Star Citizen Alpha 2.0 | The 'Verse Awakens


We then looked at our JobManger, which is responsible to distribute all this work over the CPU cores. It turned out that we could massively improve our thread communication and improve our load-balancing. This means we utilize more CPU cores in parallel while reducing the latency of those operations. The next focus is on the rendering side, and we’ll have more details on those next month.

Ooh, better performance.
 

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Actually one could see this in the earliest PTU releases, but it would flicker on and off based on angle.

Oh yeah?

I sadly did not load up the original PTU release stuff, busy with that stupid thing called RL at the time :D

You guys ever look at the multiplayer character face model? Has some pretty nice stuff going on for being a multiplayer character.
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CIG should probably not look at AC:Unity as inspiration
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Oh yeah?

I sadly did not load up the original PTU release stuff, busy with that stupid thing called RL at the time :D

You guys ever look at the multiplayer character face model? Has some pretty nice stuff going on for being a multiplayer character.
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CIG should probably not look at AC:Unity as inspiration
starcitizen_2016_04_0hso4c.png

New alien species found.
 
No one at CIG is developing Star Citizen though.

Currently the entirety of development is Squadron 42, and everything new in the Persistent Universe is content developed for Squadron 42 ported. All the ships that make it in are ships that appear in Squadron 42, the new animations are animations from Squadron 42, etc. No one is working on adding mining or trade or the economy, because those are features that won't benefit Squadron 42.

When exactly is Star Citizen proper going to get developed considering Squadron 42 isn't coming out until 2017, and they're developing two more episodes after that (which will likely be 3-4 year development themselves).


I thought people were held to higher standards on here than be allowed to post complete horseshit?
 
I thought people were held to higher standards on here than be allowed to post complete horseshit?

Forget about it. Do what I did and use your ignore list. I'm done trying to correct that person's misconceptions, when he barely has the courtesy to read what I write.
 
So now they have a PTU for the PTU.

- Evocati Test Flight Closed NDA Testing -

Greetings Citizen!

We are cordially inviting you from to join Evocati Test Flight (ETF), a select group of volunteer testers who have previously demonstrated a knowledge and passion for finding and reporting Star Citizen bugs by actively participating on Issue Council or playing in our Public Test Universe (PTU) phases.

Evocati Test Flight testers will be invited to closed, NDA-controlled playtests held on PTU. Think of these sessions as a pre-PTU phase, comprised of builds with new, raw, and sometimes broken or unfinished content and features that could initially result in a degraded or even completely unplayable user experience.


***** Update from CIG as there was a lot of salt going on - WLeverett_CIG

It's not a secret PTU, nor is it Alpha Access. Instead, it's a very short pre-PTU stability phase leading right into our regular PTU to Live process. Participants have been objectively selected based on either their Issue Council contributions or their PTU participation.

Think of the testing process in these terms:

** Content and features are worked on by devs for a period of time.
** At some point, a set of content and features are wrapped up to be a major version release, and an initial build is kicked off with those updates included.
** To test these very initial builds - invariably full of bugs and stability issues - we will occasionally deploy this team to assist in identifying the most major issues. This process is new and is the primary function of the group.
** Once we get the desired stability, we roll it out to a wider PTU audience. This is the part of the PTU process that you are familiar with, and it can take a couple of weeks.
** We stress test on PTU, releasing several iterations to stabilize and optimize the build. When needed, we invite additional PTU waves.
** Once done, we push that to Live.

Nothing about our current PTU to Live process is changing; we're simply adding a new step to what already works well.

As such, NO SCREENSHOTS OR LIVESTREAMING will be allowed during the Evocati phases. We’ll make sure to clearly notify everyone when we move out of an ETF phase and into a PTU phase where screenshots and livestreams are again allowed.

Once a build is stabilized and needs more concurrency testing, we’ll roll it out to our standard PTU waves for additional stress testing, and then to Live.
 
Nice!

I still haven't been able to get back into the PTU group. Missed a round due to baby and seem to be doomed now. Oh well.
 
This new thing seems to be more focused around testing game features as they're being implemented. One of the problems with PTU is that they drop a load of "finished" features at the same time which then all break because they were only tested in production conditions once they hit ptu. It also becomes somewhat hard in shepherding large groups of people for targeted testing.

I've seen it before when they're collecting loading data on specific events. There are always some people that can't seem to manage to follow instructions.
 
I thought people were held to higher standards on here than be allowed to post complete horseshit?

What is horseshit there? That most devs are working on Squadron 42 comes from CIGs own statements.

I'm done trying to correct that person's misconceptions, when he barely has the courtesy to read what I write.

I read what you wrote, it was basically trying to make meagre progress over a whole year sound bigger than it was. You must have a lot invested in this game to react so strongly to criticism like that.
 
Not exactly know what i'm looking at here :) The second perspective have bad contrast and i dont see the difference in shadows handling.

More vertexs in the particle so that there is less aliasing and more defined shadows cast onto the particle effect. Yes, youtube is not the greatest. But in the second shot, pay attention to the shadow from the character legs cast onto the particles below.
 
I noticed that certain parts of the roster sheet were broken from a partial entry of the Blade into it. (Nobody's fault but my own there for not being on top of entry when that concept went up.) Anyhow, that's fixed and the sheet is updated for the upcoming Prospector sale (assuming they don't pull a mass variant launch).
 
Do you guys do Twitch stream chats or something like that? Maybe I should join in and make an account, best thing to get up too speed with all the latest news.
 
Might be relevant for some folks here. I know I'm interested.

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Given Saitek has E:D and Star Citizen in the bag, I'm banking on it being another DCS title if Thrustmaster does one as a game tie in product. Perhaps one for the upcoming F-14. That jet is one of the most iconic ones out there (in a large part thanks to Top Gun), so it wouldn't be a bad idea. I imagine they'll have something tailored more towards space flight somewhere in the lineup as well.
 
Given Saitek has E:D and Star Citizen in the bag, I'm banking on it being another DCS title if Thrustmaster does one as a game tie in product. Perhaps one for the upcoming F-14. That jet is one of the most iconic ones out there (in a large part thanks to Top Gun), so it wouldn't be a bad idea. I imagine they'll have something tailored more towards space flight somewhere in the lineup as well.

F-14 and F-18 both for DCS as well as the work they (Leatherneck on planes EAD on Hormoz map) are doing on the Forrestal class carrier, makes sense. I may have to get an F-14 stick if they making one.
 
Whats worse? That there is an insignificant group of people working on SC proper right now or that a none insignificant group are working on it and SC is still in a sorry state. Either way it looks bad because there is very little to show for in the alpha, its better to assume that the vast majority of the staff are working on SQ42 because that at least gives an excuse for its state.

Also about the scope argument and how more and more games are gonna come out that eat at SCs shares, I cant believe no ones mentioned CoD. Apparently the next one, which is in a new 3 year dev cycle instead of a 2 year one, is going to be in the far off future. If they keep delaying the titles even SQ42 wont have a unique draw anymore.

Are you trolling or what?

You do know that a MAJORITY of the team is exclusively focusing on SQ42 right?

Did you even know that the kickstarter WAS and always WILL BE for SQ42, that's why it always comes first, SC alpha is SECOND.

This is what urkes me the most about posts like this,reading into a narrative that doesn't exist. SC alpha is a test bed for tech, not content, they add content to keep backers entertained.

The universe is going to be building in the alpha, it's not supposed to be already created. In addition to that, theyr'e saving a ton of assets for SQ42.
 
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