Colin Moriarty of Kinda Funny: source says "most developers are not happy with PS4.5"

Wouldn't this be easier to do than making a Xbox One version?
Without a doubt, and that has been one of my main arguments against the folks who are worried that the ps4 versions are all of a sudden going to start running at 20fps and 720p (no joke or hyperbole, somebody actually said this). If Xbox One, despite being weaker and having a much smaller marketshare, has been getting decent ports, why would the baseps4 (which would have a larger marketshare) all of sudden get the shaft, when coding for both the ps4neo and baseps4 requires far less effort than coding for ps4 and xb1.
 
and then the same happens to regular PS4 games. Fantastic.

Because one is like the other, right? VR isn't some new tech with hefty requirements and almost a need for 90FPS, let alone an absolutely rock solid non flinching 60FPS... Which we all know the current PS4 does with ease. Everything is 60FPS locked.

One cannot imagine playing Dark Souls 4 at 25~30FPS. From better cancel their PS4 version and make the 60FPS version on 4K be an exclusive. Makes good business sense.
 
I know it's not in their best interests to do, but Sony really needs to put out some messaging about this and fast. They're letting leaks through the lens of the media determine their direction, and this whole thing is already starting to fester -- it'll begin to stink unless they say something soon.

I understand that it changes their plans and could potentially stunt standard PS4 sales, but this is the path they've chosen and they probably had a good idea it would leak. Unless they get their side of the story out soon, they're in danger of people determining this is a bad idea before they've even made their case.
 
Those people that just bought a PS4 this year when there was no sign of this bullshit happening aren't going to feel that way..

Oops?

"I bought a phat PS3! I didn't know a slim was happening! I call BS!"

And this IS a glorified slim.

I know it's not in their best interests to do, but Sony really needs to put out some messaging about this and fast. They're letting leaks through the lens of the media determine their direction, and this whole thing is already starting to fester -- it'll begin to stink unless they say something soon.

I understand that it changes their plans and could potentially stunt standard PS4 sales, but this is the path they've chosen and they probably had a good idea it would leak. Unless they get their side of the story out soon, they're in danger of people determining this is a bad idea before they've even made their case.

Sony won't say anything is my guess. Until E3. They didn't even when MS pulled the always online nonsense on everyone and people were freaking out with SonyToo
 
That's a good point because there are 30+ million PS4s and 0 PS4ks out there right now, and I would think it will take quite a while for the 4k install base to exceed the OG base, if it ever does.

There will always be millions of people with PS4s to sell games to and those games will need to be optimized and work properly or people won't buy them. That's a big enough incentive for developers.

Think cross gen scenario.

They were porting games to the old machines but performance/IQ was not really there and yet the games were still being ported just because the install base.

Old PS4 users are still gettings games no matter what, those games being quality and having proper dev time is a different story, just as it happened for cross-gen.

Oops?

"I bought a phat PS3! I didn't know a slim was happening! I call BS!"

And this IS a glorified slim.

Great comparison, lol.
 
So why do all games require a Neo mode from Oct. onward? If old games can already run on Neo, why are developers required to jump through the extra hoop of making a Neo mode even if they don't improve the graphics?
 
So why do all games require a Neo mode from Oct. onward? If old games can already run on Neo, why are developers required to jump through the extra hoop of making a Neo mode even if they don't improve the graphics?

Because the console will probably launch then and Sony want devs taking advantage of the extra power for those that buy it? Just saying why.
 
So why do all games require a Neo mode from Oct. onward? If old games can already run on Neo, why are developers required to jump through the extra hoop of making a Neo mode even if they don't improve the graphics?

The "Neo mode" is the "performance profile" of that SKU. The base PS4 model has one, the Neo has one. Its the specifications for each version that they are required to have ready for both PS4 and NEO.

Great comparison, lol.

Being factious? :P
 
As opposed to getting the version of a game they were always going to get because their current PS4 has finite resources?

Both are actually the same thing. Joe Bloggs down the street might just get to play it with fancier lighting because... he spent more money than you or bought something years after you. That is life.

Unless we're going back to the everyone jumping on the 640p/25 FPS automatic editions of every original PS4 game now. Because that surely does make the most sense and is logical.

If the developer has a finite amount of time and resource, as they clearly will and always do. They can spend time optimising one version to the limits of their time or they divide the time between two and not optimise either as well as they can.

We expect that a first party console developer like naughty dog will get more out of a PS4 than a third party developer because they are consistently coding on one machine and spec. Now they don't, one of the specific advantages of buying from a first party producer is going to be watered down.

This is business, Sony has clearly spent time with their VR system and can see that the experience isn't what they want on the OG Ps4, they've had a choice to abandon 36 million owners to launch ps5 and psvr or launch a half way house whilst still at least offering an experience to the original buyers. They've taken the more rational choice and whilst I was annoyed before I'm now pretty meh with it. I've bought a VR capable PC and have Vive and Oculus on preorder and that's going to be my main platform now, I'll still buy a console per generation, maybe two depending on nintendos offerings but I won't be an early adopter now.

Sony made a business decision, that's simply it. If the consumer doesn't like it they I'll vote with their feet.
 
So why do all games require a Neo mode from Oct. onward? If old games can already run on Neo, why are developers required to jump through the extra hoop of making a Neo mode even if they don't improve the graphics?

Yes. My bet is Sony is expecting the devs to go the extra mile since they have to go through certification anyways why not take the extra time to do a proper job?

For all we know right now they could present the very same version with NEO mode totally ignoring the new capabilities and that would be OK. I dont know if so ok for NEO owners tho, specially if you've upgraded expecting some nice perks.

Being factious? :P

Yes, comparing size to hw improvements is very factous. Cheers.
 
Sony didn't have to come out and show those slides, nor did House have to talk about the benefits of the PS4 being a closed platform. Doing so simply highlighted why people like console gaming. And it also showed them taking a position against moving toward a more PC setup that some have said they were doing.

.

But it's still a closed platform. Most games probably won't be different on the PS4k. Probably will just be rendered at a higher resolution. But that's it.
 
So why do all games require a Neo mode from Oct. onward? If old games can already run on Neo, why are developers required to jump through the extra hoop of making a Neo mode even if they don't improve the graphics?

There's been some more news that 1080p may be mandatory minimum for Neo mode. So requiring a neo-mode as a result would require devs the released sub-1080p games on ps4, to at least upgrade the resolution for the ps4neo.
 
If the developer has a finite amount of time and resource, as they clearly will and always do. They can spend time optimising one version to the limits of their time or they divide the time between two and not optimise either as well as they can.

We expect that a first party console developer like naughty dog will get more out of a PS4 than a third party developer because they are consistently coding on one machine and spec. Now they don't, one of the specific advantages of buying from a first party producer is going to be watered down.

This is business, Sony has clearly spent time with their VR system and can see that the experience isn't what they want on the OG Ps4, they've had a choice to abandon 36 million owners to launch ps5 and psvr or launch a half way house whilst still at least offering an experience to the original buyers. They've taken the more rational choice and whilst I was annoyed before I'm now pretty meh with it. I've bought a VR capable PC and have Vive and Oculus on preorder and that's going to be my main platform now, I'll still buy a console per generation, maybe two depending on nintendos offerings but I won't be an early adopter now.

Sony made a business decision, that's simply it. If the consumer doesn't like it they I'll vote with their feet.

Devs that simply 100% cannot take any time whatsoever to scale or adapt are probably not the ones putting out 1080/30 and 1080/60 on the PS4 currently. Meaning they'll be the ones releasing shitty performance titles as things stand Neo or not, and they'll probably be releasing shitty performance titles next year.
 
Without a doubt, and that has been one of my main arguments against the folks who are worried that the ps4 versions are all of a sudden going to start running at 20fps and 720p (no joke or hyperbole, somebody actually said this). If Xbox One, despite being weaker and having a much smaller marketshare, has been getting decent ports, why would the baseps4 (which would have a larger marketshare) all of sudden get the shaft, when coding for both the ps4neo and baseps4 requires far less effort than coding for ps4 and xb1.

I was kind of thinking maybe Xbox One games would probably end up better than their PS4 version 1 counterparts. Could be wrong.

But I think MS might want to play this game too :\
 
Actually we are happy with this.

It make sense to us

Nice. Can't not wait to hear details as to why it makes sense to you guys/gasl when NDA's are lifted.

The New 3DS has exclusive games, and cross-compatible games that run like dogshit on the old version (Hyrule Warriors). Bad analogy.

Correct me if I am wrong, but isn't this a WiiU port? The game would have ran like shit in comparison regardless of the new 3DS or not. And as others have mentioned, flame Nintendo for that, not Sony. It is a very disingenuous example baring what we know about it.

Oh what a crock of shit

Knew you would eventually pop in. :)

I think we should pay attention to one of the biggest PlayStation advocates in the field without calling his statement bullshit.

One that has a form of bias since he is quite clearly against the 4K idea with the 'ice cream' argument? So clearly the tweet is going to be structured in a form of that. Do better with framing a reference is what I say, but bias is at play a little. He is a highly intelligent individual, with strong views I usually agree on 90% of the time. He knows what he is doing. ;)

Greg, his partner in Playstation advocacy seems to be down with the 4Kness.

and then the same happens to regular PS4 games. Fantastic.

Now you are treading on the field of FUD. Come on now.

I'm geuninely shocked that people I respect on GAF and others like Colin M. and I think Jim Sterling aren't thinking about this comparison to the Xbox One that we are discussing.

Like if Xbox One games are working fine, then why wouldn't OG PS4 games work fine?

Yeah, people are letting their personal cognitive fears create false disillusions or narratives further being perpetuated through that bias.
 
So why do all games require a Neo mode from Oct. onward? If old games can already run on Neo, why are developers required to jump through the extra hoop of making a Neo mode even if they don't improve the graphics?

It's just two profiles/config for games coming out. It's still possible that PS4 base and NEO are the same things as long as they're 1080P. Not much extra hoop required since NEO GPU should handle 1080P naturally with ease.
 
Sony won't say anything is my guess. Until E3. They didn't even when MS pulled the always online nonsense on everyone and people were freaking out with SonyToo

I tend to agree. The problem is that this is going to turn toxic before they've even had chance to state their case. When you've got influential people like Moriarty ranting about it, and people freaking out on forums like this, it's dangerous.

These pockets of the community may be small, but the Xbox One debacle proved that perceived bad news does filter out into the mainstream.
 
Without a doubt, and that has been one of my main arguments against the folks who are worried that the ps4 versions are all of a sudden going to start running at 20fps and 720p (no joke or hyperbole, somebody actually said this). If Xbox One, despite being weaker and having a much smaller marketshare, has been getting decent ports, why would the baseps4 (which would have a larger marketshare) all of sudden get the shaft, when coding for both the ps4neo and baseps4 requires far less effort than coding for ps4 and xb1.

I'm geuninely shocked that people I respect on GAF and others like Colin M. and I think Jim Sterling aren't thinking about this comparison to the Xbox One that we are discussing.

Like if Xbox One games are working fine, then why wouldn't OG PS4 games work fine?
 
Because one is like the other, right? VR isn't some new tech with hefty requirements and almost a need for 90FPS, let alone an absolutely rock solid non flinching 60FPS... Which we all know the current PS4 does with ease. Everything is 60FPS locked.

One cannot imagine playing Dark Souls 4 at 25~30FPS. From better cancel their PS4 version and make the 60FPS version on 4K be an exclusive. Makes good business sense.

A person buys PSVR to use with his PS4, and they're satisfied until they see they need to spend an additional $400 to play whatever else is coming up because the PS4 isn't good enough. That's already breaking the "No Neo exclusives" mandate so why wouldn't a regular AAA game be able to do the same?
 
I'm geuninely shocked that people I respect on GAF and others like Colin M. and I think Jim Sterling aren't thinking about this comparison to the Xbox One that we are discussing.

Like if Xbox One games are working fine, then why wouldn't OG PS4 games work fine?

Because in this time where we are going off leaks, and the thing isn't even announced, it enables a narrative of choice to be backed up.

A person buys PSVR to use with his PS4, and they're satisfied until they see they need to spend an additional $400 to play whatever else is coming up because the PS4 isn't good enough. That's already breaking the "No Neo exclusives" mandate so why wouldn't a regular AAA game be able to do the same?

Because VR unlike ordinary games can actually get to a point of "this will flat out not work on a PS4, end of". Ordinary games don't get to that point, or shouldn't, as 720-1080p 20~30FPS is fully do-able on our current consoles depending on your technical fidelity ambitions. I've already said VR cannot have less than 60FPS locked, and operates best at 90FPS. The PS4 is already struggling to do that, and will undoubtedly hit a point very quickly where devs cannot get something more complex than a jenga puzzle working in PSVR.

Don't accept that for VR and you either don't know enough about VR or are feigning ignorance to try and push another incorrect narrative.
 
Yes, comparing size to hw improvements is very factous. Cheers.

Size, internals, power draw...also weight. Its a superior experience and better performing hardware.

This one on the other hand, effects games. But its essentially the same concept.
 
As for your second point does that stop people buying and enjoying Xbox Ones? They have the same games as PS4 owners, but they run worse. Point being it's not abnormal for someone somewhere to be playing something at a better framerate or prettier than you. If that is such a point of obsession for you, it should be high on your priority list to always save for the best platform to play on, and/or to go to the PC market where you can spend big $$$ and brag about your setup.

I have no interest in PC gaming, which is why I don't want console gaming becoming anything like it.

And this IS a glorified slim.

I own a PSone, 2slim, and 3slim, and none of them offer any benefits in terms of visuals and performance. They're literally identical to the original consoles in terms of what they're capable of.
 
Far, far less difficult and expensive than developing on a completely separate platform.



Not multiple, most. Not "most that person talked to" but a blanket most. That just doesn't seem possible to gauge, and with a position of authority and expertise, the tweet comes across as a bit unsubstantiated and conveniently in line with his personal viewpoint on the issue, which he communicated quite emotionally, on the episode. I understand his style and his position. He says what he wants to say, and he likes to show an independence of thought from Sony's positions. Gives him some additional credibility as not being a mouthpiece but his own thinker. Which is all great. In this particular case, however, the tweet needs some additional context so that the readers can more fully understand it.

This is what I'm wondering too. How the heck has he been able to poll "most" developers in a matter of a few hours/days? Is his phone contacts filled to the max with contacts in EA, Activision, Rockstar, From, Square, ect with a WhatsApp group chat and was like... "What are y'alls thoughts on the PS4K and Xbox 2?" This makes no sense. Especially when you consider the fact that most developers with knowledge into the matter are most likely under very strict NDAs.
 
I have no interest in PC gaming, which is why I don't want console gaming becoming anything like it.



I own a PSone, 2slim, and 3slim, and none of them offer any benefits in terms of visuals and performance. They're literally identical to the original consoles in terms of what they're capable of.

But lets say it does and the market embraces it, where do you go? Adapt or quit gaming?
 
So why do all games require a Neo mode from Oct. onward? If old games can already run on Neo, why are developers required to jump through the extra hoop of making a Neo mode even if they don't improve the graphics?

That's part of the Sony mandate, read the leaked Giantbomb/Digital Foundry information. Game pretty much has to run better in some way on Neo. Framerate, resolution, graphics something it cant just be the exact same port up is the way I read it.
 
I tend to agree. The problem is that this is going to turn toxic before they've even had chance to state their case. When you've got influential people like Moriarty ranting about it, and people freaking out on forums like this, it's dangerous.

These pockets of the community may be small, but the Xbox One debacle proved that perceived bad news does filter out into the mainstream.

I bet the mainstream though isn't going to be as angry about it as the naysayers seem to think. There's a difference between always online, not even being able to play the games, and having a superior experience completely separate from yours that you can choose to upgrade onto.

I told my friend yesterday about PS4K, he used to work at gamestop and is pretty into gaming but is not particularly up on the day to day information, and he basically shrugged. "As long as they have an upgrade program, i'll bite for better performance".

I asked him if he thought it was shitty that Sony were doing it, and he said that while he understood that angle, its not really hurting anybody who already owns a PS4 since they can ignore it.
 
That's part of the Sony mandate, read the leaked Giantbomb/Digital Foundry information. Game pretty much has to run better in some way on Neo. Framerate, resolution, graphics something it cant just be the exact same port up is the way I read it.

Oh, this is required?
 
That's part of the Sony mandate, read the leaked Giantbomb/Digital Foundry information. Game pretty much has to run better in some way on Neo. Framerate, resolution, graphics something it cant just be the exact same port up is the way I read it.

Can you just double the frame rate and be done with it?
 
I own a PSone, 2slim, and 3slim, and none of them offer any benefits in terms of visuals and performance. They're literally identical to the original consoles in terms of what they're capable of.

Actually one of the grey PS1 revisions DID give better performance to games than the launch model, but only marginally so.
 
Devs that simply 100% cannot take any time whatsoever to scale or adapt are probably not the ones putting out 1080/30 and 1080/60 on the PS4 currently. Meaning they'll be the ones releasing shitty performance titles as things stand Neo or not, and they'll probably be releasing shitty performance titles next year.

Regardless of who the Dev is they are defined by the same rules as any other job. Time and money. If they need a Christmas launch for a title and just now are coding for PC, Ps4, Xbox they now have to code for those plus Neo. Unless they move back their timeframe or hire more staff then someone is getting a poorer product than they were prior to Neo and you can add NX to that most likely.

Now there's 5 machines being coded for. Like I said they find more time or they find more money. If they don't then someone gets a poorer product than they would have. That's just business you accept that or you don't.
 
That's part of the Sony mandate, read the leaked Giantbomb/Digital Foundry information. Game pretty much has to run better in some way on Neo. Framerate, resolution, graphics something it cant just be the exact same port up is the way I read it.

I'm confused? You now have to code for neo then downport? What about all the games that will release right before neo drops? Those games won't work on neo? This makes no sense.
 
Regardless of who the Dev is they are defined by the same rules as any other job. Time and money. If they need a Christmas launch for a title and just now are coding for PC, Ps4, Xbox they now have to code for those plus Neo. Unless they move back their timeframe or hire more staff then someone is getting a poorer product than they were prior to Neo and you can add NX to that most likely.

Now there's 5 machines being coded for. Like I said they find more time or they find more money. If they don't then someone gets a poorer product than they would have. That's just business you accept that or you don't.

Well regardless of how passionately we talk about it, it has to materialize into results for either sides argument to become true. It's one of these things we simply need to wait and see how it pans out. We're 3 years into this generation and know PS4 can do 1080/30 and 900/60 fine across most titles (with what many accept are acceptable framerate dips).
 
I'm confused? You now have to code for neo then downport? What about all the games that will release right before neo drops? Those games won't work on neo? This makes no sense.

He must be confused. Giant Bomb leaks from what i know, aren't talking about downporting anything. And they aren't required for fps beyond partity with PS4. As for resolution, i hear there is a mandate for 1080p on PS4K, but that is basically negligible because of the huge GPU power available.

The PS1 revisions were good because you didn't have to run game system upside down.

The disk problem was the worst thing ever.
 
But lets say it does and the market embraces it, where do you go? Adapt or quit gaming?

I've already said that i'm getting one because i'm not going to play a gimped version of Gran Turismo Sport. The fact that it's apparently intended to be a showpiece game for the hardware is likely the reason we haven't seen anything for it since it was announced. Which is bullshit.
 
That's part of the Sony mandate, read the leaked Giantbomb/Digital Foundry information. Game pretty much has to run better in some way on Neo. Framerate, resolution, graphics something it cant just be the exact same port up is the way I read it.

Oh. So the mandate is that it has to run better?
 
This is what I'm wondering too. How the heck has he been able to poll "most" developers in a matter of a few hours/days? Is his phone contacts filled to the max with contacts in EA, Activision, Rockstar, From, Square, ect with a WhatsApp group chat and was like... "What are y'alls thoughts on the PS4K and Xbox 2?" This makes no sense. Especially when you consider the fact that most developers with knowledge into the matter are most likely under very strict NDAs.

Again I like Colin, but this is where I don't believe him. MOST?! Yeah right. I can see 2 or 3 individual devs that work at different companies.
 
Because in this time where we are going off leaks, and the thing isn't even announced, it enables a narrative of choice to be backed up.



Because VR unlike ordinary games can actually get to a point of "this will flat out not work on a PS4, end of". Ordinary games don't get to that point, or shouldn't, as 720-1080p 20~30FPS is fully do-able on our current consoles depending on your technical fidelity ambitions. I've already said VR cannot have less than 60FPS locked, and operates best at 90FPS. The PS4 is already struggling to do that, and will undoubtedly hit a point very quickly where devs cannot get something more complex than a jenga puzzle working in PSVR.

Don't accept that for VR and you either don't know enough about VR or are feigning ignorance to try and push another incorrect narrative.
If VR games can slip pass the mandate then there's no reason why a AAA game cannot do the same.
 
Not multiple, most. Not "most that person talked to" but a blanket most. That just doesn't seem possible to gauge, and with a position of authority and expertise, the tweet comes across as a bit unsubstantiated and conveniently in line with his personal viewpoint on the issue, which he communicated quite emotionally, on the episode. I understand his style and his position. He says what he wants to say, and he likes to show an independence of thought from Sony's positions. Gives him some additional credibility as not being a mouthpiece but his own thinker. Which is all great. In this particular case, however, the tweet needs some additional context so that the readers can more fully understand it.

Perfect summary.
 
Oh, this is required?

seems that way

Can you just double the frame rate and be done with it?

I'm confused? You now have to code for neo then downport? What about all the games that will release right before neo drops? Those games won't work on neo? This makes no sense.

Oh. So the mandate is that it has to run better?

Quoted from Giantbomb

"Sony repeatedly reminds developers that the frame rate of games in NEO Mode must meet or exceed the frame rate of the game on the original PS4 system"

Guessing an exact copy and paste over is fine but would probably be detrimental to the image of the Neo.
 
That's part of the Sony mandate, read the leaked Giantbomb/Digital Foundry information. Game pretty much has to run better in some way on Neo. Framerate, resolution, graphics something it cant just be the exact same port up is the way I read it.

I thought the mandate was to have a 'Neo Mode' for PS4 software... meaning, it has to run on the Neo Box as well as the PS4. I did not get 'has to be enhanced too' but rather, it affords you the ability to do is if you want.

Only mandate I seen was that the games still need to be optimized with the PS4 in mind, with no extra gameplay or exclusive content features for the Neo Box, just that is also has to run on that, with the ability to take advantage of more horsepower if they see fit.

seems that way

Quoted from Giantbomb

"Sony repeatedly reminds developers that the frame rate of games in NEO Mode must meet or exceed the frame rate of the game on the original PS4 system"

Guessing an exact copy and paste over is fine but would probably be detrimental to the image of the Neo.

So as I figured... 'meet or exceed' but not be less because you did not want to optimize and hoped to 'brute force' it but left issues in due to lack of some optimizations.

It says at minimum it just has to meet, aka same as PS4. Not below. The mandate is that NEO games cannot perform worst than PS4 aka going 4k and game runs at 15fps vs 30fps on PS4 @ 1080p.

Exactly how I understood it. They are not forced to add bells and whistles. But they can if they see fit. Framerate must not perform less than the PS4 version, regardless of what extra bells you want to include.
 
seems that way







Quoted from Giantbomb

"Sony repeatedly reminds developers that the frame rate of games in NEO Mode must meet or exceed the frame rate of the game on the original PS4 system"

It says at minimum it just has to meet, aka same as PS4. Not below. The mandate is that NEO games cannot perform worst than PS4 aka going 4k and game runs at 15fps vs 30fps on PS4 @ 1080p.
 
I've already said that i'm getting one because i'm not going to play a gimped version of Gran Turismo Sport. The fact that it's apparently intended to be a showpiece game for the hardware is likely the reason we haven't seen anything for it since it was announced. Which is bullshit.

Nah PD are just terrible at handling a project on a timescale.

If VR games can slip pass the mandate then there's no reason why a AAA game cannot do the same.

Well right now there is plenty of evidence for every reason why it's in no way needed for any standard game to go exclusive.
 
Atleast half of them died last gen, so atleast those devs can't be unhappy. Many studios are going well, might as well take more this gen with rising Costs, killing franchises etc
 
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