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Stellaris |OT| Imperium Universalis

So something I feel like is super difficult is allying and trading with AIs. I was only able to procure an alliance with neighbours jumping through a loophole. And there's way too many Xenophobes.
 
Didnt realise that if you set a civilian ship to passive you can get it through sectors with hostile aliens. So handy, was getting totally boxed in. Is there a Hide UI shortcut?
 
Didnt realise that if you set a civilian ship to passive you can get it through sectors with hostile aliens. So handy, was getting totally boxed in. Is there a Hide UI shortcut?

Be careful with ships on passive, if you start to get attacked by something they won;t run away but try to fight. Easy way to lose a science vessel.
 
Be careful with ships on passive, if you start to get attacked by something they won;t run away but try to fight. Easy way to lose a science vessel.

I've been using it to just get through dangerous bottleneck systems and then switching back to Evasive.
 
Started as humans in our existing solar system and there is a group of human pirates just outright terrorising me.

Haven't even met an alien race yet!
 
So something I feel like is super difficult is allying and trading with AIs. I was only able to procure an alliance with neighbours jumping through a loophole. And there's way too many Xenophobes.

Funny, my game has shitloads of xenophiles. I actually ended up in a 4 way alliance that I dropped because there was no threat. The alliance still pesters me about rejoining.
 
Started as humans in our existing solar system and there is a group of human pirates just outright terrorising me.

Haven't even met an alien race yet!

If you got out to space and there's already humans there, that means humans are an alien race.

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Yeah, I mentioned that same thing earlier. No idea how to fix it. And I only have a total of 3 embassies to use in the first place.

Ok, at least I'm not alone. I guess we'll have to wait for Paradox to fix this. I'll check their forums if it is already reported.

*edit* Ok, it was already reported and there was a temporary fix: Recall another embassy and the bugged embassy will be reset correctly. Just tried it and it worked.
 
Is there a way to make crystaline entities, space cows etc non-hostile? I don't want to kill them, and I haven't fired a shot in anger at them thus far. I thought the peaceful research option would make them kind of neutral according to the game.
 
Seems that the trading of minerals and credits is bugged for me.

Anyone else have this problem?
No, it works for me.

And I now understand why many countries have such high debts. It's extremely tempting to get a quick infusion of a few hundred energy just for paying a mineral or two per month for the next few decades :P
 
Why can't I control my army during a battle? This is such a dumb battle system, like, WHY THE FUCK would I want to shot science vessels instead of the enemy spaceport that's fucking my fleet?
 
I bought the game, but i have to work.

How screwed am i if i launch it?
 
Is there a way to make crystaline entities, space cows etc non-hostile? I don't want to kill them, and I haven't fired a shot in anger at them thus far. I thought the peaceful research option would make them kind of neutral according to the game.

Space cows have been neutral for me, but the rest seem to always be hostile.
 
Is there a way to make crystaline entities, space cows etc non-hostile? I don't want to kill them, and I haven't fired a shot in anger at them thus far. I thought the peaceful research option would make them kind of neutral according to the game.

Once you're hostile to space whales, they will stay hostile forever. I was given a choice when I first encountered them to keep them neutral or hunt em, but that might be cause I'm Xenophile. The other monsters will always stay hostile, but stick to the systems they're guarding.
 
UI adjust to 1.5 works like a charm

I'm pretty late in responding to this but would you mind clarifying? Are you talking about some kind of UI size option?

edit: Found it. There's apparently some kind of UI scaling in place!

http://steamcommunity.com/app/281990/discussions/0/357285562492128604/

Sounds like it doesn't work all that well but I'm trying it now!

edit edit: Some graphics don't display properly and it introduces significant blurring but it kind of works! I'm not sure if I'll stick with it but the option is appreciated.
 
https://forum.paradoxplaza.com/foru...-day-one-sales-breaks-paradox-records.927411/

200,000 copies in 24 hours (no doubt including preorders), best launch they've had.

Space cows have been neutral for me, but the rest seem to always be hostile.

Once you're hostile to space whales, they will stay hostile forever. I was given a choice when I first encountered them to keep them neutral or hunt em, but that might be cause I'm Xenophile. The other monsters will always stay hostile, but stick to the systems they're guarding.

They were marked hostile from the moment I encountered them and I selected the peaceful options. I'm not xenophile or phobe.
 
So it seems modding Stellaris is pretty easy:
DA0DE9F5BFA1BF106E7746CEEEDD1AA20D9F6B1A

I'll probably replace the icon, and add a couple of other behaviours (for example one which targets armour should be easy), but given that I've never modded any Paradox games before, it's pretty satisfying to be able to make an actual functional mod with only an hour or so of effort.
 
I'm pretty late in responding to this but would you mind clarifying? Are you talking about some kind of UI size option?

edit: Found it. There's apparently some kind of UI scaling in place!

http://steamcommunity.com/app/281990/discussions/0/357285562492128604/

Sounds like it doesn't work all that well but I'm trying it now!

edit edit: Some graphics don't display properly and it introduces significant blurring but it kind of works! I'm not sure if I'll stick with it but the option is appreciated.

Yea I actually spoke too soon on that. It throws off the position of pop ups something fierce and yes it does blur it up. I have since switched back and moved closer to my monitor lol
 
Yea I actually spoke too soon on that. It throws off the position of pop ups something fierce and yes it does blur it up. I have since switched back and moved closer to my monitor lol

Yeah, I played with it some more and decided against keeping it. Breaks too much, blurs too much.

Paradox really needs to get off their ass when it comes to UI scaling.
 
Is there anyway to *ahem* "deal with" loyalist factions on a planet you conquered? Re-education seems ridiculously expensive for what it does. I'd prefer to make the army earn their pay.
 
Is there anyway to *ahem* "deal with" loyalist factions on a planet you conquered? Re-education seems ridiculously expensive for what it does. I'd prefer to make the army earn their pay.

Go to one pop of the species, it'll give you an option to purge the heretics.

Of course, the rest of the galaxy will hate you for being genocidal. They also don't like terror bombing. Such gentle souls.

I think my game bugged out. AI uprising on an uninhabitable planet. You can't land armies on those. So there's no way to kill them or take back the planet. I've just got a planet of homicidal robots right in the middle of my empire
 
Hey guys, so one of my home planet tiles has two types of resources on it. Is there anyone building type that doesn't surpress one or the other?
 
How do I make a spaceport on a Planet that I Colonize? Says I need a module, guess I need to find them in research?

It's not super informative about it but you can always build one. Pick the weapon tech you started with (e.g. missile module) and you need 360 minerals. Then the build option lights up.
 
Dumb question: whats the point of commanding a ship to enter orbit ? I can just park ships in system or at a planet and they snooze. What's the benefit?
 
Apologies if this has been asked a bajillion times, but my friend and I really liked playing Civ together. We'd waste nights and dozens of hours on it.

Is this something like that, something we could spend hours upon hours on? Basically, how's the multiplayer? We like to team up against lots of other AI factions.
 
I’m kind of stuck at the moment. I picked a spiral galaxy, so the only way is up (I’m the blue blob). I want to kill the orange faction and they are equivalent to me, however they are allied with the green blob above them and the green are superior to me. I could probably take them on one at a time, but not together. The other green blob above them are my rival and they hate me, so they are no help.

 
Apologies if this has been asked a bajillion times, but my friend and I really liked playing Civ together. We'd waste nights and dozens of hours on it.

Is this something like that, something we could spend hours upon hours on? Basically, how's the multiplayer? We like to team up against lots of other AI factions.

Multiplayer in paradox games actually works better than civ since you don't have to wait for other people to take their turns to act.
 
Why can't I control my army during a battle? This is such a dumb battle system, like, WHY THE FUCK would I want to shot science vessels instead of the enemy spaceport that's fucking my fleet?

That's just how grand strategy games work. You actually have more options in this one since you can set the ship's combat A.I. though.
 
Well I've lost a day to this game, couldn't be happier though. Even now I'm finding things that are just sort of blowing my mind with respect to the depth of the whole thing. Before this point I've been creating all my pops from my home system (Earth) but sticking my head in with making a colony ship elsewhere I find I have all of these vastly different pops available to me. And because I've given pretty much everyone migration access I find that I can now effectively colonize all these different types of worlds that I never knew I had access to. This is great! It also pretty effectively explains why I haven't had to experience much in the way of Ethics drift since the beginning, everyone's originated from the home world.

And I'd seen the pop up before but after unlocking genetic tinkering and the like I also have a group of people that refer to themselves as "Post Human" and they have a completely different world preference! It's awesome!

Biggest mistake was probably starting in a medium-ish spiral galaxy though. Your game can grind to a stand still while being boxed in by other empires that don't allow travel access. Even bigger problem when you're stuck with Level 1 Warp Drives until you upgrade to something powerful enough to get you to systems on a nearby arm.
 
There's something oddly comforting about finding a friendly empire of the same species. I've got me and my other two mushroom buddies banding together to take on the galaxy!

Also, hyperlane play is really interesting. My second game will definitely be hyperlane only for everyone, and that just might be what I default to in the future.
 
Thanks to saunderez I moved to the beta patch and the game is working perfectly for me now. Great so far, I just feel like I never have enough minerals.
 
Is there any way to tell what pop you have loaded on any individual Colony ship? I queued up a bunch of different populations for different planet types and now I'm looking at 3 identical looking ships orbiting the same planet.
 
The mod that stops negative influence on frontier outposts makes it so much better for me. I always had issues with infouence. Rarely had mineral or energy problems. Just can't figure out how to expand while still staying positive or even influence
 
Had a long and productive session today. I found a primitive Stone Age civilization made up of an Avian species called the Boki on the planet Amor yesterday who my colonists encountered and of course, there were clashes between the two species. The Terran Federation (me) enslaved them last time and today a Consul was elected on a platform of 'free the Boki'. Her term was a very good term for humanity, as they expanded the borders further under her leadership. So I freed the Boki, and they start going on strike and rioting against the human government. An election cycle later my newly reelected Consul was put under pressure by factions of the Federal Council to enact a stricter policy towards the Xenos. Therefore, she allowed the purging of the Xeno species where once it was prohibited in its entirety. 2 million Boki were exterminated in a purge of the planet Amor, with 1 million taken to camps on Earth to be exterminated to prevent the majority Boki populace from getting too incensed. More human immigrants were encouraged to come to Amor afterwards. Another Avian species called the Rixi apparently were pissed of at my purging of their fellow birds and declared war on me after the purge was complete. Their military ended up being better equipped than my military however, in the initial skirmishes of the war. The federal economy was placed on a war footing, and the armed forces of the Federation assumed a fully defensive stance.

God, this game is really good. I can headcanon so much fanfiction right now. Also, why do the Boki species show up in the Elections screen? Xenos can't stand for election or have the right to vote...I may have found a bug.

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So this is all real time?

My head. This is...new to me.

Days go by second by second via an adjustable timer. The game can be paused at will and the timer can be adjusted at will, even in multiplayer(though most of the time in multiplayer people keep to one timer).

But, yes, it's real time. I'd watch a short video of gameplay to get an idea.
 
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