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Stellaris |OT| Imperium Universalis

Didn't find a Starfleet costumes mod anywhere so I made one myself

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Let me know if someone is interested, I'll upload it!

Are there any variant colours, or is everyone a commander? In any case, it's beautiful. Great work.

I wouldn't personally use it right now (I'm in the middle of a game), but I'm sure tons would if you put it up on the workshop.
 
The Prethoryns sure know how to party... how do you get them to go away? I've been slaughtering their fleets and keeping their worlds on lockdown.
 
How do you deal with Federation blobs? I'm surrounded by giant Federations except for one alliance that I can probably take on.
 
how do i be a stellaris PRO

1.5 - 2 hours in i only got like 3 planets and army sucks

how do i fast expand like you guys

Continue playing for 15 more hours or more. And don't be afraid of sectors, just make sure you're micromanaging their start a bit so they don't screw everything up.

The biggest thing for me though was getting another species into my empire. That opened the door for colonising a new frontier of worlds. (Bonus points if they are adapted to a polar opposite climate, making pretty much anything minimally habitable.) Just be sure to get the appropriate colonisation techs beforehand, because you can't do anything without those.
 
How do you deal with Federation blobs? I'm surrounded by giant Federations except for one alliance that I can probably take on.

At least with an alliance, you can declare war on each member individually in rapid succession. So I took on an alliance comprised of five members, and after destroying them, just chained the wars together so that all five were my vassals instead of having to wait for a truce. 60 warscore is pretty easy to get.
 
Anyone having trouble with their fleet not engaging in combat? Half of my ships will sit in formation way out, while the other half will clump up outside of their weapon range, getting shot at.


None of my corvettes there are firing. The hit percentage and damage done are from ships they destroyed earlier, not to the platforms. I've tried retreating and attacking them from other angles, to the same effect.

This must be my punishment for abusing Corvettes :(
 
Finally purged the entire galaxy of aliens.

Empires? Purged
Primitives? Purged
Pre-Sentient? Purged
Space Whales? Purged
Unbidden? Purged?

I purposefully uplifted pre-sentient beings just so I can purge them lol, and the Gas Grazers all became hostiles when I decided to shoot one, so now they are Gas Grazer steak.

I was disappointed that I couldn't make Synthetics go rogue. Left them on a planet with full Synthetics, and nothing happened but some dialogue events that resulted in nothing. Wanted to purge them too.
 
Hellz yeah!

make it so

Here it is: http://steamcommunity.com/sharedfiles/filedetails/?id=684633548

Sorry for the wait, it's my first mod for a Paradox game!

Are there any variant colours, or is everyone a commander? In any case, it's beautiful. Great work.

I wouldn't personally use it right now (I'm in the middle of a game), but I'm sure tons would if you put it up on the workshop.

I got security for generals, commander for rulers and admirals, and science for...scientists!

Only thing that doesn't work right now are female scientists, I don't know why. Game is sexist that way. edit: fixed that!

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joined a random game finally and inhabited a race that happened to be EXACTLY my favorite build for an empire. LOL

trouble is my internet cut out and I DC'd. I can't find the lobby anymore, but I have the game saved. Is there a way to reconnect to the players/server after a DC besides just remembering? From the 30 mins or so I played, I think I really enjoy the meaningfullness of playing with other players, but not if it's fickle like this. I was also experiencing a lot of lag at various stages too, but I'm fine as long as a connection doesn't drop.

Since I don't have friends that have Stellaris I'll have to rely on GAF or random lobbies to get my MP on. BUUUUH
 
I got security for generals, commander for rulers and admirals, and science for...scientists!

Only thing that doesn't work right now are female scientists, I don't know why. Game is sexist that way. edit: fixed that!

20160515030348_19nuiw.jpg

Nice.

One suggestion: get an image preview (the square blank image on the right of your page) for it if you can. It'll help people see what your mod actually does. (e.g. I find myself overlooking no image mods by default.)


I've been really, pleasantly, surprised by how well portrait mods naturally slot into the look of Stellaris. Even crazy stuff, like anime or WH40K, doesn't look terribly out of place next to everything else. Gives me great hope for total conversions down the road.
 
So first time playing I hire my second ever scientist and she has the Carefree trait (lowers anomaly research time), cool I think, since my first guy had a higher chance to find them. I stick her on a ship and send her out to survey a couple of systems, she gains a level and a new trait. That trait? Careful (lowers anomaly failure by 10%). That made me laugh for awhile, but it made her insanely useful up until she died in her 70's. I'm sure my Fanatic Xenophile/Materialist race named several schools and Xeno-museums on the homeworld after her. :p

Nice.

One suggestion: get an image preview (the square blank image on the right of your page) for it if you can. It'll help people see what your mod actually does. (e.g. I find myself overlooking no image mods by default.)


I've been really, pleasantly, surprised by how well portrait mods naturally slot into the look of Stellaris. Even crazy stuff, like anime or WH40K, doesn't look terribly out of place next to everything else. Gives me great hope for total conversions down the road.

I'd like to see somebody try to do a Spelljammer mod with it. Even Neogi, Mindflayers, and Beholders would be easy to model after the existing portraits.
 
I'm wondering how long a typical medium sized galaxy (600 stars) takes to get to the end - if there is an end?

Also where do I find the victory conditions or objectives for the game?
 
how do i be a stellaris PRO

1.5 - 2 hours in i only got like 3 planets and army sucks

how do i fast expand like you guys

After 2 hours your army will suck and you'll not have much.

At that time you're just trying to build as much as you can on the planets you have and in the space you own to keep mineral income up and to a lesser extend credits.

Pick the planets you colonise carefully, pick the systems you put an outpost in even more carefully. Plonking one down in the middle of nowhere only gets you that system, if you can put it down ina tight cluster then maybe you get 4 systems, and if theres another or a planet nearby you get get a bunch more.

Upgrading a building for more energy/minerals/food is less efficient than just buying a new one on a blank tile, so do that unless you've got minerals gushing out your ears.

Get a couple of science ships out there scanning as much as possible, the litle side bits they can do will help with getting research done faster and by surveying systems you're finding you the best places to claim.

Prioritise building things on high value targets first, so a planet with 4 minerals is a lot more useful than one with 1 as it'll pay for itself faster.
 
Hyperspace kind of makes combat unfeasible. It's trivial for fleets to warp their way out of engagements or into your territory and just bypass your fleets entirely. Unless you've been tunnel visioning hyperdrives, any fleet will can kite another forever. Sure you can break off to bombard the planets, but if the AI knew what it was doing it could just run around your empire blowing up every station you've made.
 
Hyperspace kind of makes combat unfeasible. It's trivial for fleets to warp their way out of engagements or into your territory and just bypass your fleets entirely. Unless you've been tunnel visioning hyperdrives, any fleet will can kite another forever. Sure you can break off to bombard the planets, but if the AI knew what it was doing it could just run around your empire blowing up every station you've made.

You can install FTL interdictors on your battleships, and your military stations project an interdiction field too. Just jump ahead a sector and wait in the exit (they're marked) and they'll be toast. They can still emergency FTL away from you if they're losing badly, but that damages their ships and if you fought them at a warp exit you can immediately jump again to chase.

On some of your chokepoint systems you can overlap the FTL interdictor fields on a couple of stations and you can usually trap a fleet there long enough for your fleet to jump in and mop up. Had to do this when fighting wars on two fronts in my conquest game.
 
What am I supposed to do when there is a smuggler base in a planet I am surveying, and I am told I cannot do anything because there is a transport ship?

Supposedly I have to raid the base but how?!?!
 
I enjoy this game but right now it's just lather, rinse, repeat with the tactics. I'm expanding out of control and nothing is threatening me, I don't feel that grand strategy like I do when I play eu4. I'm sure that over time and with DLC this will turn into a deep strategic game but the early game is fun and engaging while the midgame is tedious, just build colony ships and then set them into a sector. Combat is fun and the only real way to engage with the other races. Alliances and relationships are always dictated by your species quirks, so if you're a xenophile it's easy to make friends and vice versa. Makes sense but it only makes the game more difficult, there's barely any other benefit in being a xenophobe. Maybe I'm wrong but I think I'll go back to eu4 and wait for a few expansions to flesh this out.
 
You can install FTL interdictors on your battleships, and your military stations project an interdiction field too. Just jump ahead a sector and wait in the exit (they're marked) and they'll be toast. They can still emergency FTL away from you if they're losing badly, but that damages their ships and if you fought them at a warp exit you can immediately jump again to chase.
I have the interdictors and they don't slow them down by much. The problem is in the time for my fleet to respond to their Retreat, they've already warped. I confess I've been neglecting my hyperdrive tech so maybe that's why.

I haven't used military stations yet, I always thought they were like forts in EU4, but now I have a reason to if I can actually lock down chokepoints.
 
Nice.

One suggestion: get an image preview (the square blank image on the right of your page) for it if you can. It'll help people see what your mod actually does. (e.g. I find myself overlooking no image mods by default.)


I've been really, pleasantly, surprised by how well portrait mods naturally slot into the look of Stellaris. Even crazy stuff, like anime or WH40K, doesn't look terribly out of place next to everything else. Gives me great hope for total conversions down the road.

Thanks for the suggestion, I updated it. Once you get the hang of it, even animated portraits are not too hard to do. I'm sure the modding scene will be insane on this one.
 
I have the interdictors and they don't slow them down by much. The problem is in the time for my fleet to respond to their Retreat, they've already warped. I confess I've been neglecting my hyperdrive tech so maybe that's why.

I haven't used military stations yet, I always thought they were like forts in EU4, but now I have a reason to if I can actually lock down chokepoints.

Jump drives have pretty extreme range and will usually let you leap 2 or 3 systems ahead of the AI's fleets. You can also click on their fleet and see their most current orders, which might be completely useless (following 4th fleet, etc.) but will usually say which system they're trying to get to. It's pretty trivial to map the most likely route and cut them off.

The easiest way I've found to destroy enemy fleets is to figure out where their main fleet system is (federations usually deathball around their largest allied fleet, even at the expense of defending their own systems), and jump there to confront the main body. They don't run when they're in orbit around a planet, no matter how extreme the odds are (probably a bug).

All this said, I think this part of the system is working as intended (minus general AI stupidity). Except maybe emergency FTL being too strong, which is more of a player-abusable mechanic than an AI one.
 
Alright, so hopefully didn't get myself into a pickle here..


So I'm the Blue here.. I was doing really well with the Bakturians and Mutalisks, Multyx whatever despite border friction. Our empire types were relatively compatible.

So I noticed those purple Slerpanor fuckers were rivals to both of them and kind of all-around assholes in general so I decided to build up my fleet to the very top of my territory and Declare war on them, hoping to both get a Vassal and some more friendship along the way. Long story short I demolished them and they're now Vassals.

Unfortunately now both my friends are 'Wary' of me, Mutalisks sent our Embassy back to us, etc. I can see the apprehension as they're completely surrounded now but eh.. We have a nonaggression treaty at the moment but I'm not sure how it's going to pan out. I'm not especially afraid of them exceeeept *zooms out*


This is my southern region. It's kind of devoid of planets so a decent bit of it is just frontier outposts, most importantly the ones at the Hyperlane chokepoint right beside the disturbingly large Spuxulac empire who are not very amicable to me either.

The one good thing is those Cormanthi dudes in orange were more than happy to sign some non-aggression pacts so it wouldn't quite be a 4-front war if shit goes down fast.

Honestly though if I have to take out the Mutalisks at least I'd get my connection back between my outer rim and inner planets =P
 
Jump drives have pretty extreme range and will usually let you leap 2 or 3 systems ahead of the AI's fleets. You can also click on their fleet and see their most current orders, which might be completely useless (following 4th fleet, etc.) but will usually say which system they're trying to get to. It's pretty trivial to map the most likely route and cut them off.

I can only go one system at a time. Are Jumpdrives wormhole tech? I'm speaking only of hyperlanes.
 
It's kinda weird making a human race and choosing the Sol system layout, and then finding another Sol system with humans on it.

Yeah I did that and the other Sol was the next system over across some dark space. It was weird/annoying enough that I eventually changed the name of the fake Sol and try to ignore there is this group of Late Medieval humans on it.
 
Hyperspace kind of makes combat unfeasible. It's trivial for fleets to warp their way out of engagements or into your territory and just bypass your fleets entirely. Unless you've been tunnel visioning hyperdrives, any fleet will can kite another forever. Sure you can break off to bombard the planets, but if the AI knew what it was doing it could just run around your empire blowing up every station you've made.

Hyperspace is faster than wormholes and warps, assuming you have a path that is somewhat direct. I've spotted a wormhole enemy fleet mid jump, then hyperlaned to their exit, setting up a nasty ambush. Nothing quite like an enemy fleet landing right on top of your corvettes. You can use construction and science ships as scouts to spot fleets.

The main drawback to hyperlanes is that it takes a long time to move stuff around logistically once your empire gets large enough. That and you can be hemmed in or even have parts of your empire cut off if you aren't careful about rivals expanding.

The AI tends to go for your spaceport systems and will turn around to protect its core worlds (especially the homeworld, which is listed in their communication window), but will otherwise let you munch on their empire if your stacks are big enough. Don't bother chasing, just go straight for the throat rather than slowly rolling them up with ground invasions. Space battles are worth a lot more than occupations right now for some strange reason. This works especially well with Fallen empires, which tend to keep their navy all in one system. Just jump everything straight in. Bonus points if you wait at the next system over for your vassals to keep up.
 
Yeah I did that and the other Sol was the next system over across some dark space. It was weird/annoying enough that I eventually changed the name of the fake Sol and try to ignore there is this group of Late Medieval humans on it.

In my purge all Aliens game, my Sol was a Tomb World and had giant pre-sentient cockroaches.

I uplifted them and then purged them.

My new playthrough, Sol is in machine age on the brink of nuclear war. Funny enough, the Fallen Empire comments to me that they thought my race was gonna destroy ourselves lol.
 
I disagree with this. As someone who has played 4X games for years and years and Min-Maxes everything (people would probably get a headache watching me play Civ 5), it is perfectly possible to min-max and have an interesting end game.

This is where difficulty levels and asymmetrical starts are for. By playing at the higher difficulties and with AI buffs (i.e. advanced AI starts in Stellaris), the game can remain interesting into the late game even with excessive micro-management (which is my cup of tea :P).

You like the min-maxing. This is fine. But don't make the mistake of presuming that it isn't a problem for others. There is a substantial portion of the player base that have been put off by the enormous amount of just plain work that every turn takes in the late game.

Whether the game remains interesting isn't relevant if the amount of min-maxing work you have to do becomes so large that it takes up most of your time during your turns. Interesting decisions that are drowning in an ocean of uninteresting ones make for tedious game play, and it is this tedium in the end game that has always been one of the banes of 4x games.

You may be OK with this, but a lot of people aren't. And 4x designers are clearly aware of this. They aren't making the game just for you.
 
I don't understand the War Demands system? Like I can suggest declaring war but it won't let me add my own demands just hit the suggest demands button and all they suggest is "give me everything" or at best to liberate some planets which just lets me break up a group into smaller groups that I can't attack due to the peace treaty?

What do you do to actually benefit from that?

And sometimes they suggest war goals but it says the sum is too high? Too high for WHAT? That doesn't mean anything.
 
In 5+ hours I never found the space station level 2 upgrade. Did I do something wrong? My fleets couldn't do anything against any other race.
 
Played a lot today and I'm still enjoying the game. However, the more I play the more I see of the flaws that were mentioned in the reviews. I'm assuming most of these will get fixed through updates and DLC, so it's not a huge deal. The base game is great and I can't wait to see how they improve on it.
 
And another trope in the game: giant animal robots or Titanic Beast Robots:
ov3zxnd.png


I could only build 3 of them but they wrecked enemy ground forces during assaults.

In 5+ hours I never found the space station level 2 upgrade. Did I do something wrong? My fleets couldn't do anything against any other race.

Could be bad luck, I was stuck on level 2 power generators for over 100 years because the damn card wouldn't drop.
 
And another trope in the game: giant animal robots or Titanic Beast Robots:
ov3zxnd.png


I could only build 3 of them but they wrecked enemy ground forces during assaults.



Could be bad luck, I was stuck on level 2 power generators for over 100 years because the damn card wouldn't drop.
Release the kaiju.

And yeah, some of the cards can get shuffled waaay out of order. About 100 years in, I'm doing 5-9k research, but now stumbling into a bunch of 500-1500 stuff that I must have missed earlier.
 
I don't understand the War Demands system? Like I can suggest declaring war but it won't let me add my own demands just hit the suggest demands button and all they suggest is "give me everything" or at best to liberate some planets which just lets me break up a group into smaller groups that I can't attack due to the peace treaty?

What do you do to actually benefit from that?

And sometimes they suggest war goals but it says the sum is too high? Too high for WHAT? That doesn't mean anything.

You drag the demands to the player who would get them.
 
I don't understand the War Demands system? Like I can suggest declaring war but it won't let me add my own demands just hit the suggest demands button and all they suggest is "give me everything" or at best to liberate some planets which just lets me break up a group into smaller groups that I can't attack due to the peace treaty?

What do you do to actually benefit from that?

And sometimes they suggest war goals but it says the sum is too high? Too high for WHAT? That doesn't mean anything.

It's out of 100, so for large empires it's better to just make them a vassal, which only takes 60 warscore. Use cede planet if you want to conquer a particular one.
 
I got security for generals, commander for rulers and admirals, and science for...scientists!

Only thing that doesn't work right now are female scientists, I don't know why. Game is sexist that way.

You joke, but there is currently a 300+ comment long thread in the Stellaris sub-forum on Paradox Plaza, started by somebody who was upset that there were too many female leaders in the game. It's a perfect storm of sexism and ignorance of how randomness works.
 
So quick quesion for a situation I've got, started a new United Nations of Earth playthrough and the system next door has a whopping 25 tile Gaia world. However it is defended by the "Guardians of Zanaam" (Zanaam is the planet name), a 1k stack of mining drones as far as I can tell. Can I just safely destroy them once I have enough fleet power or will I incur the wrath of an unknown fallen empire or worse since all other planets in the system litteraly have a hole blown in them.
 
1st playthrough on ironman mode. Ended up getting surrounded by 2 alliances with superior/overwhelming.

2nd playthrough on ironman, got boxed in. Somehow my neighbors ended up allying up together but doesn't want to trade with me while I have a fallen empire to my north and a crazy huge superior empire below. Allies to my right and edge of the galaxy to my left.

Then I realized whats holding me back....forgot about sectors lol. Although went quite far on the 2nd playthrough. This 3rd playthrough I'm gonna wreck everything now that I realize what I need to do.
 
So quick quesion for a situation I've got, started a new United Nations of Earth playthrough and the system next door has a whopping 25 tile Gaia world. However it is defended by the "Guardians of Zanaam" (Zanaam is the planet name), a 1k stack of mining drones as far as I can tell. Can I just safely destroy them once I have enough fleet power or will I incur the wrath of an unknown fallen empire or worse since all other planets in the system litteraly have a hole blown in them.

Holy planets generally have special names, and if you open the planet view and look at the drawing of the surface, there'll be an icon in the bottom left corner stating that this is a holy world.
 
I'm not sure how to deal with Alliances/Federations.

I win every battle against them in a major confrontation, but they split up into a bunch of tiny fleets that go around my empire burning and pillaging and racking up warscore. If I confront them, they just kite me while other fleets continue to do their thing. I even invaded one of the member's empires and took their capital and other planets, still didn't have a big effect.

Am I missing something or are they just unbeatable?
 
Ucchedavāda;203691096 said:
Holy planets generally have special names, and if you open the planet view and look at the drawing of the surface, there'll be an icon in the bottom left corner stating that this is a holy world.

Checked that already and its not a holy world. Guess I'll just have to give it a go.
 
So I'm loving this game, but I can't help but feel it's sorely missing espionage. Espionage/infiltration would be so amazing in a game like this, learning about ship designs, stealing tech, sabotaging buildings/pops, or just extracting information. Hope one of the first expansions focuses on this aspect.
 
Ucchedavāda;203690490 said:
You joke, but there is currently a 300+ comment long thread in the Stellaris sub-forum on Paradox Plaza, started by somebody who was upset that there were too many female leaders in the game. It's a perfect storm of sexism and ignorance of how randomness works.
Mod: Make Space Great Again
Sick of feminism and progressivism being shoved into all forms of media by their cultist adherents? Did you roll your eyes at the fact that all the human leaders are now women by default despite only a fraction of current countries being run by women - and often poorly run at that? Want your space game to feel like PC games used to - e.i., like they were designed for straight, white men?

Then this is the mod for you!
The mod really isn't made to troll, so no need for me to come off so trollish at the beginning. I was just annoyed by some of the design decisions.

tDXwZIY.gif
 
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