Mgoblue201
Won't stop picking the right nation
Does Stellaris need any mapmodes besides diplomatic? Maybe a demographic or habitable planet mapmode?
The pdox team has gone through a phase where they said "wouldn't it be good if we didn't need map modes?" and it's only now occurring to them that they have functionality and that without them the UI is extremely busy. It's good they're enhancing the "regular" map mode but the specialist ones absolutely have their place for presenting critical information in a clean, no nonsense fashion. HoI4 is pairing it down to like 3 or 4 mapmodes or something tiny.
Does Stellaris need any mapmodes besides diplomatic? Maybe a demographic or habitable planet mapmode?
Are you building (and upgrading, maybe) spaceports? I had a fleet cap in the teens for a while but that blew up to over a hundred very quickly when I started dumping minerals into spaceports. And spaceports are cap-free planetary defense plus slots for energy and food generation.
To be clear, I don't think that "many cheap ships" is much more cost-effective than equipping ships with your highest tech weapons - once you start using your ships' utility slots you're probably going to be at least getting your money's worth out of upgraded weapons (although of course using high tech everything is going to require more power generation). But I doubt that it's worth taking the time to research those weapons in the first place until your other military techs are at least a tier or two ahead of where your weapons are. I think I'd research almost anything useful-looking before going for a weapon upgrade at this point, but even if you're strictly concerned with winning an upcoming war I think the right answer is almost always non-weapon military techs.
Relationship, 'what they Think of you map mode', revolt risk, ethos maybe?
Is anyone using the ship builder? I'm just using "auto-best" when I build new ships in my spaceports.
I am. The "auto-best" mode is not always the best. And for destroyers and cruisers you can have a much more diverse weapon distribution, so it could help depending on the type of enemy you're facing. Plus you could decide between using more armour and different weapons and more power.
I'd take a "make everyone's colours not the fucking same" map mode.
I'm sure this stuff will just work itself out. I mean, it's on the other side of the galaxy so what could possibly go wrong?
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Is anyone using the ship builder? I'm just using "auto-best" when I build new ships in my spaceports.
Oh so each spaceport on different planets adds to the fleet cap?
For those who dont know how to use the ship builder
https://www.reddit.com/r/Stellaris/comments/4itolj/so_i_wrote_up_a_little_fleet_guide_for_anyone/
DONT USE AUTO BUILD PEOPLE!
Any tips on fleet building? I've got two fleets, both just under 1k power. I thought I was doing ok until I poked my toe into a war and two of my allies were prancing around with 3k+ fleets and our enemy (which had an advance start, to be fair) had a 7k power fleet.
Is it ok to mix and match weapon types on ships? For example, my destroyers have mostly laser weapons, but I include a missile and mass driver pod on them as well. Or would it be better to just specialize? Kinda wish the game would just auto-do all this for me, but sounds like that might not be the most efficient option, from reading those earlier posts
I've got my ass kicked in both the games I've played these past couple of days.
The first time two bordering races boxed me in.
The second time was a lot more fun. I had one race bordering me to the south (it's space... there is no south) and our relations grew worse and worse as we kept pushing back and forth on each others borders. To the north I had one large race which left me alone (apart from the slew of insults) and then another race to the north which started an alliance with me. About 4 hours in the race from the south declared war on me and sent 5 or 6 8k power fleets into my homeworld; I was obliterated in an instant. My ships were only at around 900 power. Both times I played as pacifists.
Tonight... I will become to war monger -- these aliens won't know what happened to them.
Any tips on fleet building? I've got two fleets, both just under 1k power. I thought I was doing ok until I poked my toe into a war and two of my allies were prancing around with 3k+ fleets and our enemy (which had an advance start, to be fair) had a 7k power fleet.
Is it ok to mix and match weapon types on ships? For example, my destroyers have mostly laser weapons, but I include a missile and mass driver pod on them as well. Or would it be better to just specialize? Kinda wish the game would just auto-do all this for me, but sounds like that might not be the most efficient option, from reading those earlier posts
So regarding frontier outposts. Can you use them to infinitely extend your borders while destroying the previous one? Say I have a line of 10 planets, can I build one in the first planet and get the border bonus, then build one in the second planet and destroy the first one but keep my border connected? Or if you go out far enough does the border thing eventually reset?
Also if you are up against a neighbor, can their borders swallow up yours (i.e. Civ style cultural takeover)? If so, how do you prevent this?
For those who dont know how to use the ship builder
https://www.reddit.com/r/Stellaris/comments/4itolj/so_i_wrote_up_a_little_fleet_guide_for_anyone/
DONT USE AUTO BUILD PEOPLE!
Once you give up control of the system by disbanding the outpost the borders will shrink instantly, so you can't infinitely extend your territory.
You will also have problems with influence as every outpost costs 200 to build plus monthly maintenance.
I'd take a "make everyone's colours not the fucking same" map mode.
I guess my question is, how far out can I build an outpost before the borders stop connecting to the rest of my realm?
[...]
- Lasers are good against armor but not shields
- Kinetic weapons are good against shields but not armor
- Missiles do ok against both (I think?) but can be shot down by point defense cannons
[...]
What is a map mode?
For those who dont know how to use the ship builder
https://www.reddit.com/r/Stellaris/comments/4itolj/so_i_wrote_up_a_little_fleet_guide_for_anyone/
DONT USE AUTO BUILD PEOPLE!
Yep.I haven't been using auto build, but I have been just loading my ships up with the best of the best without diversifying. Will adjust for my next play through.
I'm assuming when you set up multiple ship designs you select which design you want to build in the spaceport?
I upgraded my spaceport to level 2 so I could build destroyers but they aren't showing up in the build screen or in the ship designer. What else am I missing?
If destroyers aren't showing then you need to research how to build them.I upgraded my spaceport to level 2 so I could build destroyers but they aren't showing up in the build screen or in the ship designer. What else am I missing?
There is another research you have to do. I forgot the name, but it actually allows you to get destroyers. Just getting to level two isn't enough.
You likely need to do more aggressive colony expansion and space ports to extend the size of your Navy.
I had that issue last night where I focused on extending the length of my empire as far as possible so I could break into some open sections of the galaxy. Which made it difficult to manage sectors effectively and and my Navy size was smaller since I had skipped over potential colonies that were too close.
Probably true. I've been fairly focused on pushing my borders out since the land(space?)grab is still going on, and there are a few planets within my borders I haven't colonized yet. Some opened up due to planetary colozization research too. Guess I'll focus on that now, since I saved right before declaring war
But the thing is, I have about the same number of ships as my allies, judging from the alliance tab, but my fleet power wasn't as high. Gonna experiment using the ship guide linked on reddit though, to see if I can make my fleets more efficient.
There is another research you have to do. I forgot the name, but it actually allows you to get destroyers. Just getting to level two isn't enough.
We very rarely (if at all) comment on individual reviews. We feel that we should be involved only up to the point of showing/providing our game to reviewers and then allowing them to have a free hand with their articles from there. However, unfortunately in this case it seems we should make some comment on Rowan Kaiser's recent review of Stellaris; or more accurately, the reception of it.
Firstly we'd like to address Rowan's suitability to review the game. Contrary to a lot of opinions we've seen posted, Rowan is a very logical choice by IGN. Although, yes, we would disagree with the lower-than-liked score that he eventually awarded us, he does have experience of our previous titles and has over the years provided his professional opinion on those, too. It would make sense that IGN would make use of his experience to review Stellaris.
The second and perhaps the most important topic is a supposed conspiracy suggesting that Rowan would have a personal vendetta against us or our games due to his/our relationship with other game critics. This is categorically NOT the case. Those named in said conspiracy (including Rowan) are professionals in their field and we are absolutely confident that such feelings would never colour review content.
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