Star Fox Zero |OT| The Fox Awakens

The fact th he has like 3 or 4 different tones is what makes it great. Makes it feel like he's trying so hard. Doesn't hurt that the boss greatly incentivized barrel rolls.

Yeah, that makes it even funnier. I really hope this is selling decent. I will need another in the future
 
So I've played 2-3 hours, beat around 10 levels so far. I really want to like the game but honestly I've only had any semblance of fun when I'm on-rails in an Arwing or Landmaster... yet it feels like I've spent more time in this game not doing that, which is just crazy to me. I dislike everything involving the Walker or Gyrocopter, and there are far too many All-Range Mode sections for my tastes. I especially dislike when target mode is forced upon me - I find it too disorienting and jarring to switch between views.

Quite a shame because I'm mostly fine with the motion controls. Just wish I was on-rails more with my Arwing and Landmaster which is where all the fun has been for me.
 
While I don't mind the controls for SF0. I will say that I don't feel the control scheme is superior to say just doing the wiimote and nunchuk and using pointer controls. I will say it's different, interesting and immersive in a sense. I'm also rather surprised that Miyamoto who typically preaches about accessibility to wide amount of audiences made such a complex control scheme.

I feel the gameplay style Miyamoto was going for would've been better suited for a different style of game. Since the Wii U was anounced, I thought a Metroid title that on the TV screen displayed a 3rd person perspective while the gamepad first person could work well on the Wii U. The player can use the 3rd person perspective for the morph ball, close combat, platforming and action/superspeed segments. The first person perspective is used for the various visors(Scan, X-ray, Thermal, etc.), Precision aiming for targeting specific weakpoints or solving puzzles, and long range combat. The two perspectives could also allow developers to make certain things more noticeable in the environment depending on the perspective and help you solve puzzles, find power ups, different paths, etc.
 
While I don't mind the controls for SF0. I will say that I don't feel the control scheme is superior to say just doing the wiimote and nunchuk and using pointer controls. I will say it's different, interesting and immersive in a sense. I'm also rather surprised that Miyamoto who typically preaches about accessibility to wide amount of audiences made such a complex control scheme.

I feel the gameplay style Miyamoto was going for would've been better suited for a different style of game. Since the Wii U was anounced, I thought a Metroid title that on the TV screen displayed a 3rd person perspective while the gamepad first person could work well on the Wii U. The player can use the 3rd person perspective for the morph ball, close combat, platforming and action/superspeed segments. The first person perspective is used for the various visors(Scan, X-ray, Thermal, etc.), Precision aiming for targeting specific weakpoints or solving puzzles, and long range combat. The two perspectives could also allow developers to make certain things more noticeable in the environment depending on the perspective and help you solve puzzles, find power ups, different paths, etc.
Come to think of it, since people have a lot of different expectations from Star Fox or any other established IP, I could see how perhaps this scheme might have benifitted a new(er) IP like Steel Diver.
 
Yeah, I don't like this game at all. The thing I liked about Star Fox was the on rails shooting and travelling through tightly designed levels, and this game barely has that. Too many boring open levels for my taste. Fox is by himself in like half the levels it feels like, so the banter suffers.And the alternate paths aren't nearly as good as the main levels. The asteroid field is a garbage escort mission :( I rate this game Idon'twannaplayanymore/10.
 
Dug this one in the end. I thought it was a bit easy at the climax (think I died once during the final level) but the real challenge seems to be in the score chasing.

Surprised so many reviewers couldnt get into the controls. To be fair I feel Splatoon play and using the gyro in the steam controller for FPS games helped me out a fair amount, but even then the controls dont seem that complex. Certainly nothing like using a flight stick and 12 to 15 keyboard keys in a PC sim back in the day.
 
The
Aquarosa boss
can kiss my ass. There has to be an easier way of doing this.

This maybe? https://www.youtube.com/watch?v=uJ6FxdrehTY :D

Reviews aren't player impressions? Reviewers aren't people?

Yes, exactly. Let me preface this by saying I think reviews are useless most of the time across the board. Good or bad. Doesn't matter. Reviews hardly ever happen in real-world conditions with he games being played in a way that is actually how normal players would play them. You see this so much with games that have a learning curve and require a certain open mindset or time investment. Reviews are usually done on tight deadlines and even if not, their inherent goal to present a "final" opinion on a game, sometimes even intended as purchasing advice (the worst kind of review, seriously I fucking hate that shit) forces extreme stances on a lot of things. Hence my point. :D
 
Are the controls precise when you get used to them, or is it always a novelty thing? I'm thinking specifically of Skyward Sword, which I still love the ambition of, but had to fight the imprecision all the way to the end credits.

If you found Skyward Sword imprecise, then you'll probably struggle with this too since Skyward Sword's controls weren't imprecise at all.
 
You have a bonus life if you collect 3 golden rings but that's it, lives don't stack up. If you die you'll have to collect another 3.

Two max. You start with just one but when you get three gold rings you get a single continue.

Ok thanks guys, So I guess what I need is to never give up and trust my instinct lol.

If you found Skyward Sword imprecise, then you'll probably struggle with this too since Skyward Sword's controls weren't imprecise at all.

Hm I found Skyward sword imprecise because of the wii motion plus + sensor bar I guess, but not any problem with the motion control of Star fox Zero.
 
If you found Skyward Sword imprecise, then you'll probably struggle with this too since Skyward Sword's controls weren't imprecise at all.

Actually, one can consider Skyward Sword controls "imprecise" in a way they weren't exactly 1:1 and relied more on quick flicks of Wii Remote and/or Nunchuk.
 
Getting under 2:15 to get gold on the Walker challenge mission was really tough. I find it funny that it's called a walker challenge mission btu the only way I managed to get gold was to transform into the arwing ad never use the walker.

I must be getting better at this game. I got the gold trophy for Sector Beta on my first try.
 
You sure you picked up actual medals or just gold rings with a medal symbol inside?

Yeah I'm sure I did. Let me mention the 5 things I did to get those medals (in spoiler tags).

I beat the par

I got mission accomplished by beating the stage without the great fox getting hurt

I collected the special gold rings

I went through the hangar of the great fox

I got the secret medal between the ring of asteroids

Regardless, it still shows up at 4. Any other suggestions?
 
Yeah I'm sure I did. Let me mention the 5 things I did to get those medals (in spoiler tags).

I beat the par

I got mission accomplished by beating the stage without the great fox getting hurt

I collected the special gold rings

I went through the hangar of the great fox

I got the secret medal between the ring of asteroids

Regardless, it still shows up at 4. Any other suggestions?

I didnt reach mission accomplished, but did the other 4. but I just have 3 medals. seems like I have the same bug lol
 
The Barrel Roll level. haha, this game knows it's audience.

The fact th he has like 3 or 4 different tones is what makes it great. Makes it feel like he's trying so hard. Doesn't hurt that the boss greatly incentivized barrel rolls.

Yeah, that makes it even funnier. I really hope this is selling decent. I will need another in the future
Just did this level. SO GOOD!
 
Feeling pretty stuck in this game. I cannot get into all range mode boss fights that require me to hold an orbit with my Arwing and also circle strafe my shots into the center of that orbit. The Landmaster desert fight was an interminable slog that I had to turn off after 10 minutes of doing very little damage to the boss. I beat Aquarosa in a frustrating session only to be even more frustrated by the timed Arwing Zolbess. After failing that twice with seconds to spare I turned it off, only to find I now have to beat Aquarosa again to retry that or to try the other fork. I don't really want to do that.

I wish locking on would put you into an automated orbit around your target so you could focus on firing inward. In these all range boss fights, you want to be looking at the touchscreen while maintaining a distant perimeter from the boss. But since I'm not looking at the screen, I find myself accidentally tightening my orbit and getting too close to the enemy, or loosening my orbit and the cockpit view can no longer see the boss. This is before you get to dodging attacks, which is a problem mostly for Aquarosa.

I do not understand how to resolve this issue. It isn't controls so much as it's camera, I guess. But it really isn't fun, and from what this thread says this is what every boss fight is like.
 
Feeling pretty stuck in this game. I cannot get into all range mode boss fights that require me to hold an orbit with my Arwing and also circle strafe my shots into the center of that orbit. The Landmaster desert fight was an interminable slog that I had to turn off after 10 minutes of doing very little damage to the boss. I beat Aquarosa in a frustrating session only to be even more frustrated by the timed Arwing Zolbess. After failing that twice with seconds to spare I turned it off, only to find I now have to beat Aquarosa again to retry that or to try the other fork. I don't really want to do that.

I wish locking on would put you into an automated orbit around your target so you could focus on firing inward. In these all range boss fights, you want to be looking at the touchscreen while maintaining a distant perimeter from the boss. But since I'm not looking at the screen, I find myself accidentally tightening my orbit and getting too close to the enemy, or loosening my orbit and the cockpit view can no longer see the boss. This is before you get to dodging attacks, which is a problem mostly for Aquarosa.

I do not understand how to resolve this issue. It isn't controls so much as it's camera, I guess. But it really isn't fun, and from what this thread says this is what every boss fight is like.
This bothered me immensely when I was fighting Wolf for the first time. I never had a problem with the other bosses, but I couldn't lay a hit on him & he wrecked my shit. I don't know what to do. :(
 
Feeling pretty stuck in this game. I cannot get into all range mode boss fights that require me to hold an orbit with my Arwing and also circle strafe my shots into the center of that orbit. The Landmaster desert fight was an interminable slog that I had to turn off after 10 minutes of doing very little damage to the boss. I beat Aquarosa in a frustrating session only to be even more frustrated by the timed Arwing Zolbess. After failing that twice with seconds to spare I turned it off, only to find I now have to beat Aquarosa again to retry that or to try the other fork. I don't really want to do that.

I wish locking on would put you into an automated orbit around your target so you could focus on firing inward. In these all range boss fights, you want to be looking at the touchscreen while maintaining a distant perimeter from the boss. But since I'm not looking at the screen, I find myself accidentally tightening my orbit and getting too close to the enemy, or loosening my orbit and the cockpit view can no longer see the boss. This is before you get to dodging attacks, which is a problem mostly for Aquarosa.

I do not understand how to resolve this issue. It isn't controls so much as it's camera, I guess. But it really isn't fun, and from what this thread says this is what every boss fight is like.

Why? Whenever you enter Target View, use a GamePad screen as your main one and use a TV screen like a rear view mirror. (You can swap screens with "-", but don't forget about glancing on Target View.)
 
Any tips for
beating Wolf before he shoots down Peppy
in Sector Beta? I really want to go to Fortuna.

ZL lock to find him, when he is behind you wait few sec and does a somersault to be on his back and disables ZL lock(not need second screen to chase him, just shoot him ala starfox 64), and after locked him with ZR use bombs or critical charged shot, he will be taked down very quickly.
 
Just going to say this: those Walker controls. Holy moly, how do you mess up something like that? All I want to do is turn around, not continually do flips. No to mention aiming with the Gamepad is near-awful. I have no issue with the controls as an Arwing, but it's a completely different story as the Walker. Haven't read many reviews, but I'm curious to see what the general consensus is on Mecha-Chicken.
 
Just going to say this: those Walker controls. Holy moly, how do you mess up something like that? All I want to do is turn around, not continually do flips. No to mention aiming with the Gamepad is near-awful. I have no issue with the controls as an Arwing, but it's a completely different story as the Walker. Haven't read many reviews, but I'm curious to see what the general consensus is on Mecha-Chicken.

They're completely fine is my view on them. Wanna turn? Just turn. You're extremely agile with that thing.
 
Just going to say this: those Walker controls. Holy moly, how do you mess up something like that? All I want to do is turn around, not continually do flips. No to mention aiming with the Gamepad is near-awful. I have no issue with the controls as an Arwing, but it's a completely different story as the Walker. Haven't read many reviews, but I'm curious to see what the general consensus is on Mecha-Chicken.

Try holding the ZL with the left analogue to STRAFE left or right. The right analogue is used for turning left and right along the chicken's axis, which behaves like a traditional dual analogue setup (like Splatoon). Too bad the up and down don't work the same way.
 
Just going to say this: those Walker controls. Holy moly, how do you mess up something like that? All I want to do is turn around, not continually do flips. No to mention aiming with the Gamepad is near-awful. I have no issue with the controls as an Arwing, but it's a completely different story as the Walker. Haven't read many reviews, but I'm curious to see what the general consensus is on Mecha-Chicken.

Tilt the right stick to turn, hit it to roll. The cockpit view functions the same as in the Arwing as far as I am aware.
 
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