HTC Vive is $799, ships early April 2016

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http://blog.htcvive.com/us/2016/04/an-update-on-pre-orders/

A message to our customers:
While fulfilling this week’s orders for HTC Vive, a limited number of individuals were affected by auto cancellations due to processing issues with financial institutions. We’re actively working to resolve this, and have already reinstated orders for some customers. We want to assure our customers that we’ll work with them to process their payment so they can receive their Vive when they were expecting it. If you pre-ordered a Vive, we encourage you to contact your financial institution to notify them of upcoming charges.
We apologize for the inconvenience. If you have any questions regarding the status of your order please contact us at +1 888-216-4736 or online at http://www.htcvive.com/support.
Thank you,
The Vive Team

______

Initially was was so hyped to get my spare room VR ready when my card got charged but since its still pending and all these talks about cancellations has taken the wind out of my sails. I spoke with my bank and they said I was good to go. The htc site marks my order as a 'boxed shipment' WHAT DOES THAT MEAN!?! Where is my tracking number! Argh. I haven't been this anxious about a release since Halo 2.

That's what everyone waiting has on their Order Page, my cc got charged but i still have the same status as yours
 
HTC Vive |OT| What a time to be a Vive

I like it, but I think Giant Bomb called dibs a day or two ago.

3a7fc79c0c.jpg
 
Ok well I finally got my order cleared up. Called HTC support one more time and they put a new order in for me, using the same CC info (since I had already manually approved and had Chase clear back when we were supposed to be re-charged automatically).

I immediately called Chase afterward and the order was approved while I was on the line with my bank. Just checked and the order is pending on my credit card account. THANK GOD. Looks like it'll be a few days late but at least it's coming.
 
My only complaint about the Vive is that the cord spirals and you have to untwist it.

As expected the Vive also has that halo effect when there is white on black but it hasn't really been an issue at all
 
Ok well I finally got my order cleared up. Called HTC support one more time and they put a new order in for me. I immediately called Chase afterward (I already had called and put a clear on the transaction yesterday but I wanted to be 100%) and the order was approved while I was on the line with my bank. Just checked and the order is pending on my credit card account. THANK GOD. Looks like it'll be a few days late but at least it's coming.

Congrats! xD

Hopefully HTC Europe will do the same on Monday once they open their support lines.
 
Congrats! xD

Hopefully HTC Europe will do the same on Monday once they open their support lines.

Thanks, really hope you can get it sorted out then too. I'm confident you will, seems like they are finally getting it together, I didn't have to prod at all the guy knew what was up immediately. What a miserable couple of days this was, the relief is great. My Vive is on the way and my Rift is coming within 2 weeks with free shipping. Slowly but surely getting the hype train back on the tracks.
 
So is Tuesday the embargo day for the consumer version? I can't wait to see Giant Bombs content. The room VR should be more interesting to watch than them sitting with a gamepad.
 
Im in the first wave, my payment was taken on thursday, it shipped same day, then my bank froze the account out of suspicion of fraud on friday night, cancelled my card and issued a charge back on that transaction. So now my order is likely to be stopped in customs and returned to HTC im assuming and i cant reprocess the payment until i receive my new card and activate it. Now it looks likely that ill lose my pre order and wont be able to reorder until between 5-10 working days from Monday when my account gets reactivated.

Devastated.

Damn. Hopefully they'll work something better out with you.

I still don't fully understand how it is Digital River's (or HTC's) fault if a bank rejects a payment. The subsequent handling? Absolutely. But not the initial problem.

Then again, I don't know much about banking!

I'm guessing they had a programming/database error of some sort and were submitting the electronic charges with incorrect or missing secondary information (e.g. the CSC). Had to have enough info correct to initiate the charge but enough wrong for the system to flag it and the bank to reject it on review.
 
Adrft coming to Vive in May

You’ve been asking for ADR1FT to support other HMDs, and today Three One Zero and 505 Games are excited to announce that ADR1FT is coming to the HTC Vive in May! If you’ve purchased ADR1FT on Steam already, there’s nothing extra you need to do; We will issue an update to the game that makes the game compatible with Vive. Simply launch the game, put your HMD on, and you’ll be playing in virtual reality!
 
HTC Vive |OT| Viven' la Vida Loca! / Livin' la Vive Loca!

HTC Vive |OT| Wanted Dead or a Vive

HTC Vive |OT| Any Vive You Want It

HTC Vive |OT| Riding the crest of a Vive
 
Wait, people are getting their hardware shipped or credit cards charged already?? I ordered like two minutes after it was up and I don't have anything yet. I just checked my Digital River order via their dumb order number and password status. Nothing on there.
 
Job Simulator - Felt like I was actually there. Brain fooled. Nothing felt phony. When I did the chef order up job, it was claustrophobic. After a minute sat down IRL and chilled on the floor to take a break. Looked up and threw ingredients out the counter window (where orders are picked up) at customers. It all felt completely natural. Pulling corks out of wine bottles, multi tasking balancing food in one hand while opening the microwave door with the other. Even doing turning knobs and pushing buttons without looking because I already had my station mapped. It's scary.

Hover Junkers - Fucking hilarious seeing other avatars in multiplayer, making hand gestures and whatnot. The feeling of moving while on the hover craft was disorienting at first, but you get used to the sensation of it. Firefights was....wow...I can't even begin to explain how visceral. So satisfying physically ducking behind metal sheets I put up fortifying walls. Shooting THROUGH the tiny cracks, crevics, holes and shit...it all worked. My only gripe was the lack of any real instructions. So I got frustrated initially.

Space pirate trainer - space invaders in VR! Words can't describe how bad ass it is to physically dodge bullets in real time or deflect them off my shield. Or even more bad ass it is to reflect MY OWN bullets off my shield and into enemy clusters. The soundtrack was sick too and everything just flowed well. Hopefully this game gets more meat put on (enemy variations, more weapons, different scenarios). Still recommended.

Surgeon Simulator - It's crazy the sense of scale of all the equipment and even the patient himself. Didn't care for the fact they keep the awkward controls gimmick even for VR controllers. Just made it unnecessarily complicated and tool fun away. Even still, once I figured out how to grab shit properly, I was smashing and hacking and sawing away.

Quark - I think this is the name. So generic looking RTS, that became 1000 times for charming through VR. I played laying on my belly watching these little toys come alive and wage war. I NEED STARCRAFT FUCKING NOW.

GOLF Wind...something or other - did not play well with the size room we had, so it was awkward and clumsy. But it has potential.

Selfie Tennis - funny as hell, but...ultra shallow. More a tech demo than anything. I was able to dribble a tennis ball just fine with my tennis racket and wack bystanders off the ledge with my serves.

And that's it.


I'm just extraordinarily depressed now. Cause mine won't show up till May.
 
Wait, people are getting their hardware shipped or credit cards charged already?? I ordered like two minutes after it was up and I don't have anything yet. I just checked my Digital River order via their dumb order number and password status. Nothing on there.

In the same boat. Only thing I've received is the "Order being processed" email that pretty much everyone else got. Kind of pissed that people who pre-ordered like yesterday are getting first wave slots/getting their cards charged already.
 
Job Simulator - Felt like I was actually there. Brain fooled. Nothing felt phony. When I did the chef order up job, it was claustrophobic. After a minute sat down IRL and chilled on the floor to take a break. Looked up and threw ingredients out the counter window (where orders are picked up) at customers. It all felt completely natural. Pulling corks out of wine bottles, multi tasking balancing food in one hand while opening the microwave door with the other. Even doing turning knobs and pushing buttons without looking because I already had my station mapped. It's scary.

Hover Junkers - Fucking hilarious seeing other avatars in multiplayer, making hand gestures and whatnot. The feeling of moving while on the hover craft was disorienting at first, but you get used to the sensation of it. Firefights was....wow...I can't even begin to explain how visceral. So satisfying physically ducking behind metal sheets I put up fortifying walls. Shooting THROUGH the tiny cracks, crevics, holes and shit...it all worked. My only gripe was the lack of any real instructions. So I got frustrated initially.

Space pirate trainer - space invaders in VR! Words can't describe how bad ass it is to physically dodge bullets in real time or deflect them off my shield. Or even more bad ass it is to reflect MY OWN bullets off my shield and into enemy clusters. The soundtrack was sick too and everything just flowed well. Hopefully this game gets more meat put on (enemy variations, more weapons, different scenarios). Still recommended.

Surgeon Simulator - It's crazy the sense of scale of all the equipment and even the patient himself. Didn't care for the fact they keep the awkward controls gimmick even for VR controllers. Just made it unnecessarily complicated and tool fun away. Even still, once I figured out how to grab shit properly, I was smashing and hacking and sawing away.

Quark - I think this is the name. So generic looking RTS, that became 1000 times for charming through VR. I played laying on my belly watching these little toys come alive and wage war. I NEED STARCRAFT FUCKING NOW.

GOLF Wind...something or other - did not play well with the size room we had, so it was awkward and clumsy. But it has potential.

Selfie Tennis - funny as hell, but...ultra shallow. More a tech demo than anything. I was able to dribble a tennis ball just fine with my tennis racket and wack bystanders off the ledge with my serves.

And that's it.


I'm just extraordinarily depressed now. Cause mine won't show up till May.

Yes! Job Simulator is so cool! Happy to hear you really dug Hover Junkers. I haven't seen many impressions on it yet.
 
Job Simulator - Felt like I was actually there. Brain fooled. Nothing felt phony. When I did the chef order up job, it was claustrophobic. After a minute sat down IRL and chilled on the floor to take a break. Looked up and threw ingredients out the counter window (where orders are picked up) at customers. It all felt completely natural. Pulling corks out of wine bottles, multi tasking balancing food in one hand while opening the microwave door with the other. Even doing turning knobs and pushing buttons without looking because I already had my station mapped. It's scary.

Hover Junkers - Fucking hilarious seeing other avatars in multiplayer, making hand gestures and whatnot. The feeling of moving while on the hover craft was disorienting at first, but you get used to the sensation of it. Firefights was....wow...I can't even begin to explain how visceral. So satisfying physically ducking behind metal sheets I put up fortifying walls. Shooting THROUGH the tiny cracks, crevics, holes and shit...it all worked. My only gripe was the lack of any real instructions. So I got frustrated initially.

Space pirate trainer - space invaders in VR! Words can't describe how bad ass it is to physically dodge bullets in real time or deflect them off my shield. Or even more bad ass it is to reflect MY OWN bullets off my shield and into enemy clusters. The soundtrack was sick too and everything just flowed well. Hopefully this game gets more meat put on (enemy variations, more weapons, different scenarios). Still recommended.

Surgeon Simulator - It's crazy the sense of scale of all the equipment and even the patient himself. Didn't care for the fact they keep the awkward controls gimmick even for VR controllers. Just made it unnecessarily complicated and tool fun away. Even still, once I figured out how to grab shit properly, I was smashing and hacking and sawing away.

Quark - I think this is the name. So generic looking RTS, that became 1000 times for charming through VR. I played laying on my belly watching these little toys come alive and wage war. I NEED STARCRAFT FUCKING NOW.

GOLF Wind...something or other - did not play well with the size room we had, so it was awkward and clumsy. But it has potential.

Selfie Tennis - funny as hell, but...ultra shallow. More a tech demo than anything. I was able to dribble a tennis ball just fine with my tennis racket and wack bystanders off the ledge with my serves.

And that's it.


I'm just extraordinarily depressed now. Cause mine won't show up till May.

I can't wait to try out job simulator. I'm still blown away how we can trick our brains even with a world that doesn't look realistic. It's weird buying something like this without trying it before but I feel like it'll make getting it more fun. I haven't been this excited for new tech in a long time.
 
Wait, people are getting their hardware shipped or credit cards charged already?? I ordered like two minutes after it was up and I don't have anything yet. I just checked my Digital River order via their dumb order number and password status. Nothing on there.

Did you check your bank account for any denied attempts?
 
Job Simulator is the one that just really gets you bought into room scale right away. It all becomes real frighteningly fast and the things that don't track like your legs to kick things or the fact NONE OF THIS REAL YOU CAN'T TOUCH THAT SURFACE is what lets you know the world is never going to be the same again.

Wish I could afford a Vive :(
 
Definitely stereo headphones. I've asked this question several times, but can't seem to find anyone with hard-to-drive headphones (~300 ohms) to test the capabilities of the Vive's amp. Because whether or not it can properly drive certain headphones will significantly effect your choices. Unless of course, and assuming you're able to, run another cable straight from your dedicated Amp (connected to your PC) instead of using the Vive's 3.5mm input.
 
Job Simulator - Felt like I was actually there. Brain fooled. Nothing felt phony. When I did the chef order up job, it was claustrophobic. After a minute sat down IRL and chilled on the floor to take a break. Looked up and threw ingredients out the counter window (where orders are picked up) at customers. It all felt completely natural. Pulling corks out of wine bottles, multi tasking balancing food in one hand while opening the microwave door with the other. Even doing turning knobs and pushing buttons without looking because I already had my station mapped. It's scary.

Hover Junkers - Fucking hilarious seeing other avatars in multiplayer, making hand gestures and whatnot. The feeling of moving while on the hover craft was disorienting at first, but you get used to the sensation of it. Firefights was....wow...I can't even begin to explain how visceral. So satisfying physically ducking behind metal sheets I put up fortifying walls. Shooting THROUGH the tiny cracks, crevics, holes and shit...it all worked. My only gripe was the lack of any real instructions. So I got frustrated initially.

Space pirate trainer - space invaders in VR! Words can't describe how bad ass it is to physically dodge bullets in real time or deflect them off my shield. Or even more bad ass it is to reflect MY OWN bullets off my shield and into enemy clusters. The soundtrack was sick too and everything just flowed well. Hopefully this game gets more meat put on (enemy variations, more weapons, different scenarios). Still recommended.

Surgeon Simulator - It's crazy the sense of scale of all the equipment and even the patient himself. Didn't care for the fact they keep the awkward controls gimmick even for VR controllers. Just made it unnecessarily complicated and tool fun away. Even still, once I figured out how to grab shit properly, I was smashing and hacking and sawing away.

Quark - I think this is the name. So generic looking RTS, that became 1000 times for charming through VR. I played laying on my belly watching these little toys come alive and wage war. I NEED STARCRAFT FUCKING NOW.

GOLF Wind...something or other - did not play well with the size room we had, so it was awkward and clumsy. But it has potential.

Selfie Tennis - funny as hell, but...ultra shallow. More a tech demo than anything. I was able to dribble a tennis ball just fine with my tennis racket and wack bystanders off the ledge with my serves.

And that's it.


I'm just extraordinarily depressed now. Cause mine won't show up till May.

You just made this even harder....

Take that how you want.
 
Job Simulator is the one that just really gets you bought into room scale right away. It all becomes real frighteningly fast and the things that don't track like your legs to kick things or the fact NONE OF THIS REAL YOU CAN'T TOUCH THAT SURFACE is what lets you know the world is never going to be the same again.

Wish I could afford a Vive :(

I attempted to rest my armms on the counter top after serving an order. Forgot it wasn't there.
 
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