshock 'standard', and I can't wait for someone to take a sledgehammer to it, whether it be Nintendo or Valve (and Valve's crazy controller is pretty fucking awesome). You can say "if it's not broken, don't fix it", but the dualshock format is actually pretty broken in some ways, and that's not stopping people from complaining about other things from being "samey", why aren't we doing the same thing about controllers?
Figured this would be a good exercise. Made a quick UI animation concept:
![]()
Hear it with sound for that extra OOMPH.
- Contextual actions/buttons
- Click down on left analog stick for weapon wheel
Some people don't want Nintendo to stagnate. They just wish the innovations were in gameplay. Like not making 4 NSMB games in a relatively short time frame.