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Stellaris |OT| Imperium Universalis

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Just a very simple 40k mod to start things off. Portraits are hit or miss.
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Stumbled upon some filthy hairless apes in a system called Sol. They haven't even split the atom yet. Lol. Time to probe them with the benevolent tentacles of the Huglu Consortium.
 
Played like 5 hours, loving it so far

It's much easier to get into than other space 4x games i've played but also has the limitations and complexity of a paradox game
 
Lost my first ship to a squad of Ancient Mining Robots from a long list Civilization. The Galaxy is a strange and dangerous place...
 
Took a risk on pursuing an anomaly on a toxic world, ended up with a brand spanking new planet for my trouble! With an added bonus of 4 Engineering research points sprinkled on top. I gotta start making more robots, lol.

I've managed to stay just ahead of my aeternal nemesis, Those Asshole Preachers, just enough to convince them that it's not worth the effort to attack me while I build up my infrastructure as quickly as I can and expanding wildly.

That Private Colony Ship tech isn't as useful as I'd hoped it'd be, btw. 250 minerals vs. 350 minerals, 250 days vs. 350 days. The time reduction is actually a bigger deal than the extra corvette's worth of stuff.

Big difference between this game and my first is that I actually have shields this time! Drawing that card made all the difference in the world.

But now, it is 2:30, and I must to bed.
 
I had a delightful few hours last night before bed with this game, finally shut it down at 2am but then found myself restlessly lying there thinking about how best to conquer my dickish neighbours with my Apple-sponsored navy. Now I'm kinda sleepy still this morning.

My registered trademark 'Sol' looks hilarious on the map and I found it endlessly amusing when it and Earth's new name came up in event text, but it's a shame that this one font at the bottom doesn't also support the ® character.

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Trying to dance around a couple civilizations so I can get around the middle of the galaxy and continue my aggressive, yet peaceful, expansion.

Wasn't paying attention while I was creating outposts and ended up at negative influence gain. I might be able to delete a couple of them with my increased wormhole size and new colonies I established.

Project for tomorrow.
 
How fast do your borders grow?
I don't have enough for a second outpost, but there's this amazing system ( really amazing 9 minerals, 5 engineering and 8 biology points... With just 3 planets), but it's like 1 pixel outside my outpost border...
 
Just started my first multiplayer game. I went for xenophobe militarist materialist reptilians while my friend chose fanatic slaver mushrooms. I wonder if this game reveals some latent personality traits... :)

Delighted with the game's performance on my mid range rig too. Damn I love Paradox.

Stumbled upon some filthy hairless apes in a system called Sol. They haven't even split the atom yet. Lol. Time to probe them with the benevolent tentacles of the Huglu Consortium.

This got a laugh out of me :D
 
This game is pure crack.

I've UC4 lying beside me and because of Stellaris I've only played it for 20 min.
Sorry Drake but my space empire needs me.
 
So a nomadic race visited me and gave me pretty much the star chart of whole galaxy (circular, default size). There seems to be three major blobs of empires, and two of them have a massive superpower empire that is at least double my current size. Luckily the superpower that is near to me is friendly-ish.

Several leaders decided to die around the same time, when I had zero influence and only +1 per month. That was a harsh lesson.

I finally managed to get rid of the nasty hostile entities that inhabited systems west of me. My ~800 strength fleet engaged 3x 400 strength fleets at the same time and won with about 500str worth of ships left. The entities seemed to use long range missiles vs my laser fleet, which gave me an edge. Next step is deciding how to deal with my neighbour that seems to be equal to me in every way.

Damn this game is fun, it just eats time.
 
Do warp-based ships have no movement immediately after warping into a system? Mine always seem to sit there for a few days before moving, but I don't think they were charging or cooling down or whatever.
So a nomadic race visited me and gave me pretty much the star chart of whole galaxy (circular, default size). There seems to be three major blobs of empires, and two of them have a massive superpower empire that is at least double my current size. Luckily the superpower that is near to me is friendly-ish.

Several leaders decided to die around the same time, when I had zero influence and only +1 per month. That was a harsh lesson.

I finally managed to get rid of the nasty hostile entities that inhabited systems west of me. My ~800 strength fleet engaged 3x 400 strength fleets at the same time and won with about 500str worth of ships left. The entities seemed to use long range missiles vs my laser fleet, which gave me an edge. Next step is deciding how to deal with my neighbour that seems to be equal to me in every way.

Damn this game is fun, it just eats time.
Oh, dear. I hadn't considered the actual cost of recruiting new leaders. I've built up quite a collection already...

welp
 
The Shroom have made allies with a Obbra Collective, unfortunately the Obbra Collective are in the middle of getting there collective asses handed to them by spawn of cthulhu who demand I worship there leader...

Don't make friends unless your are really sure it will work out! I'm currently fighting off three species with a 1.8k fleet with gamma weapons. I have now decided those nuclear and mass divers have a promising future and when they arrive the fleet shall be crown "Death from Above".

Thankfully there are no other empires around so I can go into a full scorched earth campaign against the bastards, also wiping out there starports is great for screwing with them.
 
You know, I've found that comparing millitary score is pretty much pointless. Just had a 781 fleet take out two 751 fleets because the 751 fleets had less hull points.

Oh, dear. I hadn't considered the actual cost of recruiting new leaders. I've built up quite a collection already...

welp

And this is why I increased my species lifespan. Haven't had a single leader die on me and I'm 80 years in.

Well, there was that one scientist I sent in on passive.
 
So apparently even if you start in a Sol system, and use the predetermined UN human species, other Sol systems will still appear in your galaxy with primitive humans.

You had one job, paradox.

I'd say leave it in but add a Twilight Zone esque event when you find one where your empire gets really confused.
 
How is the general level of bugginess so far? Anyone playing it on a Mac?

Haven't played it on a mac, but as to buginess.. Well, the main one is that a large portion of users have a really annoying stutter-pause inbetween every day. There's a few other minor things, but that's the major one.
 
Is there any way to see which of your surveyed worlds contain primitives? Because i know i have got a notification about some but i can't find which planet they were on.
 
Is there any way to see which of your surveyed worlds contain primitives? Because i know i have got a notification about some but i can't find which planet they were on.

Go to contacts and I think it has a tab at the bottom that allows you to see primitive species.
 
Oooo there's a mod that adds a lot more colors to the game. Absolutely necessary, imo. Additionally, the mod appears to not break your save, and is completely achievement compatible.

Is there any way to see which of your surveyed worlds contain primitives? Because i know i have got a notification about some but i can't find which planet they were on.

The best way is to check your contacts and filter out everything but primatives.
 
Do warp-based ships have no movement immediately after warping into a system? Mine always seem to sit there for a few days before moving, but I don't think they were charging or cooling down or whatever.

They have a cooldown indeed. Just take a look after you arrive in a new system (there's a "decompressing after SL" tooltip). All FTLs have some kind of cooldown (at least the starting ones).

It's the slowest and most costly FTL but it has free range. Getting better sensors early is legit if you started with warp. As long as you know it exists you can get there.
 
Jeez, on Hard nobody wants to be friends with my Repugnant Fast Breeding swarm of Cockroaches. I'm so sad.


The actual problem is that they expand about as fast as I do and have a ton of Research more than me as well.
This...is not gonna go well, is it?
 

Lesson learned.

If you have advanced AI starts enabled, restart your game if you end up next to one that's a religious xenophobe. They invaded me long long before I had the chance to catch up in tech.
 
the quill18 let's play makes federations seem ridiculous. the ai leader declared war, but won't actually do anything, giving the pacifist player happiness penalty and expecting him to do all the work.

also, is it really the case that the war leader won't change when the president of the federation does? how does that make sense?
 
Played a few hours yesterday. Was pretty overwhelmed at the start. I only have 1 colony and a few outposts. In the beginning I couldn't get enough minerals, but after building everthing up I now fight to keep energy income high enough.
I'm now also boxed in and can't expand anymore, because the Advanced Empire to my right beat me to a colony and is hostile to me. Oh well I will have to find a way out of this issue tonight.
 
the quill18 let's play makes federations seem ridiculous. the ai leader declared war, but won't actually do anything, giving the pacifist player happiness penalty and expecting him to do all the work.

also, is it really the case that the war leader won't change when the president of the federation does? how does that make sense?

I like to believe that the ai declared war so that Quill might lose his system there. But sadly I don't think that's the reason.

Federations don't cost you influence though, which alliances do. But alliances at least allow you to vote on a war, share spoils etc.
 
played 6 hours and I don't play games like this a lot
really like it so far, though.
I got a steady income of energy and minerals and know how to spend them

what I am struggling with at the moment is expansion, though.
I realize you can build frontier outposts with the currency influence, those expand your empire


however, how do you get a lot of influence? all inner political stuff just seems to eat influence instead of gaining it.
the mouseover on influence says you can get it by rivaling someone or upgrading your capitals.
so I upgraded my capital buildings but that just ate influence too to build them. I have now a capital building on my home planet. but it can't be upgraded any further. I never got any influence from that.
I also made a mistake once that my influence growth went wo +0, big mistake, but I don't remember what it was.
anyway, by sheer luck I could research 2 things that gave me +1 influence each so it's growing again.

I attacked my neighbor and made him a vassal, but that had no effect on either my influence nor the size of my empire. I have reached the point now where I can integrate him but it costs a ton of influence I don't have.
so I am at a point where I really can't expand unless I wait forever to build up enough influence to by more frontiert outposts, and those don't expand my empire a lot honestly.


am I doing this right? does it really take that much time or is there something I am missing that helps me grow faster? can I somehow crush enemy empires faster and conquer them immediately?
 
Played 3-4 hours last night, spent half that reading :p. Think I got a bad start, next to no minerals in my space which is making expansion difficult.

Initial impressions are very positive though.


played 6 hours and I don't play games like this a lot
really like it so far, though.
I got a steady income of energy and minerals and know how to spend them

what I am struggling with at the moment is expansion, though.
I realize you can build frontier outposts with the currency influence, those expand your empire


however, how do you get a lot of influence? all inner political stuff just seems to eat influence instead of gaining it.
the mouseover on influence says you can get it by rivaling someone or upgrading your capitals.
so I upgraded my capital buildings but that just ate influence too to build them. I have now a capital building on my home planet. but it can't be upgraded any further. I never got any influence from that.
I also made a mistake once that my influence growth went wo +0, big mistake, but I don't remember what it was.
anyway, by sheer luck I could research 2 things that gave me +1 influence each so it's growing again.

I attacked my neighbor and made him a vassal, but that had no effect on either my influence nor the size of my empire. I have reached the point now where I can integrate him but it costs a ton of influence I don't have.
so I am at a point where I really can't expand unless I wait forever to build up enough influence to by more frontiert outposts, and those don't expand my empire a lot honestly.


am I doing this right? does it really take that much time or is there something I am missing that helps me grow faster? can I somehow crush enemy empires faster and conquer them immediately?

Colonise planets?

Influence isn't meant to be an abundant resource and frontier outposts are deliberately expensive to stop everyone just spamming them.
 
played 6 hours and I don't play games like this a lot
really like it so far, though.
I got a steady income of energy and minerals and know how to spend them

what I am struggling with at the moment is expansion, though.
I realize you can build frontier outposts with the currency influence, those expand your empire


however, how do you get a lot of influence? all inner political stuff just seems to eat influence instead of gaining it.
the mouseover on influence says you can get it by rivaling someone or upgrading your capitals.
so I upgraded my capital buildings but that just ate influence too to build them. I have now a capital building on my home planet. but it can't be upgraded any further. I never got any influence from that.
I also made a mistake once that my influence growth went wo +0, big mistake, but I don't remember what it was.
anyway, by sheer luck I could research 2 things that gave me +1 influence each so it's growing again.

I attacked my neighbor and made him a vassal, but that had no effect on either my influence nor the size of my empire. I have reached the point now where I can integrate him but it costs a ton of influence I don't have.
so I am at a point where I really can't expand unless I wait forever to build up enough influence to by more frontiert outposts, and those don't expand my empire a lot honestly.


am I doing this right? does it really take that much time or is there something I am missing that helps me grow faster? can I somehow crush enemy empires faster and conquer them immediately?

Certain technologies increase influence gain.
Upgrading capitol building to maximum level gives you influence (like, empire-level capitol building)
Declare rivalries to get influence
I'm not sure what other ways there are.

Frontier outposts are not colonies, research colonisation tech and expand by inhabiting new planets. They don't cost influence. Goal is to use the frontier outposts...as frontier outposts. Eventually you should dismantle them in favour of colonies for a permanent foothold. And then rebuild the frontier outposts somewhere else.
 
Only played for around a hour last, and just trying to get my head around the game and was considering refunded it then it clicked, just very confusing at the start. Then reality hit me it was similar to Civ5.

I am going to restart it with tutorial and ironman (for the achievements) and such and just going to take my time with pauses and such. I can see me playing this for a long time
 
Colonise planets?

Influence isn't meant to be an abundant resource and frontier outposts are deliberately expensive to stop everyone just spamming them.

Certain technologies increase influence gain.
Upgrading capitol building to maximum level gives you influence (like, empire-level capitol building)
Declare rivalries to get influence
I'm not sure what other ways there are.

Frontier outposts are not colonies, research colonisation tech and expand by inhabiting new planets. They don't cost influence. Goal is to use the frontier outposts...as frontier outposts. Eventually you should dismantle them in favour of colonies for a permanent foothold. And then rebuild the frontier outposts somewhere else.

you can colonize planets outside your empire? I guess that's what I did wrong then
 
you can colonize planets outside your empire? I guess that's what I did wrong then

Yeah as long as it's unclaimed . Frontier outposts aren't meant to be used as the primary way of expanding your empire. They take too long to build and have a high influence / upkeep cost.
 
Does anybody now how can you add a hotkey to the bottom of the screen? The military and science hotkeys disappeared when my fleet and science ship where destroyed in an unfriendly system.

Has anyone tried this out with a steam controller yet?

Yes, I played it with steam controller using practically the same config I use for Europa Universalis, mouse on right pad, scroll on left pad, Space and Enter on the grip buttons, mouse clicks on the triggers and some shortcuts for the rest.
 
Does anybody now how can you add a hotkey to the bottom of the screen? The military and science hotkeys disappeared when my fleet and science ship where destroyed in an unfriendly system.



Yes, I played it with steam controller using practically the same config I use for Europa Universalis, mouse on right pad, scroll on left pad, Space and Enter on the grip buttons, mouse clicks on the triggers and some shortcuts for the rest.


CTRL+ number
 
This is awesome, I am rolling with a faction of spiritualist, pacifist and xenophile aliens and I just stumbled across a pre-FTL machine age nation of pacifist, xenophile, individualists. I very much look forward to uplifting and welcoming these new bird people into my peace loving empire.
 
Yeah as long as it's unclaimed . Frontier outposts aren't meant to be used as the primary way of expanding your empire. They take too long to build and have a high influence / upkeep cost.

ok, that's good to know, thanks a lot.
what's the best way to conquer your enemies? beat them, make them vassals or is there another way?
 
I love this game!

I went for medium star system with only 10 AI empires which has meant my first 3 hours of the game I haven't met anyone yet. This has allowed me to learn what works and doesn't work when building on my economy/technologies.

I've got 3 planets now and my energy is close to gap. I've got a high amount of materials coming in but still find myself spending them pretty much straight away. I feel like it's time to make first contact! Let's hope I don't find zealots or purifiers close to my borders.
 
That feel when 15 minutes into a new game your Science Researcher immediately abandons you then attacks you with drones when you find him in a nearby system.

What did I do to deserve this!
 
Can you remove frontier stations you've built? I built one in panic that a much larger empire was about to stop me expanding outside of my home system.

Now I've taken a wold there, so the station is useless.
 
Can you remove frontier stations you've built? I built one in panic that a much larger empire was about to stop me expanding outside of my home system.

Now I've taken a wold there, so the station is useless.

I am pretty sure you can, I have a FS that is pretty much just holding a star for me till my colony ship comes out and if you click on the station itself their is a 'disband' button on it. Dunno if it gives you any of the resources back (I would presume not though.)
 
Can you remove frontier stations you've built? I built one in panic that a much larger empire was about to stop me expanding outside of my home system.

Now I've taken a wold there, so the station is useless.
You can remove any structure you built by selecting it and pressing the button with the red X on top of the structure window (on the left) like you would with a unit.
It doesn't give anything back, just the Maintenance cost and the Influence gain in the case of the Outpost.
 
Ffs ran into the classic 4x mistake of never knowing when a good time to start ramping up military is. This 2 planet asshole empire managed to pearl harbour my small fleet and hit my wormhole station then start ganging up on my starport. GG no re. Just as I was about to start ramping up destroyer production 35 years in.
 
wow I don't even, that was just brutal.

I gained what I thought was absolute victory to then get utterly stomped afterward by my own allies, whom I was protecting from getting stomped by cthulhu bastards. The A.I in this game are a bunch of absolute dicks...
 
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