Curious if people felt this way about the 360 slim or any of the other last generation system revisions that were superior in a number of much smaller ways. The first 360 revision in particular was a huge upgrade because of the improved build quality and the switch in proprietary hard drives.
Yep. And I believe it will be. They want a large ecosystem not unlike Android/Apple.
They are sticking with OpenBSD since the PS3... it is just the architecture was different. PS4 uses OpenBSD as well, and with the PS5, sticking with x86/64 will carry on the OS/SDK platform.
Curious if people felt this way about the 360 slim or any of the other last generation system revisions that were superior in a number of much smaller ways. The first 360 revision in particular was a huge upgrade because of the improved build quality and the switch in proprietary hard drives.
Xbox 360 and PlayStation 3 had account systems at least two years before the iPhone's App store economy. Not to mention Steam.
The problem is that people don't see this. They aren't thinking about the long term.
Well it did have one pretty crucial feature...The slim didn't add anything the existing 360s couldn't already do, though. Wireless was already available via a USB dongle and they dropped non-HDMI connections in the final Slim version.
Hence my comment about the PS4.5 not hitting its full potential, and threads about it being held back by the PS4. Its kind of dumb to buy a "new" system for a little boost here and there, if the devs could be arsed.
Xbox 360 and PlayStation 3 had account systems at least two years before the iPhone's App store economy. Not to mention Steam.
Meh. The current console cycles have served us well (as well as developers) for years. The power increase available each generation has been visibly diminishing, mid cycle upgrades only accentuate this.
The run up to and announcement of new consoles generates HUGE free worldwide publicity and interest exactly due to the lengthy gap . Wheres the excitement over short minor upgrages especially when these have been decreasing anyways .Consoles wont sell more for this.
I am not a fan of this movement towards iterative consoles, but I think Sony could be handling it the best way possible if the leaked documents are true. I personally don't feel like a second class citizen if the newer console can play games slightly better. This isn't something that would make me stop playing games.
This allows devs to update their engines incrementally while still have a large playerbase to sell games to instead of starting over.
With each new gen came skyrocketing dev costs and starting from scratch with a new userbase. Look at how many studios we lost last gen and continue to lost this gen.
This allows devs to update their engines incrementally while still have a large playerbase to sell games to instead of starting over.
And also if this is not a slippery slope that leads into actual annual upgrades.
With each new gen came skyrocketing dev costs and starting from scratch with a new userbase. Look at how many studios we lost last gen and continue to lost this gen.
This allows devs to update their engines incrementally while still have a large playerbase to sell games to instead of starting over.
Bingo!
I doubt it. That is the point of the x86/64 shift. Next step would be Zen/Polaris/HBM2 when it is cost effective for a $399 box. Which will probably not be ready for that until 2019/20. Hence the 4K step that is needed now to assist that adoption.
This is just a function of who is eating the compatibility costs... Developer? CPU itself? OS abstraction layer?
If they stuck with a more powerful version of CELL, say 32 SPU's and two PPE's, they would reuse even more software... an enhanced RSX? Even less stuff to re-invent...
Yearly iterations are not a necessary or sufficient condition to achieve engine cost reduction due to a new generation starting.
A system with a Polaris GPU wouldnt need any HBM.
With each new gen came skyrocketing dev costs and starting from scratch with a new userbase. Look at how many studios we lost last gen and continue to lost this gen.
This allows devs to update their engines incrementally while still have a large playerbase to sell games to instead of starting over.
Absolutely! This is the point that everyone fretting about developers seems to be missing. Generational transitions are devastating events that are fun for consumers but a complete nightmare for developers and publishers. This is an attempt to balance things a little.
Absolutely! This is the point that everyone fretting about developers seems to be missing. Generational transitions are devastating events that are fun for consumers but a complete nightmare for developers and publishers. This is an attempt to balance things a little.
This allows devs to update their engines incrementally while still have a large playerbase to sell games to instead of starting over.
but how long before you stop supporting the lowest common denominator?
Oh but you ignore the fact it is x86/64 making PC porting that much easier, as well as their SDK tools, etc..
Not to mention most big developers have already structured their engines and scalability. It is far less cost, than a whole new reset I would wager.
Absolutely! This is the point that everyone fretting about developers seems to be missing. Generational transitions are devastating events that are fun for consumers but a complete nightmare for developers and publishers. This is an attempt to balance things a little.
What does this have to do either shorter overlapping generations?
Sure, but good PS3 developers designed with the same scalability in mind, but with PS4 the SSE/AVX units on the CPU cores are not a good match for the power and flexibility of the SPE's and it is not easy to drop the code you ran on SPE's straight on the GPU as you do have a whole different latency game between general purpose code and vector processing heavy calculations by splitting the workload on chips optimised for a very different scope (latency adverse/minimisation vs more latency tolerant).
This is a possible side effect of handling shorter console iterations in a certain way and with multiple generations overlapping. Backward and forward compatibility are not intrinsic benefits of releasing more consoles.
If PS5 came out in 2 years instead of PS4K now and it contained 8 Zen cores at 3.2 GHz, 16 GB of unified memory at 4x the current bandwidth, and a customised for BC next generation AMD GPU (they are processors with their own ISA, it cannot just be dropped in without anyone paying a BC price...)... You would reap the same benefits you are praising now.
There is an argument that even with the same exact arch having a huge performance boost may be more difficult to handle than several smaller boosts in a row, but I do think it is overblown.
Oh but you ignore the fact it is x86/64 making PC porting that much easier, as well as their SDK tools, etc..
I dont like that PS4 Neo and maybe an Xbox Next will be held back by PS4 and X1. Is it worth it to be able to play old games? I am not sure.
So increasing the number of consoles with different specs for developers to make games for reduces costs?? Has GAF suddenly become the twilight zone.
You are forgetting that in 2 years that might not be affordable for the company .
They might have to wait for 7nm to make that possible in a consoles .
There is more than one factor to look at .
People separating them but you have to look at everything .
The porting benefits of x86 have less to do with those being used on PC and more to do with it not being absurdly hard to work with like Cell was.
but how long before you stop supporting the lowest common denominator?
The porting benefits of x86 have less to do with those being used on PC and more to do with it not being absurdly hard to work with like Cell was.
What are they going to do in 2-3 years after PS4K assuming it hits this year? PS5 in 5 years after PS4K? PS4.5K necessary?
An iPad 3 to iPad 4th generation kind of refresh in the cards too?
Absolutely! This is the point that everyone fretting about developers seems to be missing. Generational transitions are devastating events that are fun for consumers but a complete nightmare for developers and publishers. This is an attempt to balance things a little.
Porting benefits of x86 are a direct result of it being the standardized PC platform for decades.
The same way it's done on mobile platforms. You have a staggered release of iterative hardware, and eventually the userbase at the older end is a very small fraction of the total active userbase and it gets phased out of support.
i'm not afraid, i'm angry. i don't like that the industry is heading this way, and in several similar threads i've explained my stance and perspective of the situation. I even PM'd a gaffer who asked for an expansion of my opinion when requested, but dude never responded.Again, I will repeat myself.
Personal reasons are not relevant to technical ones (because they are being lead by bias, not facts). They are relevant to you and how you feel, but spreading FUD and technical fears that are unproven/disproven in the released documents, etc., are just being disingenuous.
i haven't paid that much attention to the thread other than my own discussions with others, although I have seen the "second class" thing in some posts. it's not baseless dude. i've had rational discussions with you before so i'll tell you this: try to be empathetic. you are on board with iterative consoles, cool, but it should not be that difficult for you to try and understand why so many people are upset. it's understandable to be upset; it could just be that people here are letting their frustration cloud the comprehensiveness of their posts and their posts may just come off as passionate and baseless, but there is a basis to it.Just come the fuck out and say why you feel that way (feeling 'second class' like some started)... do not hide behind baseless info and create some paradigm that has not/yet to exist. (not saying you, just a lot on the internet in general)
I don't think the games will be held back too much by PS4 because it has a Base mode & Neo mode.
Neo mode don't have to run on PS4 so it can use effects & so on that would slow a PS4 down.
welcome back.I am not a fan of this movement towards iterative consoles, but I think Sony could be handling it the best way possible if the leaked documents are true. I personally don't feel like a second class citizen if the newer console can play games slightly better. This isn't something that would make me stop playing games.
Cheers mate.welcome back.
i'm not afraid, i'm angry. i don't like that the industry is heading this way, and in several similar threads i've explained my stance and perspective of the situation. I even PM'd a gaffer who asked for an expansion of my opinion when requested, but dude never responded.
as far as technical reasons go, the facts, like you said, that i've used in my argument in this thread was sales.
i haven't paid that much attention to the thread other than my own discussions with others, although I have seen the "second class" thing in some posts. it's not baseless dude. i've had rational discussions with you before so i'll tell you this: try to be empathetic. you are on board with iterative consoles, cool, but it should not be that difficult for you to try and understand why so many people are upset. it's understandable to be upset; it could just be that people here are letting their frustration cloud the comprehensiveness of their posts and their posts may just come off as passionate and baseless, but there is a basis to it.
and the other thing is (not saying you, but a lot I have seen here on GAF) - if people feel like they are being betrayed or whatever, or second class, or that it's just in general the wrong way for the industry to go, and they're saying things like just sticking with PC or quitting gaming (like me, although admittedly I think I might be the only who said that) it isn't in your place to judge. it's a decision made on our own merit.
Interesting OP. I disagree with your whole games as a service thinking. I like the idea of games as a service but this is as far away as possible against that idea. It's actually going in the opposite direction and basically a stop gap measure for hardware that should evolve on a daily basis.
The way it should work is that we pay a annual/monthy fee to access Playstation content. People shouldn't have to buy hardware as the hardware could be rented out to people. Instead of releasing new hardware every couple of years, Sony could have just given us an empty box that you plug in your controllers to. This is games as a service as we only pay to play games not for the hardware every couple of years. When I buy cable, I don't pay for the hardware.
In fact all the hardware upgrades could be made remotely as the set top box simply connects to the Playstation universe. This way the hardware could be upgraded at any time. We are are a long way from he games as a service model as our Internet connections are not fast enough to deliver high resolution games as a service.