Raise the flame shield: Your "controversial" gaming opinion.

The modern Tomb Raider games are complete trash.

They're the most derivative video games in the medium at the moment. I simply cannot understand why people like these games. They're the culmination of pretty much all modern video gaming cliches, but done poorly.

Michael Bay of video gaming to put it simply.

I wont say trash. But there are a lot of aspects of it that are done poorly.
1. Story and character development.
The first game was fine. But the second just furthered its terrible plot choices and unrealistic character of Lara. Like she's rich? But she goes with her buddy Somoa Joe ? Thats it?
2. Stealth is still done fine but there is still no real "choice" of using stealth. Then instead of a proper open world system of getting things done. You are thrown into these "rooms" where enemies are there for you to kill. It feels unnatural and not immersive. The Original Tomb Raiders FELT kind of real..more or less...

But its still a well made game.



My own personal.....

1st: Neogaf needs updated. Like a reddit style, maybe material design. SOmebody could write up some sapient post, but it's lost on page 15 or something because, I think, most of us just read page 1 and the last page. Maybe have a quick button to hit that sorts it by most liked, newest, oldest, etc.

2nd: PC gaming isn't the "masterrace". You can't play A LOT of games that are only one consoles. A LOT of good ones too. Nintendo stuff, Sony....


3rd: The Vita...sucks. It's this weird, Japan-o-phile darling. But it doesn't have a Witcher, Elder Scrolls, Fallout, GTA or anything that is really appealing to me. It's OLED display is dim as fk and may have looked good 4 years ago, but it looks aged and gross compared to any Samsung phone released recently, or even 3 years ago. I needed a Vita 2.0 two years ago.
 
Assassins Creed is worse. At least TR has solid cover and shooting mechanics with mild exploration and puzzle solving mixed in. AC is literally just push up always until its times to press X to stab.

Somehow Mad Max slips under the radar, but it has to be the most dumbed down open world mainstream title yet.
 
ill say that tartarus in persona 3 is a big blight on an otherwise solid game. too much grinding with fuckoff large difficulty spikes on bosses. i say this only for tartarus, many of the main bosses you fight on full moons are great.
What difficulty did you play on?
Tartarus was average difficulty wise.
 
99% of music remixes in the Smash Bros. series (at least since Brawl, where things got out of hand) are boring and uninspired. I like Ashley's Theme and that's about it

Castlevania 64 is a pretty good game

*fist bump*

Legacy of Darkness is definitely the version of the game to play, though
 
I been playin' Okami for the past month and I'm 'bout ready throw this game in the bushes( I'm at Sei'an City right now). Didn't mind the slow start, love the art style, the characters(even Issun) the combat; I don't like that it puts you in a closed space but I still enjoy it. Exploring the land and restoring life is pretty cool as well. What's making me hate Okami are the stupid ass minigames. Fishing was aight, but the whack-a-mole shit, blockhead, and the digging/sneaky ass escort missions? GTFO
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It'd be fine if the digging missions were optional, but it doesn't seem like I'll be able to advance the story if I don't do the one in Sei'an City. They just zap all the fun out for me and from what I've read elsewhere there's more annoying bits sprinkled throughout which has killed my interest in finishing the game.

This is strike 2 for Kamiya(strike 1: http://www.neogaf.com/forum/showpost.php?p=119720645&postcount=10449).
Won't be a strike 3 because any future P* project where Kamiya is directing will be automatic bushes status
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No i'm saying it's very important all by itself.

It can be important for certain games, but as a metric for being great, it's absolutely not essential. Most of the best games are highly repetitive and stick to doing what they do best.

We can all agree that Gran Turismo and Forza do racing well (well, okay, driving), but that doesn't mean we need to be able to get out of the cars, walk around, go home, stop by a friend's for dinner, and go see a movie. If variation were king, it'd transform everything into an open world GTA rip. What's that saying about Jack of All Trades?

I don't think I can agree with this. There are multiple games over 10 years old which has unique entertaining gameplay which no other game have stolen said idea from (and if it have, then it's rather loosely). I'd also say that (I hate this term) AAA and AA games released during DC/XBOX/GC/PS2 era had more creativity to them than they do now where there's too much focus on making it cinematic and stuff. Don't think those type of games are really making an effort to superseding many of the quirks from back then.

I don't specifically mean relative to our timeframe of playing. Those games from that generation may still be fun and doing things that haven't been aped, but that is only because it hasn't been very long at all, and that technology continues to progress beyond what can be provided at present.

We are at the very beginning of the VR revolution. While I'm not in the slightest sold on the tech currently (and I highly doubt that it'll appeal to anyone but the tech fetishists for the first decade or so), it's specious to think that interactive art is going to remain in its current model of separate input device and resultant output format.

And when the time comes that those games from the DC/PS2/GC/Xbox generation that you're thinking of are long forgotten memories, relegated to antiques of ridiculously primitive age, I believe that Tetris is so timeless, that it'll still be arriving in whatever form has become the norm.

Just as Chess has survived time and adapted to digital representation while remaining unchanged in its simplistic complexity, so will Tetris in wherever interactive electronic entertainment evolves.

Funnily enough this argument can actually be used against Tetris. Since many believe later released games like Tetris Attack, Meteos and Lumines takes the Tetris style Puzzle genre to bigger heights with more deeper gameplay while still making it addicting.

That's not what I'm getting at. Yes, those games took what Tetris did and spun something new out of it, and that something was very good and we all have fun with it.

But plain old Tetris is still being developed for new platforms. They didn't supplant it, they grew alongside it. That's what I'm getting at.


I don't think any game is 100% perfect. The reason I said what I said is because Tetris is often on this forum used as an antidote to that argument and is widely accepted for being such which is why my opinion belongs in this thread.

That's fine. It's a controversial opinion thread. It's certainly controversial as our discussion has shown, so I'm not objecting to you having that opinion or posting it in the thread.

I just happen to find your opinion to be erroneous based on criteria that demonstrate that the perfection of Tetris will outlive all of us.
 
the dialog, conversation, character etc in western rpgs are very very boring

I'm looking at you mass effect, The witcher, bethesda fallout, dragon age series T_T
 
The thread about MGSV's story made me think of this one:

MGSV's gameplay isn't nearly all that it's cracked up to be.

I'm with you. It was the only mainline MGS I never finished (although I never played Peacewalker). I actually called it quits after only 4 hours. The game mechanics were good but the story, characters, and overall gameplay were just bland. I just wasn't having fun and it definitely didn't "feel" like a MGS game to me. I'm actually really interested to see where the series goes from here since I didn't like the direction Kojima was taking it.
 
Persona 4 would have been a great game if you took out all of the RPG and dungeon crawling elements (aside from the social link system).

and I'm even a huge JRPG fan
But aside from the music, the RPG and dungeon crawling are the only good aspects of the game.
 
the dialog, conversation, character etc in western rpgs are very very boring

I'm looking at you mass effect, The witcher, bethesda fallout, dragon age series T_T
I think at least two of the series you mentioned have great dialogue.

By this comment are you saying Eastern RPGs have dialogue that isn't boring?
 
Half Life 2 isn't especially an especially remarkable game, both from a mechanical and narrative perspective, it doesn't do anything that wasn't already being done at the time.

Most of Rockstar games suck because of poor controls. The developers seem to prioritize physics and realistic movement over accurate control and they use aim assistance to compensate for that.

Witcher 3 is sluggish and unresponsive, with generally poor combat design.

Nintendo's 'play it safe' attitude to game development is dull, while their games are good, they do not contest the success of their previous incarnations because they simply do not strive to be better, or innovative. As a child and teenager, I was enamoured by Nintendo's games, Sunshine, Windwaker, OoT, Smash, Mario Kart, and today these games or their counterparts still exist, yet none of them are pushing the boundaries and in turn they are dull.I feel like Nintendo place far too much emphasis trying to captivate a new audience of children each generation, failing to develop their games in line with those who already have experience with them.

Binding of Issac isn't an especially remarkable game, at a basic mechanical level it's underdeveloped and simplistic, contingent on a slot machine system of universal modifiers to carry the experience. This leads to a variable reinforcement style of game design that makes the game addictive for the same reason my Mom can't stop playing games like Candy Crush. It's poor design is masked by behavioral game design and it probably wasn't even the developers intention.

The Souls games are not difficult, and the marketing campaigns have driven the development of a toxic and elitist community.

Final Fantasy X is my favourite Final Fantasy game. I enjoyed the game and I enjoyed the laughing scene. I feel that the game has pushed the genre forward and remains a landmark title.

Competitive play in Nintendo games is nonsenstical and driven by fandom alone, these games (Pokemon, Smash, Mario Kart) are not developed with competitive play and competitive validity in mind, and as such the communities that surround them arbitrarily force 'depth' into games that simply were not designed for it. The end result sees a number of unbalanced, competitively invalid titles played at a high level for few reasons beyond nostalgia. I get that these games are enjoyable, but you can add depth to anything if you're willing to sink your life into it, we could centre a competitive community around Chu Chu Rocket if we wanted to, but that doesn't mean it's a good idea. The 'hype' surrounding these games is cringe worthy as a result, and I can't take it seriously.
 
Competitive play in Nintendo games is nonsenstical and driven by fandom alone, these games (Pokemon, Smash, Mario Kart) are not developed with competitive play and competitive validity in mind, and as such the communities that surround them arbitrarily force 'depth' into games that simply were not designed for it. The end result sees a number of unbalanced, competitively invalid titles played at a high level for few reasons beyond nostalgia. I get that these games are enjoyable, but you can add depth to anything if you're willing to sink your life into it, we could centre a competitive community around Chu Chu Rocket if we wanted to, but that doesn't mean it's a good idea. The 'hype' surrounding these games is cringe worthy as a result, and I can't take it seriously.

Protip, if you want to make a statement you know nothing about, keep it short so it's not as easily exposed, first off, there is no serious competitive community for Mario Kart. Second, it's true that Smash Bros and Pokemon were not firstly designed for competitive play, but things change and both those series became much deeper mechanically than their first entries. Smash Bros Melee was not meant to be played competitively, but it's mechanics were still incredibly deep and became eventually so exposed that the series became the second biggest competitive fighting game series. Heck why are characters in Smash 4 constantly getting patches to balance the characters if they're still aren't meant for tournament play? As for Pokemon, dude have you played any of the games since the first and maybe second gen? The mechanics have gotten so much deeper it's obvious much of it is designed around competitive play. There have been made so many new moves since gen 3 that are pretty much useless in single player mode, but useful as hell in competitive play. That along with a plethora of abilities, dual types, and that the Pokemon company holds official championships, it's clear they want the competitiveness to be a huge part of the franchise.
 
Protip, if you want to make a statement you know nothing about, keep it short so it's not as easily exposed, first off, there is no serious competitive community for Mario Kart. Second, it's true that Smash Bros and Pokemon were not firstly designed for competitive play, but things change and both those series became much deeper mechanically than their first entries. Smash Bros Melee was not meant to be played competitively, but it's mechanics were still incredibly deep and became eventually so exposed that the series became the second biggest competitive fighting game series. Heck why are characters in Smash 4 constantly getting patches to balance the characters if they're still aren't meant for tournament play? As for Pokemon, dude have you played any of the games since the first and maybe second gen? The mechanics have gotten so much deeper it's obvious much of it is designed around competitive play. There have been made so many new moves since gen 3 that are pretty much useless in single player mode, but useful as hell in competitive play. That along with a plethora of abilities, dual types, and that the Pokemon company holds official championships, it's clear they want the competitiveness to be a huge part of the franchise.

There may not be a 'serious competitive community for Mario Kart' but there are still tournaments and competitive scenes for it. Heck, I've even spectated MK8 tournaments before. MK8 actually had a decent scene, with many players that took the game seriously (see MKboards). They even had clan wars and such, you can see many of these featured on youtube if you're in equal disbelief.

Melee is fine, I spoke generally. Melee released how many years ago? Smash 4 is the most popular right now (more registrants at evo, and even at my locals, people play Smash 4 over melee, typically).

Additionally, just because characters in Smash 4 are 'getting patches to balance their characters' doesn't mean that the game is very well designed for tournament play, it just means that some consideration has been thrown in that direction. If these patches are so beneficial, then tell me why a character like Palutena is considered to have an unfavorable matchup against three quarters of the cast? Look at tournament standings, a consistent set of characters are winning ever major. It's simply not like games like Tekken, or Street Fighter where it feels like the tier list is continually adapting, and anyone can suddenly take the crown (e.g. gamerbee rising to the top with Adon, Luffy rising with Rose).

As for Pokemon, yes I still play it, but there are so many things that also work, against competitive play. IVs, EVs, make competitive play and designing teams less accessible, more focused on preparation than actual battling and strategy. Pokemon Showdown is a lot of fun because you can create your Pokemon with any stats, so there is emphasis on strategy rather than prep work, but official Nintendo organised tournaments do not allow that, so it's a tedious process. In regards to the actual gameplay? It's still a glorified game of rock paper scissors that features a significant number of guess work (reads) and random elements (misses). It's not consistently determined by a players individual ability significantly enough. The only reason games like this even work at a competitive level is because of the supplementary systems (tiering, ban lists) that the community have created surrounding the game. I simply feel that if you have to modify the ruleset so extensively to craft a competitive platform then it would have perhaps been easier to accept that the game simply was not designed with that purpose in mind from the outset, and move forward.

Why play a games like that at a competitive level which requires extensive community moderation to retain sustain as a playable competitive platform, and doesn't get enough support from its developer to sustain as a career esport? That's my opinion on these games.

Ironically I actually run a Smash 4 scene in my city. I run it because I like the people that play it and the tournament atmosphere, even if I don't like the game all that much (we also feature SFV, which I do enjoy). I do enjoy Smash from time to time, but I do not feel confident that the game is designed for competitive play so I feel that to take the game seriously is very restrictive (in respect to character selection) and tedious. In a competitive game I like to feel confident that whatever character I pick, I could theoretically still become the best. I don't feel that way on Smash as I feel against an equally skilled opponent, the better character will win. There are simply too many unfavourable matchups and that stems from the fact that the game isn't very well designed for competitive play. Don't get me wrong this isn't exclusive to Nintendo's games. It happened with Marvel 2 also, and I even feel that MK is a sort of lowest-common denominator fighter.

As for your snide remark at the start of your post, nothing I posted was objectively wrong, merely my opinion. You did not need to be rude, yet you chose to be. If you wanted to debate you could have done so politely and I'd have been more receptive. While we're exchanging 'protips', perhaps check the thread your posting in before getting all sensitive. I will not waste my time reading or responding again if you chose to take that route. The thoughts I posted here were posted here because they are controversial, I am aware of that, yet I am open minded and happy to consider your counter arguments if you present them respectfully.
 
Starfox Adventures and Command were mistakes and should be ignored in the SF series.

Diddy Kong Racing > Mario Kart 64

I hate Majora's Mask. Dont like Termina, dont like the time system.
 
ill say that tartarus in persona 3 is a big blight on an otherwise solid game. too much grinding with fuckoff large difficulty spikes on bosses. i say this only for tartarus, many of the main bosses you fight on full moons are great.

persona 4 made smart changes to things that made 3's gameplay so terrible, but i still dont like the system at all.

Tartarus is better than every single dungeon in Persona 4.
 
There may not be a 'serious competitive community for Mario Kart' but there are still tournaments and competitive scenes for it. Heck, I've even spectated MK8 tournaments before. MK8 actually had a decent scene, with many players that took the game seriously (see MKboards). They even had clan wars and such, you can see many of these featured on youtube if you're in equal disbelief.

Melee is fine, I spoke generally. Melee released how many years ago? Smash 4 is the most popular right now (more registrants at evo, and even at my locals, people play Smash 4 over melee, typically).

Additionally, just because characters in Smash 4 are 'getting patches to balance their characters' doesn't mean that the game is very well designed for tournament play, it just means that some consideration has been thrown in that direction. Look at tournament standings, a consistent set of characters are winning ever major. It's simply not like games like Tekken, or Street Fighter where it feels like the tier list is continually adapting, and anyone can suddenly take the crown (e.g. gamerbee rising to the top with Adon, Luffy rising with Rose).

As for Pokemon, yes I still play it, but there are so many things that also work, against competitive play. IVs, EVs, make competitive play and designing teams less accessible, more focused on preparation than actual battling and strategy. Pokemon Showdown is a lot of fun because you can create your Pokemon with any stats, so there is emphasis on strategy rather than prep work, but official Nintendo organised tournaments do not allow that, so it's a tedious process. In regards to the actual gameplay? It's still a glorified game of rock paper scissors that features a significant number of guess work (reads) and random elements (misses). It's not consistently determined by a players individual ability significantly enough. The only reason games like this even work at a competitive level is because of the supplementary systems (tiering, ban lists) that the community have created surrounding the game. I simply feel that if you have to modify the ruleset so extensively to craft a competitive platform then it would have perhaps been easier to accept that the game simply was not designed with that purpose in mind from the outset, and move forward.

Why play a games like that at a competitive level which requires extensive community moderation to retain sustain as a playable competitive platform, and doesn't get enough support from its developer to sustain as a career esport? That's my opinion on these games.

As for your snide remark at the start of your post, nothing I posted was objectively wrong, merely my opinion. If you wanted to debate you could have done so politely and I'd have been more receptive. While we're exchanging 'protips', perhaps check the thread your posting in before getting all sensitive.
there will always be characters that are better than others and someone will always be at the bottom, there were alot of patches made specifically for competitive play in smash 4
thats just how these things work, smash 4 is incredibly balanced as a result
 
Here are mine, excuse my french:

1. Console .5's is the dumbest fucking thing ever. If the rumored PS4.5 succeeds it will be bad in the long run for the console market. I'm not looking forward to having my shit get dumpstered and obsolete and having to re-fork another $300-600 bucks for an incremental upgrade mid-gen because of some VR gimmick that might not even stick. Developers think it's a fucking stupid pain in the ass and so should you. HOW ARE PEOPLE OK WITH THIS CONCEPT?

2. Nintendo's strategy of staggering their console releases for the purpose of letting their competitors drive hardware costs down and expecting to make up the difference with controller gimmicks and hoping 3rd party devs will pay special attention to them IS FUCKING IDIOTIC. If the NX follows the same pattern I hope it bombs and forces the company into such a horrific economic nosedive that it forces them to focus on DS and be a 3rd party developer for all platforms. Let Disney buy them or some shit.

3. I hate FF's art style, at least since FFVII. Looking at the hair, the clothing design especially. It's horrible. It reminds me of those techno goth kids dancing under the underpass with a hundred belt buckles and zippers everywhere. Turtleneck vests, half capes, oversized cuffs everywhere, random non-functional, just nonsensical placement of armor elements. It's laughable and it's offensively bad. It's objectively bad.

4. I really liked MGSV from a game persective, but Kojima is not a fucking genius. His stories are overbearingly stupid. The dialogue is jokey.

5. David Hayter is a horrible voice actor, he should focus on his screenwriting career. His Solid Snake sounds like a crabby constipated man. I'm glad Kiefer replaced him for V because I couldn't take him seriously in MGSIV AT ALL because his voice acting was barely passable for a character model with a block head.

6. Nintendo whores out their big franchises/characters more than most dev/publishers and everyone seems to forget that fact when crying about a publisher "milking" when they release the 5th or 6th installment of another series. Oh they take too fucking long to make their serious releases too (ie: mainline Zelda, Mario, etc).

Not controversial opinion:

Whoever made the business and creative decisions to make XboxOne an underpowered TV box with a focus on Kinect deserve to be publicly shamed. They took a huge slice of the console market with the 360 against Sony despite all the hardware issues. They took that tremendous gain and threw it straight into the fucking garbage. Did they secretly murder all of the creatives in MS HQ? Because it felt like they decided to do a poll at an american football game asking people what they wanted for the next Xbox and only asked aging males "TIVO, ESPN" and babbling idiots "I WANNA USE INTERNET EXPLORER WHILE I PLAY A GAME". They were getting close to cornering the hardcore market and decided "WE NEED TO GET THE NINTENDO AUDIENCE, WE NEED TO GET THE OLD PEOPLE, THE YOUNG WILL LOVE KINECT, HARDCORE GAMERS WILL FLOCK TO US REGARDLESS BECAUSE OUR BRAND POWER METRICS ARE OFF THE CHARTS WE DON'T EVEN NEED TO ADDRESS THEM. THEY WANT GAMES? THEY WILL LIKE WHAT WE TELL THEM TO LIKE.". It was like a perfect storm of horrible life choices, I'm surprised they were able to recover from the abject horror that was the E3 reveal of the Xbox One.

The PS4 E3 reveal was just about the most reassuring display that someone knew what they were doing and had their priorities straight.

That's all I can think of right now.

Ok I'm ready to
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Here are mine, excuse my french:

1. Console .5's is the dumbest fucking thing ever. If the rumored PS4.5 succeeds it will be bad in the long run for the console market. I'm not looking forward to having my shit get dumpstered and obsolete and having to re-fork another $300-600 bucks for an incremental upgrade mid-gen because of some VR gimmick that might not even stick. Developers think it's a fucking stupid pain in the ass and so should you. HOW ARE PEOPLE OK WITH THIS CONCEPT?
couldn't agree with you more buddy.
 
there will always be characters that are better than others and someone will always be at the bottom, there were alot of patches made specifically for competitive play in smash 4
thats just how these things work, smash 4 is incredibly balanced as a result

Indeed that's the nature of a tier list but I simply feel the differences are too stark and that has swayed the community to play too few a selection of characters.

So far you just don't seem to see the same kind of dynamics that you see in other fighting games. The day someone turns a character like Paulutena around and wins Evo, I will change my mind.

Either way, there are other issues with the game. The developers do not support it enough competitively, even with the second highest attendance rate, it offers a tiny prize pools. SFIV offered $70k, Smash, $19k. Nintendo should be sponsoring these events to promote that side of the game, if they have confidence in it. I just feel as though its popularity is driven too significantly by the love for the characters and a lot of its faults as a competitive platform, are underrepresented.
 
Better at making me fall asleep, sure.

It allowed you to skip levels much faster than the dungeons in Persona 4. If you were looking for monsters to fight it was also much better because they were closer.

Exploration is crap on both games, but at least Tartarus goes to the point. Persona 4 forces you to walk around mostly empty dungeons for no reason.
 
Indeed that's the nature of a tier list but I simply feel the differences are too stark and that has swayed the community to play too few a selection of characters.

So far you just don't seem to see the same kind of dynamics that you see in other fighting games. The day someone turns a character like Paulutena around and wins Evo, I will change my mind.

Either way, there are other issues with the game. The developers do not support it enough competitively, even with the second highest attendance rate, it offers a tiny prize pools. SFIV offered $70k, Smash, $19k. Nintendo should be sponsoring these events to promote that side of the game, if they have confidence in it. I just feel as though its popularity is driven too significantly by the love for the characters and a lot of its faults as a competitive platform, are underrepresented.

You keep talking about Palutena but the truth is there is (or was) a way to make her better, that is by turning customs on. Back when customs were legal a player by the name of Aerolink did great work with her, winning a bunch of tournaments and even taking sets off of notable players like Larry Lurr. He used moves like Super Speed, Lightweight, and Jump Glide, which gave Palu far more combos, mixs-ups, mobility, kill confirms, etc Example: https://www.youtube.com/watch?v=JzJ13bpIuBE

She was a character designed to show off how custom moves work, but the problem is, custom moves haven't been legal in a long time, so in a way it's kinda the community that's gimping her. The Mii Fighters are in a similar boat in that regard. But even then, Palutena in her default moveset has decent results with players like Prince Ramen and TLTC. Now if you want true crap, look at someone like Jigglypuff or Zelda.
 
I talked about my love of the Vita's library before in this thread, but I'll go one farther: In terms of games, the Vita is the best current console on the market.

And I don't think it's even close.
 
I love (mostly older) Nintendo games, and I count various games in the Mario, Zelda, Metroid, F-Zero series among my favorite of all time.

That being said, Stardew Valley is better than any individual game Nintendo has produced in the history of video games, and it isn't even close.
 
Fighting games with stage mechanics and hazards are objectively better than those without as long as there is a toggle.

Fighting games are an immensely stagnant genre.

Castlevania Judgement is mechanically more interesting than Pokken Tournament.
 
Dragon's Age storyline and overall mythology across multiple games is much better handled by Bioware than Mass Effect, and is arguably one of the best handled of all series in the past generation
 
I received Ocarina of Time as a X-mas '98 gift. Some of my earliest memories are of my brother playing the original Zelda, so needless to say, I was very excited about this game. Boy o boy did that excitement dissipate quickly. The pacing and structure of Ocarina is such that the game was a total slog for me to get through. It took me about 2 years to finish the game for the first time. I actually forced myself to play through it again because I had a hard time accepting that I could dislike a Zelda title so much.

So here's a controversial opinion: Since the release of A Link to the Past there has only been one good Zelda title...Wind Waker. Now to be fair I'm specifically referring to console Zelda titles. So Wind Waker is the only console Zelda title since A Link to the Past that I think has captured the feeling of freedom and exploration that those old games had.
That reminds me...

Wind Waker is total balls and people who praise it over Skyward Sword have absolutely no sense of good or intersting game design.

Zelda 2 is better than 1 on every metric.

Zelda U looks like it's going to be an automated, enjoyless slog.

TriForce heroes prioritizing gameplay over immersion makes it a better game than Wind Waker (I actually own LttP so that would be a better comparison, but nothing about it grabbed me so I've yet to go back to it).
 
The Witcher 3 is a bloated, boring , junky mess of a game. Nothing feels good, the music is depressing , the story put me to sleep and the characters are lame. And it doesn't even look that good. The awards record will always be a stain in the industry.

10 hours I lasted, until I got to that big (and BORING) city where I had to hunt a million women to talk to. I said fuck this, traded it for 35 euros and got The Order 1886. I regret nothing.

edit : a century off
 
The Witcher 3 is a bloated, boring , junky mess of a game. Nothing feels good, the music is depressing , the story put me to sleep and the characters are lame. And it doesn't even look that good. The awards record will always be a stain in the industry.

10 hours I lasted, until I got to that big (and BORING) city where I had to hunt a million women to talk to. I said fuck this, traded it for 35 euros and got The Order 1986. I regret nothing.

Now I really want to see The Order of the 80's. Werewolves and hair metal.
 
1. Console .5's is the dumbest fucking thing ever. If the rumored PS4.5 succeeds it will be bad in the long run for the console market. I'm not looking forward to having my shit get dumpstered and obsolete and having to re-fork another $300-600 bucks for an incremental upgrade mid-gen because of some VR gimmick that might not even stick. Developers think it's a fucking stupid pain in the ass and so should you. HOW ARE PEOPLE OK WITH THIS CONCEPT?

I agree with this.

I'm selling my PS4 before it gets devalued and I'm moving to another platform for games. After Ratchet and Uncharted 4, it's gone.

Even if the whole PS4.5 thing doesn't happen, it illuminated to me how raw of a deal consoles have become, with my gaming tastes accounted for. There's just no reason for them to exist in my gaming world, aside from exclusives (which are dumb money grabbing schemes that no other form of media has to put up with and no one would ever defend).

I would rather ditch the exclusives than put up with iterative consoles. It's a shitty idea and there's no way it will benefit customers.

EDIT: Like oh boy I can spend the equivalent of a new top of the line graphics card for a moderate upgrade at best for some of my games, but only the ones that Sony/the publishers allow, and probably none of the old ones. And then the old console will get shitty ports. You really trust this industry to pull this off well? They won't.
 
I agree with this.

I'm selling my PS4 before it gets devalued and I'm moving to another platform for games. After Ratchet and Uncharted 4, it's gone.

Even if the whole PS4.5 thing doesn't happen, it illuminated to me how raw of a deal consoles have become, with my gaming tastes accounted for. There's just no reason for them to exist in my gaming world, aside from exclusives (which are dumb money grabbing schemes that no other form of media has to put up with and no one would ever defend).

Netflix and HBO have their own series, just like console platform holders have their own games. You aren't going to enjoy House of Cards or Uncharted elsewhere. They spend the resources on making them, they choose where to release them.
 
After finally finishing Persona 3 and 4 I'd say they are absolutely some of the worst games I've ever had the displeasure of "playing". That entire last stretch of Persona 3 took me over 4 months to muscle through because literally nothing was happening and the combat is like an SMT game if it was dumbed down as much as humanly possible. Some of the absolute most boring tedious games I've ever played. Not to even mention the cast which consisted of boring anime tropes and literally every character in the game thinking the protag is the coolest shit this side of Elvis for no reason. I'm thoroughly convinced people only like the series because it allows them to pretend they're back in high school again. On a positive note the music was pretty nice, and P4AU was really fun.
 
Netflix and HBO have their own series, just like console platform holders have their own games. You aren't going to enjoy House of Cards or Uncharted elsewhere. They spend the resources on making them, they choose where to release them.

I can watch House of Cards on Blu-Ray quite easily. Gotta wait for it, but it shows up. Good luck waiting for Uncharted on another platform though.

"Sony gets to choose where it goes" is not an argument. Yeah no shit I or anyone else can't make Sony release Uncharted on another platform. Duh. Come up with a defense that isn't a fundamental fact that is directly why I'm complaining in the first place. If Sony didn't get to choose where the game went, and it showed up on anything else, I wouldn't be complaining.

EDIT:

Also unrelated but in spirit of this thread: "It makes the console makers money" isn't a valid defense of anything. It's so often used as a retort against so many arguments as if it shuts down the whole train of thought. It really doesn't. It makes nothing less shitty. Also, again, chances are everyone is already aware it makes the console makers money, so why are you stating the obvious?
 
In regards to the Netflix argument, House of Cards has gone Blu-Ray, but has everything else in their library? Like I remember wondering if Daredevil would ever come out...
 
I can watch House of Cards on Blu-Ray quite easily. Gotta wait for it, but it shows up. Good luck waiting for Uncharted on another platform though.

"Sony gets to choose where it goes" is not an argument. Yeah no shit I or anyone else can't make Sony release Uncharted on another platform. Duh. Come up with a defense that isn't a fundamental fact that is directly why I'm complaining in the first place. If Sony didn't get to choose where the game went, and it showed up on anything, I wouldn't be complaining.

I'm not sure why you're complaining about first party games not appearing on other platforms, like PC. Do Nintendo's franchises also fit the same bill? It's a fundamental fact, that these games are made to sell the platform, and it's highly likely they wouldn't exist otherwise.

I bet many wouldn't complain, if they got all what they wanted, but that isn't how the world works.
 
In regards to the Netflix argument, House of Cards has gone Blu-Ray, but has everything else in their library? Like I remember wondering if Daredevil would ever come out...
Maybe not the same as the series originated pre-Netflix, but I'm sure I've seen boxsets for all 4 seasons of Arrested Development on store shelves.
 
I'm not sure why you're complaining about first party games not appearing on other platforms, like PC. Do Nintendo's franchises also fit the same bill? It's a fundamental fact, that these games are made to sell the platform, and it's highly likely they wouldn't exist otherwise.

I bet many wouldn't complain, if they got all what they wanted, but that isn't how the world works.

All exclusives are terrible. That was my argument that you quoted initially. Yes, Nintendo only games, PC only games, it all sucks.

It's the same way that buying a Panasonic Blu-ray player doesn't mean I can't watch Sony Blu-rays. It's illogical to me and I think it's a terrible choice for consumers and the art form at large. If console creators can't sell their console without arbitrarily exclusive games, then maybe we should be rethinking the whole way consoles are created, marketed and sold.

Seriously though, cool it on the "that isn't how the world works" rhetoric, alright? It doesn't address my argument, it's a useless statement that doesn't further the conversation, and it's impossible to disagree with.
 
I can watch House of Cards on Blu-Ray quite easily. Gotta wait for it, but it shows up. Good luck waiting for Uncharted on another platform though.

"Sony gets to choose where it goes" is not an argument. Yeah no shit I or anyone else can't make Sony release Uncharted on another platform. Duh. Come up with a defense that isn't a fundamental fact that is directly why I'm complaining in the first place. If Sony didn't get to choose where the game went, and it showed up on anything else, I wouldn't be complaining.

EDIT:

Also unrelated but in spirit of this thread: "It makes the console makers money" isn't a valid defense of anything. It's so often used as a retort against so many arguments as if it shuts down the whole train of thought. It really doesn't. It makes nothing less shitty. Also, again, chances are everyone is already aware it makes the console makers money, so why are you stating the obvious?

You don't seem to understand that exclusives are meant to get you to invest in a company's product over their competition.

It's why Sirius doesn't allow Howard Stern's shows on any other radio station.
It's why Game of Thrones isn't on any other cable channel.
It's why you need Netflix to watch Daredevil
It's why DC movies don't feature Marvel superheroes
It's why Mickey Mouse isn't at Universal Studios

But your argument is essentially I should have access to everything, because I don't want to pay for more then one of a particular product.
 
All exclusives are terrible. That was my argument that you quoted initially. Yes, Nintendo only games, PC only games, it all sucks.

It's the same way that buying a Panasonic Blu-ray player doesn't mean I can't watch Sony Blu-rays. It's illogical to me and I think it's a terrible choice for consumers and the art form at large. If console creators can't sell their console without arbitrarily exclusive games, then maybe we should be rethinking the whole way consoles are created, marketed and sold.

Seriously though, cool it on the "that isn't how the world works" rhetoric, alright? It doesn't address my argument, it's a useless statement that doesn't further the conversation, and it's impossible to disagree with.

There's nothing arbitrary about it. If there weren't a reason to sell the platform, Sony and the rest would have had no reason to enter the game, let alone continue spending millions on it. Creating gaming experiences, that don't necessarily have to be succesful as they broaden their library. If they were a multiplatform publisher, I very much doubt they would continue to create the same kind of games, and instead start concentrating on what's more likely to sell well.

To me, that would be an incredible loss, considering that about a third of the games I play are published by Sony.
 
360 pad is garbage
Don't like the shoulder buttons and especially the d-pad.

I don't think anyone is calling it controversial to hate on that d-pad, thing was garbage.

For mine I think the PS4K if legit and if it is as rumored is a great idea. It's a way to provide more powerful hardware while allowing longer gens to exist without the market becoming stagnant like it did during the back-end of the PS3/360 years.
Also anyone who wants shorter gens back is insane games take much longer to develop compared to the pre-HD era, we need long gens just for studios to make one or two games now for the current hardware and its .5 counterpart.
 
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