• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Stellaris |OT| Imperium Universalis

Don't know if I hit a bug or not.

Just got terraforming stations unlocked, built them, and I have the material to turn a tropical planet into a continental one (gas or something)

Yet when I go to start the process it's greyed out saying I don't have the materials and indicates that I don't have gas, even though I do.

Have you constructed a mining station on the terraform material?
 
I agree that you shall not take in consideration for future content/patches.

But here is also a fundamental flaw with reviews since in reality a game can become god-teir which I am 110% certain this game will become (it is very good now but lacking some more deeper mechanics in some areas).
 
They're really just a black hole of fun. They barely do anything. There was a reddit post on how to make them somewhat fun, but really if I have to seriously adapt my gamestyle just so something isn't awful then that's on the game creators.


I just don't see the problem with them. A few tweaks would be nice, but they do the job just fine.



Edit: I believe you need two of each terraforming material.
 
Tom Chick uses the full review scale pretty liberally. He echoes a lot of Rowan Kaiser's sentiments about the game, but ultimately it seems like he was very sensitive to the problems he had with the game, and the parts he liked were kind of afterthoughts. I think reviews should generally answer "Is the premise interesting?" and "Does it succeed in executing on that premise?", and I think Tom Chick says "No." to both those questions.

Bought the game, but I think I'm going to wait at least until next month's big patch before diving into it very much. I think I'll like it a lot, but I'm waiting for the UI, common bug fixes, and AI improvements before I dive very deep into it.

As somebody who played a ton of Stellaris right at launch, I kind of agree with this. I'm waiting for patches now as well. It just seems like it doesn't quite get there and it's not because they didn't know what they needed to do, just that they didn't do it yet.
 
Has anyone played the board game Twilight Imperium? This game is on the right track to being a decent analog of that game.. Just need more win objectives and maybe some inherent racial traits as Tom Chick mentions.
 
You can't really take future updates and promises into account when making a review.

Bingo. His review is fair, and I agree with the vast majority of his criticisms (and don't agree with his praise for the combat, actually. He should have said more about how poor combat, and in particular war mechanics in general, are.) and the score appropriate given the review.

At the moment the game feels betaish which is a shame. Reminds me of Sengoku

Yes, and they have even admitted as much by saying they shipped without finishing the midgame, not too happy with that fact.
 
Issues aside, I enjoy what's in the game, especially the early game. I just hope they can make the game the way it should be as soon as possible.
 
I just don't see the problem with them. A few tweaks would be nice, but they do the job just fine.

Other than they're the antithesis of fun? They're a mechanic that reduces micro-management and replaces it with... nothing. They're a decent idea in theory, but the practice is ass.
 
I agree that you shall not take in consideration for future content/patches.

But here is also a fundamental flaw with reviews since in reality a game can become god-teir which I am 110% certain this game will become (it is very good now but lacking some more deeper mechanics in some areas).

how's it a flaw? it's good for the here and now and will be outdated in time, but who cares about that right now
 
Great work with the Star Trek portrait mods, y'all.
Yes, and they have even admitted as much by saying they shipped without finishing the midgame, not too happy with that fact.

Yeah, it's a bummer. While it's a lot of fun even now, there's a great deal of rough edges that hamper the experience in the long run--it would've been better if they waited some months to refine and improve it before releasing.

I'm fully prepared to universally praise the music, though. Perfect compliment to the game itself.
 
Oh sure. But not to discount that the base is solid, unlike say Beyond Earth, which should have went back to the drawing board.

Absolutely, it's a very solid framework. Hence why I think the 1/5 score in the RPS review is unfair. But I also understand that review is a snapshot of the now, and I hope Tom revisits the game in 6 months/a year when major changes have been made.
 
the game is alright for killing time

i don't think it's a good game yet, and i doubt it will ever become a good strategy game. it might become a good RPG/story-generator game though

the strategy is weak from a 4X perspective
the balance and pacing is awful from a RTS perspective
the entire game is lacking from a complex empire sim perspective
 
Absolutely, it's a very solid framework. Hence why I think the 1/5 score in the RPS review is unfair. But I also understand that review is a snapshot of the now, and I hope Tom revisits the game in 6 months/a year when major changes have been made.
The thing is... I know reviews are subjective, but a 1/5 score to me just doesn't jive. That is the score you give a game that fundamentally doesn't work. Stellaris works. It's very fun for the first third and then slows down. But it's never a frustrating experience and I'm at least always wanting to hang around for one more game year.

It reads as clickbait.

But that's just my opinion.
 
the game is alright for killing time

i don't think it's a good game yet, and i doubt it will ever become a good strategy game. it might become a good RPG/story-generator game though

the strategy is weak from a 4X perspective
the balance and pacing is awful from a RTS perspective
the entire game is lacking from a complex empire sim perspective

It's really going with a jack of all trades master of none pitch at the moment.
 
Maybe the 1/5 is justifiable for a snapshot review at this point in time, but reviews are usually one and done.

Is he going to rewrite every time a patch comes out? Or for every DLC? With modern games, the first iteration is rarely if ever the final iteration (if such a thing exists) and yet a negative review will be a negative review forever.

Which is why I disagree with the "should not count future content". Unless reviews are as continuously iterated upon as the games they're judging, it's reasonable to look towards the long term potentials of Stellaris.
 
He doesn't use the same review scale other people do. It's fruitless to lose any sleep over such trivialities. His critiques are far more important than the arbitrary score attached.
 
Maybe the 1/5 is justifiable for a snapshot review at this point in time, but reviews are usually one and done.

Is he going to rewrite every time a patch comes out? Or for every DLC? With modern games, the first iteration is rarely if ever the final iteration (if such a thing exists) and yet a negative review will be a negative review forever.

Which is why I disagree with the "should not count future content". Unless reviews are as continuously iterated upon as the games they're judging, it's reasonable to look towards the long term potentials of Stellaris.

the negative review will be a negative review of the game as it was when it was written. if you read a review of tf2 from release and use it to see whether you should play tf2 now you a dumb dumb. everything is a product of its time and context

whether or not he ever writes another review of stellaris or blogs or tweets about it is irrelevant. you can't review the future. (you can talk about potential, but it's... well, potential)
 
Has anyone played the board game Twilight Imperium? This game is on the right track to being a decent analog of that game.. Just need more win objectives and maybe some inherent racial traits as Tom Chick mentions.
I don't agree with Tom Chick that the game needs racial traits. That goes against Paradox's "everybody starts the same" mantra they were going for with this game. If you add inherent racial traits, some are definitely bound to be stronger than others. In Civ for instance this is a big problem, some Civs are inherently stronger than others. I like that races are random in Stellaris.

Twilight Imperium is an awesome game by the way.
 
Maybe I haven't reached what people call the "mid- to late game" in the 22 hours I've played (on a single game), or my standards are just incredibly low given this is the first Paradox game I've played, but I'd put it closer to a 4/5.

There are tons of things I'd like improved, particularly interface-wise, but what's there is already extremely compelling.
 
Maybe the 1/5 is justifiable for a snapshot review at this point in time, but reviews are usually one and done.

Is he going to rewrite every time a patch comes out? Or for every DLC? With modern games, the first iteration is rarely if ever the final iteration (if such a thing exists) and yet a negative review will be a negative review forever.

Which is why I disagree with the "should not count future content". Unless reviews are as continuously iterated upon as the games they're judging, it's reasonable to look towards the long term potentials of Stellaris.
It's called a review for a reason. They look at the current state of the game. Very few media outlets have the resources to revisit a game after each major patch/content update (expansions being the exception).

As a Paradox "fan" it's easy to see the potential, but it's certainly not a given that it will be reached anytime soon.
 
you can't review the future. (you can talk about potential, but it's... well, potential)
I think of it as an investment, and you can definitely consider the future of investments.

Given my experience with CK2 and EU4, and extrapolating that to Stellaris, I give the game good odds in the long term. Is this wrong? To judge a thing that changes over time you must also assume a perspective that allows for that change.
It's called a review for a reason. They look at the current state of the game. Very few media outlets have the resources to revisit a game after each major patch/content update (expansions being the exception).

I agree you can't take future content into account when making a review. Where we seemingly diverge is that I think because the traditional review cannot account for the future, it is inadequate for judging a game like Stellaris, or really, most of Paradox's games, or any continuously developed game. How many outlets have rereviewed Dota 2 since its release in 2013? It's a drastically different game now. I don't think Dota 2 needs updated reviews per se (they actually exist in a vague sense with patch analyses). I'm just using this example to illustrate why the very concept of a review is flawed for many modern games.
 
it depends what you think the purpose of a review is. For me a review is a person's opinion about their engagement with a piece of media.
 
I don't agree with Tom Chick that the game needs racial traits. That goes against Paradox's "everybody starts the same" mantra they were going for with this game. If you add inherent racial traits, some are definitely bound to be stronger than others. In Civ for instance this is a big problem, some Civs are inherently stronger than others. I like that races are random in Stellaris.

Twilight Imperium is an awesome game by the way.
Maybe not racial traits as in they are typically portrayed with buffs and minuses, but something that makes them feel more than an image. I can't think of a balanced answer, but there's gotta be haha
 
I don't agree with Tom Chick that the game needs racial traits. That goes against Paradox's "everybody starts the same" mantra they were going for with this game. If you add inherent racial traits, some are definitely bound to be stronger than others. In Civ for instance this is a big problem, some Civs are inherently stronger than others. I like that races are random in Stellaris.

Twilight Imperium is an awesome game by the way.

I'm not sure if that's the right approach. My biggest problem is how arbitrary everything is. It doesnt matter what ethics, or race or techs the neighbouring empires have... it always comes down to the same game after a few hours. They're all lacking identity and character, even politics wise. The smallest non-important lordship at the other end of the world had more character and peculiarities in CK.

Same with techs in Stellaris. I've just stoppped my third playthrough because the game becomes the same after a few hours in. I can't really go a specific route, or say a specific themed playthrough. You always have to research some crap you didn't really need.

I had completely different ethics and start conditions but it doesn't help in the long term.

Lacking trade, diplomatics, espionage and other halfhearted features doesn't help with this problem either.

It's by far the worst game Paradox has released in a long time. Even Vanilla EU&CK were much better. And don't get me started on HoI. And it's the most simple they released. I'm sure it will get better over time... no question. But I think the few really negative reviews are on point.
 
I bought this last weekend and played for a few hours and just wasn't feeling it. I was getting confused with sectors and frontier outposts etc.

Something clicked today I sunk a bunch of hours into it. I'm still unclear on war and warscore but just the exploration and colonisation aspect really grabbed me.
 
Maybe not racial traits as in they are typically portrayed with buffs and minuses, but something that makes them feel more than an image. I can't think of a balanced answer, but there's gotta be haha

I guess a special ability slot, like require energy instead of food or increased pops per tile. Something that changed how the game plays, but you don't have to pick it for a more generic race.
 
I guess a special ability slot, like require energy instead of food or increased pops per tile. Something that changed how the game plays, but you don't have to pick it for a more generic race.

I mean, aren't you describing traits?

I can't really agree with this, a big part of the appeal of the game for me is that you get to design the races or encounter weird random races. Attaching racial bonuses to the type would work directly against that.

It's supposed to just be a picture because you're all intelligent life!
 
I'm only 100 years in, but after giving control of a few planets to sectors and seeing just what is being done with them (nothing) I'm really quite annoyed. I really don't want to give any of my planets over to sectors after seeing this, which means I basically don't want to expand further as a result.

I'm strong enough to take a few empires by force though so maybe I'll do that.

Also I got 3 planets from some slaving despots, only 1 of which had any of them on it who are causing a ruckass. Am I right in thinking that even if I had forced resettlement, I couldn't send these buggers back to their own nation? I can't starve them out, I can't purge or enslave, and the remaining options have done feck all.
 
I mean, aren't you describing traits?

I can't really agree with this, a big part of the appeal of the game for me is that you get to design the races or encounter weird random races. Attaching racial bonuses to the type would work directly against that.

It's supposed to just be a picture because you're all intelligent life!

It's something more game changing than the traits we have right now. I mean you can just add them into traits, I guess.
 
I just don't get the problems so many other players have with sectors.
In my experience they are exactly doing what I want them to do and provide me with a great way of mitigating all the micro managing that planets need.
 
I don't know if this has been posted yet:

Tom Chick's 1/5 review
http://www.quartertothree.com/fp/2016/05/18/bone-dry-sci-fi-stellaris-game-doesnt-even-work/

I agree with most of what he says.

I'm thinking about just waiting a year and picking it back up. I'm sure it will have enough patches and DLC to fix a lot of it's flaws.

That review pulls no punches, but it also pretty much sums up my feelings of the game at this point. Especially the part about empires lacking personality. It's exciting the first time you meet new empires, but in practice they are all just indistinguishable blobs on the map that mostly act the same regardless of whether or not they love or hate you. The galaxy just ends up feeling empty.

I might start another empire, just to try out a different play-style (insofar that is even possible), but after that I wont be returning until the major content patches start landing.


Not even if the developer has a long history of quickly delivering game-changing patches and updates? Look at Crusader Kings 2, it was barely playable on release, but after three patches it was amazing.

You have to review the game that you have in your hands, not the game that the developer is promising you that you'll have in the future, nor what you imagine that the game might become in the future. Because that is the game that we can actually buy and play. We don't actually know how many patches and expansions it'll take to fix the major problems in Stellaris, nor even if Stellaris will become a better game in the end.

You can, however, always return to a game once major updates have been published, and see if the updates actually do address the problems that you had with the game. And it is entirely fair to note in reviews that Paradox has a history of continuously improving their own titles, but that should serve as a reminder for people to check back again in the future, not as an excuse for a game's current problems.


It is a flaw in the sense that you might disregard a great game due to bad early reviews.
Or you might just end up with a dud that never really gets any better, and even if it does improve, it may well end up costing you more than if you had just waited for those improvements before buying it. You don't have to purchase the game at launch to get access to those (potential) improvements.
 
It is a flaw in the sense that you might disregard a great game due to bad early reviews.

if it gets good word of mouth will turn. as it stands stellaris has had great reviews and now some minor pushback as we get further in and its flaws become more apparent.
 
I don't know if this has been posted yet:

Tom Chick's 1/5 review
http://www.quartertothree.com/fp/2016/05/18/bone-dry-sci-fi-stellaris-game-doesnt-even-work/

I agree with most of what he says.

I'm thinking about just waiting a year and picking it back up. I'm sure it will have enough patches and DLC to fix a lot of it's flaws.

The review doesn't read like a 1/5. Is this someone who is a 1/5 or 5/5 and nothing in between or something?

Game feels more like 3.5/5 right now. A great foundation for future work.
 
I just don't get the problems so many other players have with sectors.
In my experience they are exactly doing what I want them to do and provide me with a great way of mitigating all the micro managing that planets need.

The main problem with sectors is that they are very poor at managing. I would be fine if they:
A. Did planet management properly, (almost) as good as a human would rather than way, way worse
B. Also managed other things in their sector (Had their own construction ships that built their own mining/research stations, upgraded all the space ports). For empires with slavery or droids, they also should take care of that aspect.
C. Could be ordered to build x units of something and gather them somewhere.
D. Didn't take away my control of what to do with primitives.
 
I'm not sure if that's the right approach. My biggest problem is how arbitrary everything is. It doesnt matter what ethics, or race or techs the neighbouring empires have... it always comes down to the same game after a few hours. They're all lacking identity and character, even politics wise. The smallest non-important lordship at the other end of the world had more character and peculiarities in CK.

Same with techs in Stellaris. I've just stoppped my third playthrough because the game becomes the same after a few hours in. I can't really go a specific route, or say a specific themed playthrough. You always have to research some crap you didn't really need.

I had completely different ethics and start conditions but it doesn't help in the long term.

Lacking trade, diplomatics, espionage and other halfhearted features doesn't help with this problem either.

It's by far the worst game Paradox has released in a long time. Even Vanilla EU&CK were much better. And don't get me started on HoI. And it's the most simple they released. I'm sure it will get better over time... no question. But I think the few really negative reviews are on point.

I wish they had taken a similar route to something like Endless Legend, where rival factions generally function differently from each other and provide a different way to play.
 
The main problem with sectors is that they are very poor at managing. I would be fine if they:
A. Did planet management properly, (almost) as good as a human would rather than way, way worse
B. Also managed other things in their sector (Had their own construction ships that built their own mining/research stations, upgraded all the space ports). For empires with slavery or droids, they also should take care of that aspect.
C. Could be ordered to build x units of something and gather them somewhere.
D. Didn't take away my control of what to do with primitives.

At least this is confirmed to be a bug. You should be able to control observation posts in sectors.
 
If a game is strongly political enough, then there's probably a case that its better classified under a different section. Not because its not a "game", but because "game" isn't the defining characteristic.

Though they should at least be allowed to describe it as a game in their description, even if its plonked in a different section.

This is not the thread you're looking for.
 
So here we are at the moment, I'm the British Galactic Empire and 118 years in, my Vassals are the Multyx League, League of Opyrra Jukal, Eruxo Allied Nations and Steccashi United Suns.

Basically just been declaring war on anyone near me and vassalising them. The Eruxos still love me, but the rest were scum in the first place.

So little going on unless I declare war, and I've stopped colonising entirely, just because of lol sectors.

Cant find the victory conditions button anywhere, though I know I've seen it.
DBA139D4F6F9955E2C923015B8713D89C9798347

I just don't get the problems so many other players have with sectors.
In my experience they are exactly doing what I want them to do and provide me with a great way of mitigating all the micro managing that planets need.

Mine is the exact opposite, I've 3 sectors 2 of which have been running for some time. Half the buildings aren't even upgraded where they should be. Its a mess. That it also costs to remove a system froma sector, and to disband a sector too is just pish when it does this.
 
Your screenshot reminded me... I pray that Paradox makes the sector border fill out completely, instead of the weird cut-within-a-blob thing they've got going on right now.
 
Top Bottom