Final Fantasy XV: Platinum Demo Thread

I hated literally everything about duscae, the ugly art, the tech problems, the combat, the voice acting, the pacing, the controls, the confused gameplay systems. This demo gives me a small amount of hope though, it has charm.
 
Just finished the demo.....uh combat is better, but still completely awful for me. It doesn't flow well. It feels very disjointed I'd prefer mapping of weapons to light and heavy attack buttons vs. using the dpad. Other than that no real complaints, but damn the combat is holding this back for me.
 
That's inverse kinematics(IK) at work. It's used to dynamically modify animations ingame using physics and the bone structure of the model.

Here's an example of a lot of the things they're using IK for(starts @ 2:28): https://youtu.be/Fa1BKCjobZs?t=2m28s

Well I have to admit I'm extremely impressed. The fact the object it reacted to wasn't anything rooted to the ground was what made me hesitant to assume it was intentional.

The underlying issue is just how ineffective I felt. Maybe when the full game is out I'll learn the Combat better, but right now it was like I brute forced my way to victory and that doesn't feel fun.

Yeah I kind of worded that wrong, what I should have probably said was learning the deficiencies of the dodging mechanics. I felt like I was being hindered by the mechanics themselves too. I do actually like the combat system I just feel it's more awkward than it needs to be.
 
I've gotta say, I've been skeptical about how FFXV would end up turning out for quite a while and I enjoyed this quite a lot. Didn't play Episode: Duscae because I had no interest in Type 0. Enjoyed the combat a lot and I really liked this interpretation of Carbuncle. My favorite part of the demo was
when Noctis got shrunk down in that big room. Felt a lot like that section in Neverland in KH, which is probably why I liked it so much. The spells had some really cool effects to them, especially the rain one and the meteor looking one.
Could've had a better frame rate, though.

Overall though, I'm way less skeptical as to the quality of the full game. Still gonna wait for reviews, but I think it could end up being pretty good.
 
Pretty boring demo. Felt more like KH than anything else. Its needs more AA and the frame rate was poor. So freaking underwhelming after finishing this.
 
I think he's too far ahead to face head on at lv15 unless you have a very good idea of the dodging mechanics. The best way to take him on then is to rely on warping to nearby points any time he starts something that could be the gravity attack and try to make use of the 7x damage multiplier you get dropping from the top of the citadel once or twice.
The underlying issue is just how ineffective I felt. Maybe when the full game is out I'll learn the Combat better, but right now it was like I brute forced my way to victory and that doesn't feel fun.
 
http://youtu.be/fCpZFTwnFpo

- The change is that warp is the triangle button when you got the small sword equipped.
- Dodge and roll is relagated to one button.
- among other things
The shoulder buttons will probably have other functions in the main game.

Which was a bad idea. For example, you have to stop dead to use the shield parry. Otherwise you doge roll. No damn it, let me defend. Kightsguard on L1 could be done while moving.

The new control scheme is worse than the old one imo. It let you attack on the right side of the controller while keeping defense at the ready on the left. Now your right thumb has to make quick choices, and Noctis doesn't move on a dime.

Also, after playing some more, I realized that Tempest, a preset ability on the weapon deck for the Zweihander in Duscae, is now a directional attack when that sword is equipped...that I can't for the life of me seem to pull off on demand. That's...weird. Are weapon abilities in the game depreciated, or just the deck?
 
I just finished the demo. It took me 1 hour and 14 minutes after collecting all of the glowing things and screwing around for a bit.

I thought it was really fun and actually appreciated how different it was from the open world feel of Duscae.
Exploring the house as tiny Noct was super fun. There were so many toys to play with. My favourites are the Meteorite item, the car and transforming into the giant bull. The environments are stunning. From the interior of the house, to the old city and the futuristic city - there's a lot of variety. The cities are especially beautiful during the night. The combat seems the same as Duscae which is fine since I liked that. It just would have been better if child Noct had some more weapons since the same combos got old after a while. The final battle was pretty awesome though it could have been longer since it was our only chance to play as big Noct.

I'm concerned about the dub since child Noct was making Japanese type sounds in English.

I cannot wait for this game.
 
You would think fans of jrpgs would want both to suceed since we really need both to suceed to keep seeing these big JRPGs.

I mean I get being a fan of one series more than the other but the constant shitting on other series just for the sake of it gets old

Being a fan of something doesn't mean you need to reward poor or mediocre products. Not saying this is going to be one, but the demo sure is underwhelming and the last several mainline games have been, so it's not surprising that people are skeptical.

If FF bombs it's not going to kill JRPGs, it's just going to kill gigantic budgeted ones that under-deliver.
 
Being a fan of something doesn't mean you need to reward poor or mediocre products. Not saying this is going to be one, but the demo sure is underwhelming and the last several mainline games have been, so it's not surprising that people are skeptical.

If FF bombs it's not going to kill JRPGs, it's just going to kill gigantic budgeted ones that under-deliver.
Ffxiii sold like 6 mil has an meta of 83
Ffxii I believe sold in the 5 mil range and its meta is 92
Ff14 arr has 5 mil+ users and a meta of 86
Can we stop with this now.
 
Being a fan of something doesn't mean you need to reward poor or mediocre products. Not saying this is going to be one, but the demo sure is underwhelming and the last several mainline games have been, so it's not surprising that people are skeptical.

If FF bombs it's not going to kill JRPGs, it's just going to kill gigantic budgeted ones that under-deliver.

Yeah and I agree with all your points but way too many people are treating this demo with crazy hyperbole and like this is the final game.

I am not saying this demo is incredible but it is such a small thing and something that won't even be in the game.

I do get the complaints of this is an odd marketing move though for sure. But like I have said a bunch today in various FFXV threads, that everywhere else other than GAF there hasn't been this hyperbole. And after the initial shit storm we see a bunch of people now coming out saying they liked it.

I guess I shouldn't say it will kill JRPGs even big budget ones since then I am being hypocritical with hyperbole.
 
Which was a bad idea. For example, you have to stop dead to use the shield parry. Otherwise you doge roll. No damn it, let me defend. Kightsguard on L1 could be done while moving.

The new control scheme is worse than the old one imo. It let you attack on the right side of the controller while keeping defense at the ready on the left. Now your right thumb has to make quick choices, and Noctis doesn't move on a dime.

Also, after playing some more, I realized that Tempest, a preset ability on the weapon deck for the Zweihander in Duscae, is now a directional attack when that sword is equipped...that I can't for the life of me seem to pull off on demand. That's...weird. Are weapon abilities in the game depreciated, or just the deck?
Hold back and press attack and you should perform the sweep.
 
Just finished this, it was short but sweet, felt a lot like kingdom hearts imo which is awesome, the combat has a learning curve but its actually pretty good once you get the hang of it.
Don't know about y'all but I'm really looking forward to play this game.
 
Which was a bad idea. For example, you have to stop dead to use the shield parry. Otherwise you doge roll. No damn it, let me defend. Kightsguard on L1 could be done while moving.

The new control scheme is worse than the old one imo. It let you attack on the right side of the controller while keeping defense at the ready on the left. Now your right thumb has to make quick choices, and Noctis doesn't move on a dime.

Also, after playing some more, I realized that Tempest, a preset ability on the weapon deck for the Zweihander in Duscae, is now a directional attack when that sword is equipped...that I can't for the life of me seem to pull off on demand. That's...weird. Are weapon abilities in the game depreciated, or just the deck?

Analog down and attack and he does it, I'm not quite sure if those abilities are now preset. R2 and R1 could be for cycling purposes. We will see though. Because those shoulder and trigger buttons will have functions in the main game especially some sort of party commands.
 
Ingenious way to ease players into the combat system. Not everyone has played Kingdom Hearts so it makes sense to structure the demo how they did.
 
I can't agree with the idea that the battle system is worse than Duscae. It's an improvement, even without party members available. There's more freedom of movement and weapon choice on the fly, and the special attacks are mapped in a more natural way.
 
Unusual observation and possibly wrong but here's something I just noticed switching between the two demos. The textures are generally not amazing, instead the areas that do look good usually come down to shaders and geometry however there's one main standout culprit that looks like crap each time. Stone. Anything made of concrete or stone looks really horrible because the low res textures are highlighted here by the poor way highly diffused objects react to the lighting. You have to be lined up directly with the light source to get anything that looks decent during daylight or complex geometry like the rock arches at the start to create enough shadows to mask it. Low light scenarios seem to work better, and it's improved drastically with rain and low light causing the reflection to do their job bringing the scene to life.

Contrary to an earlier post, I actually think the new demo has better IQ now, but I'm not sure I'm fond of how it was achieved as aliasing seems lessened to a small degree but the image in general seems a lot more blurry. I don't really have any idea why. Looking back through the demo though I feel it would be more consistent if anything rocky were to have a texture resolution bump, although that's likely not possible given the later scenes are largely comprised of it.
 
Got around to playing it on PS4 and finished it in 1:11 (took my time exploring, particularly in the playroom).

It was OK. I'll address the combat first since so many KH comparisons have been made. For reference I've played KH1, KH2 (including FM+), BBS FM, and DDD. My favorite combat system of them is KH2 FM+.

I think Kid Noctis gameplay was like early KH1. Basic combos, cartoony effects. But not really as good. KH1 is smoother when stringing combos together, especially in air combos where Kid Noctis wasn't capable of much. But you're not playing as Kid Noctis in the final game, so that's fine.

One thing I was very impressed about was the effects for the spells, especially the Meteorain spell and the Raindrops spell. Really big and flashy. But I would much rather prefer the spells autotarget, because I can see lots of instances where you're trying to target an enemy and not being able to get the spell off before they hit you.

Then I got to Adult Noctis. I didn't think it was like KH at all at this point. I didn't think FF XV's combat was like KH in Episode Duscae and I certainly didn't think it was like KH here. Maybe a clunky KH1 or BBS at best (early game too). But I think the comparisons are a bit shallow; it seems to be its own thing.

Once again, stringing combos is just not as smooth as in any KH game. It feels slow and clunky, especially compared to KH2. In air combos, you don't have the same airtime, or maybe rather you can't do air combos as easily (trying to be fair here and might just need some more practice though; any tips?). You don't have the autotargetting spells. There's nothing in KH comparable to the warping in FF XV (speaking of the warping, there were times I was trying to target a specific spot but it would skip to another location I didn't want to warp to; hope that's smoothed out). The effects aren't as satisfying. Also, camera movement as well as framerate are not as snappy as those KH games. Actually those two things contribute a lot to the great feel of KH combat systems.

It's weird but I enjoyed the combat more in Duscae 2.0. This might just be a bad representation, IDK. The mechanics in Duscae were a bit different. But you also had more options and your whole party. I also prefer attacking with square as opposed to circle. Still, even early KH (doesn't matter which one of the ones I listed) feel like you're in better control.

Moving on, the graphics were...kind of underwhelming. Comparing it to other open world games I've played on PS4 like Witcher 3 and MGSV, it doesn't look as good as them, and MGSV ran at 60 FPS while Witcher 3 on PS4 currently isn't worse. The character models in those games are better, and the lighting is more appealing too. Again, this is all based on this demo; the full game might be quite different. It's less blurry than Duscae. As a side note, the game seems to have more or less the same look of it as the FF XIII games with the dithering going on. I'm kinda used to every main FF looking different but it feels like they're using the same technology.

The camera...I thought it was weird the camera was real close to Kid Noctis in the forest area and the playroom, but got more spaced out in Altissia and the Citadel, closer to something like KH2. I was driving the car and the camera movement was too slow. Otherwise camera movement is OK, but with the choppy framerate there are improvements to be made. I thought moving the camera speed to 4 was too fast, while 3 (the default) was a tad slow. Not too big of a deal on 3 though.

The framerate was alright for most of it, with some dips here and there, but it wasn't as good during battles. I didn't think it was much better than Episode Duscae. Warping across to the giant from hanging definitely causes some drops. Hopefully they iron this out for the full game.

As for the sound, the music is great. The Playroom theme is very good and it's good that they played Gratia Mundi (or whatever, lol) in Altissia. They also brought back the original Omnis Lacrima for the Iron Giant fight, as opposed to the arrangement in Duscae, another good thing. One thing that disappointed me is that the sound effects are notably louder than the music, with the music being pushed back a bit in the background. Of course you can modify the volume levels for sound effects, voices, and music but the music isn't quite as clear as it should be. I thought the sound level for the forest area music and the after battle music once you beat the Iron Giant quite low.

To end off, I think Episode Duscae 2.0 is definitely the better demo.
 
Being a fan of something doesn't mean you need to reward poor or mediocre products. Not saying this is going to be one, but the demo sure is underwhelming and the last several mainline games have been, so it's not surprising that people are skeptical.

If FF bombs it's not going to kill JRPGs, it's just going to kill gigantic budgeted ones that under-deliver.

Still, what's the point of the Persona vs FF thing?
We are also getting an AAA Kingdom Hearts and an AAA Dragon Quest, but you don't see KH vs FF or DQ vs FF posts, do you? Persona 5 shows up in every FFXV thread despite the fact that KH3 or DQXI will probably make better comparison, so I can't help thinking there is a rivalry going on.
 
I really, really, really, REALLY, liked how much freedom you have in the air now. I swear I went from warpstrike stun to air combo to warp to building without even touching the ground. Also I much prefer the on the fly switching as I felt like I had alot more control. I will say that there seems to be less of a connecting combo with all the weapons. They all have their own combo string, and if you switch weapons you just end your combo and start the new weapons combo, there isn't any connection between the strings.

Cons, animations have too much priority. This is primarily for just defending. It's happened too many times where I'll go to attack, see the Iron Giant is about to attack and try to roll/hold defense to guard/warp away, but I'll eat it as Noctis's attack animation hadn't finished playing out. That is unfortunate, really made it hard to get the defense aspect of combat down. Also warps take WAY to long to come out. I've eaten the giants big AOE drag in move so many times because the warp to the building didn't come out fast enough.

Magic aiming needs to be reworked, if you are locked onto an enemy the magic should just be auto aimed at them, I shouldn't need to manually aim magic in the middle of a hectic fight. Also the camera needs to be pulled back.
 
Yeah if it's one thing I never got, it was the constant Kingdom Hearts comparisons in regards to the combat, even in Duscae. They share the flashiness aspect but that's about it.
 
Finished it. Meh. They should've asked me if I wanted to cancel my preorder after this terrible demo instead of whether I want to buy the game. Duscae was a lot better overall.
 
Wow, so much negativity in this thread.

Let me say in advance that I was EXTREMELY disappointed by Duscae, both 1 and 2.0. The game wasn't fun, combat was confusing, the controls were awful and it just was not a good experience.

Framerate inconsistencies aside, I am extremely impressed by this demo. The controls are much better, combat is easier to understand and much more fun, and it is by far one of the best, if not the best looking console games I've ever seen.

And the carbuncle is absolutely adorable.

Bring on September.
 
Dodge cancelling needs to be in the final game. I should be able to dodge out of any attack as long as my feet are touching the ground. If they add that, this combat will be way better.

I love the combat already, but this is needed.
 
As my first final fantasy, I was pretty excited since they were what I thought was moving to a more of a DMC type combat...but yeezus it's just so bad and boring. Why only use one button for attacking??
 
Wasn't too impressed. I guess it gets a pass since it's a tech demo, but I'm glad they released that Dusky thing last year as it was much better.
 
Just beat it, I actually liked it a lot. Combat was decently fun. Visuals were pretty cool. Framerate problems were a bit noticeable but didn't bother me too much. Excited.
 
Just had my very first massive drop on framerate on the Iron Giant battle.

Night setting and rainy. I warped to one of the lamp posts to heal, and of course the Giant went over there and smashed the post. As it crumbled apart, the framerate dropped so hard I could swar it hit the 10's.

So far it's the only performance issue I've had.
 
Dodge cancelling needs to be in the final game. I should be able to dodge out of any attack as long as my feet are touching the ground. If they add that, this combat will be way better.

I love the combat already, but this is needed.

I think Tabata said that will be in the final game, or at least that what I remember him saying in the ATR after the original demo.

I think it even bothered him it wasn't in.
 
Yo forget the shield. That
shuriken
tho? That was actually pretty fun to use. Gives a sense of the weird variety of weapons that Noctis is going to be able to use.
 
Ingenious way to ease players into the combat system. Not everyone has played Kingdom Hearts so it makes sense to structure the demo how they did.

Kingdom Hearts played better back on PS2 so it's probably for the best that some people haven't played it before this.
 
I think I know what really bothers me, and it may sound weird, but its the infinite combos. They just drag on, no finishers or anything. Just feels wrong. At least in duscae, you had a pace with the whole deck set up they had, even if that felt too long.
 
Episode Duscae v2 was much better than this demo. I really really liked Ep Duscae 2.
Everything in this one felt worse. Combat, Graphics, Controls, etc.
(Probably framerates were better though) but everything else was worse.

Disappointed.
 
Wow, so much negativity in this thread.

Let me say in advance that I was EXTREMELY disappointed by Duscae, both 1 and 2.0. The game wasn't fun, combat was confusing, the controls were awful and it just was not a good experience.

Framerate inconsistencies aside, I am extremely impressed by this demo. The controls are much better, combat is easier to understand and much more fun, and it is by far one of the best, if not the best looking console games I've ever seen.

And the carbuncle is absolutely adorable.

Bring on September.

I agree but I believe the problem here is that this demo is just a nice way to ''update'' those who have played Duscae (and so have already an idea about the scope of the final game) about the progresses made so far. They have improved the resolution, the combat system is much better with the manual weapon switching and now you can feel that the different weapons have a different purpose, target system now is working well while it was a total mess in Duscae, magic system has been implemented and some spells are really great.
So if we sum the good things of Duscae with the progresses shown here people can be pretty confident in the final product.
But those who are just playing this demo are basically playing a KH-like short level with very little to do and a final boss with the combat system totally unexplained. I knew what to do because I played Duscae otherwise the demo simply tells you to keep pressed either attack or defend LOL. There's much more than that but most people won't even notice because there's not a tutorial.
So in this sense I can understand the disappointment from a few people in this demo but personally I'm pretty confident in the game at this point.
 
It's absolutely ridiculous how freaking high you can warp from. It's incredible.

It's equally disappointing how the frame rate chugs for the high warps. Those have been the most exciting thing about the combat since 2006. I hope they can fix that.
 
Hey you're back!
Lol, yea ty! Feels weird being back after almost two months was it? But it was missed! I was laying low in the Uncovered Event but I was in there getting hyped.

I enjoyed the demo, but I can't help but agree that, for the general audience, they should have gone with Duscae 2.0. Duscae is poorly paced, but at least it gives a better sense of what the game is about. Don't understand the really harsh negative reactions. I guess most of them are people who never tried Duscae.
 
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