Fill out the survey on the official Star Fox site and make as many mentions of online multiplayer as you can
Area 3 alternate, Wolfen are both ways of skipping itIs there any way to skip Zoness during Arcade? Or is the only option to go the alternate route through Aquarosa?
omg there are several puppets ads on the site :O
Spiders is great lol. Fox's laugh at the end....
Area 3 alternate, Wolfen are both ways of skipping it
It's actually easier to skip zoness than sector Beta.
The controls need a few tweaks for the Arwing (keeping free aim while somersaulting/u-turning, tweaks to to lower the need to reset the cursor, screen/switch should be on right stick, generally more customizable controls), a few more tweaks for the walker, and better level design for gyrowing stuff. The controls can add a fun dimension to the gameplay.I went back and played Assault and 64 today. Holy shit, these new controls are a godsend. The games are much more boring without them. Not to say that they are bad in the older games, I just find the new set up far more engaging. It actually feels like you're piloting a vehicle.
Only for americans?
Popped up, but its just stuck there. Can do anything more.
Also seems is more for the website than the game itself.
As much as I love Zero, I don't think it usurps 64 in any way. They are different enough that I'll probably be playing both for a good long time. Sure Zero has more variety in terms of gameplay, but sometimes straightforward simplicity just hits the spot.
Anyone want a code for Freedom Planet (Wii U), Shantae and the Pirate's Curse (3DS) or Retro City Rampage DX (3DS)?
First one to quote the one they want gets a PM.
As much as I love Zero, I don't think it usurps 64 in any way. They are different enough that I'll probably be playing both for a good long time. Sure Zero has more variety in terms of gameplay, but sometimes straightforward simplicity just hits the spot.
Anyone want a code for Freedom Planet (Wii U), Shantae and the Pirate's Curse (3DS) or Retro City Rampage DX (3DS)?
First one to quote the one they want gets a PM.
I went back and played Assault and 64 today. Holy shit, these new controls are a godsend. The games are much more boring without them. Not to say that they are bad in the older games, I just find the new set up far more engaging. It actually feels like you're piloting a vehicle.
As much as I love Zero, I don't think it usurps 64 in any way. They are different enough that I'll probably be playing both for a good long time. Sure Zero has more variety in terms of gameplay, but sometimes straightforward simplicity just hits the spot.
Anyone want a code for Freedom Planet (Wii U), Shantae and the Pirate's Curse (3DS) or Retro City Rampage DX (3DS)?
First one to quote the one they want gets a PM.
Man, I really hope we don't have to wait another decade for a new Star Fox game.
Maybe consider the locked cursor option? You don't need to reset your aim.
Try playing the majority of the first stage with the cockpit view displayed on the TV screen (press the minus button). Remember to occasionally tilt down on the right stick to decrease the Arwing's speed and fire charged laser shots at the enemies (hold RZ, lock onto enemy, immediately release RZ). Don't worry about the Wii U GamePad screen. If you need to get a better look at your surroundings, momentarily switch back to the vehicle view (press the minus button again).
I went back and played Assault and 64 today. Holy shit, these new controls are a godsend. The games are much more boring without them. Not to say that they are bad in the older games, I just find the new set up far more engaging. It actually feels like you're piloting a vehicle.
I've just finished Zero 15 minutes ago but IMO Zero is to Star Fox what Overkill is to House of the Dead; in a couple of years SF:Z will be remembered as one of the best (of not the best) in the series.I actually went back to SF643DS to check it out again, and good god, Zero controls like a godsend in comparison. It felt so stiff. N64 controls that is, maybe the gyro style is better. But in general, Zero nails it on all fronts, especially in all range/target mode.
You have to leave the official site site first, then it'll start.
It does involve stuff about the site, but there are questions about why you're interested and n SF:0, and opportunities to mention multiplayer
I've just finished Zero 15 minutes ago but IMO Zero is to Star Fox what Overkill is to House of the Dead; in a couple of years SF:Z will be remembered as one of the best (of not the best) in the series.
I've just finished Zero 15 minutes ago but IMO Zero is to Star Fox what Overkill is to House of the Dead; in a couple of years SF:Z will be remembered as one of the best (of not the best) in the series.
I actually went back to SF643DS to check it out again, and good god, Zero controls like a godsend in comparison. It felt so stiff. N64 controls that is, maybe the gyro style is better. But in general, Zero nails it on all fronts, especially in all range/target mode.
Why is this OT not called Slay Fox again?
Because most people (including myself) think that name is immensely stupid.
Use the gamepad when in target view. Offense is near impossible in third person while it's active unless you've had a lot of practice.
Switching to walker in all range mode automatically turns you towards your target.
Reset your reticle often, especially after turning.
It certainly would...if it had a campaign to support it.
Too many of the levels feel half-baked and not fully fleshed out, so that most of the alternate routes in the game feel incomplete--which is in stark comparison to Star Fox 64's much better thought-out main game. Particularly given the extremely disjointed feel of the mission structure, like how Peppy's magically okay if you take the Portal on Titania.
I feel like they shine when flying the Arwing, it feels amazing to zip around and pull off cool maneuvers while a huge airship is exploding right in your face. But other moments the controls get too cumbersome IMO.
I haven't gone back to play 64 or Assault but I definitely overall like the new zippy controls, I just never really enjoyed having to look at the game pad for aiming at points, like when fighting the desert snake boss with the landmaster, that fight really tested my patience and my hand dexterity while not being as fun as it should've been.
Yeah it's going to be really difficult to going back on classic control after this one, if the next one don't have any control like that, It will be a huge step back for the franchise IMO.
I was sceptical before testing it, and now I'm having a blast on and on when I play it.
I rarely look at the pad. Pretty much only during fixed perspective segments. Gyro feels natural enough that it's second nature to aim with it. It's probably due to the ridiculous amount of time I've sunk into Splatoon. The Titania boss is simple if you spam barrel rolls. Puts you in the perfect position. The Fortuna (ice place, I think) boss is much more fun with Landmaster. Better design.
Because most people (including myself) think that name is immensely stupid.
The Fox Awakens is a decent enough pun, and as a bonus is moderately readable on first glance.
Yeah even in a voice acting(they feel really bored), even the staging, in Star Fox Zero it feels natural with a lot of Star Wars vibes (sector beta), but I have replayed Area 6 few minutes ago on 3DS and it was ok but that's it nothing more.
Thats the huge disadvantage the game has, not the controls, not the graphics, but this.
Its a pity becuase thats the thing that keeps this game from being the best star fox ever.
If all was much better interconnected and explained, with a few more planets and character situations thrown in (for example, a spin on Macbeth's train,) it would have been a marvelous game. Not only would have made the game a little longer, but also more cohesive and the perfect version of original Star Fox. The perfect way to catapult the team to completly knew adaventures and stories for the next games, using the same template, but expanded.using Falco and Slippy in two other missions, etc...
I have a question for you,in your scoring arcade picture you have chosen the path Aquarosa-> Area 3 -> Sector Beta. what have you done on Area 3 to reach Sector Beta after it?
I messaged a mod about changing the thread title and they said they'll be changing it to SLAY fox soon.
Aquarosa leads to a different version of Area 3 called "Satellite Mission 1" that always leads to the Asteroid Field before going to Sector β. The other mission that Aquarosa can lead to is Satellite Mission 2, which is an alternate version of Zoness that leads directly to Sector β. Satellite Missions 1 and 2 have similar looking icons, so are you sure you aren't mixing those up?
Which one? I don't see any.But there is a path in arcade mode with area 3 that leads directly to Sector Beta without Asteroid field or Zoness.
But there is a path in arcade mode with area 3 that leads directly to Sector Beta without Asteroid field or Zoness.
Which one? I don't see any.
The second with aquarosa, you can see area 3 is directly leading to Sector beta without any missions before.
That's not Area 3, that's Satellite Mission 2, the alternate version of Zoness.
Yeah, this sums up my experience. I had a really positive first playthrough and was looking forward to seeing what the rest of the alternate paths were like.If you can get used to and/or like the control scheme, the first playthrough of Zero leaves a really good impression, leaving you wondering what other crazy stuff awaits you on other paths. But once you start diving into the rest of the content it becomes pretty apparent that the first playthrough of the main game is basically all there really is outside of one separate main mission in Fortuna and a grouping of much less well constructed side missions made of reused assets. There's really only twelve main missions in the game (the side missions mostly being glorified alternate bosses), and you would normally go through eleven of them in a first playthrough (unless you were good enough to go to Fortuna, in that case it'd be nine).
Though I suppose this feeling wouldn't be as bad if you were good enough to get to Fortuna your first playthrough because missing Titania, Sector γ, and Fichina is actually fairly significant (and the location of the entirety of the Landmaster missions).
64 in comparison has sixteen main missions and you see slightly less than half in a single run through.
Honestly, I was mostly satisfied with the reuses. The new star wolf fights are fun.Yeah, this sums up my experience. I had a really positive first playthrough and was looking forward to seeing what the rest of the alternate paths were like.
Then I got to them and was disappointed with how most were just remixes using existing content.
If you can get used to and/or like the control scheme, the first playthrough of Zero leaves a really good impression, leaving you wondering what other crazy stuff awaits you on other paths. But once you start diving into the rest of the content it becomes pretty apparent that the first playthrough of the main game is basically all there really is outside of one separate main mission in Fortuna and a grouping of much less well constructed side missions made of reused assets. There's really only twelve main missions in the game (the side missions mostly being glorified alternate bosses), and you would normally go through eleven of them in a first playthrough (unless you were good enough to go to Fortuna, in that case it'd be nine).
Though I suppose this feeling wouldn't be as bad if you were good enough to get to Fortuna your first playthrough because missing Titania, Sector γ, and Fichina is actually fairly significant (and the location of the entirety of the Landmaster missions).
64 in comparison has sixteen main missions and you see slightly less than half in a single run through.
I messaged a mod about changing the thread title and they said they'll be changing it to SLAY fox soon.
643D's voice acting maybe, but 64's? Absolutely not.
Seems like most of the branching paths/hidden missions were added after the delay. If they didn't plan those out from the get-go, it's disconcerting they didn't think it would be that important. If they did have these in mind from the beginning, then they weren't structured well enough.
Similar to multiplayer — that they never planned to have any from early on seems like a miscalculation of what people want out Star Fox. Objective steps down from a 20-year-old game in those regards.
I asked this on the last page, I just got the game yesterday, beat Corneria and the second stage and before I continue with the rest of the game I just want to clarify if I still play for proper scores and records if I stick with ZR + gyro motion aiming for the majority of the game where Gamepad/cockpit view isn't forced? Because so far that feels really good, I might eventually try to play more of the game fully in cockpit view but am I off in saying it doesn't feel essential to properly completing the game?
Though I suppose this feeling wouldn't be as bad if you were good enough to get to Fortuna your first playthrough because missing Titania, Sector γ, and Fichina is actually fairly significant (and the location of the entirety of the Landmaster missions).
Incredible! He keeps outdoing himself. I wonder if he knows where to improve? I also wonder what the maximum possible score is for Corneria.