I am willing to bet that in the Q&A session later, Kaz will say something along the lines of "oh, we're currently working hard on improving the sounds, and they'll be a lot better by release".
And then come release, fuck all will have happened. lol.
I just played a bit of pCARS with my Fanatec wheel, two tablets/two phones running pCARS Dash, and Crew Chief in my headset telling me what a wanker I am for getting held up by the car in front. You know what? PD can keep GTS for all I care. There's been nothing shown in the past couple of days (bar a few JGTCs) that tempts me.
What a fucking huge disappointment it's all been.
From what I'm seeing of the Tokyo Expressway montage previously posted, it doesn't seem capped at all at 30 but it goes all way up to 60fr (well, 50 actually) when the camera is following a snigle car (you can look at it around 1'49" to see it doing). On the other side, it does seem to drop under the 30 (25) even if it's unclear why.It does struggle, that's my point. It caps at 30 but and probI saw framedrops FROM 30, to what looked like 20 or 15. It was noticeable on the stream, and it seemed to have a certain pattern to it (when the camera zooms out because the car is near it) to where I'm pretty certain it wasn't just the stream dropping frames.
Models are same in gameplay and replay. (from DF article about GT6)GT doesn't use higher LOD cars in replays? Cause every other racing game does.
Models are same in gameplay and replay. (from DF article about GT6)
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I still want to know if the questions have been vetted.
Was this place in GT5/prologue's attract mode? Looks familiar.
Looks totally different.
I don't know about tessellation, but if you look at a car from same angle in gameplay and replay, they have same quality. here's a premium car:That's a standard car, I wouldn't expect any change with those.
Premium cars might be upgraded, I bet the tessellation is maybe stronger in replays.
I am willing to bet that in the Q&A session later, Kaz will say something along the lines of "oh, we're currently working hard on improving the sounds, and they'll be a lot better by release".
And then come release, fuck all will have happened. lol.
I don't know about tessellation, but if you look at a car from same angle in gameplay and replay, they have same quality. here's a premium car:
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Digital Foundry: What if you could play GT6 in-game with replay playback quality? Before it was patched, replay theatre gave you a preview. While lighting, car models and anti-aliasing remain unchanged, a phenomenal motion blur makes a massive difference. Toned back a touch, we'd love to have this in-game at 1080p60 on PlayStation 4.
The shadow draw distance on the trees is hilarious...
They should delay the november 2016 release, to november 2022.
I agree, the best thing?
With Pcars and Assetto Corsa coming to the ps4, GT is no more a must buy, now if they want my money they need to actually made a sim that checks all the competion boxes and goes beyond, it's not the case, right now with GTS and i don't care no more.
Everyone needs to see this.
I still want to know if the questions have been vetted.
My first impressions of the off-screen gameplay^
- Lighting is beautiful.
- Shadow pop in is not good.
- No damage I think (had to play on mute).
- Not much sense of speed.
- Racing looked by the by...rather pedestrian which makes me question if GT Sport is going to deliver when it looks like its going to be the focus, especially dealing with 'online'...
- Several stutters/slowdowns on corners.
Given they were just Mazda MX5s i wouldn't expect too much fast racing, GT always actually had a good representation of speed, making the slower hatchbacks seem painfully slow. Certainly the shadow popin was worrying but hopefully won't be as noticeable when you're playing and not just watching details.
Why are people so worried about the audio? Didn't they pick up a sound director from a turn10?
Neogaf thread
Apparently he's the new janitor at PD's HQ.
Why are people so worried about the audio? Didn't they pick up a sound director from a turn10?
Neogaf thread
First video that's made me have faith in the game, looks pretty solid and smooth, just hoping something gets done with the sounds and collisions.
Apparently he's the new janitor at PD's HQ.
Well, not, but the fact that main physics guy that went from Enthusia-team to Polyphony ended in the AI department instead at Tan's team was alwas a mind-boggling.
Does it really tear constantly?
I'm normally pretty hot on screen tearing but can't say it seemed too present in the off screen footage in that video. There was some stuttering, but given the probably build completion, I'd give PD the benefit of the benefit of the doubt and hopefully things like that will be sorted by release.
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from gtplanet.net
Looking forward to racing them GT3 cars on the Ring.
Apparently he's the new janitor at PD's HQ.
God damn.Apparently he's the new janitor at PD's HQ.
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Does real life look flat to you?
The livestreams 720p feed (downrezzed from 1080p) has a consistent ~40px tear across the top. Nowhere near as bad as the series PS3 entries, I expect it to be gone come November. However external replay views are now unlocked 60fps and heavily fluctuate. :/Does it really tear constantly?
- Not much sense of speed.
It's a compressed gif...Man, the PR for this game has been disastrous. That literally looks 10x better than the trailer.
If this comes out and disappoints it's time for Shu to make some changes to the studio.
I get the feeling they are stuck in the old world.
That's a standard car, I wouldn't expect any change with those.
Premium cars might be upgraded, I bet the tessellation is maybe stronger in replays.
The time to fire Yoshida for overseeing the destruction of their biggest franchise.
I just hope bikes are coming with GT Sport day 1, if not this will be the first GT game I buy used.
Both games doing completely different things entirely, but yeah.
Where has there been any inkling that bikes would be added?
He is talking about the track detail.It's a compressed gif...
And you're busted. And everybody else who thinks that there some graphical changes during replays cuz it's 30 fps. Guys, just stop.
Brands Hatch gameplay :
https://www.youtube.com/watch?v=5-drkIIYVhY