Star Fox Zero |OT| The Fox Awakens

Has anyone got much trouble against Aquarosa?

That boss was so surprisingly hard for an alternative ending on the very first level to me!
I think I died about 15 times before I eventually got it, and of course had to restart the full level multiple times after each Game Over.

I kinda enjoy how the game can be challenging though, and I'm not even talking about the all gold medals goal, which has to be insanely hard.
 
Any tips for
beating Wolf before he shoots down Peppy
in Sector Beta? I really want to go to Fortuna.
Try relying less on charge shots and more on your normal laser fire. GamePad aiming helps significantly here too, since you can do a break and sharp turn combination and relocate him quickly.

Also use ZL lockon and relly on GamePad view.
 
All-range mode is AWESOME in this game. They remind me of the Endor space battle from Rogue Leader, but on steroids, and with Kat reminding everyone that she's a lady. (Reminder to Nintendo: I will BUY her ship as DLC. Please Nintendo, lemme have it!)

Yeah, I'm not understanding the hate for All-Range mode. As a kid it was my favorite part, enjoying the complete freedom it allowed. Maybe I just have a decent grasp of the controls, because to me... All-Range is simple and quite enjoyable.

Kat being a lady is her defining character trait. Of course we need to be reminded of it. That's why her color is a flamboyant pink and she gets that sparkly theme song.
 
Has anyone got much trouble against Aquarosa?

That boss was so surprisingly hard for an alternative ending on the very first level to me!
I think I died about 15 times before I eventually got it, and of course had to restart the full level multiple times after each Game Over.

I kinda enjoy how the game can be challenging though, and I'm not even talking about the all gold medals goal, which has to be insanely hard.

You may or may not like this video then...
https://www.youtube.com/watch?v=uJ6FxdrehTY
 
Sector B is such a perfect level.

You have:

-
A great all-range dogfight taking down battlecruisers alongside Bill and his men

-
Slipping through the gap in the shield when the dreadnought fires its laser, and hacking its shield with the walker

-
Fighting Andrew, Leon and Pigma alongside Kat, Bill, and your wingmates

-
Fighting WOLF, with two possible outcomes depending on whether you defeat him quickly enough

Such a magnificent level.
 
Has anyone got much trouble against Aquarosa?

That boss was so surprisingly hard for an alternative ending on the very first level to me!
I think I died about 15 times before I eventually got it, and of course had to restart the full level multiple times after each Game Over.

I kinda enjoy how the game can be challenging though, and I'm not even talking about the all gold medals goal, which has to be insanely hard.

All the "secret exits" are designed in mind to be post game events and with this in mind are sensibly placed on the difficulty curve, that being said, the progression of Androsa to Aquarosa to Salvadora is very satisfying with each boss more crazy than the last.
 
Aquarosa is pretty much one of the best bosses Nintendo has ever made. I still can't beat it in less than a minute, but I feel I'm getting closer.

Plus, "Weaponized Floating Fortress" is one of the cooler subtitles a boss can have!

(Although the coolest name I've seen so far probably goes to MOTHER STRIDER)
 
All the "secret exits" are designed in mind to be post game events and with this in mind are sensibly placed on the difficulty curve, that being said, the progression of Androsa to Aquarosa to Salvadora is very satisfying with each boss more crazy than the last.

Salvadora was way easier than Aquarosa, but more impressive from the artistic point of view (while Aquarosa was impressive as a small and closed bullet hell).
 
Salvadora was way easier than Aquarosa, but more impressive from the artistic point of view (while Aquarosa was impressive as a small and closed bullet hell).

True, Salvadora gives access to more bombs which is a cool progression if you figured from Sector Alpha. Still, Salvadora gives me the feeling I got from the prerendered intro, running on a massive battleship and taking it to pieces. Not too easy, not too difficulty, just satisfying as hell.
 
Sector B is such a perfect level.

You have:

-
A great all-range dogfight taking down battlecruisers alongside Bill and his men

-
Slipping through the gap in the shield when the dreadnought fires its laser, and hacking its shield with the walker

-
Fighting Andrew, Leon and Pigma alongside Kat, Bill, and your wingmates

-
Fighting WOLF, with two possible outcomes depending on whether you defeat him quickly enough

Such a magnificent level.
Sector B is the most densely packed, I have to admit. Wish there werre more levels like it. My favorite moment has to be after you blow up the Dreadnaughts shield generator and getting out of there as quickly as you can. Doing so will cause Pepper to bark "Forget the countdown, just fire already!", all while this plays in the background:
https://www.youtube.com/watch?v=z54gX7wu1nE&t=14
 
Oh okay, I thought you could meet Aquarosa on the first playthrough but I guess you can't transform from Arwing to Walker on Corneria until you've beaten the game at least once.

I haven't met Salvadora yet :) Still have to figure out some secrets exits and other stuff.
 
Oh okay, I thought you could meet Aquarosa on the first playthrough but I guess you can't transform from Arwing to Walker on Corneria until you've beaten the game at least once.

I haven't met Salvadora yet :) Still have to figure out some secrets exits and other stuff.

You don't have to beat the game. The portal to Aquarosa appears right after you beat Sector beta.
 
Oh okay, I thought you could meet Aquarosa on the first playthrough but I guess you can't transform from Arwing to Walker on Corneria until you've beaten the game at least once.

No you can do that, it's just that the designers designed it to follow beating the game once most likely.
 
I don't believe there's a single boss in the game that isn't All Range Mode, and that's kind of disappointing.

Most 64 bosses were on-rails.

This is my biggest problem with the game. I understand they wanted to show off the controls and all that, but holy shit, not a single on-rails boss?

I'm also disappointed by all the "Do a barrel roll!" "Try a somersault!" is the superior line.
 
I love in Salvadora how the prissy British commodore Andross captain hisses, "They think one ship can take us down?! What an INSULT!"

And then of course Peppy says "Do a barrel roll!" in like three or four different ways, while single-handedly fucking up an entire Star Destroyer.

It's just... just...

tumblr_mf7a8fweuB1qctrupo1_500.gif
 
I love in Salvadora how the prissy British commodore

Speaking of grunt lines, my favourite is Sector Alpha's "Send him attack r-r-r-obots!" with probably the most pronounced "r" in history. I love that "r"! Maybe because I'm Russian and would pronounce the "r" the same way if I don't want to bother with correct English accent, ha ha.
 
Heh I don't understand this, the main thing the controls do is allow a scheme the would normally actually require 3 hands to be playable by a normal 2 handed human. It's brilliant!
I think it's just the learning curve right now. But I was really frustrated by the fighting off the crawler thingies in the first level because I have to break, aim down, shoot, move the controller to actually aim accurately, and look at the game pad, and dodge attacks (which I could never do). This would have been so simple with the traditional controls in SF64 or Assault.

This sounds counter-intuitive. I had thought the purpose of the gamepad view was to allow you to shoot in directions not visible on the TV... it seems backwards that you have to use the gamepad instead to look ahead and avoid obstacles, and I don't really understand the value of getting a side-on view of your ship on the TV. You can't see the enemies behind you or the objects in front of you most of the time... it seems like the mode was tailored for specific boss fights where the gimmick will be utilized in a few specific ways, not something that was designed to enhance all of the general gameplay. It's really awkward to control the arwing with the angles the locked-on camera gives you, and that's not even including the added hassle of dealing with the gyro screen.

I know that this takes a lot of practice to adjust to, but my feeling is that I don't care at all to get good at this game. I've played a lot of challenging games, like Wonderful101, where I could sense the fun of the gameplay and knew to stick with it. Here, it just seems blatantly obvious that this is a gimmicky scheme attempting to bolster the value of the gamepad, and it's working against the game itself rather than enhancing it. I'm not exactly ecstatic about putting hours into a scheme like that just so I can enjoy the game itself (which I actually think is pretty fun so far aside from the controls).

I hope I don't end up arriving to this conclusion. The lock on mode seemed really confusing because it's highly impractical to ever use it to fly. Half the time I don't know what it's focusing on.
 
What's everyone's favorite level(s) so far? Here's my top 3.

1. Fortuna
2. Sector Beta
3. Titania

Honorable mentions go to Fichina, Sector Omega, and Sector Gamma.

I think it's just the learning curve right now. But I was really frustrated by the fighting off the crawler thingies in the first level because I have to break, aim down, shoot, move the controller to actually aim accurately, and look at the game pad, and dodge attacks (which I could never do). This would have been so simple with the traditional controls in SF64 or Assault.

The best way to deal with them doesn't require you to aim at the weak point. Just lock on with you charged shot and aim slightly upwards so it ends up hitting them from above.
 
1. Sector Omega
2.Sector Beta
3. Sector Gamma

Actually, Sector anything in this game is more often than not an awesome level.

Also God Damn Sector Alpha's Music is sooooo gooood.
 
If you found Skyward Sword imprecise, then you'll probably struggle with this too since Skyward Sword's controls weren't imprecise at all.
In my book precise means = does what you want it to do.
So, not Skyward Sword then.

Hm I found Skyward sword imprecise because of the wii motion plus + sensor bar I guess, but not any problem with the motion control of Star fox Zero.
This is the sort of thing I want to hear!


I'll probably pick this up.
 
yes, finally beat Salvadora under 1:45:00
It's very hard for me to flick the sticks to barrel roll and shoot at the sime time. the only compain I got with the controls. so I just avoided barrel rolls and boosted all the way around Salvadora lol

worst missions for me are the two on Zoness. I really dig the rest
 
1. Sector Alpha
2. Sector Beta
3. Fichina

Sector Gamma is a close runner up, along with Titania. There were some equally disappointing levels, too.

Worst:
Asteroid Belt. What a tremendous waste of a level.
And you unlock a much better version of it.
 
Before, I just liked Star Fox

Now I love Star Fox

This three-hit combo of Zero, Guard, and the animated short is SSS-tier

Hope Shiggy is already diving into the next-gen sequel like he did with Pikmin 3 to Pikmin 4
 
What ever floats your boat I guess. Still I hope your boat sinks! All range mode is as fun as it ever was!

The only one that's any fun is Sector β so far. The others are too sparse or push the limits of how much information they can throw at you and split between the two screens. It's really nothing like SF64's battles which gave you the information concisely. Honestly a minimap would've been the most welcome change. Plus any area where they force a lock on, like with the junk worm on Titania is an absolutely unintutive.

The standard shmup sections are tons of fun though.
 
Need to check if we were hit with that eggshell cover too in the EU. I guess we can just store the blue cases and put the discs in the steelbook though. NOE got our backs.
 
Need to check if we were hit with that eggshell cover too in the EU. I guess we can just store the blue cases and put the discs in the steelbook though. NOE got our backs.
Actually, I'm looking at my NA cover and it looks like the spine on Guard is white like every other case.

edit: OK, looking closer, there's a very slight warm tint, but it's not nearly as severe as the pic someone posted

Maybe it has to do with the lighting in the room, lol
 
The only one that's any fun is Sector β so far. The others are too sparse or push the limits of how much information they can throw at you and split between the two screens. It's really nothing like SF64's battles which gave you the information concisely. Honestly a minimap would've been the most welcome change. Plus any area where they force a lock on, like with the junk worm on Titania is an absolutely unintutive.

The standard shmup sections are tons of fun though.

You're probably having trouble juggling between the main screen and cockpit view.

Here's what works for me: Pick a view and stick to it. If you pick the main screen, you might prefer the alternate "Gyro only on when ZR is pressed" method as it best mimics the same SF64 controls. There will be bosses that will give you a tough time in this view, though, so take the time to play the Tutorial missions and get accustomed to the cockpit view, which is sorta like a mini-space-sim game within an arcade game.

Once you get used to handling your craft in cockpit (trust me, it's very easy once you get a feel of it), the next thing you'll need to master are strafing runs, or learning how to control your craft while aiming left or right. Corneria 1's first boss is actually the perfect test bed: Laser-dodging is all about approaching the Androssa at an angle and shooting down the turrents. The cockpit view also gives you onscreen indicators/prompts to tell you if you're being tailed. It's so good, you don't even need to rely on the main TV screen, as some of the ships that tail you are actually too far a distance from the 3rd person viewpoint shown. This will also be crutial for Star Wolf fights.
 
Actually, I'm looking at my NA cover and it looks like the spine on Guard is white like every other case.

edit: OK, looking closer, there's a very slight warm tint, but it's not nearly as severe as the pic someone posted

Maybe it has to do with the lighting in the room, lol

Totally forgot we have the blue spines in the EU, so definitely shouldn't be an issue for us. Glad it's not super severe for the NA copies, colour differences like that drive me crazy.

I've started my replay, lots of the initial bonus levels seem to lean really heavily on the motion/gamepad controls and are proving pretty tricky. Aquarosa was generous with the game overs...
 
You're probably having trouble juggling between the main screen and cockpit view.

Here's what works for me: Pick a view and stick to it. If you pick the main screen, you might prefer the alternate "Gyro only on when ZR is pressed" method as it best mimics the same SF64 controls. There will be bosses that will give you a tough time in this view, though, so take the time to play the Tutorial missions and get accustomed to the cockpit view, which is sorta like a mini-space-sim game within an arcade game.

Once you get used to handling your craft in cockpit (trust me, it's very easy once you get a feel of it), the next thing you'll need to master are strafing runs, or learning how to control your craft while aiming left or right. Corneria 1's first boss is actually the perfect test bed: Laser-dodging is all about approaching the Androssa at an angle and shooting down the turrents. The cockpit view also gives you onscreen indicators/prompts to tell you if you're being tailed. It's so good, you don't even need to rely on the main TV screen, as some of the ships that tail you are actually too far a distance from the 3rd person viewpoint shown. This will also be crutial for Star Wolf fights.

You're misunderstanding me. I'm not having trouble controlling it, I just don't think it's fun. I've cleared all the Star Wolf fights up to the final battle with ease.
 
That's all the missions down, a bit of a mixed bag the extras were but some were pretty neat.
Snatched a gold medal on the brink of death in the one on one showdown with Wolf, felt gooooood.

Like Assault this one has the issue of leaving me hungry for more content/on rails missions but I do think it's a stronger game on the whole.
 
Just started playing this morning. The controls in this game feel like relearning how to ride a bike, except the bike has two handle bars, and some times has legs. Gonna take some getting used to.
 
I find it fun

But that gamepad just feels bad

I just press minus to switch cockpit mode instead of looking down

Would love to play with wiimote for aiming instead
 
Man, the gameplay in Zero is just incredible. It makes SF64 feel so shallow and simplistic by comparison. The stuff you can pull off in Zero is just amazing. These controls are godlike once you understand them. It kind of makes me bummed out thinking what other great concepts the GamePad could enable... Hopefully the NX will have a GamePad, too.
For the Arwng stuff, it's great, and at least in the first three stages, they make good use of its different features. It is a lot to wrangle at first though.

All-range mode in the walker when you're not locked on is weird though. Turning needs to be way faster, and. Don't see much use in having the left joystick turn the ship rather than just forward/backward/sidestep. The latter would make maneuvering in tight hallways much better.

I actually like the dogfights, and think it could work well on a vs. mode.
 
All-range mode in the walker when you're not locked on is weird though. Turning needs to be way faster

- Somersaults and U-turns made by flicks of the sticks are a bit annoying to do. but they are way faster than the ones made by X and B.
- Make use of quick turns: roll in the same direction you turn (basically, push both sticks left or both sticks right)
 
This is going from good to great as I get used to the controls... The compulsion to keep playing levels over and over for medals and high score is STRONG!
 
So what effects you getting 'Mission completed' or 'Mission Accomplished', i take it its not score based like in SF64??

Also the music in this game is completely forgettable, bit disappointment after the music in the first 2 games...especially the first game!
 
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