The 50/100% numbers were examples. And by all rumors more than doubling the GPU throughout and small bump to CPU is far greater than 20% or "less". You won't see huge jumps the way gens used to be.
I don't think that's necessarily true at all. Pascal is said to be capable of 12 Tflops (6.5x higher than the PS4's) for a single gpu, and it's architecture is 10x faster than Maxwell. Then there's HBM memory, massively increasing memory amounts and so on. And all that's for sometime
this year. If a next gen cycle followed the typical trend and the proper next gen Sony system released in say 2019, those specs would easily be achievable by then, and likely at a reasonable cost. We're talking 3 years from now after all. That's not even taking in to consideration what would inevitably be a substantial CPU upgrade too.
Then you destroy your own argument about games being held back for cross-gen and cite gameplay as an example of why game sell. Nice one! I thought you wanted POWAAAAAA!
How? My point was simply that for indie devs such as yourself, who can't keep up with the tech, or simply don't want to, you don't
have to. You can still make less graphically advanced games that still have to potential to sell really well if the gameplay is promising. There's no point depriving others of value proposition, those who do love tech advancements and do want the industry to continue moving forward in a substantial way on that front. Engines, assets, hardware, talent etc are already there to accommodate.
Lastly, not every dev is Naughty Dog or Epic when it comes to skill. Nor does every dev have the bankroll to hire that level of skill. You WANT the entire space from Indie to AAA to create a healthy gaming ecosystem, to thrive and to provide a multitude of gaming experiences.
Right, not every dev is so accomplished at or interested in pushing tech boundaries, but some are. Why limit those devs, and the hardware simply because you don't have the same tenacity, budget, team, skill or ambition? Having far superior hardware that's a substantial jump from the previous gen, doesn't mean you necessarily have to take full advantage of it or go crazy with tech/graphics, which is painfully obvious looking at every single generation ever. Not all games are as technically advanced as the next, and instead there's massive differences between them.
Nobody is holding back the 6 year average console generation for tech so I'm sure ND and Epic will be fine, they are building bridges between them so the gaps are smaller cross-gen and make it easier for ALL devs to move forward.
With this. I'm done with you. Reply until you are blue in the face.
Not yet, no, but our discussion was based on the theoretical premise that all future consoles were iterative releases in nature, and as such each time permanently tied down or held back by the last previous hardware release, which is something I strongly disagreed with, and that you supported based on the factors above.