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Pokémon Sun and Moon Starters Revealed. Releases November 18th 2016.

Am I the only person expecting Rowlet to take some inspiration from Hula Dancer garb in its evolution?

I don't mean becoming one ala Bellossom, but perhaps taking inspiration with its feather and greenery patterns and growth.
 
I agree completely.

Light type just doesn't make sense anymore.

Solgaleo Could be a Fire/Electric type for all we know so he can embody both aspects of Light.
Light type was mostly an "opposite to Dark" type anyway, except the Japanese word is more like "evil/shady"
 
Am I the only person expecting Rowlet to take some inspiration from Hula Dancer garb in its evolution?

I don't mean becoming one ala Bellossom, but perhaps taking inspiration with its feather and greenery patterns and growth.

You're probably not the only one. Right now the popular theory seems to be that it will look like a circus ringmaster once it is fully evolved.
 
Gravity type Pokemon would be interesting. We have electromagnetic why not gravity? Give them powers like collapsing gas into small stars, creating small back holes. Super novas, attacks with a neutron star's mass. Gravity waves, relativity manipulation. Light Bending, worm holes, time traveling. all kinds of interesting things.
 
Gravity type Pokemon would be interesting. We have electromagnetic why not gravity? Give them powers like collapsing gas into small stars, creating small back holes. Super novas, attacks with a neutron star's mass. Gravity waves, relativity manipulation. Light Bending, worm holes, time traveling. all kinds of interesting things.
Cosmic stuff is more of less under the Psychic range. Heck, Gravity is actually a Psychic move.
 
Interesting how the main theme is a remix of the Hoenn version.

I mean, the character proportions are different and it looks like there's less focus on a grid-based world design.



Vs.

route.jpg
town.jpg

holy shit

texture filtering
 
Gravity type Pokemon would be interesting. We have electromagnetic why not gravity? Give them powers like collapsing gas into small stars, creating small back holes. Super novas, attacks with a neutron star's mass. Gravity waves, relativity manipulation. Light Bending, time traveling. all kinds of interesting things.
ok see the thing is

Pokemon types are more or less a kid's categorization of the world. Like, type effectiveness matchups never made any logical sense, but they felt intuitive in a child's logic way.

Stuff like "Light" and "Gravity" aren't part of a kid's world the same way "Bug", "Steel", "Ghost", and "Grass" are. Even "Dark" is just "evil things whoa" like that guy who steals your candy or something.
 
The real best potential new type is Sound. There are a ton of sound-based attacks (Hyper Voice, Sonic Boom, Sing, Echoed Voice, Round, Boomburst...) and Pokemon (Pyroar, Meloetta, Exploud, Jigglypuff, Chatot) awkwardly put in the Normal type even though attacking your opponent with sonic waves or music doesn't really belong with mundane scratches and tackles.
 
The real best potential new type is Sound. There are a ton of sound-based attacks (Hyper Voice, Sonic Boom, Sing, Echoed Voice, Round, Boomburst...) and Pokemon (Pyroar, Meloetta, Exploud, Jigglypuff, Chatot) awkwardly put in the Normal type even though attacking your opponent with sonic waves or music doesn't really belong with mundane scratches and tackles.

It really doesn't have that much potential in my opinion. The ideas for what you can do in regard to Pokemon on that is fairly limited. Also, Pyroar is pretty comfortable as normal type, his name is just a reference to the fact that lions have an iconic roar to them since they learn a fair amount of normal moves outside of Sound moves. Jigglypuff is a balloon. I can get where you'd think they should be sound because they're known for having Sing thanks to the anime, but they really have literally nothing to do with sound at all. If anything, they should be flying type. Maybe you could have Sound moves have an additional effect of hitting ghosts or w/e but like there's no reason to make them a whole type.
 
The Pokedex makes a lot more sense if you read it as a kid coming up with bullshit about why this Pokemon is the greatest thing ever

The Pokedex says that if Machoke removes his belt, he's basically removing the limiters and has the powers to kill gods.
 
It really doesn't have that much potential in my opinion. The ideas for what you can do in regard to Pokemon on that is fairly limited. Also, Pyroar is pretty comfortable as normal type, his name is just a reference to the fact that lions have an iconic roar to them since they learn a fair amount of normal moves outside of Sound moves. Jigglypuff is a balloon. I can get where you'd think they should be sound because they're known for having Sing thanks to the anime, but they really have literally nothing to do with sound at all. If anything, they should be flying type. Maybe you could have Sound moves have an additional effect of hitting ghosts or w/e but like there's no reason to make them a whole type.
Pyroar's signature move is Noble Roar, and it learns Echoed Voice and Hyper Voice through leveling up. It's Normal type so it can get STAB on those moves.

Jigglypuff's singing wasn't just a thing in the anime; in Red and Blue, the Pokedex talks about it singing enemies to sleep and there is a Jigglypuff in the overworld who will make you go "zzzzzz". Nowadays Jigglypuff learns Hyper Voice, and tellingly the Jigglypuff line kept its Normal typing unlike Clefairy when it gained the Fairy type.

As for what can be done with sound, there are a lot of options; not just loud or harsh sounds, but also different kinds of music. Hell, even ventriloquism or vocal impressions.
isn't Jigglypuff Fairy now?

Fairy just seems like "cute" as a type
Jigglypuff is Fairy/Normal, unlike Clefairy or Snubbull who had their Normal typing replaced.
 
isn't Jigglypuff Fairy now?

Fairy just seems like "cute" as a type

It's weird because Jigglypuff is the one of the only Fairy that seems to have been put in there because it was cute.

  • Clefairy's reason for being changed doesn't even need to be said
  • I assume Mr. Mime was put here due to their otherworldly nature
  • Togepi is a dove/angel when fully evolved, so that why they're here
  • Bulbapedia speculates that Snubull is here in relation to Celtic legends
  • Azurill is a mystery to me
  • Gardevoir is speculated to be a guardian angel-type figure
  • Mawile is a type of yokai
  • Cottonee's based on a dandelion which supposedly grant wishes when you spread their seeds

All others were created after the Fairy type was established. Oddly enough, Cresselia and the Lake Trio, four Pokemon that logically should've been changed, kept their pure Psychic typings.

Pyroar's signature move is Noble Roar, and it learns Echoed Voice and Hyper Voice through leveling up. It's Normal type so it can get STAB on those moves.

Jigglypuff's singing wasn't just a thing in the anime; in Red and Blue, the Pokedex talks about it singing enemies to sleep and there is a Jigglypuff in the overworld who will make you go "zzzzzz". Nowadays Jigglypuff learns Hyper Voice, and tellingly the Jigglypuff line kept its Normal typing unlike Clefairy when it gained the Fairy type.

Then you have Meloetta as part Normal type. Why? Because she's themed around music.


Jigglypuff is Fairy/Normal, unlike Clefairy or Snubbull who had their Normal typing replaced.
Yes, I noted this, I noted Pyroar learns sound moves just as I noted learn many other powerful moves that it gains STAB because of Normal typing

Jiggly's sound relationship is still artificial and it probably kept it's Normal typing because it was just inserted to add a Fairy.

And Meloetta's main type is Normal because sound moves unaffiliated with any type are put in the Normal category, just like literally every other unaffiliated move.

Let me ask you this, what happens to Bug Buzz and Disarming Voice and Snarl and literally any other Sound move that ISN'T Normal?
 
It's weird because Jigglypuff is the one of the only Fairy that seems to have been put in there because it was cute.

  • Clefairy's reason for being changed doesn't even need to be said
  • I assume Mr. Mime was put here due to their otherworldly nature
  • Togepi is a dove/angel when fully evolved, so that why they're here
  • Bulbapedia speculates that Snubull is here in relation to Celtic legends
  • Azurill is a mystery to me
  • Gardevoir is speculated to be a guardian angel-type figure
  • Mawile is a type of yokai
  • Cottonee's based on a dandelion which supposedly grant wishes when you spread their seeds

All others were created after the Fairy type was established. Oddly enough, Cresselia and the Lake Trio, four Pokemon that logically should've been changed, kept their pure Psychic typings.
Snubbull's species is "the Fairy Pokemon". Has been that way since GSC, at least in the English version of the games.
 
Looks good, and the owl is cute.

Now to list the should-be-realistic-but-sadly-aren't changes I'd love to see to get me excited for the game:
-Fully auto-heal your team after every trainer battle to make the game more difficult
-Change IVs so that each pokemon has the same amount of total IVs, randomly spread
-Allow an expensive / difficult-to-obtain method of redistributing IVs at end-game so that you don't have to feel like you need to abandon your precious starter for a better version
-Make EVs a front-end stat, easily accessible, and make it easy to delete EVs you don't want
-Less linearity in the second half of the game, and more exploration

Regarding the IVs, I'd have a 'genetic re-sequencing machine' that costs plenty of money and that you could only access if your monster has been involved in 300+ battles, possibly with a restricted number of uses (say 6). That would restrict it to your core team and from then on you'd need to breed to get the IVs you want.

I just really hate the fact that the monsters you initially use and catch end up being useless no matter what you do.
 
You're probably not the only one. Right now the popular theory seems to be that it will look like a circus ringmaster once it is fully evolved.

I guess that's from interpreting the leafy thing as a bowtie, and then running with popplio's theme?

I can't say I see it to be honest - or maybe I just don't want to. :lol
 
I guess that's from interpreting the leafy thing as a bowtie, and then running with popplio's theme?

I can't say I see it to be honest - or maybe I just don't want to. :lol

The two leaves on it's back also look like the end of a tiny tailcoat. A lot of us think the circus theme will connect all three of the starters like the cultural theme for the gen 5 starters and the fantasy roles for the gen 6 starters. Litten would become a big cat like the kind you would see at a circus jumping through fiery hoops.
 
Looks good, and the owl is cute.

Now to list the should-be-realistic-but-sadly-aren't changes I'd love to see to get me excited for the game:
-Fully auto-heal your team after every trainer battle to make the game more difficult
-Change IVs so that each pokemon has the same amount of total IVs, randomly spread
-Allow an expensive / difficult-to-obtain method of redistributing IVs at end-game so that you don't have to feel like you need to abandon your precious starter for a better version
-Make EVs a front-end stat, easily accessible, and make it easy to delete EVs you don't want
-Less linearity in the second half of the game, and more exploration

Regarding the IVs, I'd have a 'genetic re-sequencing machine' that costs plenty of money and that you could only access if your monster has been involved in 300+ battles, possibly with a restricted number of uses (say 6). That would restrict it to your core team and from then on you'd need to breed to get the IVs you want.

I just really hate the fact that the monsters you initially use and catch end up being useless no matter what you do.

How in the hell does that make the game harder instead of easier?

I don't know about playing competitively, but this is not true for single player.
 
How in the hell does that make the game harder instead of easier?

I don't know about playing competitively, but this is not true for single player.

Because the game is currently designed around chip damage, which is what makes it so easy. Basically, the fact that the designers don't know how many monsters you have alive, or how much health they have at any point when you enter a battle means that the opponents are underlevelled, and each fight is easy. The challenge becomes surviving the chip damage from each fight, but items and just retreating to a pokecentre remove that easily. If the designer could assume you were entering each trainer battle with 6 monsters at full health, they could design far more interesting battles.

This is why the post-game battle frontier (or equivalent) is always where the best single player content is found - because it's the one place they do the auto-heal thing. It's the only time the battle system is really allowed to shine, and tragically it comes after you've beaten a 40+ hour game. Having battles of that post-game quality throughout the game would elevate the entire experience by about 10x.

And it's at that post-game point that your starter becomes useless in single-player. Obviously throughout most of the game that's not true. But post-game, it is.
 
Im down for crazy wishlists

-Up to 6 Pokemon out (or 0 if you want) and traveling alongside you, using an improved version of the following AI from XY where they take a unique path and have specific animations and behaviors along the way. (stopping to smell flowers, taking their time and then catching up, trying to run ahead, etc.)

-No more HMs, everything is TMs, and while they all keep their overworld functionality, they are mostly replaced by field moves like Soar, Ride, Ferry, etc.

-I like the idea of an item that allows you change or train your IVs. Make it the most expensive item from the return of....

-Pokemon World Tournament Pt. II (now with online play and all kinds of other improvements)

-Unova via airport

-100x the amount of clothing and customization

-Single player only item that changes EV ceiling allowing you to make any Pokemon super strong, and have a Disgaea-like grind available if you want. Same price as IV changer, cant use in multiplayer , PWT, or frontier.

-Access PC boxes anywhere from smart device. Change team on the fly.

-Play main Pokemon theme during every gym leaders last pokemon

-Way more music variation for battles in general

-SFX / Music Volume control split

-Select item that allows you to see Pokemon identity and gender before you go into battle. So for example, its like "It's a Female Nidoran! Defend yourself? -- Yes, let's battle! No, run away!". Can be toggled on or off

-Make Pokemon Amie also an optional full-on Pokemon Tamagotchi simulator

-Gameboy music player for every gen. Forever.
 
Because the game is currently designed around chip damage, which is what makes it so easy. Basically, the fact that the designers don't know how many monsters you have alive, or how much health they have at any point when you enter a battle means that the opponents are underlevelled, and each fight is easy. The challenge becomes surviving the chip damage from each fight, but items and just retreating to a pokecentre remove that easily. If the designer could assume you were entering each trainer battle with 6 monsters at full health, they could design far more interesting battles.

This is why the post-game battle frontier (or equivalent) is always where the best single player content is found - because it's the one place they do the auto-heal thing. It's the only time the battle system is really allowed to shine, and tragically it comes after you've beaten a 40+ hour game. Having battles of that post-game quality throughout the game would elevate the entire experience by about 10x.

And it's at that post-game point that your starter becomes useless in single-player. Obviously throughout most of the game that's not true. But post-game, it is.
I like chip damage though in a dungeon crawler. They just need to design more challenging dungeons. I remember there was the mountain in D/P where you get Heatran, but it was double battle for the most part and you got healed after every battle. Took every challenge away.
 
What I want:

Shitloads more clothing options
I don't expect full following but I kinda want an Amity Square type thing
More online features
 
All I want is for guys to get more clothing and hairstyle options. Some of us wear more than just t-shirts and cargo pants Game Freak.
 
Yes, I noted this, I noted Pyroar learns sound moves just as I noted learn many other powerful moves that it gains STAB because of Normal typing

Jiggly's sound relationship is still artificial and it probably kept it's Normal typing because it was just inserted to add a Fairy.

And Meloetta's main type is Normal because sound moves unaffiliated with any type are put in the Normal category, just like literally every other unaffiliated move.

Let me ask you this, what happens to Bug Buzz and Disarming Voice and Snarl and literally any other Sound move that ISN'T Normal?
Pyroar has a much higher special attack than physical attack. It is designed around using those sound-based attacks, not Take Down or Headbutt. The only non-sound-based special Normal move it learns is Hyper Beam by TM, and virtually every fully-evolved Pokemon can learn Hyper Beam by TM.

Jigglypuff's singing gimmick has been one of its main themes since the start of the series. Just because it's also a balloon doesn't mean the singing isn't a thing.

I feel like the problem with putting "unaffiliated" sounds with Normal types is that A. There are now a lot of Normal sound-themed moves and Pokemon and B. Many of said moves don't really feel mundane or generic. Being able to blast opponents with a wall of noise or sing a song that feints both parties after three turns doesn't really fit with Normal type.

As for sound-based moves in other types, it depends. When the Fairy type came around, Attract, Lovely Kiss, and Play Nice stayed Normal type despite being "cute", while Sweet Kiss, Charm, and Moonlight became Fairy. Stuff like Bug Buzz is a type of sound specific to one type, so it's in a similar situation to moves like Ominous Wind (wind-based move that's Ghost instead of Flying) and Fire Fang (biting move that's Fire instead of Dark). Stuff like Disarming Voice on the other hand can easily be changed if need be.
 
I like chip damage though in a dungeon crawler. They just need to design more challenging dungeons. I remember there was the mountain in D/P where you get Heatran, but it was double battle for the most part and you got healed after every battle. Took every challenge away.

That's fair enough, but for me chip damage is up there with silent protags in my 'least favourite game design paradigms' list.
 
Wow, a decent overworldfor a change! Little bit inbetween psx-ps2 for my liking but its an obvious improvement. Was it that difficult game freak?

Hope the overworld isnt as small as it seems from first glance though.
 
Wow, a decent overworldfor a change! Little bit inbetween psx-ps2 for my liking but its an obvious improvement. Was it that difficult game freak?

Hope the overworld isnt as small as it seems from first glance though.

That's not even the main island. I find it hard to believe that we won't be going to the island of Hawaii in a game set in Hawaii.
 
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