viveks86
Member
Wow.
Mine is still in indianapolis. Arrrrrgh
Check this video: VR Mythbusting: Lighthouse Tracking at Lower Heights
Wow.
Mine is still in indianapolis. Arrrrrgh
I think sensor placement is key in Valve's system and their arrangement must be known in advance. Thus, something that goes on something of varying rigidity and size like a shoe might not work that well. Making custom shoes for tracking should be feasible however. provided the sensors have a clear view of the lighthouse stations which may be harder than one would expect since they are quite high up in relation to the player's feet.It's awesome that lighthouse tech is so expandable. Someone needs to create a method of tracking feet. I have a bunch of gameplay concepts in mind that would benefit from knowing where your feet were in space, mainly for accurate pose detection.
I wonder how feasible it would be to create a slip for your shoe that has valve's photosensors all over them to track.
I'm actually pretty excited about my Stems coming now, because I can experiment with foottracking by the end of april. I have an idea for a game where you ride a board like a surf board or skate board.
People aren't annoyed because they don't want to talk about it. NDA teasing is obnoxious as is. If they don't want to say anything they should just not say anything not tease, especially when they are not actually under an NDA and are almost just doing it to be obnoxious.I'm fine if someone doesn't want to talk about it out of respect.
My only concern is setting up the lighthouses and space. I'll need to measure but I think I have plenty of room right now. I cannot mount the lighthouses into the wall so I'll have to look into tripods or another solution.
As I am only running a 970, I hope most games come with a performance test to set an graphics levels to best performance.
I wish mine were in Indy lol. Still waiting on shipment haha. But then, I did get slapped with the card issues so EH.Wow.
Mine is still in indianapolis. Arrrrrgh
The setup guide recommended a pair of 3rd Hand support poles, with pipe clamp 1/4-20 camera mounts on them for this kind of thing:
http://www.amazon.com/dp/B000067S12/?tag=neogaf0e-20
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http://www.amazon.com/gp/product/B00E5M39AW/?tag=neogaf0e-20
I have a question about Elite Dangerous and the Vive. AST was added to the game at the time when they added Oculus SDK 1.3 support. Do we know if that was implemented for both Steam VR and Oculus? A user in the Elite OT is getting an exceptional experience with the DK2 now even on planetary landings, even at max settings and he only has a GTX 680. It seems like that makes a hell of a difference for that game and that would be amazing because the recommended specs are soooo much higher.
Anyone else have a pending charge that disappeared?
I got hit for the $878 last week but it's no longer showing as a pending or charged payment.
I am very much interested in knowing all there is about Elite and Vive. Loved the duct taped DK2 support, and have been eagerly awaiting the consumer class experience.I have a question about Elite Dangerous and the Vive. AST was added to the game at the time when they added Oculus SDK 1.3 support. Do we know if that was implemented for both Steam VR and Oculus? A user in the Elite OT is getting an exceptional experience with the DK2 now even on planetary landings, even at max settings and he only has a GTX 680 (even considering the refresh rate and resolution differences, that is a huge surprise to me). It seems like that makes a hell of a difference for that game and that would be amazing because the recommended specs are soooo much higher.
The setup guide recommended a pair of 3rd Hand support poles, with pipe clamp 1/4-20 camera mounts on them for this kind of thing:
http://www.amazon.com/dp/B000067S12/?tag=neogaf0e-20
+
http://www.amazon.com/gp/product/B00E5M39AW/?tag=neogaf0e-20
Thanks, good to know.Can comfirm. This setup works amazingly well with my Pre setup.
Yeah, same here. Haven't received any email yet.
Destructoid Reviews:
Virtual Desktop VR - "Without a doubt, this non-gaming software has been the killer app for me during the launch of the VR revolution."
Tilt Brush - "Tilt Brush has a huge number of tools available, which are really easy to wrap your head around. It's free, and you get to draw 3D art with your hand. That's pretty amazing, but you will look like a bit of an idiot to onlookers."
Will check later if it's the same for meAnyone else have a pending charge that disappeared?
I got hit for the $878 last week but it's no longer showing as a pending or charged payment.
Also, this makes me wonder, how long till the official support for TF2 in the SteamVR ?
Will check later if it's the same for me
ugh when preorders for the vive went up I had my hand on the button but decided "I don't need both this and an oculus"
due to oculus' shenanigans last week I cancelled it and ordered a vive and now I have to wait :|
lesson learned.
Question for people who have used the Pre. Is there a USB port on the headset for USB based headphones? I see reviews mention a 3.5 jack but nothing about USB.
I have a question about Elite Dangerous and the Vive. AST was added to the game at the time when they added Oculus SDK 1.3 support. Do we know if that was implemented for both Steam VR and Oculus? A user in the Elite OT is getting an exceptional experience with the DK2 now even on planetary landings, even at max settings and he only has a GTX 680 (even considering the refresh rate and resolution differences, that is a huge surprise to me). It seems like that makes a hell of a difference for that game and that would be amazing because the recommended specs are soooo much higher.
Never. It is the prime example of how not to move your character in VR. You will hurl.
Question for people who have used the Pre. Is there a USB port on the headset for USB based headphones? I see reviews mention a 3.5 jack but nothing about USB.
I'm pretty sure that's wrong. Theres 2 usb ports on the pre, one of which is for 3rd party accessories(hopefully leap motion works on it).
Question for people who have used the Pre. Is there a USB port on the headset for USB based headphones? I see reviews mention a 3.5 jack but nothing about USB.
I think sensor placement is key in Valve's system and their arrangement must be known in advance. Thus, something that goes on something of varying rigidity and size like a shoe might not work that well. Making custom shoes for tracking should be feasible however. provided the sensors have a clear view of the lighthouse stations which may be harder than one would expect since they are quite high up in relation to the player's feet.
I'm pretty sure that's wrong. Theres 2 usb ports on the pre, one of which is for 3rd party accessories(hopefully leap motion works on it).
It's more of a question of bandwidth. On the DK2 apparently it wasn't recommended to hook up directly to the headset due to bandwidth limitations. That was more of an experimental thing for Oculus, so I'm expecting it to work here, but I haven't seen anyone try it out.No reason leap motion shouldn't work as long as sensors aren't blocked.
It's more of a question of bandwidth. On the DK2 apparently it wasn't recommended to hook up directly to the headset due to bandwidth limitations.
? http://www.htc.com/managed-assets/shared/desktop/vive/Vive_PRE_User_Guide.pdf page 9 shows there is a USB port. I don't see why it wouldn't work for headphones
Do we think there's any chance that "express" shipping will translate into overnight / next day air shipping?
I'm pretty sure that's wrong. Theres 2 usb ports on the pre, one of which is for 3rd party accessories(hopefully leap motion works on it).
Nope.right?! who fuckin knew. this opens up so many possibilities for 3rd party equipment. Does the Rift have a USB port on the headset as well?
Anyone else have a pending charge that disappeared?
I got hit for the $878 last week but it's no longer showing as a pending or charged payment.
I'm pretty sure that's wrong. Theres 2 usb ports on the pre, one of which is for 3rd party accessories(hopefully leap motion works on it).
Mine stayed pending all weekend. Just called in this morning to confirm that the charge is set to clear.
If you have any question whatsoever call your bank to authorize the pending charge.
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