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Stellaris |OT| Imperium Universalis

Ucchedavāda;204020323 said:
I've had something similar happen, but I am not sure if it started after the asteroid event (which I have also gotten) in that I've gotten a ton of new alien notifications, but stopped getting entries in the log. Other events are still added to the log (e.g. debris), so it just be a problem with the alien entries.

I've had this in my last 2 games. I come across an unknown alien species that I can't research. If I click on the alien unit, I can click the "Investigate" button which opens my situation log, but there's no research project for it. I think these may be pre-ftl space-faring aliens. Constructing an observation post on their home-world should reveal their identity.
 
I've had this in my last 2 games. I come across an unknown alien species that I can't research. If I click on the alien unit, I can click the "Investigate" button which opens my situation log, but there's no research project for it. I think these may be pre-ftl space-faring aliens. Constructing an observation post on their home-world should reveal their identity.

I'm not so sure, because I think it was usually followed up by me getting contacted by an empire I had not been in contact with before. I may be misremembering, however. And I do get notifications when I discover primitive species as well.
 
OMG HARD COUNTERS FTW!

One of my superior fleet neighbors declared war on me.

Engagement was 4.5k + home starbase for me vs 8k of them

They retreat with 1k while I have 2.5k in fleet. Seeing all their missile weapons get shot down by my point defenses was beautiful. Now I'm out for blood.
 
is there some bug with the federation ai not making peace if it cannot get all the war goals? while i was fighting the scourge, the idiot president decides to declare war on their neighbour. takes me forever to get around to that (but at least now the federation sent its ships because of the always-follow bullshit, so the last of the scourge was no problem, though they did manage to purge a planet that belonged to one of our member states), but when i finally go take care of the neighbour, i notice that they do not own one of the war goals anymore. i guess they were at war with someone else and lost it, but before they surrendered the federation ai saw they were weak and declared war. but now i have destroyed all their fleets and spaceports, occupied all their planets, and have 100% warscore, but the ai does not end the war.

the planet that the enemy no longer owns still appears in the negotiation screen, but obviously they can't give something they don't own. is this totally bugged so that the ai cannot surrender because it cannot give all the demands, and the federation president won't make peace when they can't get everything they are supposed to get given the warscore?

another reason why the goddamn war leader has to change with the presidency. this was another war by the way that was declared like six months before i would become president. will not be joining any more federations, and would leave the one i am in now, but this game has no separate peaces.
 
is there some bug with the federation ai not making peace if it cannot get all the war goals? while i was fighting the scourge, the idiot president decides to declare war on their neighbour. takes me forever to get around to that (but at least now the federation sent its ships because of the always-follow bullshit, so the last of the scourge was no problem, though they did manage to purge a planet that belonged to one of our member states), but when i finally go take care of the neighbour, i notice that they do not own one of the war goals anymore. i guess they were at war with someone else and lost it, but before they surrendered the federation ai saw they were weak and declared war. but now i have destroyed all their fleets and spaceports, occupied all their planets, and have 100% warscore, but the ai does not end the war.

the planet that the enemy no longer owns still appears in the negotiation screen, but obviously they can't give something they don't own. is this totally bugged so that the ai cannot surrender because it cannot give all the demands, and the federation president won't make peace when they can't get everything they are supposed to get given the warscore?

another reason why the goddamn war leader has to change with the presidency. this was another war by the way that was declared like six months before i would become president. will not be joining any more federations, and would leave the one i am in now, but this game has no separate peaces.

You should be able to open the war negotiations and just select your war goals that are achievable and issue demands.
 
You should be able to open the war negotiations and just select your war goals that are achievable and issue demands.

i can't issue demands because i am not the war leader. i can just see what the ai wants, but i can't make them take a peace without one of the planets demanded.
 
i can't issue demands because i am not the war leader. i can just see what the ai wants, but i can't make them take a peace without one of the planets demanded.

That sucks. If the federation leader changes mid-war, does the new leader then get the ability to issue demands? It would suck to be stuck in an endless war.
 
That sucks. If the federation leader changes mid-war, does the new leader then get the ability to issue demands? It would suck to be stuck in an endless war.

nope, that's one of the most ridiculous things about federations. whoever starts the war remains the war leader even if they stop being the federation president. it's like bush still being in charge of the war in iraq after obama became the president. and this was the second time during this game that the ai declared war with less than a year left in their presidency. the ai is too stupid for it of course, but it almost feels like they're doing it on purpose.
 
That conflict with my neighbor was a bit short lived but very productive. As much as I wanted to get out for blood I opted out and did a white peace since I know I can take them out anytime even in a full fleet engagement. The research from wrecks from the fight jumped my weapons up dramatically. Been using red lasers the whole time, then boom UV lasers at 90% lol. So if there is another engagement my tech is miles better and I gotten everything upgraded, more fleet capacity tech, as well as gotten cruisers which i will turn into missile boats.
 
can you avoid the ai rebellion by granting civil rights to synths? i got some messages about robots going mad and disappearing, which i assume are the prelude to the rebellion. but then i changed my policies and gave them civil rights, being the bleeding heart xenophile that i am. haven't gotten anymore messages about unruly robots. did i accidentally avoid the whole thing, or were the messages unrelated to the rebellion? had i known that it can be prevented so easily i would not have changed my policies, as it would have been nice to see how those shenanigans would play out.
 
nope, that's one of the most ridiculous things about federations. whoever starts the war remains the war leader even if they stop being the federation president. it's like bush still being in charge of the war in iraq after obama became the president. and this was the second time during this game that the ai declared war with less than a year left in their presidency. the ai is too stupid for it of course, but it almost feels like they're doing it on purpose.
I was stuck in a long war against a fallen empire because of that.(Partially, my fault my empire is headstrong and did not give into demands. If you want it, you will fight me to my last man.) Since I was not fed leader, all decisions were on the AI that was fed leader at the time. Also, I was the only one the fallen empire demanded planets.

Long story, short. I had to revert back to a save I manually made several hours prior. We lost horribly but the AI would not surrender or even do white peace. I guess since the fallen empire was only attacking and occupying my planets (to make it even worse, they occupied the wrong ones.) they felt the need to let the war roll on.
 
yeah, this eternal federation war nonsense really soured me on the whole game. no separate peaces combined with war leader never changing is game breaking with this ai. if i had any other substance in my life i would not touch this game again until this garbage trash was fixed.
 
The battle rages on for the Great British Empire, however, the tides are turning. After successful raids on enemy territory the 1st Fleet returned to Glasgow for much needed rest, resupply and expansion.

With a 4k strong GBE fleet occupying Glasgow space, the enemy attempted an attack on Birmingham shipyards. The shipyard and defence station ultimately fell, but bought enough time for the 1st Fleet to arrive and strike a huge blow for the enemy fleet. A decisive victory and one third of the known fleet destroyed.

The warscore sat at -14 in the early days of the conflict but after these combined victories we have turned the tide to +10, and will soldier on from here. High command is confident in our numbers and ability to hit the enemy hard when required. Vassalisation is on the horizon.

When we are done with these fools a great deal of work is required for our empire, credits and influence are constantly growing beyond our expectations and many planets need upgrades to their core industries.

Additional. We must join one of the core alliances to protect ourselves for the next inevitable war. Fighting this alone has set us back considerably.
 
Whelp... I just got murdered in my insane ironman run. Went through a whole lotta years without going to war despite a bunch of guys hating my guts(and having advanced starts), then I get this pacifist empire encroaching on my borders from the north, taking some planets I wanted, so I decide to rival him for some easy influence. He's not much stronger than my highly advanced Tythean council, so I start preparing to go to war with him.

I get a perfect opportunity: he goes to war with a neighboring xenophobic nation that hates my guts. So, I bring my 40k or so fleet(In 2 sections) to bear on the guy, figuring that the guys to my south that don't hate my guts wouldn't mind.

I was wrong. So very, very, wrong. After a little while of wiping out half of the enemy fleet at the cost of a quarter of my own, the like-minded guys to the south suddenly decide that now's the time to declare war. They include my best world and vassilzation in the list of war demands. So, I send my bigger fleet after him and leave my somewhat weathered and smaller 8k fleet to do some more damage to the weakened northern guy.

Unfortunately, the pacifist northerner had a little more left in him, and southern guy had a 30k fleet attacking my homeworld, which I fourtunately put a massive space fortress in place to protect. Unfortunately, even my main fleet of 24k was brought down to 14k after the battle and the southern guys did enough damage before they got there that the warscore didn't budge. Suffice to say things started to go downhill. I take a white peace with the northern guys before I lose my second fleet, but it's still damaged enough that it wasn't much help against the southern guys, who also hard-countered my half-missile half-laser fleet. Slowly, they started to dismantle my wormhole network until finally they invaded my capital. They won an absolute victory.

At first I was thinking the comp was a bit of a pushover in my earlier games, but the insane ones definitely know when to strike....
 
I captured some planets from an alien race and for some reason they didn't like that and a few decided to migrate to my core planets and start wrecking shit there. So I cancelled all alien migrations forced them to resettle back on their own planet. The productivity on the planet was already wrecked and a few buildings were destroyed. They were moaning about lack of food so I decided to disable another food building. See how happy they are with no food, and wrecking shit on their planet.

All the while doing this I was above the planets limit taking a major hit to energy and mineral production just so I can run this planet into the ground. It's a fun game.
 
Those aliens from another dimension were complete pushovers when they finally showed up in my game. Their five 17k stack fleets were a bit of a letdown, I only needed half of my fleet to squash them.

After that I was alone against the rest of the galaxy (I own a third, the other two thirds are evenly split between two big federations). I just destroyed the entire fleet (80k military power) for one federation in a huge battle after they thought they could bully my tiny vassal with 2 planets. That was way more fun than fighting the invaders. :D
 
On a whim I did Bajorans... three uniforms - Command, Medical and Security. May try and get some more in later.

http://steamcommunity.com/sharedfiles/filedetails/?id=686567750


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Work in progress for Cardassians...

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The war was won!

Then I saw an alliance declare on some slaving despots near me, so I declared too and nicked 3 planets completely unchallenged that were right on my borders. Win.

No idea what I'm going to do next.

My big vassal only has 6 colonies and will take 1200 influence to integrate, so just over 33 years!

Up to about 17 planets of my own, 6 with the vassal. I have to say, I'm at the point where nothings happening unless I push it tbh. I can now wormhole across the entire map and am busy scouting the last couple of systems I don't have info on.

Nobody wants to let me into their alliance.
 
One alliance declared war on me, my Empire was spread out along the bottom so had a lot of space to protect, when I sent my main fleet up to smash them one area at a time I got a notification that oh snap, an asteroid was coming right for me! Well one of my planets, I sent a few new ships I had built to take care of that and since my main fleet was tearing apart anything that came at it I went to watch the asteroid thing because damn it was close, looked like it was going to miss the planet than actually hit. It was a good thing either way because managed to blow it up.

It was then I noticed a curious thing, my main fleet appeared to had vanish. Gone. Just like that. I can only assume they were blown up, strange considering nothing had engaged them for the longest time.
 
I'm dissapointed I cant starve a planet to death. Negative food production only seems to effect happiness.

yeah, you can only purge them. food speeds up population growth but will not help you get rid of undesirables.

related to this, there should be some way to cancel growing pops without purging them. being an individualist xenophile in a democracy, i cannot purge or resettle pops, but this is a bit of an inconvenience after i experimented with the genetic manipulation thing. i edited one bunch of my main species to have arctic preference, but obviously did not think it through since their original preference is tropical. most of them moved away, though luckily they hung around long enough for me to get the arctic colonization tech and get some snow planets colonized, but now one of them is growing on the original tropical planet with zero happiness, making no progress. so one of the slots on the planet is taken up by an arctic ghost that will never materialize and cannot be purged.
 
How bad would you say sectors are for someone that hated colonial nations on EU4 for a long time?

They're really just a black hole of fun. They barely do anything. There was a reddit post on how to make them somewhat fun, but really if I have to seriously adapt my gamestyle just so something isn't awful then that's on the game creators.
 
What determines when you can choose asking/forcing a Vassal versus Protectorate?

The ethics you choose?
 
Update from some more testing:
Decent PD overwhelms swarm missiles, which, by the way, are actually doing focus.
Corvette spam reigns supreme.

Optimal Meta:
No-PD Corvette > PD Corvette > Missile Corvette > No-PD corvette.
However, the amount of PD needed to go in counter land is tiny, and the effect overwhelming. a No-PD will have a ~20% advantage over a PD build, while the PD > Missile counter is hard to the degree of ~100%. Missile > No-PD is a nearly as heavy counter, but is nullified by a small amount of reinforcements carrying enough PD for the entire fleet.
Crystal plates recommended.
Results not final when evasion admirals aren't involved. Evasion admirals are broken.

Who wants to play some Endless Space MP?

In general, combat balance is completely, utterly out of whack to a degree i wouldn't expect out of a first draft.
Additively stacking dodge is a complete rookie mistake. Dodge is multiplicative, period. If it isn't purely multiplicative, it's because you, designer, put further softcaps on it.
Range as advantage doesn't really make sense with the average ship EHP, damage and speed. Full range won't net more than two hits out, usually 5% ehp.
Missiles have an hard counter (PD), but lasers and physical projectiles don't. In general, there's no reason to use anything that's not a laser, even against shields - mainly because using any kind of missiles is exposing yourself to getting hard countered for very marginal gains.
Armor being % doesn't really make any sense, it never did.
Crystal plates are generally better than anything else.
Large and Medium weapons have no real business existing, since armor is %. An equivalent amount of small weapons is strictly superior. (Note: Someone on the forums is claiming his testing reveals that large is actually strictly better, so it may be just a case of the tooltips somehow lying.)
That i've managed to gather, hangars have no practical use.
Destroyers and Cruisers have no practical use at mostly any stage of the game, except perhaps destroyers carrying more weapons when evasion isn't stacking up enough yet - which means t1 engines and no evasion admiral.
The only real use of battleships is taking down stations faster.

In general, most problems would be fixed if evasion stacked multiplicatively, really. That's the root issue and i can't really wrap my head around nobody in the chain of design, even the programmer that wrote the code in, not having ever encountered a 100% evasion exploit.
Technically there's a pretty well defined counter circle in Battleship > Cruiser > Destroyer > Corvette > Battleship, but the last two > break down when enough evasion is involved.

I think there's also somewhere the belief that balanced fleets over meta-countering is a good choice.
I honestly think that's completely misguided, because warfare gameplay is much better when big roles are given to intel, positioning and countering over being a more dakka game - which balanced fleet v balanced fleet is.


It's unfortunately spot on. The more you play, the more you notice. It's a game that was rushed out, but also could have done with more player feedback to begin with.

I strongly disagree that defects you notice 20h into playing a game warrant giving a complete bash as review, though.
Disregard the fact that i just posted a very through bash, i guess.
 
Agree with a lot of the criticisms but if Stellaris is a 1/5 game, Civ BE must've been in the negatives. Never have I been burnt so hard on a game.

In contrast I have 60 hours in Stellaris already, and imagine every major DLC will give me another 100+ hours of play. It's a 4/5 game on my personal scale, launch issues be damned.
 
it's coming out to about a 3/5 with a don't buy yet rating, which is an odd combination on my review scale. Like, i don't regret buying it, but that's because I know paradox supports their shit... I just wouldn't buy it, you know, right now...
 
I am kinda disappointed in the entire political/species aspect of the game.

Should really be major differences between what species you pick in terms of how planet development goes, how interactions with different races go.

Like if I'm a Fungal species, it's going to be very difficult to talk to a species that is human like that doesn't use pheromones, it should take time to develop ways of communication between such different species to the point where you can't properly understand interactions or motives until there is a way to actually communicate. That creates tension because if someone is rapidly expanding near you, you have no idea if they are hostile or not because there is just such a major evolutionary gap, do you attempt to quarantine and surround the expanding sector or do you watch and see what they are doing to determine how hostile they are?

Like, there is so much stuff I can think of just to make things feel more alive. Considering we have an active star map, why don't we have a news log that is able to have constant updates on all contacted civilizations and their developments if they are in a Federation/Alliance?

And they need to completely re-work the Core planet system, having 5/6 planets and then having to basically give away control to the AI is a really simple and brain dead way to go about the possible complex nature of being a galactic civilization and expanding while dealing with colonies outside of the main government grasp.
 
Agree with a lot of the criticisms but if Stellaris is a 1/5 game, Civ BE must've been in the negatives. Never have I been burnt so hard on a game.

In contrast I have 60 hours in Stellaris already, and imagine every major DLC will give me another 100+ hours of play. It's a 4/5 game on my personal scale, launch issues be damned.

No joke, Stellaris is way better than BE.

Someone put the original Cosmos soundtrack on the Workshop, it goes pretty well with the game! It doesn't replace the original music, so it just makes an already great soundtrack even better if you ask me.
 
I agree on many of the issues he raises but i think the score is unfair.

I agree. For the average game that is lucky to get a bugfix or 2 I think it might be fair. But we all know the Stellaris we play in 6 months time is going to be drastically different to the Stellaris we're playing today.
 
Yeah, that score is unfair. Especially since Paradox has already said they will fix most of the stuff he's criticizing in the coming months.
 
I agree on many of the issues he raises but i think the score is unfair.

Tom Chick uses the full review scale pretty liberally. He echoes a lot of Rowan Kaiser's sentiments about the game, but ultimately it seems like he was very sensitive to the problems he had with the game, and the parts he liked were kind of afterthoughts. I think reviews should generally answer "Is the premise interesting?" and "Does it succeed in executing on that premise?", and I think Tom Chick says "No." to both those questions.

Bought the game, but I think I'm going to wait at least until next month's big patch before diving into it very much. I think I'll like it a lot, but I'm waiting for the UI, common bug fixes, and AI improvements before I dive very deep into it.
 
Don't know if I hit a bug or not.

Just got terraforming stations unlocked, built them, and I have the material to turn a tropical planet into a continental one (gas or something)

Yet when I go to start the process it's greyed out saying I don't have the materials and indicates that I don't have gas, even though I do.
 
You can't really take future updates and promises into account when making a review.

Not even if the developer has a long history of quickly delivering game-changing patches and updates? Look at Crusader Kings 2, it was barely playable on release, but after three patches it was amazing.

I didn't have a problem with IGN's score, it's a fair score for the problems he outed. But Tom Chick gave it the lowest score possible based on problems that have already been addressed by Paradox.
 
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