Dark Souls 3 PC performance thread

Outside of the auto-save stutter, the game had run flawless until just now. All of the sudden the camera went crazy and spun around my character at high speed. Ended up getting killed because of it.

If you were using a DS4 with a wrapper, or another controller with a wrapper, it might've got disconnected briefly and reverted to DirectInput mode.
 
A user in a different thread suggested to turn on "Prefer maximum performance" power management mode in the nvidia control panel's 3D settings to help alleviate the intermittent stuttering. It seems to have really helped, either that or I just got used to the stutter and don't notice it anymore.
 
Yeah I mentioned the popin in that area earlier, it's really prominent. That and the auto save issue are the only problems I have with the game though, it's so close to being perfect and I really hope they patch it up, but FROM are pretty shitty when it comes to technical issues (frame pacing still plagues the console versions of BB and DS3).
 
Fuck this game. The farther you go in the worse the fucking thing performs. How the hell did this get out of quality control?
 
Seems to be better today, even though I didn't change anything.

In regards to the stutter-on-save, we know that the game is saving to the servers as well as locally.. is it possible this is just network congestion? That the more people are playing at any given time, the worse it will be?
 
The low FOV really makes this unplayable. I wonder why they changed it so drastically (since DS2 i.e.)?

I thought I was the only one who had an issue with this. Have been playing a lot of Dark Souls 1 recently and playing this feels super weird and uncomfortable. Don't know why they decided to narrow the FOV so much
 
this. specially in the forest area. like wtf. massive popins

yup, exactly the area im in now.

even when im right up to an enemy ill notice a part of their design popping in

my immersion

Did Durante mention it in his article?

Seems to be better today, even though I didn't change anything.

In regards to the stutter-on-save, we know that the game is saving to the servers as well as locally.. is it possible this is just network congestion? That the more people are playing at any given time, the worse it will be?

If that's the case, will playing in offline mode fix the auto-save stuttering?
 
Did Durante mention it in his article?



If that's the case, will playing in offline mode fix the auto-save stuttering?

Ah that's interesting. I was kicked out of online play due to low frames rate and made to play offline. But I didn't bother to check if the stuttering went away. I'll have a play with this later.
 
Stuttering seems to have gotten much worse in the Road of Sacrifices area and those around it, not seeming directly related to autosaves anymore even.

Still more than playable but distracting.
 
My current issues aren't rig related. Right now co-op is completely, and utterly broken.

Are summons failing to connect? This also happened at the launch of DS2. I think it's because of too much traffic, but not on the way you think.

Summon signs are popping in multiple worlds. I think there is a delay when someone gets summoned before it disappears in everyone else's worlds. Lots of signs are dropping, but they are also getting picked up very quickly.

Essentially, you were too late to summon them because someone else already got them. I get the most "success" if I am lucky enough to immediately click on them when they appear. If they are there for more than a second or two, you are probably too late.

On the flip side, I get summoned fairly quickly and have only had one fail.
 
What makes this such a demanding game performance-wise? I can do DS2:SOTFS on moderate settings at a pretty smooth framerate, but I can barely stay at 30 on low settings in this in the castle wall area. Any time the dragon breathes or one of the zombies blow up, my framerate drops to below 10 and it boots me from online.

Looking like I'll have to play offline for this. That's no fun.
 
Are summons failing to connect? This also happened at the launch of DS2. I think it's because of too much traffic, but not on the way you think.

Summon signs are popping in multiple worlds. I think there is a delay when someone gets summoned before it disappears in everyone else's worlds. Lots of signs are dropping, but they are also getting picked up very quickly.

Essentially, you were too late to summon them because someone else already got them. I get the most "success" if I am lucky enough to immediately click on them when they appear. If they are there for more than a second or two, you are probably too late.

On the flip side, I get summoned fairly quickly and have only had one fail.

Not just summon signs not updating, on several bosses me and other summons are glitching out, unable to actually co-op with the host. I've been at FROM releases for the past decade and other than Dark Souls 1 never have seen nonsense like this.
 
What makes this such a demanding game performance-wise? I can do DS2:SOTFS on moderate settings at a pretty smooth framerate, but I can barely stay at 30 on low settings in this in the castle wall area. Any time the dragon breathes or one of the zombies blow up, my framerate drops to below 10 and it boots me from online.

Looking like I'll have to play offline for this. That's no fun.

Bloodborne engine, a very big step up from DS2 SOTFS.
 
Well shit. In my opinion, SOTFS is the better looking game, but I was really looking forward to playing this.

You have strange eyes my friend, DS3 on max settings is stunning.
 
Not sure if this has been seen yet, someone who saw my pitiful low res video getting it stable on a 560Ti mentioned that with an older driver (314.22) Dark Souls 3 was seeing a huge boost on older cards. I did a search and sure enough there is a thread on reddit:

https://www.reddit.com/r/darksouls3/comments/4efemc/if_you_are_using_a_500_series_nvidia_card/

This sounded crazy, but I figured, what the heck I didn't have anything to lose. I was playing in 816x510 on my 560Ti to get it playable. The difference was huge... I've increased resolution to 1280x800, the game is a stable 40/45 fps, sometimes higher. The starting area with the fog right at spawn was very low originally for me in 720p (12-16fps). With the 314.22 driver it was 40+ fps.

Obviously I don't have the resolution increased and any bells and whistles turned on... but I'm below the minimum requirements and the game is running quite well now. There is possibly even further room to tune things more and make them look even better.

So if you have an old Nvidia card and are disappointed by the performance, "downgrade" your driver to 314.22. The reddit thread mentions that some Windows 10 users do not work with this driver, but it installed and ran without issue on my Windows 10 Home x64.

(Mention JaseC in the post and it might even get added to the op!)

You've tested this? My friend is playing on a 560 Ti and having a good experience.

Do you know what driver version he is using? I'd be very interested to know to see if we have more options beyond 314.22 which is quite old. Because if he is using the newest Nvidia driver on his 560Ti (as I was), he is not having a good experience ;)
 
Starting to wonder if it's impossible to get a constant 60 FPS at 1920x1080 (i5 2500K @ 4.2 GHz, GTX 670 Power Edition SLI [2 GB VRAM), 8 GB DDR3 RAM). I run the game with all settings on High, minus DoF and motion blur (set to Medium) and lighting (set to Low to avoid crashes). I've never seen the game go over my VRAM limit, unless FPS affects VRAM usage, which I don't believe it does. The only crashes I've had were the all too common bonfire ones. I have the latest WHQL drivers (364.72) and force max performance, shader cache, FXAA and V-sync in the NVCP.

When I run the game without a 30 FPS cap, it constantly drops 1-4 frames (for instance, if I jog around the first bonfire in the
High Wall of Lothric
, my FPS will usually go from 60 to 59 or 58 back to 60 as I move) no matter where I go. I thought maybe it had to do with how the game loads assets, but installing to an SSD changed nothing.

Could a future patch possibly fix this issue or is time to upgrade?
 
this. specially in the forest area. like wtf. massive popins
On PS4 it is even worse. These enemies carrying
crosses
on their back in the woods are without those at a certain distance with them popping in as soon as you get close.

What I've seen on PC so far in terms of pop-in is mostly some sort of mid quality LOD texture set that seems to be meant as transition between the regular textures and the normal LOD. From should add a draw distance slider if possible.

Should I be playing this game with a controller? Or is mouse and keyboard preferred?
Comtroller is preferred
 
Are the crashes an Nvidia thing or both?

For people having abnormal performance issues I would suggest uninstalling drivers, booting safe mode and using DDU(Display Driver Uninstaller) especially with AMD cards. I think it was suggested when the crimson drivers came out. It can't hurt at any rate.
It's on my list of things to try this afternoon. Thanks for the reminder.

Hmm, seems to have granted me considerably better performance. I used DDU to remove all traces of Crimson beta drivers and went right back to the last official Catalyst drivers from 2015.

Only had 2 minutes to play around in the second area, right near the second boss door, but immediately was met with vastly improved frame rates and a change in video quality. Indeed, so much so that I bumped the res back up to the native 1680*1050 (from 720p).

I'll duck into the other settings later, see what I can change from 'off' and 'low', while still maintaining as near-to 60fps as possible. But promising so far.
 
The art direction is stunning, that much is certain. But it's not a technical marvel by any means. Many games from 2012-2013 are much more impressive in terms of IQ and tech.

Not DS2, though.
 
game was working perfectly fine with light setting low. now I'm getting random crashes that I have no idea why.
 
Hmm, seems to have granted me considerably better performance. I used DDU to remove all traces of Crimson beta drivers and went right back to the last official Catalyst drivers from 2015.

Only had 2 minutes to play around in the second area, right near the second boss door, but immediately was met with vastly improved frame rates and a change in video quality. Indeed, so much so that I bumped the res back up to the native 1680*1050 (from 720p).

I'll duck into the other settings later, see what I can change from 'off' and 'low', while still maintaining as near-to 60fps as possible. But promising so far.

Hmm I was suggesting removing all drivers and using the latest Crimson drivers. Im using a

6600K@4.4GHz
16GB DDR 4@3GHz
7970 @1000/1500

I get 60fps with almost zero drops on med except max textures and high ssao.
 
Yesterday the game was running perfectly. Now it's not loading anything. Uhhhhhhh

Just quit the game and steam thinks it's still running. What the helllll
 
Starting to wonder if it's impossible to get a constant 60 FPS at 1920x1080 (i5 2500K @ 4.2 GHz, GTX 670 Power Edition SLI [2 GB VRAM), 8 GB DDR3 RAM). I run the game with all settings on High, minus DoF and motion blur (set to Medium) and lighting (set to Low to avoid crashes). I've never seen the game go over my VRAM limit, unless FPS affects VRAM usage, which I don't believe it does. The only crashes I've had were the all too common bonfire ones. I have the latest WHQL drivers (364.72) and force max performance, shader cache, FXAA and V-sync in the NVCP.

When I run the game without a 30 FPS cap, it constantly drops 1-4 frames (for instance, if I jog around the first bonfire in the
High Wall of Lothric
, my FPS will usually go from 60 to 59 or 58 back to 60 as I move) no matter where I go. I thought maybe it had to do with how the game loads assets, but installing to an SSD changed nothing.

Could a future patch possibly fix this issue or is time to upgrade?
I'm in a near-identical situation, (specs, settings, fps). I'm hoping the new patch (which really should be coming soon, cuz this lighting/bonfire crash situation is a fucking joke) will also improve performance. This borderline-clickbait website suggests it will be the case, but they're the only source.

Have you tried installing an older version of the Nvidia drivers?
 
Yesterday the game was running perfectly. Now it's not loading anything. Uhhhhhhh

Just quit the game and steam thinks it's still running. What the helllll

If that happens, sometimes you have to open Task Manager and kill the process, there are even occasions where the process is hiding in background processes.
 
Hmm I was suggesting removing all drivers and using the latest Crimson drivers. Im using a

6600K@4.4GHz
16GB DDR 4@3GHz
7970 @1000/1500

I get 60fps with almost zero drops on med except max textures and high ssao.

Yeah you're punching considerably above my PC's weight class :) But nonetheless, the advice was sound and seemed useful. As soon as I knock off work I'll really dig in, and see if the effect is placebo or not.
 
I've not had any crashes, but a lot of framerate hitching. Running on a 965m and i7-6700hq.

Lowering the settings to medium doesn't seem to have any effect at all.
 
I'm running a 4790k and a 970. At max settings, a solid 60 at 1080. Only bugs I've hit are:

1) sometimes when I pick up an item, the frame rate drops significantly for maybe a frame.

2) an enemy was stuck in a wall during the *third boss*
stupid tree with multiple enemies respawning
so I kind of expected it.
 
White face, anyone? Or your character and the enemy turning shiny chrome after killing said enemy? Random flashing white screens? Argh. Otherwise, game runs great so far on max settings 1440p (still early).
 
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