I recently finished Ratchet and Clank and was simply enthralled by it from start to finish. Unlike many, I don't actually have a lot of experience with PS1/PS2 platformers like Crash, Jak and Daxter, Sly Cooper and even Ratchet and Clank. Other than Super Mario Galaxy on the Wii and Sonic Heroes on the PS2, 3D platformers are an unexplored genre for me. I have never had anything against them, it's just that the PS3 (when I started gaming hardcore) did not feature many.
I previously assumed that this was because 3D platformers were outdated and archaic and since most of them are old....that is technically true. After A Crack in Time (which I should probably play now), Insomniac released a string of bombas that didn't inspire much confidence in modern 3D platformers and Sly Cooper: Thieves in Time wasn't much help on that front either (reception-wise). So PlayStation wasn't looking good to me and there wasn't much going on with Xbox so it seemed to me that only Nintendo was capable of producing consistently high quality games of old (i.e. platformers). I wasn't invested in the genre but I did find this a little sad.
But Ratchet and Clank has opened my eyes. Insomniac has shown me that 3D platformers don't have to suck or be outdated. They've shown me that we don't just have to leave the genre to Nintendo. And they have shown me that a classic 3D platformer can work well today with modern gameplay.
There were many points during my play through of Ratchet and Clank that had me recalling Sonic Heroes and it made me think about the Sonic franchise in general. After so many crappy Sonic games, I just figured that kind of gameplay doesn't work in 3D but now, I actually think that Sega needs to call Insomniac to develop a 3D Sonic game. Because I know that Insomniac would knock it out of the park.
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TL;DR: I thought 3D platformers weren't popular anymore because they sucked and I thought they sucked because they were outdated. Insomniac's Ratchet and Clank on PS4 has completely changed my view. There is room for 3D platformers in today's market as long as they are made with love and care by a talented team.
As a newcomer, Ratchet and Clank truly was a breath of fresh air. I hope developers look at Ratchet and Clank as a template for 3D platformers going forward. And I hope Ratchet and Clank's success invigorates this beautiful genre.
edit: Okay, I get it guys. Ratchet and Clank is a 3rd person shooter with platforming elements but that wasn't my point.
I guess instead of "3D platformers", I should have written "mascot games" or something.
I previously assumed that this was because 3D platformers were outdated and archaic and since most of them are old....that is technically true. After A Crack in Time (which I should probably play now), Insomniac released a string of bombas that didn't inspire much confidence in modern 3D platformers and Sly Cooper: Thieves in Time wasn't much help on that front either (reception-wise). So PlayStation wasn't looking good to me and there wasn't much going on with Xbox so it seemed to me that only Nintendo was capable of producing consistently high quality games of old (i.e. platformers). I wasn't invested in the genre but I did find this a little sad.
But Ratchet and Clank has opened my eyes. Insomniac has shown me that 3D platformers don't have to suck or be outdated. They've shown me that we don't just have to leave the genre to Nintendo. And they have shown me that a classic 3D platformer can work well today with modern gameplay.
There were many points during my play through of Ratchet and Clank that had me recalling Sonic Heroes and it made me think about the Sonic franchise in general. After so many crappy Sonic games, I just figured that kind of gameplay doesn't work in 3D but now, I actually think that Sega needs to call Insomniac to develop a 3D Sonic game. Because I know that Insomniac would knock it out of the park.
This
to this
is not necessary to succeed today.
TL;DR: I thought 3D platformers weren't popular anymore because they sucked and I thought they sucked because they were outdated. Insomniac's Ratchet and Clank on PS4 has completely changed my view. There is room for 3D platformers in today's market as long as they are made with love and care by a talented team.
As a newcomer, Ratchet and Clank truly was a breath of fresh air. I hope developers look at Ratchet and Clank as a template for 3D platformers going forward. And I hope Ratchet and Clank's success invigorates this beautiful genre.
edit: Okay, I get it guys. Ratchet and Clank is a 3rd person shooter with platforming elements but that wasn't my point.
