Star Fox Zero |OT| The Fox Awakens

I don't understand why does this game have no online leaderboards or other ways to compare records aside from Miiverse screenshots. It's a freaking arcade game!

(Speaking of Walker - don't forget that using the right stick for turning is the preferred method. You can turn with the left stick, but it's kinda wonky.)
 
There's a lot of things the game could have used...like a multiplayer mode
Yeah, don't get me wrong, I can already tell I'm going to get a TON of playtime out of this just replaying my favorite levels. It kind of reminds me of Metal Gear Rising in that respect, only with way more levels.

But a multiplayer mode would've been magnificent with these controls, since the skill ceiling is SO HIGH, and being able to test your mettle against other players in dramatic dogfights — and to get better and better, whether you win or lose — would be a satisfying progression from the campaign.

Heck, if they wanted to release a Star Fox Versus as a Guard-style $10 add-on, I would happily pony up.

In the meantime, I'll be replaying the hell out of the campaign. These controls are delicious.
 
What do you know, a niche game finds an audience who love it. So far I've managed to get a start on my critique with the controls. I'm surprised that the tutorial in this game is oddly enjoyable, it's like a little safe playground rather than a hyper controlled area, probably one of the better handled tutorials I've seen, and pretty necessary for the game anyway.
 
I really hope Guard will succeed. Maybe we'll free Project Giant Robot from the development hell!
Yeah, Guard is also great. I'll save my thoughts on it for another time, but suffice it to say, I'm very happy with how Guard turned out. Eager to play it with onlookers (and to also be the onlooker while others play)!
 
I couldn't find the First Print edition in stores today :( Picked up Zero amd Guard anyway.

I hooe I can find someone on Ebay or something who sells the bigger box and the steelcase, I want it so bad :(
 
And the award for the most confusing level layout goes to Satellite Mission 1! 20 hours in, and I still have no idea how to earn a hit medal here.
 
Loving the retro Arwing. Sound effects and music are great, just the way your lasers look and sound is cool. You can't lock on so it adds a bit more challenge and the other vehicles look great as retro versions.
 
I played up through the gyrowing level last night. I played the first level five times, the second level three times, and the third and fourth levels once each. I also played the walker training twice (the second time I doubled my score!) and the Arwing training twice (just because I enjoy the controls so much).

I want to apologize to Miyamoto for having my doubts. This is awesome. This is a paradigm shift for the series of the magnitude represented by Super Mario 64, speaking in purely gameplay terms. Everything works so well.

And that includes the gyrowing. The gyrowing provides a nice change of pace where you're given a semi-open level and you can tackle it in a variety of ways, i.e. avoiding spotlights or hacking them or dragging bombs into them or dropping girders on them, etc. My favorite parts are where you use ZL to move the camera overhead and you descend down shafts avoiding obstacles and collecting items. I also love sinking the gunships lined with ROB-like robots.

In general, this game reminds me of Steel Diver, in the sense your mind is micromanaging all of these different control elements. I find that sort of task mastery to be very satisfying, especially when all of the in-game feedback is so good. The way your lasers lance across the screen and strike down targets like a hot knife through butter is just beautiful, especially now that you can still shoot down enemies that in SF64 would've already passed out of your range.

I think that's why I'm enjoying this so much more than I ever did SF64. SF64 was frustrating for me because I wanted to shoot many enemies but simply couldn't because I was trying to avoid obstacles. In Zero, I feel like I have the potential to do that, sharpshooting enemies that have already flown past me or under me while still steering the craft around falling skyscrapers and through gates.

In Zero, it feels like there's 10 times as much gameplay as SF64 (which might be true -- there are something like 20 stages with multiple phases, and each phase is the size of a course from SF64!). And these levels feel much more engaging and exhilarating, with multiple moments in the first few levels alone where I felt like Luke in the X-Wing at the end of the first Star Wars, tracking an enemy in my sights.

It's a twin-stick twin-screen motion-controlled shooter. And it works wonderfully.

Agreed 100%.
 
I wish there were leaderboards with downloadable replays, like in DKCR:TF. It was really cool seeing good people blow through the levels with neat tricks.

Word, I learned a lot by watching other people's playthroughs on Cave games through their leaderboard replays. I suppose YouTube can serve that function, but I'd rather have that stuff in game.
 
You know what I actually love this game the levels and controls are fun.
But if i were Nintendo I would patch in optional controls that way it would have better word of mouth and sales possibilities.
 
Just finished the main game once. Now to go and do more of these alt exits. This may be my second fav Star Fox now after Assault.
 
Welp, controls finally clicked after Sector Gamma and Fichina. First few hours, I was just sitting there like: "what the hell was Miyamoto thinking?" but now I hath seen the light. Lock on view is still a bit finicky but I'm adjusting to it quickly now.

I did this with Wonderful 101 so I feel this deserves one too:
dyoRGaj.png
 
Welp, controls finally clicked after Sector Gamma and Fichina. First few hours, I was just sitting there like: "what the hell was Miyamoto thinking?" but now I hath seen the light. Lock on view is still a bit finicky but I'm adjusting to it quickly now.

I did this with Wonderful 101 so I feel this deserves one too:
dyoRGaj.png

that squirrel so cute
 
Just beat it and man it was a fun experience. Probably the best unique AAA game I played in a long time.
Although with the reception this means Nintendo will not do anything unique ever because when they do it always gets backlash.
Also LOL at the above picture. Definitely I did feel like I master the controls after 5 hours.
 
I guess this is the new Wonderful 101 for me. I see so much hate and one off comments or Amazon reviews that are basically "controls are dumb, don't buy," while I'm sitting here enjoying the hell out of this game. I'm playing this instead of Dark Souls III right now.
 
Oh, some more crow I'd like to eat:

Before I actually played the game, I was a big critic of the voices coming out of the GamePad speakers. Well, more like I was a big critic of not having the option to put them on the TV. And while I still think that should at least be an option, quite frankly it's not an option I'd ever use, because the voices coming out of the GamePad are SO GOOD.

During a briefing, it sounds like General Pepper is really speaking to me out of the left of my cockpit. When Slippy screams for help, I really feel like he's talking to me through my ship. It's fantastic!

Man, I'm just continually surprised how IMMERSIVE this game is. The hologram overlay on your cockpit view tilting with your ship, the way you can see the pilots inside their craft (including ROB64 on the bridge of the Great Fox when you fly over it), and all of the character banter streaming through the speakers is just amazing! I'm like mentally role-playing with this game, pretending like I'm really there in the action.

I really hope Nintendo "trusts their instincts" and sticks with this model for a sequel. Imagine a Star Fox NX that does all this and more and truly continues the story established in SF64 now that Zero has properly rebooted it.

This is probably the most enthusiastic I've ever been about this franchise. Always loved Star Fox for its characters, but this is the first time I'm thoroughly engrossed by its gameplay.
 
I definitely recommend everyone do the walker training level twice before playing the second level. The walker is a lot of fun when you know how to use it, and the training does a great job easing you into it. Then you'll be ready to somersault past enemies and hover over incoming fire when it comes time to infiltrate the ship in the second level.
Yeah, if you're having issues with the controls just keep playing this until you can get all 50 coins easily (try and get 100 in one go)
 
Just wanted to chime in and say I'm so glad this turned out pretty much exactly as I expected after seeing demonstrations of the game last year. You wouldn't think the combination of a second screen and a motion controlled reticule would change the framework of the game so drastically, but despite clearly being hemmed from the same cloth as Star Fox 64, there's a lot of new flavor to be found here.

In fact, this game feels like a revelation because the new control scheme opens up so many possibilities thanks to its decoupled nature, especially in all-range mode. In the older games, all-range was fun, but often felt quite slow and pedestrian, with a lot of time spent lining up shots while having to outmaneuver other pilots; exciting, yes, but hampered somewhat in execution. Here, that's not the case anymore.

Dogfights are fast, brutal, and have a sense of pace unlike anything else in Star Fox. And the brilliant way they make you use both screens, turning to line yourself up with a member of Star Wolf on the TV, only to look at the gamepad to fine tune your aim before unloading a barrage of hyper lasers into them only to bank away at the last second as you jackknife next to one another in slow motion... ah, it's just the best.

It's interesting that for as many of these sequences can be said to have been lifted directly from 64, there's some new interesting twists and fresh ideas in every level that keep you on your toes. Combine these with the new additions with the Walker, Gyrowing, and Gravmaster, and the game feels a lot more fresh than it appears to be at first. And for anyone still working on their first play through, let me just say... just wait for Sector Omega. I think it may just be one of the best Star Fox levels EVER. A fantastic mix of nostalgia, fresh ideas, and a style of play I've never seen before in the franchise, and it's great.

Anyway, that's all. Will try to defeat Andross tonight. I was so close last night but I ran out of steam!
 
It's interesting watching various Twitch players reactions as they discover they have to learn how to play, some see it as a challenge and others just can't let go of what they know. This game is a good behavioral experiment.
 
The dogfights in this game are INTENSE. I've only fought Pigma so far, but I hear that later on you fight all of Team Star Wolf by yourself? That sounds impossible, but I'm eager to try it.

Oh, and the slow-mo when Pigma passes you on the screen is amazing. And I don't know if I imagined it but I felt like there was a bass drop in there. Certainly felt like it.

Game has so much OOMPH.
 
Oh, some more crow I'd like to eat:

Before I actually played the game, I was a big critic of the voices coming out of the GamePad speakers. Well, more like I was a big critic of not having the option to put them on the TV. And while I still think that should at least be an option, quite frankly it's not an option I'd ever use, because the voices coming out of the GamePad are SO GOOD.

During a briefing, it sounds like General Pepper is really speaking to me out of the left of my cockpit. When Slippy screams for help, I really feel like he's talking to me through my ship. It's fantastic!

Man, I'm just continually surprised how IMMERSIVE this game is. The hologram overlay on your cockpit view tilting with your ship, the way you can see the pilots inside their craft (including ROB64 on the bridge of the Great Fox when you fly over it), and all of the character banter streaming through the speakers is just amazing! I'm like mentally role-playing with this game, pretending like I'm really there in the action.

I really hope Nintendo "trusts their instincts" and sticks with this model for a sequel. Imagine a Star Fox NX that does all this and more and truly continues the story established in SF64 now that Zero has properly rebooted it.

This is probably the most enthusiastic I've ever been about this franchise. Always loved Star Fox for its characters, but this is the first time I'm thoroughly engrossed by its gameplay.
The sound effects really up the immersion for me too. Appropriately hearing as ships and lasers zoom by. And that slowmo effect during the dogfights against Star Wolf when you practically run into each other?!
sogood.gif
 
Another note: This game looks really good in person. Some areas are a bit sparse (although it makes sense — Area 3's city is evacuated, etc), but you're only there briefly and you're far too busy micromanaging everything to scrutinize it. I think the level of detail onscreen is just right. If there was any more detail, this game would be visually overwhelming between the multiple viewpoints and frenetic action.

The game has a crisp, clear, vibrantly colorful look to it that really makes it POP when you see it in motion. The buildings and ships have some nice detail on them, as well. I especially like the ships with their gleaming glass cockpits and the way you can see the fully animated pilot reacting inside.
 
Another note: This game looks really good in person. Some areas are a bit sparse (although it makes sense — Area 3's city is evacuated, etc), but you're only there briefly and you're far too busy micromanaging everything to scrutinize it. I think the level of detail onscreen is just right. If there was any more detail, this game would be visually overwhelming between the multiple viewpoints and frenetic action.

The game has a crisp, clear, vibrantly colorful look to it that really makes it POP when you see it in motion. The buildings and ships have some nice detail on them, as well. I especially like the ships with their gleaming glass cockpits and the way you can see the fully animated pilot reacting inside.

When I was uploading the footage on YouTube, I was really disappointed at how worse the game looks while compressed. The game's graphics are so... clean? I don't know how to describe it... it's like a Nintendo 64 game which runs on a Dreamcast. Everything's so sharp and distinctive. It's a very interesting look, that's for sure.
 
When I was uploading the footage on YouTube, I was really disappointed at how worse the game looks while compressed. The game's graphics are so... clean? I don't know how to describe it... it's like a Nintendo 64 game which runs on a Dreamcast. Everything's so sharp and distinctive.
Yeah, people need to see this game in person. You won't see me posting many screenshots of it because I don't want to do it a disservice. This is a game people need to see in person, in motion, to appreciate how the (deliberately low-poly) aesthetic looks so crisp and clear and clean at 60 fps across both screens. Everything just *pops.* That first descent into the Cornerian atmosphere had me legit shook.
 
Also, quick other note: I really love Wolf's characterization in this. Everyone else in Star Wolf is basically exactly the same as they are in 64, but Wolf actually comes across as far more vicious in Zero. I think it's just the delivery, his lines are almost identical, but you can actually feel the venom he has for Fox come across much more than in previous games. Makes him work much better as a rival, IMO. Zero's rendition of Star Wolf's Theme is also magnificent!

https://www.youtube.com/watch?v=Qsfc-ZRP9AU
 
The dogfights in this game are INTENSE. I've only fought Pigma so far, but I hear that later on you fight all of Team Star Wolf by yourself? That sounds impossible, but I'm eager to try it.

Oh, and the slow-mo when Pigma passes you on the screen is amazing. And I don't know if I imagined it but I felt like there was a bass drop in there. Certainly felt like it.

Game has so much OOMPH.

I just had at fight. It was SIIIIIIIIIICK! Dopest Star Wolf fight by far.
 
Just did my second playthrough. This time I played arcade mode and had a blast. After having some rough spots in my first time through the control scheme clicked and I was a killing machine :P

I saw some new bosses and a new level as well, which was great. I actually finished the game in 58 minutes on my second run.

I went back to Star Fox 64 afterwards just to compare (did the full mission accomplished route) and it simply wasn't as fun as SF Zero.
 
I really want to use it, but I have a feeling getting all 70 medals is not going to be easy. :(

I even got to play with the road master, it's so floaty but it's like controlling an RC car, the extra mission with it is really fun.

Man this game is fun, it's clearly flawed, but it's really enjoyable and refreshing.

I actually don't know what people have against reimaginations, that idea is like the backbone of oral storytelling culture. Reimaginations of existing stories and ideas can evolve into new ideas.
 
I imagine a lot of people aren't going to like the final boss. Died 5 times in the game until it clicked and I realized what I needed to do. Being my last life it felt pretty hype.
It's easy to dodge all the attacks, keep in mind you can move in many directions with the Walker
I just had at fight. It was SIIIIIIIIIICK! Dopest Star Wolf fight by far.
It's really cool. Best Star Wolf fight in the franchise
 
Guys, if you think fighting Pigma was great, just wait until the last Star Wolf fight! Best fight in the franchise, and I won't spoil why, but it's incredible!
 
Beat the game.

The final boss isn't as bad once you learn his moves. Beat him on my 6th try without taking any damage. I still stand by my original thoughts though that having the final battle for a space game set in a small arena where you use only the walker is awful. It's also really frustrating that if you lose all your lives you have to do the star wolf fight all over again.
 
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