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Western Localisation Of Tokyo Mirage Sessions #FE Features Costume And Age Changes

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Is there any analysis on why the game sold so badly in Japan? Could Nintendo's interference influence have had something to do with it or was the game destined to sell poorly no matter what?

Many factors but the biggest ones outside of install base I believe are.

appeal and targeted demographic: They were targeting fans of Persona with this game but most Persona fans have a Sony console of some capacity. The Fire Emblem fans weren't the focus over there either. The Otaku gamer also kinda turned their nose up at this game as they saw it as a cheap cash-in to get in on the Love Live/Idol M@ster money.

marketing and reception: In Japan, in store exclusives are actually very popular and this game didn't have alot of them apparently, that and one pre-order bonus in particular was changed before release. The consumer reviews were also met with some harsh criticism as players called it a shameless Persona clone and Where is Fire Emblem? comments.

Even with good production values (Good vocal tracks, and I think the visual look very clean) ,It still didn't do well and that is a shame because I think this game had the potienal to make a good spin-off series/franchise but seeing these Numbers...Nintendo threw that Idea out the window.
 
Many factors but the biggest ones outside of install base I believe are.

appeal and targeted demographic: They were targeting fans of Persona with this game but most Persona fans have a Sony console of some capacity. The Fire Emblem fans weren't the focus over there either. The Otaku gamer also kinda turned their nose up at this game as they saw it as a cheap cash-in to get in on the Love Live/Idol M@ster money.

marketing and reception: In Japan, in store exclusives are actually very popular and this game didn't have alot of them apparently, that and one pre-order bonus in particular was changed before release. The consumer reviews were also met with some harsh criticism as players called it a shameless Persona clone and Where is Fire Emblem? comments.

Even with good production values (Good vocal tracks, and I think the visual look very clean) ,It still didn't do well and that is a shame because I think this game had the potienal to make a good spin-off series/franchise but seeing these Numbers...Nintendo threw that Idea out the window.

Last time I checked consumer reviews proper actually praised it, didn't hear anything about it being a shameless clone.

Also an interesting phenomenon currently, the game is actually charting top 10 on Amazon j charts thanks to P5 promo right now. Both Phy/Digi. Although I imagine price helps too.
 
OK so I watched that video and man, the west looks way worse. The censorship flames look atrocious. Like when they play showgirls on cable TV levels of bad censorship.

To me, it looks like the kind of thing you wouldn't even think twice about, if not for being shown the Japanese footage.
 
Last time I checked consumer reviews proper actually praised it, didn't hear anything about it being a shameless clone.

Also an interesting phenomenon currently, the game is actually charting top 10 on Amazon j charts thanks to P5 promo right now. Both Phy/Digi. Although I imagine price helps too.
I specifically checked for Japanese reviews during the week of release on BBS's

Though there are a good portion of positive reviews, like on Amazon.jp or some Japanese Youtubers. I was pointing out things that could have hurt sales.
 
Plus between Devil Survivor and this he worked on Radiant Historia. Unfortunately I don't think we'll ever see a follow up to that.

Oh that's so cool, I loved Devil Survivor, so this explains why I didn't quite take to the second one's story as much. If he wrote this game too now I'm even more excited for it! (Well tempered underneath the unneccessary changes anyway)
 
I specifically checked for Japanese reviews during the week of release on BBS's

Though there are a good portion of positive reviews, like on Amazon.jp or some Japanese Youtubers. I was pointing out things that could have hurt sales.

what would be so bad about this being a Persona "clone"? does that makes this a bad game? last i checked people were more or less offended when someone said this was similar to Persona, but that is used as a negative there,

Are clone games bad because they resemble (and just seems vaguely aesthetic in this case) another series from the same publisher?

does not seem to be the case to me.
 
what would be so bad about this being a Persona "clone"? does that makes this a bad game? last i checked people were more or less offended when someone said this was similar to Persona, but that is used as a negative there,

Are clone games bad because they resemble (and just seems vaguely aesthetic in this case) another series from the same publisher?

does not seem to be the case to me.
I don't personally share that opinion of it being a persona clone is a bad thing. Trails of cold steel took some inspiration from persona and i love that game.

It's what Japanese players were saying in some of their review because they believe that they can just play persona instead of this. Again not my opinion.
 
When you enlist Atlus and give them a more than ample budget, you should let them work their magic. I'm not sure what intern thought that would warrant an M, but they're definitely off and could affect later T-rated games.

I'll still buy the game because that's what I really care about, but it's something that discourages me from getting an NX a lot. One of these days Nintendo is going to start removing stuff I really care about again in the RPG's they publish and I can't support that.

All of the changes in Xenoblade Chronicles X were pretty much necessary, shouldn't really be compared to what's happening here. Meanwhile, some of the more extravagant changes in #FE are 1990's Nintendo... Covering the boss lady up is EXACTLY one of the things they mandated for third parties in the pre-N64 era. The Tsubasa age increase by 1 year makes perfect sense, but like, that boss...why?! They didn't change her appearance in battle either.
 
When you enlist Atlus and give them a more than ample budget, you should let them work their magic. I'm not sure what intern thought that would warrant an M, but they're definitely off and could affect later T-rated games.

I'll still buy the game because that's what I really care about, but it's something that discourages me from getting an NX a lot. One of these days Nintendo is going to start removing stuff I really care about again in the RPG's they publish and I can't support that.

All of the changes in Xenoblade Chronicles X were pretty much necessary, shouldn't really be compared to what's happening here. Meanwhile, some of the more extravagant changes in #FE are 1990's Nintendo... Covering the boss lady up is EXACTLY one of the things they mandated for third parties in the pre-N64 era. The Tsubasa age increase by 1 year makes perfect sense, but like, that boss...why?! They didn't change her appearance in battle either.

There was nothing necessary about removing the chest slider. The missing voice options was probably them being cheap more than anything else. Lin might have been but again the internet narrative on her was borked from the get-go so they might have changed her regardless.
 
There was nothing necessary about removing the chest slider.

Someone could have made Lin or someone similar again, you said it yourself.

It's not like they removed "shit" from the dialogue or prevented you from putting skimpy costumes on every other girl. At any rate I think we can all agree it's nothing compared to whatever happened here. Xenoblade Chronicles X was almost completely unchanged and it showed, #FE is not.

Edit: Damnit, why did I bring up XCX? What have I done? Maybe they weren't necessary, I dunno. The point is, what's happening here is early 1990's Nintendo.
 
There was nothing necessary about removing the chest slider.
dKYv00l.gif


So there is a boob slider. But is there also a male crotch slider? Some of the pictures shown in the OP imply that.

You know a game is going to be great when it has a boob slider in it. Priorities right there!

I wonder if there is a penis slider too.

Boob slider ..... that was uncalled for xD

The boob slider is ridiculous because the higher it goes the more they look like balloons. I hope you can customize the characters' build beyond the height/boob though.

bikinis are back, a shameful boob slider, haunting music... what else do you want?

"Boob slider" and bikinis. Ugh, I knew it was too good to be true. Still hyped for the game, but I wish developers would stop pandering to... some people. I don't care about how you play your game or design your main character, but this kind of stuff completely ruins discussions about the game. Just take a look at some creepy comments in this very thread.

At least someone spilled the darjeeling on that thread.
the boob slider/bikini shaming in this thread is pretty creepy though
I cry everytime i go to Armory Alley and get a new Arms Manufacturer because some armor sets would look amazing on my female avatar if she had a reduced bust size (looking at you Candid and Credible...)

Lin might have been...
Asco. They kept Lin age 13 so they NEEDED to change her appearance with some sets:

73ByxXV.jpg


That would never ever fly...
 
The removal of the bust slider and censoring the fundoshi outfit for all characters were both idiotic changes.

If that was their concern they could have just removed the lower levels of the slider.

Well considering they kept skimpier outfits (and further, Nintendo of Europe even advertised those outfits) for other characters I'm almost inclined to think it was a mistake.

Yeah, I guess they could have done that but still, it's hard to compare XCX to the extent of what is happening here, that's all I'm saying. Like even the change of the character's position on the couch...it's like pre-ESRB Nintendo... Nobody does that.
 
The removal of the bust slider and censoring the fundoshi outfit for all characters were both idiotic changes.

If that was their concern they could have just removed the lower levels of the slider.

If they just removed the lower levels that would have made them look worse.
 
The removal of the bust slider and censoring the fundoshi outfit for all characters were both idiotic changes.



If that was their concern they could have just removed the lower levels of the slider.

As if adult women don't have different size breasts.

Surely they see the rabbit hole here.
 
An opinion article on GameZone was written about the changes and general localization of Tokyo Mirage Sessions and its...well, wow.
Let's just say the writer in question is very angry.
http://www.gamezone.com/originals/o...calization-is-historically-disappointing-k06i

This guy is a hilariously terrible writer. Using "fucking" in the first paragraph of a "professional" article, huh? Whatever point he's trying to make (whether I agree with it or not) is lost in all of his ridiculous hyperbole.

Game journalism, everyone.
 
An opinion article on GameZone was written about the changes and general localization of Tokyo Mirage Sessions and its...well, wow.
Let's just say the writer in question is very angry.
http://www.gamezone.com/originals/o...calization-is-historically-disappointing-k06i
While I'm personally not "livid", the changes Nintendo put in place are still head scratchers. What's the point and who were they aiming at with such a changed release that didn't even go all the way in terms of dub if they wanted a larger audience.
 
So you're posting opinionated poorly written clickbait here because...?
I just thought it was relevant. Oftentimes whole threads are made for opinion articles so I thought a passing mention of an article in a relevant thread was a good idea. Sorry if it wasn't; I don't mean to encourage poor behavior.
Also just surprised me due to how angrily written the article was. Its very rare for me to see things written in that way. Kind of refreshing, in my opinion. It feels...honest. As if the person writing it is truly speaking their mind. Not exactly a professional way to go about things of course. I was just surprised.
 
I just thought it was relevant. Oftentimes whole threads are made for opinion articles so I thought a passing mention of an article in a relevant thread was a good idea. Sorry if it wasn't; I don't mean to encourage poor behavior.
Also just surprised me due to how angrily written the article was. Its very rare for me to see things written in that way. Kind of refreshing, in my opinion. It feels...honest.

I get you man, but there's got to be a quality check for this thing. The dude's first tagline is "Nintendo of America hates Japanese games". It's like posting from the Daily Mail.

To get back on topic, I've been playing the Japanese version over the past few days, and I'm quite enjoying it.

I'm also keeping a bit of a log in my memory to try to see which parts are likely to get censored in the NA release. I'll post my thoughts and progress on that once I'm done with chapter 1.
 
This guy is a hilariously terrible writer. Using "fucking" in the first paragraph of a "professional" article, huh? Whatever point he's trying to make (whether I agree with it or not) is lost in all of his ridiculous hyperbole.

Game journalism, everyone.

Its his own opinion and not an official article so whats the problem? And while written a little bit too aggressiv he is spot on with.

The game is clearly aimed at a very small niche so whats the points in censoring random stuff what will have no affect on the rating itself but will damage the sales.
 
I get you man, but there's got to be a quality check for this thing. The dude's first tagline is "Nintendo of America hates Japanese games". It's like posting from the Daily Mail.

To get back on topic, I've been playing the Japanese version over the past few days, and I'm quite enjoying it.

I'm also keeping a bit of a log in my memory to try to see which parts are likely to get censored in the NA release. I'll post my thoughts and progress on that once I'm done with chapter 1.
Fair enough. And please do! It'd be nice to hear about what sort of things you're seeing in the Japanese version!
 
Its his own opinion and not an official article so whats the problem? And while written a little bit too aggressiv he is spot on with.

The game is clearly aimed at a very small niche so whats the points in censoring random stuff what will have no affect on the rating itself but will damage the sales.
Spot on? He compares this localization to the Fire Emblem Fates one, and Fates literally broke sales records in the US, lol. Then he says "this will bomb because of the censorship!", ignoring the fact that the game cratered in Japan. It's not even an article, it reads like an angry reddit post with no actual points to make.
 
Spot on? He compares this localization to the Fire Emblem Fates one, and Fates literally broke sales records in the US, lol. Then he says "this will bomb because of the censorship!", ignoring the fact that the game cratered in Japan. It's not even an article, it reads like an angry reddit post with no actual points to make.

The very nature of this game is catered to Japan. There's nothing that can be done localization-wise that would change that. It's not like Fates where they could remove a few things and that changed things. Aside from that, in the case of Fates they were trying to remove content to try to make it more mainstream. What exactly is Nintendo doing here? It certainly isn't going to get that mainstream boost when they aren't even dubbing it.
 
The very nature of this game is catered to Japan. There's nothing that can be done localization-wise that would change that. It's not like Fates where they could remove a few things and that changed things. Aside from that, in the case of Fates they were trying to remove content to try to make it more mainstream. What exactly is Nintendo doing here? It certainly isn't going to get that mainstream boost when they aren't even dubbing it.
I mean, the game bombed in the territory it was made for. I think because of that, Nintendo doesn't believe western otaku can make it a tiny, relative success by themselves, and are trying to make it slightly more palatable to "western culture", lol.

Nintendo knows this is going to fail massively either way, so they might as well try to make the game a bit less controversial.
 
I get you man, but there's got to be a quality check for this thing. The dude's first tagline is "Nintendo of America hates Japanese games". It's like posting from the Daily Mail.

To get back on topic, I've been playing the Japanese version over the past few days, and I'm quite enjoying it.

I'm also keeping a bit of a log in my memory to try to see which parts are likely to get censored in the NA release. I'll post my thoughts and progress on that once I'm done with chapter 1.

We have a big import OT if you have any questions during your play through to help keep track of any possible changes.

I've finished the game back in January but it is always great to have impressions and reviews from more members. We have about 10 or 12 user reviews and at least 25 or 30 members here who have the game and have played the Japanese version already.
 
Its his own opinion and not an official article so whats the problem? And while written a little bit too aggressiv he is spot on with.

The game is clearly aimed at a very small niche so whats the points in censoring random stuff what will have no affect on the rating itself but will damage the sales.

While I can't comment yet on whether or not the localization changes go too far/whether or not I agree with the article, writing in such an aggressive tone and making silly, armchair-critic-level statements like "I'm convinced that no one at Nintendo of America has any idea how to do their jobs" (paraphrasing) is exactly the worst way to get your thoughts across or be heard as a journalist. Maybe this guy doesn't fancy himself one, and my bad in that case (I guess...?), but this is some terrible sensationalist writing and completely impossible to take seriously.
 
I mean, the game bombed in the territory it was made for. I think because of that, Nintendo doesn't believe western otaku can make it a tiny, relative success by themselves, and are trying to make it slightly more palatable to "western culture", lol.

Nintendo knows this is going to fail massively either way, so they might as well try to make the game a bit less controversial.
I'm glad an official representative of Western Cultures is gracing us residents of Western Cultures with his presence. Regarding the bolded, though, these changes have caused more of a stir than the contents of the game have, so you're wrong there. It also seems like people pick and chose whether or not controversy is to be avoided or not. Success of 'controversial' works is dismissed as the controversy giving them more exposure and 'there's no such thing as bad PR' while it also gets cited as the motivation behind change in the interest of sales.
 
I'm glad an official representative of Western Cultures is gracing us residents of Western Cultures with his presence. Regarding the bolded, though, these changes have caused more of a stir than the contents of the game have, so you're wrong there. It also seems like people pick and chose whether or not controversy is to be avoided or not. Success of 'controversial' works is dismissed as the controversy giving them more exposure and 'there's no such thing as bad PR' while it also gets cited as the motivation behind change in the interest of sales.
You'll want to notice I put "western culture" in quotation marks, and then lol-ed afterwards. Mostly as a jab at people calling "Japanese culture" all kinds of weebery that's niche in Japan. And let's be honest, being controversial among people like the writer of that article means nothing. Again, we know Fire Emblem Fates made some particular audience really angry, yet it broke sales records.
 
I mean, the game bombed in the territory it was made for. I think because of that, Nintendo doesn't believe western otaku can make it a tiny, relative success by themselves, and are trying to make it slightly more palatable to "western culture", lol.

Nintendo knows this is going to fail massively either way, so they might as well try to make the game a bit less controversial.

This is the same company that released Bayonetta 2 and now they're concerned about controversy? As it's been said, nothing about what they're doing with this game makes sense. Even them recently talking about how Atlus is doing the localization, which seems to be a way to gain the attention of their fans all the while removing content that they wouldn't touch with their own localizations.
 
This is the same company that released Bayonetta 2 and now they're concerned about controversy? As it's been said, nothing about what they're doing with this game makes sense. Even them recently talking about how Atlus is doing the localization, which seems to be a way to gain the attention of their fans all the while removing content that they wouldn't touch with their own localizations.
Bayonetta isn't dragging down Fire Emblem to the depths of M-rated content, though, lol. It's perfectly understandable that NOA is super protective of FE now that, for the first time ever, it's popular in their territory.
 
You'll want to notice I put "western culture" in quotation marks, and then lol-ed afterwards. Mostly as a jab at people calling "Japanese culture" all kinds of weebery that's niche in Japan. And let's be honest, being controversial among people like the writer of that article means nothing. Again, we know Fire Emblem Fates made some particular audience really angry, yet it broke sales records.
Being controversial among the people who take offence at cleavage similarly means nothing. It meant even less for Fates, so stop thinking its sales are due to censorship because it's not like you can sell a game on lack of swimsuits or petting.
Bayonetta isn't dragging down Fire Emblem to the depths of M-rated content, though, lol. It's perfectly understandable that NOA is super protective of FE now that, for the first time ever, it's popular in their territory.
Read the thread, this has nothing to do with an M rating.
 
Being controversial among the people who take offence at cleavage similarly means nothing. It meant even less for Fates, so stop thinking its sales are due to censorship because it's not like you can sell a game on lack of swimsuits or petting.

Read the thread, this has nothing to do with an M rating.
No, I agree that "censorship" didn't make Fates a success. But it definitely proves the market at large doesn't care about localization that stomps all over Japan's Glorious Culture. And I just mentioned M rating because of Bayonetta - it doesn't change the fact that NOA is understandably very protective of FE these days.
 
No, I agree that "censorship" didn't make Fates a success. But it definitely proves the market at large doesn't care about localization that stomps all over Japan's Glorious Culture. And I just mentioned M rating because of Bayonetta - it doesn't change the fact that NOA is understandably very protective of FE these days.

But would the average Fire Emblem customer even know that this is related to FE now? It's doesn't have the full name in its title anymore. They dropped that a long time ago.

And I think the the removal of content in Fates mattered less because they were attempting to reach outside of the so-called "otaku" base. This game won't be doing that, so removing the content is pissing off the exact customers that would purchase this game.
 
No, I agree that censorship didn't make Fates a success. But it definitely proves the market at large doesn't care about localization that stomps all over Japan's Glorious Culture. And I just mentioned M rating because of Bayonetta - it doesn't change the fact that NOA is understandably very protective of FE these days.
Do you think keeping those swimsuits in Fates would've hurt the game's sales? The franchise cranked up the fan service right around the time it became financially viable again. While I'm not saying said fan service boosted its sales because correlation still isn't causation, it does however mean there's no correlation to a decline sales either. And there's even less of a reason to expect that to be the case for #FE.

Regarding their supposed protectiveness: Let's not forget they put the half naked loli character Nowi in the game that was meant to save the franchise, which it did. The impact of Fire Emblem inspired elements appearing alongside some cleavage and swimsuits in a game that gets shat on constantly for being barely related to both brands it's supposed to cross over is so ridiculously minimal that they are laughably off-base if that's what they're basing their current censorship on.
 
An opinion article on GameZone was written about the changes and general localization of Tokyo Mirage Sessions and its...well, wow.
Let's just say the writer in question is very angry.
http://www.gamezone.com/originals/o...calization-is-historically-disappointing-k06i

Laughably bad article. Looks like something I'd expect from a forum post.

Also the first image leads me to believe that he thinks that Kiria's outfit was a change NoA made, rather than it having been already edited for the final release in Japan.
 
No doubt that the DLC has been left in Japan. Shame, even if it doesn't add much, what;s the harm in completely separate content?
 
I've read dozens of threads on the topic of localisation changes and I've skimmed through this one and... I'm annoyed. I usually keep out of these, but I feel like writing down my 5 cents on the topic. I am annoyed both by the localisation changes and by the way of discussion surrounding them. Let me give you some background and introduction.

I am from Germany. I am used to localisation - missions being completely altered in Call of Duty games, blood and gore being completely removed in other games, dialogue changes in both movies and games because eff it even if it's an evil character he shouldn't go that far. (on the other hand, as has been given as an example in those threads by other Germans quite often, something like the Dead or Alive Xtreme games or Senran Kagura, to take two of the most titilating games out there, get an age rating of "12"... and "16" for Europe overall)

Anyway, as a kid of the early 90s, I was a huge fan of the Teenage Mutant Hero Turtles. HERO Turtles, US fans might ask - Isn't it Teenage Mutant Ninja Turtles? Yeah. UKs fault - they had it out for "Ninja" and especially "Nunchucks" back in the day, so EVERYTHING aimed at potentially younger audiences had to have the word "Ninja" removed, as well as any depiction of "Nunchucks" and I think ninja stars and similiar things were also affected. So they became the "HERO Turtles" and any scene and mention of characters such as Michelangelo fighting with Nunchucks was cut out. This was the case for all European releases, they even changed parts of the merchandise. In Germany, for some releases, they even 'localised' more of the battle scenes and dialogue, basically reducing some episodes to "some anthro-turtles throwing around smart-ass one-liners and... eh... somehow win the episode, we guess?" instead of "LOOK AT THOSE TURTLE NINJAS BEATING UP THE BAD GUYS WITH THEIR NINJA WEAPONS".

Point being, the tone changed. It was a similiar, but also quite different show in Europe. Another example for a 180° tone change was the European release Probotector, that one futuristic shoot and run game by Konami where you're playing two cool robots who shoot other mechanical menaces in the jungle, apocalyptic city landscapes, alien bases, more jungles. US and Japan knows this game as Contra and being more Rambo than SciFi.

Again, point being, the tone changed, this time even more drastically. They pulled that in Germany with Command&Conquer and Soldier of Fortune as well - everyone was replaced by robots!

Now when I got older, had access to other sources of information (start of the internet age! YAY!), I got aware of a whole lot of things that changed for our releases. And it annoyed me, really. Not because I didn't enjoy what we got - I did, I was a kid and the products were still pretty neat - but because someone somewhere decided FOR ME as an adult what I should enjoy and what I shouldn't enjoy. As a mostly PC gamer in the late 90s period, this was easy to get around. Blood patches which restored the original games as the US, UK etc. got them for us in Germany. Was Baldur's Gate a better game now that critical hits resulted in gore and there being blood every now and then? Well, critical hits now had an actual IMPACT and visual representation, though I've enjoyed it before the blood patch as well. Was Unreal Tournament a better game with blood and gore (completely missing in German versions)? Well, depends, if you've played it competitively, you probably disabled blood and gore and gibs for performance and better visibility :P

To this day, I import the few shooting and action games I am interested in from UK or sometimes even USA when cuts are done for the whole of Europe (such as in The Last of Us).

Again, what gets me here isn't WHAT is changed, it is that somewhere someone decides to change something from another cultural context or maker for an intended audience - and not in the way of "OK we can't use this saying because they won't understand it in another language" or "Hey, this word has a different meaning in another language and needs to be described, let's change the dialogue to translate the intention of the dialogue itself, not just the words according to dictionary", that's fair, that's localisation and translation (I've worked as a translator a few years back, it's actually a very creative process if done right). Completely regardless of if it's government or a company (I hate the semantics discussion that gets up in these threads so OK let’s say it’s all localisation, whatever). I get it when it's a product for kids, you have different social norms everywhere and while in Germany and really most of Europe it's totally fine to show light sexual content or PG13 nudity in a TV program aimed at younger audiences, violence is not. US, it's vice versa almost. OK, whatever, change it (such as the small changes in Animal Crossing).
BUT, and this is a big BUT, something like Tokyo Mirage Sessions #FE or Fatal Frame/Zero V, that's aimed at older teens and adults! As an ADULT, I want to have to make this decision for myself - do I want a game like that with this sort of content, or do I not want this? And if I don't want this... I look into another product. There's other RPGs and horror games which put their focus on something else, so everyone should be happy because not everything has to be for everyone. Now of course it is well within Nintendos right to do whatever they want during localisation, but it is also well within the potentially paying customers right to complain about it (or agree with it). I should at this point note that I am a huge fan of Nintendo games and still buy most of their games, I look really forward towards Fire Emblem Fates next week (Europe here, I am annoyed at the omissions, but I don't feel they change the overall tone enough too make me not enjoy the game) but I am really not sure if I will get Tokyo Mirage Sessions (and I am as big an Atlus fan as I am a Nintendo fan so this was basically one of my most wanted games this year).

Another example from myself. I am not squeamish about fictional violence, but even with character action being my favorite genre (loving even the over the top violent OG Ninja Gaiden 2, the Devil May Cry series EVEN Donte, Bayonetta etcetc) I can't really enjoy God of War III. It somehow has a sort of cynical depiction of violence which gets me sick to the stomach (and YES, also violence against helpless human soldiers and naked women). Now do I proclaim about this in every thread about God of War? "How can you sick monsters enjoy this violent gore fest? It would be SO much better without the violence because the violence offends me/makes me uneasy so WHY wouldn't you just replace the violent parts with... dust. Like in Ninja Gaiden Sigma 2. It wouldn't change the gameplay. At all."... but I don't. Because I don't need the whole world spinning around me and my wishes and also because I can understand WHY someone would enjoy this, I am happy for every fan of God of War that a God of War 4 is coming which is probably going to be even more extremely violent and without that violence, it wouldn't be God of War. It would have a completely different tone. I can deal with this, and just play other games in the genre more fit for my own personal tastes.

I also have a strong dislike for anything with realistic military settings. Well, not many shooting games left for me as you can imagine. I was actually slightly amused at that thread a few days back about the Battlefield 1 remake and a journalists opinion about how he found it too violent and real. Fair enough, it's a understandable opinion even if you disagree with it. Funnily the conversation then went on in a similiar way like the fanservice conversation, only now with people who like militaristic violent games justifying their taste and sometimes even ridiculing the author for being sensible about the topic. "It's just pixels/videogames who cares!!!". Some of the posters there were the same ones which go into fanservice threads and yell about the „anime avatar people“...

On that topic - Now why is it that everytime there is a game with even the slightest hint of fanserivce, there's this army hivemind coming down on it with fists of anger, explaining why it would be the better game without the hints of fanservice, why fans of fanservice must be some sort of dumb, sexist people? I get it, different opinions, and maybe you care about a localization change or you don't, whatever. But why also go to lengths to belittle people who, for whatever reasons (be it "I hate if a product changes its tone in localisation", "I like virtual boobies" or "I just want the same experience other Japanese players got") are against those changes or even angry at them (happening so very often with Nintendo products lately, especially)? And why, really, I want to get behind this, why are there people who make it look like as if every single person who defends fanservice or speaks out against localisation changes in threads like those be automatically almost GG level of evilness? (This was painted in a broad brush. I know there are many cool moderate people on NeoGAF who are able to discuss something without behaving like that - and I am very PRO discussion of themes and undertones in videogames and wether they're a positive or a negative trend. This sort of discussion on games is slowly reaching academia as well and that's always a good sign for the maturing of a medium. But there are also a lot of posters in threads like these who I really feel get very personal, very condescending towards people who... like fanservice or dislike localisation changes like these in TMS. To be clear, though, there are also a lot of fanservice fans here who sometimes do the same the other way around, making this kind of discussion feeling very heated at times even if in the end, at least in this thread, we're discussing virtual bikinis basically. Feel the heat, eh. )

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Imagine for some reason, ninjas are now the next 'bad thing' in the US. Maybe someone points out something about Ninja ideology being a bad influence, or certain weapon and symbols being banned or misused by some people deemed evil by the general public. Shadow Warrior 2 will release, but for the US version, and US version only, they would change everything about ninjas, swords and shurikens, mythology and make it about fencing and crossbows.. also, instead of snarky-sarcastic violence loving remarks, the character would talk about his long-lost love from the Vicotrian era. It would be otherwise the same game, but... would you be OK with that? Having it changed in localisation to be something quite different in tone? Now imagine a game where one dungeon centers around the topic of "Sports Illustrated Bikini issue" style idol-photoshoots and the uneasyness of one of the characters who tries to get into showbiz to partake in such things for popularity and an evil character being obsessed by doing these kind of shoots. It's almost a Persona game, it is centered about the inner conflicts of its characters (also the evil ones). Yeah, they just changed the topic of the photoshoots and changed the character dialogue, yet they immediately change a lot of the tone of this game and the characters in it.

If Nintendo wants to make games without fanservice, I am actually very fine with it. We got other products with fanservice for those who like this kind of thing and yeah, some games would even be better if they didn't even have fanservice in their original versions. One example actually being Fatal Frame/Zero V, the horror game with the ghost cameras. The bikini costume which made that one character so uneasy during one scene with a creepy photographer (also explaining her reservations to the spirit camera and the topic of photographs) being unlockable for her to wear in the game kinda defeated the intention of the scene where it was made a point that she does not like it. So I would and actually do prefer the bikinis NOT in the game. Yet they WERE in the game in its original release so I feel the games should be the SAME in every region in that regard. I wouldn't care even a bit if they would already produce the games with "OK no even slightly sexual content in this game" and release them without fanservice in Japan and the same version in the West. There would be no change. The change during localisation/translation is what gets me (and if I read it correctly, a lot of other people as well) and it should actually get everyone who are interested in video game as an art form because only because today, it's "just" Nintendo changing some character skins, changing some storylines, replacing some quests in regards to sexual tones..." What if it's something else in the future? I mean, those living in America, imagine Trump winning and America changing within a couple of years and suddenly, depiction of gay characters or certain political undertones will be a "no-no" all over again? Or ninjas are now outlawed? That would suck :P (also, this post got a lot longer than I anticipated. Sorry for the wall of text...)
 

Nice read. I feel it deserves its own thread rather than being buried in here.

Can't say more other than I agree with the sentiment. There's the part where I don't like how some of the changes seemingly don't make much sense in the context of Tokyo Mirage Sessions #FE's narrative, but I also just don't like that I'm being dictated what is acceptable or not for me to experience compared to my Japanese counterparts because of where I live. I can at least understand it when it comes to some more radical examples, but it's just so confounding when it comes to how innocuous all of the original content in the game seemed.
 
There's other RPGs and horror games which put their focus on something else

Sadly, this isn't so much the case with modern JRPGs. You pretty much have to put up with some level of fan-service no matter what you buy these days, even in the ones that aren't specifically designed as wannabe almost-porn titles like Criminal Girls. It's highly annoying for people who like the genre but don't like the pandering.

Because I don't need the whole world spinning around me and my wishes

I'd argue that this argument works just as well for the opposite side. Tokyo Mirage Sessions is Nintendo & Atlus' game. They can do whatever they want with it. If they want to tone down the fan-service in the US version because they'd like to get paid for their work (or have the game be successful enough to fund a sequel) and think it'll be more successful with the changes (or for whatever reason), it's their game, it's their prerogative and by complaining about the changes, you're saying that they should cater to your wishes. If it's a dealbreaker, don't buy the game and maybe next time, they'll make a different decision.

Companies make these kinds of changes all the time in other industries as well. Just look at movies - there are tons of examples where they'll tone things down slightly (or up) because they want a specific rating so that they can reach a specific audience.
 
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