Star Fox Zero |OT| The Fox Awakens

I wrote something to defend the game in another thread and I realized that, after some changes, it turned into some impressions I wanted to share with you:

Star Fox Zero is basically Star Fox 64 on steroids and an obvious case of blatant and objective evolution from a gameplay standpoint. As a arcade game, it gets better the more you play with it. Each level has hours worth of replayability, allowing for a high level, well-crafted arcade gameplay and the gamepad allows for a more organic aiming and opens up the possibilities in level design, enemy placement and scoring. It may appear akward during the first hours, but learning the ways of the gamepad is also part of the experience, which is funny, because I was being let down by the game until I started to individually replay each level.

It's ten times more frantic, more satisfying and more organic than any Star Fox so far and after 20 hours it's really difficult going back to Star Fox 64. It can make such a fantastic game as Star Fox 64 look genuinely boring in comparison, which for me is a sign of a huge leap forward.

I cannot comprehend how can such a genuine labor of love towards the franchise and arcade gaming in general can get so much hate and badmouthing. It's what people has been asking for years: a good classic Star Fox that embraces its roots while also expanding on the originals. A very good arcade 3D shooting game. This is exactly that. Whenever I get caught obsessively replaying one level I get vibes from NiGHTS and Out Run, games that require you to invest in order to receive, that get more engaging as you get to know more about how they work and that are designed around scoring. I even find weird that a game like that was born from Nintendo, because it's closer to what SEGA used to do at its prime. It's simple and straight to the point arcade fun like in the old times, with no fluff or extraneous elements that do not contribute to gameplay. Truly a rare sight nowadays.

Once you put some serious time on Zero and try to get high marks on some of these levels, the game just metamorphoses into something completely different. You start seeing the levels as a macrostructure of enemy squads that intersect, that hide around corners, that require subtle micromanagement of homing and not homing charged shots, finishing enemies in midair for extra points, carefully dissecting cruisers while collecting power ups and avoiding damage to keep the most powerful laser active, accelerating, braking, doing barrel rolls and loops... classic gaming bliss at its purest. There's nothing like it. And all this vitriol makes me sad.

This game made me understand that people do now know what they want or has some unatainnable expectations around their favorite games. If you like these types of games you should give the motion controls a chance with an open mind, with a humble attitude since you will probably struggle with them at the start as everybody did.
 
Man, I'm still falling back on old habits in high stress situation, e.g. pressing/holding A for the laser or pressing L or R to bend/barrel roll.
 
My biggest issue with this game isn't the controls (which I also don't like), but I actually find the game way too long. Boss fights take way too long to beat and some missions are just filler. Give me a super tight 2 hour game that I can replay over and over.

Well once you beat the game you unlock Arcade mode which is exactly that and best part of the game in my opinion.

It records you best time and your individual best scores for each possible path.
 
Well that's why they gave you a reset button for you to quickly on the fly, recenter yourself.

But it constantly needs updating and if you're aiming with the cursor on something out of the center of the screen, it doesn't line up anyway so the cursor is frustratingly inaccurate and you just have to watch the lasers.
 
I wrote something to defend the game in another thread and I realized that, after some changes, it turned into some impressions I wanted to share with you:

I like the game mostly, but I have to ask:

1. How is it that you can't comprehend why people hate/can't get used to/don't want to take time learning the controls? They're among the most complex of any Nintendo game, let alone motion controlled ones. It's a barrier for entry for an already niche game. The two games people wanted 0 to be like were "easy to learn, difficult to master" affairs, rather than "you got to learn how to play just to have any fun." Had the Arwing controls not clicked with me right off, I might now want to bother with playing. This isn't that's much of a pick up and play game if the controls don't gel with someone, and which is really understandable with four different vehicles each with different dual-screen motion aiming, boosting, breaking, hovering, etc.

2. How is there no fluff in the game? the walker and gyrowing segments that aren't on-rails and/or aren't timed are pretty dull. And having to figure out how to unlock secret paths is cool on its own, but when you have to do that for five out of 13 planets — and some stages are just remixes or stuff like the escort mission and Zoness — that's a problem.
Well once you beat the game you unlock Arcade mode which is exactly that and best part of the game in my opinion.

It records you best time and your individual best scores for each possible path.
Can you turn off the game then come back and resume where you left off?
 
Can you turn off the game then come back and resume where you left off?

Yup, after every level.


Finished! I can't even remember the last time I bothered to 100% a game, never mind thoroughly enjoy doing so. Such a rewarding game to master. Easily barrel rolled into my top list. Hopefully there will be a sequel down the line as there is obvious room for improvement, especially in the number of stages (needs more on rail and planet stages) and level design (some of the alternate paths are disappointing). But even so, great game.
wiiu_screenshot_tv_01cls0d.jpg
 
Man, I'm still falling back on old habits in high stress situation, e.g. pressing/holding A for the laser or pressing L or R to bend/barrel roll.

Yeah, the one aspect of the controls I haven't adjusted to yet is using the R stick to barrel roll. Just can't do it as easily as in 64 so I don't use it nearly as much.
 
control wise, I'm actually in-between "this is pure SHIT what a trash justification for the Gamepad its broken miyamoto has lost it" Arthur Gies hate and "omg this is the greatest thing ever totally changed the game its like Im in Star Wars miyamoto have my baby you guys aren't playing it right have you tried sliding in cover" Neiteio style hyperbole. Honestly, they're just...fine? They take a bit to get used to, but once you get used to it...you dont really think about it.

All the dope Arwing/Landmaster stages are still dope, and the boring Escort Missions/Gyrocopter/Chicken Walker stages are still boring. And they probably would've been that way with a more normal control anyway. Maybe the game would be more visually impressive if they didnt have to run the game in 60fps x2 basically, but the original three games always had pretty simple geometry, which this game REALLY wants to remind you of, for better and for worse so...

The forced perspective stuff is real shit, tho.

Awesome post, I agree with everything you said !
 
I played that land rover side mission last night. I don't remember playing as that in the main game, but I haven't unlocked everything yet. Reminded me of Rally Cross with lasers.
 
control wise, I'm actually in-between "this is pure SHIT what a trash justification for the Gamepad its broken miyamoto has lost it" Arthur Gies hate and "omg this is the greatest thing ever totally changed the game its like Im in Star Wars miyamoto have my baby you guys aren't playing it right have you tried sliding in cover" Neiteio style hyperbole. Honestly, they're just...fine? They take a bit to get used to, but once you get used to it...you dont really think about it.

I've only played three levels so far but I tend to agree with this post. Arwing controls clicked with me right from the start but that's because I change the vehicles orientation with the sticks and mostly aim with the stick too but use subtle gyro-aiming for precise shots. Only when something's just outside of my field of view I look at the game pad. The walker was a little more tricky to control because it's harder to aim in a general direction with sticks. Overall I'm enjoying the game; the Free Range Mode and boss battle parts of Corneria were better than any part of Star Fox 64 IMO.
 
control wise, I'm actually in-between "this is pure SHIT what a trash justification for the Gamepad its broken miyamoto has lost it" Arthur Gies hate and "omg this is the greatest thing ever totally changed the game its like Im in Star Wars miyamoto have my baby you guys aren't playing it right have you tried sliding in cover" Neiteio style hyperbole. Honestly, they're just...fine? They take a bit to get used to, but once you get used to it...you dont really think about it.

All the dope Arwing/Landmaster stages are still dope, and the boring Escort Missions/Gyrocopter/Chicken Walker stages are still boring. And they probably would've been that way with a more normal control anyway. Maybe the game would be more visually impressive if they didnt have to run the game in 60fps x2 basically, but the original three games always had pretty simple geometry, which this game REALLY wants to remind you of, for better and for worse so...

The forced perspective stuff is real shit, tho.

100% my take on the game.
 
The Monarch Dodora is the worst boss in this game, biggest piece of shit ever. I'd like Fortuna a lot more if it didn't end on that fucker.
How so? Sure, it's tricky shooting its tail, but I have more trouble with the Attack Carrier at the end of Sector Omega.

Monarch Dodora is a gorgeous fight. Varied, too! It spits fireballs, whips up tornados, fires off lasers from its tail, and will even chase you at points. One good tip is to switch to the walker and stand on the platform when he whips up many tornados at once. Also fly under the platform for health-replenishing rings.

It makes good use of your ability to fly one way (so its laser misses you) and shoot the other (so you're still hitting its tail).

I think it's a great way to close out the level. The on-rails part is equally complex and varied, so it seems fitting the boss is, too.
 
The Attack Carrier is easy peasy compared to Monarch Dodora if you attack the connectors between the sections of the Attack Carrier instead of waiting for it to open up. Most of the Monarch Dodora fight consists of you mindlessly chasing it from one edge of the enormous arena to the other. Everything about the boss seems to be designed to annoy you and waste your time.
 
The Attack Carrier is easy peasy compared to Monarch Dodora if you attack the connectors between the sections of the Attack Carrier instead of waiting for it to open up. Most of the Monarch Dodora fight consists of you mindlessly chasing it from one edge of the enormous arena to the other. Everything about the boss seems to be designed to annoy you and waste your time.
I think how long either fight takes simply comes down to how you're executing your strategy. I don't find it very time-consuming to stay on Dodora's tail and blast its weak points.
 
The Monarch Dodora is the worst boss in this game, biggest piece of shit ever. I'd like Fortuna a lot more if it didn't end on that fucker.

...I just did that planet for the first time yesterday and the boss fight was really fun. You just follow it, shoot the tail, and then get slightly out of the way and aim with the gamepad to the side so you can keep shooting the thing. Once the tail is gone just charge shot it to death while following it around.

Honestly the only bosses (so far) in the game that made me rage were Aquarossa and Andross.
 
If sales and reviews are anything to go by... yeah we might as well put it in the Wonderful 102, The World Ends With You 2 and Kid Icarus Uprising 2 pile :(


When you put it that way it makes me really sad. Those specific games you named off are some of my favorite and most unique games in recent years. People really aren't up for literal game changing experiences are they?
 
If sales and reviews are anything to go by... yeah we might as well put it in the Wonderful 102, The World Ends With You 2 and Kid Icarus Uprising 2 pile :(

Those JP sales are definitely not anything to go by. I pointed this out elsewhere before but YoshiWW sold about the same and look how that turned out (1.37m WW now).

KI:U2 is also not really worth a comparison since a Smash got in the way of anything else.

When you put it that way it makes me really sad. Those specific games you named off are some of my favorite and most unique games in recent years. People really aren't up for literal game changing experiences are they?

No and it sucks. For everyone, because they're depriving themselves of awesome experiences and we're not getting more of that type of stuff or refined versions of them and the creators don't get to make them. It's annoying.
 
Well, I hadn't had much issue with the controls in the game until the final boss on Venom. Yikes. The combination of constant recalibration, changing perspectives, and having to change between vehicles make it really cumbersome and frustrating versus legitimately challenging IMO. Maybe I'll try a few more times later but it's soured my mostly positive impression of the game so far.
 
Well, I hadn't had much issue with the controls in the game until the final boss on Venom. Yikes. The combination of constant recalibration, changing perspectives, and having to change between vehicles make it really cumbersome and frustrating versus legitimately challenging IMO. Maybe I'll try a few more times later but it's soured my mostly positive impression of the game so far.
I had to sleep on that fight after trying for an hour. Came back the next day, it clicked and I one-shot it. Fucking awesome.
 
Well, I hadn't had much issue with the controls in the game until the final boss on Venom. Yikes. The combination of constant recalibration, changing perspectives, and having to change between vehicles make it really cumbersome and frustrating versus legitimately challenging IMO. Maybe I'll try a few more times later but it's soured my mostly positive impression of the game so far.

I actually thought the final fight wasn't too bad. Just move up or down while circling to dodge the lasers, and cockpit mode when you're the chicken to blast his hands. That giant mech spider thing was a much bigger pain in the ass.
 
I like the game mostly, but I have to ask:

1. How is it that you can't comprehend why people hate/can't get used to/don't want to take time learning the controls? They're among the most complex of any Nintendo game, let alone motion controlled ones. It's a barrier for entry for an already niche game. The two games people wanted 0 to be like were "easy to learn, difficult to master" affairs, rather than "you got to learn how to play just to have any fun." Had the Arwing controls not clicked with me right off, I might now want to bother with playing. This isn't that's much of a pick up and play game if the controls don't gel with someone, and which is really understandable with four different vehicles each with different dual-screen motion aiming, boosting, breaking, hovering, etc.

2. How is there no fluff in the game? the walker and gyrowing segments that aren't on-rails and/or aren't timed are pretty dull. And having to figure out how to unlock secret paths is cool on its own, but when you have to do that for five out of 13 planets — and some stages are just remixes or stuff like the escort mission and Zoness — that's a problem.

Can you turn off the game then come back and resume where you left off?


1. I cannot comprehend it because people is judging the game before even playing it. It's motion control done right, probably the most accomplished Wii U game in that regard, and yet the general opinion is that it is shoehorned waggle. Nuts.

It is not true that the game itself is hard to play - quite on the contrary, because at heart it is still a shooting game. You move and shoot around things, and it's fairly easy to finish a playthrough with average skills. Playing for survival doesn't even require motion controls active all the time.

Then again, people have happily adjusted to objectively worse traditional setups, so it's all about prejudices. You can not like its controls, but the reaction is way overblown for what it is and what you can do with it.

Apart from that, it is not the first game that gets from meh to awesome after a few hours. I think of NiGHTS, a game that doesn't shine unless you replay levels exhaustively (the game asks you to do that to unlock the final stages).

2. Gyro and Walker sections are pretty fun if you go for scores. The Gyro levels go for a more methodical collecting of HITs that can be refreshing for a change of pace, but I would agree these are not the highlights. However, I was referring to the fact that this game embraces the arcade spirit without compromises: Fast, simple, no interruptions, no breaks in the gameplay and such.

Great Fox - Asteroids is a shame, for example, but it's just a result of its tight budget I guess.

Getting high scores in this game is so satisfying. This morning I got 396 hits in Corneria and I noticed things to improve.
 
I had to sleep on that fight after trying for an hour. Came back the next day, it clicked and I one-shot it. Fucking awesome.

Yeah, think I'll do that. Thanks.

I actually thought the final fight wasn't too bad. Just move up or down while circling to dodge the lasers, and cockpit mode when you're the chicken to blast his hands. That giant mech spider thing was a much bigger pain in the ass.

My main issue is definitely as the chicken walker. Having to recalibrate while shooting the hands and then avoiding the attacks has resulted in some anger :P I'll try again though; otherwise I've had a total blast with the game.
 
I'll say this. The on-rails sections are the best parts of the franchise for me. This is what I love about Star Fox. And the controls are on point, I usually don't even need to look at the gamepad to adjust my aim unless I want super-accurate aiming. Granted, this could have been done with wiimote/nunchuck just as easily, but without being able to side-look as much (which is less important for the on-rails, though it is admittedly quite useful if you're playing for score). They work BETTER than conventional Star Fox controls.

For all-range mode, being able to side-aim is really useful. I'm not as enamored by it as I am by the on-rails yet, but I think that has a lot to do with still getting used to the controls in this mode. This part I'm somewhat iffy about, but I realize the limitation is my own, and some of the all-range battles have been really fun. In any case, coop would eliminate any qualms I should have about the controls when I get around to it.

The other vehicles are a nice change of pace, I guess, but they're mostly just okay/enjoyable. I'd have been fine with a game with just the Arwing. But change of pace is important to avoid content fatigue from the main game, whereas I think SF0 does not nearly have enough Arwing missions for me to tire of them, so the change of pace just makes the full content of the game feel a bit lacking.

That being said, my current opinion is that this may very well be the best Star Fox. It has the series' highest highs, at any rate.

This should last me quite a while, since I'm nowhere near the gold medal scores, so I better get good and be more efficient! Since I don't have the amiibo, unlocking the black Arwing should make replaying through the levels worthwhile as well at that point.
 
Man, I'm still falling back on old habits in high stress situation, e.g. pressing/holding A for the laser or pressing L or R to bend/barrel roll.
I was actually playing a lot of sin and punishment the week before, and by coincidence I remapped the controls to shoot with ZR.
Well...

i can't get past the Chiken Wing training.
Targeting an enemy with ZL lets you strafe.

Speaking of chicken, since it auto-adjusts its horizontal position, not to mention stays in place, it's great for putting in high damage. If you're lucky, you can eat through a star wolf meter in 8 seconds or so. It's crucial for fights like omega's boss so you don't have to waste limited window time re-adjusting.
 
Today I did a 331 score of 260 to get gold in Sector Beta and im super proud of that lol
This game is as good as 64 in the getting scores department.
And I still havent even touch arcade mode!

The Monarch Dodora is the worst boss in this game, biggest piece of shit ever. I'd like Fortuna a lot more if it didn't end on that fucker.

Is one of the bosses I had less problem with it, I can understand all his pattern attacks and the only fustrating moment is when he tries to lock into you and you are also locking into him so its impossible to get a shot of his weakpoints until he stops turning on himself.

My first time was a little troublesome as I took a lot of damage (but could kill it in a time that was not embarrassing) and didnt think of going chiken walker during the tornados part, my second time just now I obliviariate him in no time.
Its also has the best banter between Falco and Slippy in the game lol I laughed out loud when Slippy told Falco to tell his cousin to stop.

I only fought him once (after killing me a lot) but one of the fights i had more trouble in the game was the fucking Fichina spider. Im like 20 minutes trying to kill that thing, all my mates are have returned to the great fox (I dont even know how they get hurt when there are no enemies left) and I still dont know how can I kill that thing fast,
Of course there has to be something, but I dont know if im doing something wrong as theres a moment (when theres only two antennas left IIRC) when throwing him down (shooting three legs) makes him get up super fast and you cant hit his antennas. After 5 or six times repeating that shit, he seems to stay down so you can shoot the antennas.

That and freaking gigarilla, I hate his guts and hate when you need to get with the walker on his back becuase he rarely stops moving.
 
Just finished the game for the first time. While I'm not entirely convinced on the necessity of the controls, it didn't really detract from my enjoyment of the game that much. The game feels frantic and fun to play, and I'm really happy to be playing a Star Fox 64 follow up after all these years.

I just did a quick run on Corneria again to try and improve my score and I like how there's a second way to beat the boss with the walker. I'm going to work on unlocking the stages and see how many branching paths this game has.

As far as this game being co-developed by Platinum. Nothing really stood out as a Platinum moment for me except
when fighting Star Wolf at the end and having their vehicles turn into robo-dogs that look very much like Bladewolf in Rising. I rather liked that.
 
Monarch Dodora is amazing, y'all wildin.

I now find people's initial claims of, "it looks so slow!" to be crazy. I feel like I'm holding my brakes half the time.
 
1. I cannot comprehend it because people is judging the game before even playing it. It's motion control done right, probably the most accomplished Wii U game in that regard, and yet the general opinion is that it is shoehorned waggle. Nuts.

It is not true that the game itself is hard to play - quite on the contrary, because at heart it is still a shooting game. You move and shoot around things, and it's fairly easy to finish a playthrough with average skills. Playing for survival doesn't even require motion controls active all the time.

Then again, people have happily adjusted to objectively worse traditional setups, so it's all about prejudices. You can not like its controls, but the reaction is way overblown for what it is and what you can do with it.

Apart from that, it is not the first game that gets from meh to awesome after a few hours. I think of NiGHTS, a game that doesn't shine unless you replay levels exhaustively (the game asks you to do that to unlock the final stages).

2. Gyro and Walker sections are pretty fun if you go for scores. The Gyro levels go for a more methodical collecting of HITs that can be refreshing for a change of pace, but I would agree these are not the highlights. However, I was referring to the fact that this game embraces the arcade spirit without compromises: Fast, simple, no interruptions, no breaks in the gameplay and such.

Great Fox - Asteroids is a shame, for example, but it's just a result of its tight budget I guess.

Getting high scores in this game is so satisfying. This morning I got 396 hits in Corneria and I noticed things to improve.

Of course people are judging the game before they play it. They're weighting their options and making a guess as to whether they'll enjoy playing it — everyone does it with every game. These controls are unlike any other console game that I know of. For many, the controls are an unknown quantity overall — there are people who've posted here saying they liked Splatoon's gyro aiming, but didn't like Zero. The game is also $60, and there's no reasonable way to say people should chuck over that much to see whether they like a game despite not liking motion/gyro controls on top of the dual screen stuff.

And "hard to beat," is not what I'm talking about — I'm saying being completely flummoxed by the basic controls will be a massive hindrance to having fun with the game.

You keep throwing out stuff like "it can take time to enjoy the game," and people should try it before writing it off," or "you need to replay levels exhaustively," as if everyone is willing and able to do all this. You don't see the same criticisms levied at the latest Mario Kart or Smash Bros. for being weird to control and unsavory to newcomers/fans on such a basic level. You don't see that levied at Star Fox 64, and that still had a decently high skill ceiling.

Just because these controls can work perfectly and can be great doesn't mean they will be for everyone, and then we're left with game deemed mediocre by critics, selling worse than it could've. You can't handwave this criticism when the game has released in such dire circumstances.

And getting high scores on the actual score attack levels are fun, but stuff like Zoness 1 and the escort missions do not seem well put together. The game doesn't have enough levels to make 3-4 lame missions negligible. That's fluff, and it needed to be better implemented.


Monarch Dodora is amazing, y'all wildin.

I now find people's initial claims of, "it looks so slow!" to be crazy. I feel like I'm holding my brakes half the time.

Nintendo is frustratingly bad at showing off their games.
 
I bought the game today after my finals are over. I wanted to play with headphones tonight, is there any way to have the conversations go through the receiver (normal speakers) and not the gamepad?

Are there no settings for this game? I cant find them.
 
He's as lethargic as a slug once you get the hatch open. I've never missed the platform.

Yeah, I got through Gigarilla on my first try. I don't know why, but I've had almost no problems with the chicken walker. I find the float when pull back on the right stick really generous and use it to find tune landing and stuff.
 
Yeah, I got through Gigarilla on my first try. I don't know why, but I've had almost no problems with the chicken walker. I find the float when pull back on the right stick really generous and use it to find tune landing and stuff.
Fun little mechanic I noticed: transforming into the arwing resets your max hover height. So hovering to max height, transforming twice, then continuing to hover gives you a lot of vertical movement without needing to take the risk of flying the arwing straight up.

I bought the game today after my finals are over. I wanted to play with headphones tonight, is there any way to have the conversations go through the receiver (normal speakers) and not the gamepad?

Are there no settings for this game? I cant find them.
No settings other than the 2-3 on the pause menu, unfortunately.
 
Just did Fortuna for the first time.

...:O

That stage is legit af.

Also...
Peppy stage
alone made the game worth it. :lol
 
Gyro controls actually arent that bad, but I could've done without the copter vehicle. The walker,landmaster, and arwing are ace though. The only thing I really dont like is the sound effects (while awesome) drown out the great soundtrack! 3D voices are cool.

Knowing Platinum, theres gotta be some awesome hidden things. And the action is pretty intense!
 
Top Bottom