Neoleo2143
Member
Very clever idea on manipulating the angle of the locked on charge shot
Perhaps there might be a way to optimize this even further.
The fact th he has like 3 or 4 different tones is what makes it great. Makes it feel like he's trying so hard. Doesn't hurt that the boss greatly incentivized barrel rolls.
What's "wrong" with them?
Exactly.
People in the OT complained about them being busted, bad and whatever. They are different from the original but perfectly fine.
Remember that the medals have to be picked up in-game when earned.
Come to think of it, since people have a lot of different expectations from Star Fox or any other established IP, I could see how perhaps this scheme might have benifitted a new(er) IP like Steel Diver.While I don't mind the controls for SF0. I will say that I don't feel the control scheme is superior to say just doing the wiimote and nunchuk and using pointer controls. I will say it's different, interesting and immersive in a sense. I'm also rather surprised that Miyamoto who typically preaches about accessibility to wide amount of audiences made such a complex control scheme.
I feel the gameplay style Miyamoto was going for would've been better suited for a different style of game. Since the Wii U was anounced, I thought a Metroid title that on the TV screen displayed a 3rd person perspective while the gamepad first person could work well on the Wii U. The player can use the 3rd person perspective for the morph ball, close combat, platforming and action/superspeed segments. The first person perspective is used for the various visors(Scan, X-ray, Thermal, etc.), Precision aiming for targeting specific weakpoints or solving puzzles, and long range combat. The two perspectives could also allow developers to make certain things more noticeable in the environment depending on the perspective and help you solve puzzles, find power ups, different paths, etc.
Hmm, could be thatYeah I did that, and they appeared transparent regardless.
Guys how many lives you have in Arcade mode? I have taken a break before Sector Ω, but I wonder if I die it's over.
You have a bonus life if you collect 3 golden rings but that's it, lives don't stack up. If you die you'll have to collect another 3.Guys how many lives you have in Arcade mode? I have taken a break before Sector Ω, but I wonder if I die it's over.
You have a bonus life if you collect 3 golden rings but that's it, lives don't stack up. If you die you'll have to collect another 3.
Thecan kiss my ass. There has to be an easier way of doing this.Aquarosa boss
Reviews aren't player impressions? Reviewers aren't people?
Are the controls precise when you get used to them, or is it always a novelty thing? I'm thinking specifically of Skyward Sword, which I still love the ambition of, but had to fight the imprecision all the way to the end credits.
You have a bonus life if you collect 3 golden rings but that's it, lives don't stack up. If you die you'll have to collect another 3.
Two max. You start with just one but when you get three gold rings you get a single continue.
If you found Skyward Sword imprecise, then you'll probably struggle with this too since Skyward Sword's controls weren't imprecise at all.
I did not know there was co-op, is it also online?
Yeah I did that, and they appeared transparent regardless.
If you found Skyward Sword imprecise, then you'll probably struggle with this too since Skyward Sword's controls weren't imprecise at all.
Actually, one can consider Skyward Sword controls "imprecise" in a way they weren't exactly 1:1 and relied more on quick flicks of Wii Remote and/or Nunchuk.
You sure you picked up actual medals or just gold rings with a medal symbol inside?
Yeah I'm sure I did. Let me mention the 5 things I did to get those medals (in spoiler tags).
I beat the par
I got mission accomplished by beating the stage without the great fox getting hurt
I collected the special gold rings
I went through the hangar of the great fox
I got the secret medal between the ring of asteroids
Regardless, it still shows up at 4. Any other suggestions?
So whats the deal with Star Fox Guard, is it supposed to be free with all retail versions of the game?
Hmm...did you collect the 3 medal gold rings and then the actual medal itself?
Ahh, I seeIt's only offline. Think of it like Double Dash: one flys, the other guns
The Barrel Roll level. haha, this game knows it's audience.
The fact th he has like 3 or 4 different tones is what makes it great. Makes it feel like he's trying so hard. Doesn't hurt that the boss greatly incentivized barrel rolls.
Just did this level. SO GOOD!Yeah, that makes it even funnier. I really hope this is selling decent. I will need another in the future
This bothered me immensely when I was fighting Wolf for the first time. I never had a problem with the other bosses, but I couldn't lay a hit on him & he wrecked my shit. I don't know what to do.Feeling pretty stuck in this game. I cannot get into all range mode boss fights that require me to hold an orbit with my Arwing and also circle strafe my shots into the center of that orbit. The Landmaster desert fight was an interminable slog that I had to turn off after 10 minutes of doing very little damage to the boss. I beat Aquarosa in a frustrating session only to be even more frustrated by the timed Arwing Zolbess. After failing that twice with seconds to spare I turned it off, only to find I now have to beat Aquarosa again to retry that or to try the other fork. I don't really want to do that.
I wish locking on would put you into an automated orbit around your target so you could focus on firing inward. In these all range boss fights, you want to be looking at the touchscreen while maintaining a distant perimeter from the boss. But since I'm not looking at the screen, I find myself accidentally tightening my orbit and getting too close to the enemy, or loosening my orbit and the cockpit view can no longer see the boss. This is before you get to dodging attacks, which is a problem mostly for Aquarosa.
I do not understand how to resolve this issue. It isn't controls so much as it's camera, I guess. But it really isn't fun, and from what this thread says this is what every boss fight is like.
Feeling pretty stuck in this game. I cannot get into all range mode boss fights that require me to hold an orbit with my Arwing and also circle strafe my shots into the center of that orbit. The Landmaster desert fight was an interminable slog that I had to turn off after 10 minutes of doing very little damage to the boss. I beat Aquarosa in a frustrating session only to be even more frustrated by the timed Arwing Zolbess. After failing that twice with seconds to spare I turned it off, only to find I now have to beat Aquarosa again to retry that or to try the other fork. I don't really want to do that.
I wish locking on would put you into an automated orbit around your target so you could focus on firing inward. In these all range boss fights, you want to be looking at the touchscreen while maintaining a distant perimeter from the boss. But since I'm not looking at the screen, I find myself accidentally tightening my orbit and getting too close to the enemy, or loosening my orbit and the cockpit view can no longer see the boss. This is before you get to dodging attacks, which is a problem mostly for Aquarosa.
I do not understand how to resolve this issue. It isn't controls so much as it's camera, I guess. But it really isn't fun, and from what this thread says this is what every boss fight is like.
Any tips forin Sector Beta? I really want to go to Fortuna.beating Wolf before he shoots down Peppy
So whats the deal with Star Fox Guard, is it supposed to be free with all retail versions of the game?
Just going to say this: those Walker controls. Holy moly, how do you mess up something like that? All I want to do is turn around, not continually do flips. No to mention aiming with the Gamepad is near-awful. I have no issue with the controls as an Arwing, but it's a completely different story as the Walker. Haven't read many reviews, but I'm curious to see what the general consensus is on Mecha-Chicken.
An old trick from SF64, hitting a target with a not locked-on charge shot gives that sweet +1. Also they appear to fire at wrecks for extra hits (or maybe just to finish them off, unsure).Goddam! How does it do it?
Mini map perhaps made things way too easy? It's absence makes things feel a bit more exciting.Lock-on is nice, but I may be one of few people to miss the mini map in all range mode.
Just going to say this: those Walker controls. Holy moly, how do you mess up something like that? All I want to do is turn around, not continually do flips. No to mention aiming with the Gamepad is near-awful. I have no issue with the controls as an Arwing, but it's a completely different story as the Walker. Haven't read many reviews, but I'm curious to see what the general consensus is on Mecha-Chicken.
Just going to say this: those Walker controls. Holy moly, how do you mess up something like that? All I want to do is turn around, not continually do flips. No to mention aiming with the Gamepad is near-awful. I have no issue with the controls as an Arwing, but it's a completely different story as the Walker. Haven't read many reviews, but I'm curious to see what the general consensus is on Mecha-Chicken.