DLC doesn't magically fix all the fundamental design flaws in DkS2. DsK1 was nearly the perfect adventure
To hear Yoshichan describe it, Dark Souls was hot trash and easily the worst of any of the games under the Souls umbrella mostly because of the last "50%" of the game (1-2 areas). I completely disagree. But hey, he at least knows which game is the best out of all of these games, so there's that.
Also, I do agree that the Dark Souls 2 DLC doesn't retroactively make the vanilla game better. I like to consider the DLC trilogy as its own, seperate entity too in rankings.
That being said, I still greatly prefer it to Bloodborne (a game that *I liked quite a bit* but grew quickly bored with during replays for a great number of reasons). My biggest complaints with Dark Souls 2 were 1) agility requirement, 2) hitboxes, 3) a wildly inconsistent quality in area designs, and the obviously last-minute performance "fix" that left all of the completely unneeded braziers thanks to a seemingly global brightening of the world. I mean, why the fuck didn't they remove those? It made zero sense to leave them up and seemed vestigial.
The bosses could be very unimaginative too, but they didn't bother me that much, and they at least fit the world for the most part. Oh, and Sorcery was somewhat fucked until late game pre-DLC compared to both miracles and hexes unless you got
super lucky with a Lizard Staff drop; which ironically I spent hours farming recently, only to see five drop on my next playthrough. The itemization was so screwy too that the Sunset Staff +5 (something you could grab extremely early too), infused with
Dark actually did more damage with sorceries than the Staff of Wisdom +5 did at 60 INT!
I think DkS2s score compared to DkS1s shows how very little reviewers understand games and game design. The problem was very well put by MrBtongue; there's no academia for games journalism
This is too rich. Especially considering GAF was
completely enamoured with Dark Souls 2 for the first few weeks, and wouldn't hear anyone on the obviously (to a select few it would seem) glaring flaws. Sure, there were a great many complaints before launch about the lighting and graphical downgrade, but once it launched, most people were too busy enjoying it, or playing in such a way where specific mechanical flaws were not so apparent.
Personally I'd go ds2>>demons>>>ds1>>>>>>>>>>bloodborne,
It's still a great game, but the lack of build variety, and the very linear order of progression compared to the other games really makes it the worse of the bunch for me.
Demon's <> Dark depending on what I'm in the mood for at the time, > Dark Souls 2 DLC > Dark Souls 2 > Bloodborne. No clue where this game is going to fit. It just depends on so many unknowns right now; although they do need to fix whatever is fundamentally broken with offensive miracles and sorceries, and the weapon arts need to justify the focus.