Uncharted 4 - A Thief's |Reviews Thread| Nateness Awaits

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All I can add for now to a review thread is that the first 7 chapters have been an utterly brilliant, nearly flawless slow boil.


I did NOT expect this kind of pacing and story style, but it's working incredibly well so far. I can see why the game impressed and surprised: It feels fresh and new as a fourth game.

Hell yes, glad to hear you appreciated the opening chapters as much as I did. :)
 
Lots of complaints on the slow start but I for one am actually enjoying the change of pace. I feel like this game is doing a better job of setting up the story/whats lead up to the current events better then any previous game in the series.

Loving it so far, up to Chapter 9. Till tomorrow!
 

gamerMan

Member
The IGN score change makes no sense as they said when they announced it that the scores will rarely change when the final review is posted.
More often than not we expect these temporary scores to stick.
http://www.ign.com/articles/2016/05/02/why-were-scoring-reviews-in-progress
Then they go ahead and change the first game they review. Total junk and loss of journalistic integrity. The whole Beyond crew was on saying it would be the lowest rated Uncharted. Then when they see everyone else's score high, they go ahead and change it. They need the abolish this whole review in progress because it is not helpful at all. What's the point? Just don't put a score on it.

The game is amazing but there was no need to give into pressure and set a bad precedent with the first review in progress game. It just creates confusion if they are going to be changing scores. Why did they hold back the score anyway when everyone posted the score? Makes no sense as they had the whole game to review just like everyone else. Looks like the review in progress is like a removable rubber stamp.
 
The IGN score change makes no sense as they said when they announced it that the scores will rarely change when the final review is posted. Then they go ahead and change the first game they review. Total junk and loss of journalistic integrity. The whole Beyond crew was on saying it would be the lowest rated Uncharted. Then when they see everyone else's score high, they go ahead and change it. They need the abolish this whole review in progress because it is not helpful at all. What's the point? Just don't put a score on it.

The game is great but there was no need to give into pressure and set a bad precedent with the first review in progress game. It just creates confusion if they are going to be changing scores. Why did they hold back the score anyway when everyone posted the score? Makes no sense as they had the whole game to review.
Why did they think it will be the lowest rated uncharted? Do they think its the worst uncharted? Or they're just guessing because current gaming trend doesn't favor linear cinematic games anymore compared to open world games?
 
Why did they think it will be the lowest rated uncharted? Do they think its the worst uncharted? Or they're just guessing because current gaming trend doesn't favor linear cinematic games anymore compared to open world games?

Most of them, (except Max) thinks it's great,but falls short of being truly great due to poor pacing, primarily the back end.

I recall Andrew saying it's not as memorable compared to 2/3, probably due to the lack of defining set-piece moment in his opinion.

Brian feels like the game isn't mechanically rich enough? Good, but I think he expected it to be more like Tomb Raider where there's just more "gameplay" to it.
 
Most of them, (except Max) thinks it's great,but falls short of being truly great due to poor pacing, primarily the back end.

I recall Andrew saying it's not as memorable compared to 2/3, probably due to the lack of defining set-piece moment in his opinion.

Brian feels like the game isn't mechanically rich enough? Good, but I think he expected it to be more like Tomb Raider where there's just more "gameplay" to it.

Max thinks it's truly great/incredible or not even great?
 
Most of them, (except Max) thinks it's great,but falls short of being truly great due to poor pacing, primarily the back end.

I recall Andrew saying it's not as memorable compared to 2/3, probably due to the lack of defining set-piece moment in his opinion.

Brian feels like the game isn't mechanically rich enough? Good, but I think he expected it to be more like Tomb Raider where there's just more "gameplay" to it.
I haven't read any reviews yet but I think I read some gaf impression that the pacing is great. Although I didn't read all the impression fearing spoilers. I'll see it soon enough. I've played up to beginning of chapter 5 and only from those chapters, there's already a few memorable character moments for me.
 
Truly great,practically flawless.

I'm glad to hear that. I find it strange that practically the whole Beyond crew (Max being the exception) were somewhat negative about the game and outliers compared to the rest of the industry's immense praise. Did Max talk about the game on Beyond?
 
I'm glad to hear that. I find it strange that practically the whole Beyond crew (Max being the exception) were somewhat negative about the game and outliers compared to the rest of the industry's immense praise. Did Max talk about the game on Beyond?

Eh,they're not so much negative as they think it's an 88 compared to many others that on average rate it 94+.
 

Servbot24

Banned
Lots of complaints on the slow start but I for one am actually enjoying the change of pace. I feel like this game is doing a better job of setting up the story/whats lead up to the current events better then any previous game in the series.

Loving it so far, up to Chapter 9. Till tomorrow!
Haven't been following the thread but it saddens me there are complaints about the beginning. It was wonderful and gripping.
 
Eh,they're not so much negative as they think it's an 88 compared to many others that on average rate it 94+.

Their discussion of it on that special Beyond episode didn't even sound like an 8.8. More like an 8. They complained about a lot of things. And Marty called the pacing awful on Twitter. I thought it all sounded kinda crazy honestly.

So did Max discuss it on the newest Beyond? I'd be interested to listen to his opinion. Did Allanah Pearce comment on it?
 

Ran rp

Member
When it comes to gameplay the puzzles and mini set-pieces are definitely making up for the shootbangs. Traversal with the rope is also becoming more interesting. I almost wish it was a regular adventure game/puzzle-platformer with little combat, but I am kind of enjoying that part now since I can breeze through these encounters with auto-aim. Taking the stealth approach is also more fun.

oh, and
more elena, please. her, sully, nate & bro are great. nadine and whatshisface aren't very interesting so far.

edit: there's nothing wrong with the pacing. but, opinions!
 

MistBreeze

Member
Can anyone tells us what exactly it will take uncharted 4 to reach 95?

Do not think it matters that much,,, but it is something to keep us excited in a review thread ;)
 

Fady K

Member
Sure, thats the reasoning but that's not really how it works out in practice.

Especially not with the way IGN gave scores. This was all clicks.

IGN has been strange lately, in the sense that they tend to give lower scores than most averages. Even with movies. I was surprised how they liked Deadpool and Civil War less than the average by quite a bit. It's their opinion and all but their reviews are not well written either. To be fair, they haven't been well written for some time now.
 
PSY・S;203329083 said:
When it comes to gameplay the puzzles and mini set-pieces are definitely making up for the shootbangs. Traversal with the rope is also becoming more interesting. I almost wish it was a regular adventure game/puzzle-platformer with little combat, but I am kind of enjoying that part now since I can breeze through these encounters with auto-aim. Taking the stealth approach is also more fun.

oh, and
more elena, please. her, sully, nate & bro are great. nadine and whatshisface aren't very interesting so far.

edit: there's nothing wrong with the pacing. but, opinions!

The shooting is phenomenal though. This is the most dynamic TPS ever. Almost every encounter is a little combat sandbox in which you can make the best of your abilities and the level design.

Playing on Hard, enemies put up a good fight and it's really fun to pick them off.
I love how agressive they are, forcing you to keep moving. Which is great, as running and gunning has always worked well for UC, but this game elevates it with more weight, more abilities and better level design.
 

KORNdoggy

Member
The shooting is phenomenal though. This is the most dynamic TPS ever. Almost every encounter is a little combat sandbox in which you can make the best of your abilities and the level design.

Playing on Hard, enemies put up a good fight and it's really fun to pick them off.
I love how agressive they are, forcing you to keep moving. Which is great, as running and gunning has always worked well for UC, but this game elevates it with more weight, more abilities and better level design.

it really is great the way you can shift between shooting and stealth dynamically based on line of sight. it just feels like you have room to toy with the enemy and adapt to the situation...very last of us.

on hard though you have less freedom to experiment because you die quite quickly. but you still have to keep moving since the AI is on like "anti camping mode" or something. i just wish them throwing grenades wasn't so accurate. i realize they're to get you moving and not camp. but the enemy can literally throw a grenade from 500ft away and it can land ON THE THIN LEDGE you are hanging off. i mean, that's some skill. lol
 
it really is great the way you can shift between shooting and stealth dynamically based on line of sight. it just feels like you have room to toy with the enemy and adapt to the situation...very last of us.

on hard though you have less freedom to experiment because you die quite quickly. but you still have to keep moving since the AI is on like "anti camping mode" or something. i just wish them throwing grenades wasn't so accurate. i realize they're to get you moving and not camp. but the enemy can literally throw a grenade from 500ft away and it can land ON THE THIN LEDGE you are hanging off. i mean, that's some skill. lol

I wouldn't want to play against any of them in a game of beer pong.
 

3rdbass

Banned
If Edge gives it a 10 I think there is a chance, no?

It's all time game ranking on metacritic has been dropping the last few days from a high of 63 rank to now 76. So even if Edge gives it a 10 I don't think it will move up enough to get a 95 score but I could be wrong based on weighting.
 

Elandyll

Banned
Wut? Wasn*t it 94 since..... the beginning?
I believe it started at 93 before ramping up rapidly to 94, and been there ever since.

As per the question of what it would take for a 95... my guess is 2-3 10/10 from heavyweights would probably do it, but I'm not sure there's too many "heavies" left beside Edge (paper mag).
Does GI (the mag) has a differeng content/ reviews when compared to their online?
 
Can we all agree that having a pre-release score only to inevitably bump it to a 9.0 is the biggest bunch of horseshit click bait you have ever witnessed?

I would have more respect for them if they kept it at 8.8.

Just an entirely pointless circle of drama for clicks. Fuck IGN.

this is true.

Uc4 better be the first and last game they ever do a "review in progress" score and a final one. fuck that shit.
 

nib95

Banned
It's all time game ranking on metacritic has been dropping the last few days from a high of 63 rank to now 76. So even if Edge gives it a 10 I don't think it will move up enough to get a 95 score but I could be wrong based on weighting.

If Uncharted 4 really is the 76th highest rated game on Meta, I think that speaks to how much harder it is to get that absolute upper echelon of critical acclaim this gen. My guess is that games like UC4 and TW3 would be coasting on 95-97 had they released last gen.
 

Jennipeg

Member
It's not the same reviewer, Greg was the one that gave U3 a 10 (and he was wrong imo but nvm), don't know what he thinks about 4 but if it's lower than 3 in his eyes than you might have a point.

The thing I disagree with Greg the most on re: Uncharted, is his opinion that Uncharted 2 is beat for beat Uncharted 1, and Uncharted 3 really played with the formula and felt different, hence the 10.

But his reasoning for thinking 1 and 2 are similar makes no sense, he always points out that you get betrayed in both, except nobody betrays you in Uncharted 1, I wish someone would point this out to him. Whenever he talks about this I end up thinking wtf are you talking about Greg? I love Greg btw, it's just this little thing that bugs me.

Edit: Yay, I've been bumped to member. Also I totally called IGN's final score being a 9. Someone jumped on my post with a 'based on what?' I just know.
 

Elandyll

Banned
If Uncharted 4 really is the 76th highest rated game on Meta, I think that speaks to how much harder it is to get that absolute upper echelon of critical acclaim this gen. My guess is that games like UC4 and TW3 would be coasting on 95-97 had they released last gen.
The more reviews you have, the harder it is to score high at the very least.
Their all time really should only account for the one version with the most reviews (it's silly to see actually slightly inferior versions be ahead of others based on fewer reviews).

At this point, quite literally, the only title that could dethrone OoT's #1 would be a game with a single review (or whatever the minimum is, perhaps 4 or 5), all being 10/10 and most if not all Heavyweights sites.
 

Gurish

Member
If Uncharted 4 really is the 76th highest rated game on Meta, I think that speaks to how much harder it is to get that absolute upper echelon of critical acclaim this gen. My guess is that games like UC4 and TW3 would be coasting on 95-97 had they released last gen.
If Skyrim got 96 than TW3 could easily get 96-97 last gen, obviously U4 as well, I agree with you, the fact that U4 has 94 MC is an amazing achievement this gen, a one that I won't think any game would surpass until GTA6 or maybe RDR2, there is no game this year that can surpass it that's for sure.
The thing I disagree with Greg the most on re: Uncharted, is his opinion that Uncharted 2 is beat for beat Uncharted 1, and Uncharted 3 really played with the formula and felt different, hence the 10.

But his reasoning for thinking 1 and 2 are similar makes no sense, he always points out that you get betrayed in both, except nobody betrays you in Uncharted 1, I wish someone would point this out to him. Whenever he talks about this I end up thinking wtf are you talking about Greg? I love Greg btw, it's just this little thing that bugs me.

Edit: Yay, I've been bumped to member. Also I totally called IGN's final score being a 9. Someone jumped on my post with a 'based on what?' I just know.

WTF, he really think U1 and U2 are similar? :/
He doesn't see any huge jump in quality? He doesn't know how influential U2 is on the genre and how forgettable U1 in comparison?

But U3 was the big quality jump!? The game that deserves a 10 in the series?

That's the weirdest opinion ever.
 

Ran rp

Member
The shooting is phenomenal though. This is the most dynamic TPS ever. Almost every encounter is a little combat sandbox in which you can make the best of your abilities and the level design.

Playing on Hard, enemies put up a good fight and it's really fun to pick them off.
I love how agressive they are, forcing you to keep moving. Which is great, as running and gunning has always worked well for UC, but this game elevates it with more weight, more abilities and better level design.

I don't think it's broken or anything, I just don't find the enemy types much fun. Until you get to the supernatural enemies it's just your typical grunts, "heavies", turrets and bombers. They're bland video game enemies with no interesting abilities or angles and I don't care to know about them or engage in combat with them. They're just a nuisance when I want to get on with the story. TLoU's combat was much more interesting thanks to the Infected and the focus on stealth. Thankfully the rope and stealth elements make encounters a little more interesting this time around, but it's still not enough for me to actually want to get into a shootout.
 

Raylan

Banned
If Uncharted 4 really is the 76th highest rated game on Meta, I think that speaks to how much harder it is to get that absolute upper echelon of critical acclaim this gen. My guess is that games like UC4 and TW3 would be coasting on 95-97 had they released last gen.
Just take a look at how many reviews scores these games have. Uncharted 4 will get over 100. So getting a Zelda: Ocarina of Time score (99 meta with only 22 reviews) is impossible now. Getting a 94 meta with over 100 reviews is amazing.
 

Jennipeg

Member
If Skyrim got 96 than TW3 could easily get 96-97 last gen, obviously U4 as well, I agree with you, the fact that U4 has 94 MC is an amazing achievement this gen, a one that I won't think any game would surpass until GTA6 or maybe RDR2, there is no game this year that can surpass it that's for sure.


WTF, he really think U1 and U2 are similar? :/
He doesn't see any huge jump in quality? He doesn't know how influential U2 is on the genre and how forgettable U1 in comparison?

But U3 was the big quality jump!? The game that deserves a 10 in the series?

That's the weirdest opinion ever.

I know it's so odd, and it's even odder that Colin completely agrees with him. They both like 3 better than 2, they know they are the outliers and are fine with that. I'd be fine with it too, it's their opinion. But the reasons are just weird, if they said, I like 3 better than 2, I would be totally cool with it, it's when they explain why, it starts get more and more baffling. They seem kind of unaware that this is the reason people complain about their opinion, it's not that they like 3 more, it's their reasons people really disagree with.
 
Well, maybe Colin and Greg's reasons for liking 3 more than 2 are flawed, I don't really know, but the reasons I think it's the better game are as follows...

  • It's funnier.
  • It has way more Sully.
  • Charlie Cutter.
  • No weird glazed eyes effect.
  • The ability to throw back grenades.
  • Best and most ridiculous set-pieces in the series.
  • Subverts the whole supernatural last act cliche. Plus no giant smurf enemies.
  • The puzzles are really inventive and far superior to what's in 2.
  • Final boss battle is less rubbish (but still rubbish).
 
PSY・S;203360394 said:
the most important point

Never really got over how borked Chloe looks in that game. There's something distinctly unnatural about her facial appearance.

I guess we know what body part all the development time went to in her case!
 

Jennipeg

Member
Well, maybe Colin and Greg's reasons for liking 3 more than 2 are flawed, I don't really know, but the reasons I think it's the better game are as follows...

  • It's funnier.
  • It has way more Sully.
  • Charlie Cutter.
  • No weird glazed eyes effect.
  • The ability to throw back grenades.
    [*]Best and most ridiculous set-pieces in the series.
    [*]Subverts the whole supernatural last act cliche. Plus no giant smurf enemies.
  • The puzzles are really inventive and far superior to what's in 2.
    [*]Final boss battle is less rubbish (but still rubbish).


This is a solid list of reasons, this is everything I love about 3 too. I wish Charlie was in more of the game, there is something so cool about a bald headed hard man being so well versed in history and Shakespeare, Cutter can be poetic when he wants to. I've only heard Colin and Greg mention the bolded parts. Chloe's eyes legit freaked me out.

I think all of the games are different in their own ways, and they all bring something new to the formula. So to say 1 and 2 are beat for beat the same is a bit ????
 
Gonna play through uc3 before 4....it's really hard with the steel book just sitting on my table ;-(

I need strength and will power of a lvl 99 Cloud with Knights of the Round and Ultima Weapon
 
They did play it to the end and just needed more multiplayer time. As they played more, their thoughts changed. Their thoughts, and your thoughts, will continue to change more over time.

but like angry joe says, the verdict should be what we get at release. my thoughts may change as time goes on because there will be newer products to compare it to, but what matters is what we got at the time.

Uc2 is almost 7 years old, it is still one of the greatest games of all time.

tekken tag is over 15 years old, it's still one of my favorite games ever.

tekken 3 is even older, it is still one of the greatest games of all time.

mario 64 is about the same age, it is still considered one of the greatest games of all time.
 

Raylan

Banned
lol.....

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‘Uncharted 4: A Thief’s End’ review: This four-part series should have ended after Part One

"The Uncharted games have never excelled at storytelling. Instead, they’ve used it an accompaniment to overwhelming visual technology."

Attention! It spoils the whole story.

Well, yes, NOW I AM annoyed. Seriously, this sounds like some dude who's into the "console wars" and hates Uncharted. Well..... yeah..... I'm not commenting here any forther regarding this here. This review here is a joke.

I actually thought that this here is the review.
 
It's weird that metacritic counted the review since its filed to the "comic riffs" area of the site. The real Washington Post review gave the game a 10.

I also don't see a rating in that review, where did they get the 40 from? That doesn't even fit the WPs rating scale.
 

mejin

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