Giant Bomb Vive stream | What a Time to Be a Vive!

As a veteran, watching him try to use that M16 is just painful.



Yeah, your just wrong, but fortunately you being on board doesn't keep my headset from working.

In what way am I wrong? Did I just watch a different stream? These are not a great way of showing what VR is. We need to see all the great experiences out there FIRST, not all the junk. First impressions set the tone and perception of the device.
 
we need a "Promotional material vs. reality" comparison on the user experience of this game.
I think if you want to do that you need different tiers of "reality".

No offense to anyone not into construction/building puzzle games, but I very much believe that my first contraptions will be somewhat more successful ;)

Nah, they just stop occlusion so you have cant hide the gun behind your back or turn around 360 degrees.
Not being able to turn around 360° completely without losing tracking (HMD+controllers) kills many types of full-immersion 1:1 first person games.
 
Man, they're basically saying...



Cool, but NOT worth it.




What a boner killer. We need some meat on these games ASAP. There isn't much with depth or long term play time.
 
Staring at a flat screen with iffy motion controls versus actually seeing everything in your world, with your hands represented in that space accurately... not that different? Sure...
 
Man, they're basically saying...

Cool, but NOT worth it.

What a boner killer. We need some meat on these games ASAP. There isn't much with depth or long term play time.

VR has a ways to go, this has been apparent for awhile. I think the experiences and games are coming though it will just take time.
 
Jeff's right. While Vive is making a better case for VR, there isn't a killer app yet. Hopefully there are devs working on experiences that will make a better case for the medium, but at this point, while I really want to get on board with VR, there isn't anything that's saying to me "put this on for hours at a time to play this game".

Maybe the virtual desktop stuff and VR tabletop stuff will be it, but it really isn't $800 cool, yet.
 
Have a basic tutorial which guides you through the step-by-step process of how to load, prep, and eventually reload the gun...

Problem solved.

Hyper realistic simulations are a good thing for VR... but it does need to be dumbed down for the un-informed of how something specific works.
I am now going to have a toggleable ui that will walk you through mechanics. Basically dynamic tool tips that point to the next gun part that needs manipulation.

So like:

No mag? Show the insert mag here tooltip.

Mag loaded? Show the pull the slide/charging handle back tooltip.

Etc.

Should work pretty well and experienced users can turn it off.

I am glad I saw this as i would have assumed people just knew how stuff worked like the hotdogs and hand grenades guy. Must be hard for him to see his really cool simulation shit on because of that assumption.
 
Ok GAF... what do they need to play next to kill this funk they are in at the moment? I feel this stream may end right now...
 
GB is now comparing Vive VR like a cheap gimmick to the Wii lol.

They seem to just be being more serious about it. The experiences are awesome, but will anything give them a reason to want to play. Basically "When will we see the awesome games?", the same conversation we've been having forever when it comes to VR.
 
VR


right now. Jeff is pretty much saying, it's cool, but not feasible and not worth it. Blaming the software. Saying the experiences are dope initially, but none of it is good enough to invest long term into it.


So, :-(

It's one persons opinion. Sure VR itself has a long way to go but the Vive is incredible fun according to the majority.
 
Really hope they try Windlands. That's a real game that can't be done in the same way without motion control. Direct counter to what they're currently saying.
 
So ....it's basically like most console launches. The system works great, it just needs games that utilize it's strengths with some depth to them.
 
I think if you want to do that you need different tiers of "reality".

No offense to anyone not into construction/building puzzle games, but I very much believe that my first contraptions will be somewhat more successful ;)

Not being able to turn around 360° completely without losing tracking (HMD+controllers) kills many types of full-immersion 1:1 first person games.

Oh I thought that and why I am interested in VIVE, but you heard the GB guys, they dont want to be in a 360 deg box, they want to move around move using a left stick. Explore worlds, move around like we do in most games.

Hence, you need locomotion, but everyone says you cant because motion sickness - BUT RIGS proves otherwise.

So a RIGS type game in a big world sounds better to me - you need a motion control tracking for a gun and left stick for movement and you dont need roomscale - just 1:1 tracking of the gun in forward facing only for this to work, and head tracking naturally.

Hence their comments make me feel roomscale is maybe not what I am looking for, your constrained to Kinect type gameplay in VR...but obviously better but still..

Yes Vive could do a RIGS movement, movement tracking gun but left stick motion Destiny type game - yes. BUT so could PSVR.

We just need those AAA VR games.

Roomscale seems to be a solution to a certain genre of game where Giant Bomb would RATHER move with a left stick. Thats important feedback and impressions to me,
 
"It's really fucking cool, but I wouldn't recommend it to anybody."

Yeah that sums it up succinctly taking into account things like price, spacing, current suite of games, etc.
 
right now. Jeff is pretty much saying, it's cool, but not feasible and not worth it. Blaming the software. Saying the experiences are dope initially, but none of it is good enough to invest long term into it.
That is only true if this all remains static - which you know it won't. So yeah, true, right now you might not really want VR, but down the line? With some of the potential these short experiences have shown and extrapolated out into how the tech evolves in the future and I see it thriving.
 
Problem with the attitude of "wait for content" is that the content won't come until people own the hardware.

If nobody buys the hardware, nobody makes software.
 
I agree with what Jeff is saying. I don't have any interest in buying it anytime soon, but if I knew someone who had one I would want to try it out.
 
They seem to just be being more serious about it. The experiences are awesome, but will anything give them a reason to want to play. Basically "When will we see the awesome games?", the same conversation we've been having forever when it comes to VR.

It's the same conversaiton everyone has when new hardware hits. Same with the PS4 and the xbone.

This is no different, though the combinaiton of new technology has made the first push of software even more thin.
 
I do feel Giantbomb has done a good job with sobering impressions of both the Rift and the Vive. I have really enjoyed my time with my Rift and I can't wait for the Vive to show up but I do agree that software is lacking in these first few weeks. 3 months from now should hopefully be an entirely different story.
 
"It's really fucking cool, but I wouldn't recommend it to anybody."

Yeah that sums it up succinctly taking into account things like price, spacing, current suite of games, etc.

Yeah. I think if you really want to jump in now go with the Oculus and then get the controllers when there are more games that utilize it.
 
"It's really fucking cool, but I wouldn't recommend it to anybody."

Yeah that sums it up succinctly taking into account things like price, spacing, current suite of games, etc.

Yeah, it's all experiences. They are awesome to get in and experience but will any of it make you want to do it more than a couple times?

Contraption game could be really awesome, but is there a lot of depth to it? Are you building more than just vehicles for a ball? Things just need fleshed out and to have some depth and nothing from this launch window really feel that way.
 
It's the same as any console launch. Even moreso because VR is the next level up from monitor based games. It's like the very first set of 2D games that released back in the 60's or the very first set of 3D games that were released back in the 90s. It's gonna take time for devs to make use of a completely new layer of features.

It's very rare for any console launch to have a killer app day one. a new platform AND new medium doing that would be near unprecedented.
 
I appreciate Jeff's candor on this. I feel like I'm willing to make compromises on my expectations of the launch software, and even on the price.. but when it comes to rearranging my PC, and house then yeah.. it's probably a step too far for me.
It's the same as any console launch. Even moreso because VR is the next level up from monitor based games. It's like the very first set of 2D games that released back in the 60's or the very first set of 3D games that were released back in the 90s. It's gonna take time for devs to make use of a completely new layer of features.
But Super Mario 64 was a launch title.
 
They already played that for Oculus

It was... rough

because they weren't playing with motion controls

this is what it looks like with motion controls:

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My impression is that they already showed more and better games on the Vive than there were on the Rift stream and from how i read their reactions they seem to enjoy it more.
 
When No Man's Sky is released on PC it will have Occulus/Vive support, correct?

I feel like something like that will be amazing in VR.
 
Problem with the attitude of "wait for content" is that the content won't come until people own the hardware.

If nobody buys the hardware, nobody makes software.

There's a reason everyone involved in the actual business side keeps reiterating that this is only the beginning and how long it will take before things reach the kind of level people are expecting before it becomes "mainstream". There are a lot of questions that still need answers, and a lot of tech that simply needs time to progress. Software's challenge is trying to make compelling, rich experiences while also running full speed to try and keep up with that progress so you can be there before the train is already leaving for the next stop.

Virtual reality is definitely here, but reality never left, y'know?
 
They're comparing the shallow touch control games to Wii, not the hardware. They said there has to be more substantial experiences to bring them back and make it worth it.

In which they have a point. But that is fine since this is literally just the start. I don't expect the best games or hardware worth getting to be the first ones out.

I do hope there isn't too big of a focus on roomscale stuff and the more "gimmicky" motion control games though. I really have no desire to have to move around a room or even stand to play my video games.
 
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