Dictator93
Member
WOOOOOOOOOOOOOOW :O
This deserves its own thread i think. wow again.
This is new thread worthy IMO. It is basically a new euphoria style, or that thing from FIfa. SO cooooooool
edit: I am making this thread!
WOOOOOOOOOOOOOOW :O
This deserves its own thread i think. wow again.
We then looked at our JobManger, which is responsible to distribute all this work over the CPU cores. It turned out that we could massively improve our thread communication and improve our load-balancing. This means we utilize more CPU cores in parallel while reducing the latency of those operations. The next focus is on the rendering side, and well have more details on those next month.
Man people suck. All they got out of that is "Euphoria-like" and went to town.
Actually one could see this in the earliest PTU releases, but it would flicker on and off based on angle.
Oh yeah?
I sadly did not load up the original PTU release stuff, busy with that stupid thing called RL at the time
You guys ever look at the multiplayer character face model? Has some pretty nice stuff going on for being a multiplayer character.
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CIG should probably not look at AC:Unity as inspiration
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You guys ever look at the multiplayer character face model? Has some pretty nice stuff going on for being a multiplayer character.
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You guys ever look at the multiplayer character face model? Has some pretty nice stuff going on for being a multiplayer character.
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No one at CIG is developing Star Citizen though.
Currently the entirety of development is Squadron 42, and everything new in the Persistent Universe is content developed for Squadron 42 ported. All the ships that make it in are ships that appear in Squadron 42, the new animations are animations from Squadron 42, etc. No one is working on adding mining or trade or the economy, because those are features that won't benefit Squadron 42.
When exactly is Star Citizen proper going to get developed considering Squadron 42 isn't coming out until 2017, and they're developing two more episodes after that (which will likely be 3-4 year development themselves).
I thought people were held to higher standards on here than be allowed to post complete horseshit?
Everspace is shaping up really well - should be starting their alpha in a month or so. This is the one Chris Roberts posted about a while ago.
Latest update: https://www.kickstarter.com/projects/rockfishgames/everspace/posts/1540475
Should be a good one to play on current PCs while waiting for Star Citizen to finish up. (thread)
Some basic VR support in place already too.
Very much looking forward to this. Some of the environments look outright gorgeous.
If You like roguelikes try Sublevel ZeroI really don't know how this one slipped past me. I love roguelikes and I love Space Sims. win win.
Currently I'm playing Enter the Gungeon.
I thought people were held to higher standards on here than be allowed to post complete horseshit?
I'm done trying to correct that person's misconceptions, when he barely has the courtesy to read what I write.
What is horseshit there? That most devs are working on Squadron 42 comes from CIGs own statements.
In case anyone here wants to refine the shading/shadowing of particles here is something that may help.
Not exactly know what i'm looking at hereThe second perspective have bad contrast and i dont see the difference in shadows handling.
In case anyone here wants to refine the shading/shadowing of particles here is something that may help.
Reliant might be coming out pre 2.4 release? Just saw this on FB:
Tagged: Get ready to fly towards clearer skies!
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Bah they took down the posting. Looks like Reddit caught it:
https://www.reddit.com/r/starcitizen/comments/4edone/reliant_news_incoming_via_facebook/
This would imply it might actually be flight ready... but I doubt that. Would love to finally get this lovely ship to try tough.Reliant might be coming out pre 2.4 release? Just saw this on FB:
Tagged: Get ready to fly towards clearer skies!
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Bah they took down the posting. Looks like Reddit caught it:
https://www.reddit.com/r/starcitizen/comments/4edone/reliant_news_incoming_via_facebook/
No SSR, the bug continues![]()
Contribute to the bug report
^^ The Reliant is a ship I would totally CCU from my Mustang Beta to. Although, it does lack a space toilet!
Looks like a possible fly free weekend starting this friday.
Reliant might also might be out early per this hint from CIG ..
https://www.reddit.com/r/starcitize...oocroft_on_twitter_starcitizen_free_fly_week/
Inside the Caterpillar.
Bit of a Serenity vibe to that last shot.
Edit: To all of them, really. Like it.
Something about it, that asymmetrical goofiness, what a wonderful ship.
https://www.youtube.com/watch?v=uOr9DGDl0VA
Prospector's $140, starts April 22:
https://forums.robertsspaceindustries.com/discussion/326607
Do you guys do Twitch stream chats or something like that? Maybe I should join in and make an account, best thing to get up too speed with all the latest news.
Might be relevant for some folks here. I know I'm interested.
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Given Saitek has Eand Star Citizen in the bag, I'm banking on it being another DCS title if Thrustmaster does one as a game tie in product. Perhaps one for the upcoming F-14. That jet is one of the most iconic ones out there (in a large part thanks to Top Gun), so it wouldn't be a bad idea. I imagine they'll have something tailored more towards space flight somewhere in the lineup as well.
Whats worse? That there is an insignificant group of people working on SC proper right now or that a none insignificant group are working on it and SC is still in a sorry state. Either way it looks bad because there is very little to show for in the alpha, its better to assume that the vast majority of the staff are working on SQ42 because that at least gives an excuse for its state.
Also about the scope argument and how more and more games are gonna come out that eat at SCs shares, I cant believe no ones mentioned CoD. Apparently the next one, which is in a new 3 year dev cycle instead of a 2 year one, is going to be in the far off future. If they keep delaying the titles even SQ42 wont have a unique draw anymore.